User Score
6.8

Mixed or average reviews- based on 179 Ratings

User score distribution:
  1. Positive: 94 out of 179
  2. Negative: 46 out of 179

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  1. Aug 29, 2014
    4
    Im going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you can destroy everything on sight (which is not true) and pinpoint the various aspects of the game, and its good things and bad things.

    The good things: -It has indeed a very well crafted and beautiful enviroment -The graphics are not great but pretty
    Im going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you can destroy everything on sight (which is not true) and pinpoint the various aspects of the game, and its good things and bad things.

    The good things:
    -It has indeed a very well crafted and beautiful enviroment
    -The graphics are not great but pretty much competent
    -The spell's aditional effects can result in pretty satisfying combos (although pretty much rarely for the most part, see why below)
    -The loot system is a good choice for the game, since it is simple and rewards you with tons of sigils, which you indeed need to keep upgrading your spells.

    The bad things:
    -Some optimization problems (like v-sync is broken inside the game, so youll have to force it through the gpu) but is no biggie.
    -The story is not showed as an interesting development, it just "happens". You are offended, awakened after that, told about the current situation, and sent to pursuit evil spewing corny lines every once in a while. The horrible cliche lines take the nobility from the game for my taste.
    -The combat system has almost nothing more to offer compared to the system of Skyrim, which the game appears to have inspired on: You just cast the spells charging them in your right hand while you hold a custody (magic shield) on the left one, and you can choose from AoE or missile types of spells.
    The only difference is that those spells have additional effects to them, like stunning, critical hit enhancing when the stun is broken, slowing the enemy, lowering their mastery (dont even know what that is, the game did never explain it to me) The downside to this is that the "break stun with a critical strike" effect is really common, but it's almost impossible to do so, since you can achieve a 100% critical chance by charging your spells, which takes an average of 3 seconds to charge and hit an opponent at mid range, while the stuns usually last for 2 and a half seconds, so you are forced to lower your damage to achieve faster speed, resulting in the same damage output for two spells instead of just one. That made the game a constant chore of charging fireballs,launching them, rinse and repeat while using shield on nearest enemy. There wast really much more into it.
    -There was a lot of spells types I missed, like for example rays and channeled ones to deal with the closer enemies, elemental clones to distract enemies, damaging or slowing auras in proximity, walls of elements. Anything other than fireballs (or ice balls or lightning balls) and novas with instant damage, stun break damage or damage over time to choose from them) is really missed, since it becomes repetitive really fast.

    In conclusion, its WAY too simple and repetitive to consist in a game of its own. It boils down to essentially two types of attacks per element (missiles or AoE) with little status effects differences and one shield per element, which again presents little status effects differences, but works the same, so just charge -> release -> block, repeat.
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  2. Aug 30, 2014
    0
    If you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. Once again, hold the mouse button for 3 seconds to charge a spell, then release. Repeat.
  3. Aug 30, 2014
    1
    Not a bad crafting system but nothing special.
    Graphics are polite but, again, nothing especial.
    Music bah. Story is out of interest. Foes have a veeeeeeeeeeery poor and simple IA. Not a challenge in any way if you have a shield decently crafted. Almost any fight its the same, just charge, release, charge, release ..etc Very little chances for an strategical approach. Its not a bad
    Not a bad crafting system but nothing special.
    Graphics are polite but, again, nothing especial.
    Music bah.
    Story is out of interest.
    Foes have a veeeeeeeeeeery poor and simple IA. Not a challenge in any way if you have a shield decently crafted.
    Almost any fight its the same, just charge, release, charge, release ..etc Very little chances for an strategical approach.

    Its not a bad game. Just don't worth 40$ and becomes very boring sooner than later.
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  4. Sep 2, 2014
    3
    Call of Duty-Mage Edition
    Thats about the extent of it. The game looks great, and sounds great, but when we strip it of that, all thats left is a gruffy Man/Woman going on a Cliche tale with a spell instead of a gun
    Consider this one a miss
  5. Sep 1, 2014
    3
    Terrible console game.
    Very linear, kinda slow.
    Gameplay is fireballs, shield, fireballs.
    Crafting subsystem is weird, it isn't clear and when you get it right, it doesn't give you that much more.
    It feels like some old people made the game. The story is somewhat dumb. I wonder who financed this project...
    Oh, and the graphics are good as a saving grace.
  6. Aug 31, 2014
    4
    Judging from the first few hours of gameplay because why I should I play more of something I don't enjoy?

    The gameplay is drudgingly boring and monotone, the movement feels unnatural and clunky, the interface is not user-friendly and seems to have been ripped out of a console game (think Skyrim or Witcher 2, maybe worse) and it has a checkpoint saving system. There is nothing of note
    Judging from the first few hours of gameplay because why I should I play more of something I don't enjoy?

    The gameplay is drudgingly boring and monotone, the movement feels unnatural and clunky, the interface is not user-friendly and seems to have been ripped out of a console game (think Skyrim or Witcher 2, maybe worse) and it has a checkpoint saving system.

    There is nothing of note in terms of atmosphere and story. I guess the voice acting is fairly good but there's really nothing really appealing or original to it.

    Graphics/artwork is okay and pretty-looking, but generally uninspired.

    I must admit that I did not really explore the game's crafting system, but the lackluster interface killed any interest I had in trying it out.
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  7. Oct 15, 2014
    1
    The dev gutted the awesome slomotion blink for a wow style blink and said that they planned to never have it back nor fix it. One stated in a forum post that he will continue to fight it down to his last breath that it should not nor will not ever be worked on.
    Lazy.. it was easier to can it and go generic. The only redeemer is the voice actors but they were given an awful script to read
    The dev gutted the awesome slomotion blink for a wow style blink and said that they planned to never have it back nor fix it. One stated in a forum post that he will continue to fight it down to his last breath that it should not nor will not ever be worked on.
    Lazy.. it was easier to can it and go generic. The only redeemer is the voice actors but they were given an awful script to read so that is not saying much for this game.

    Such a boring ui as well, what is with all the devs and high contrst white on black...
    Expand
  8. Feb 22, 2015
    4
    This game seems like the developers liked playing a mage on Skyrim and made a game focused on that kind of combat. The magic creation system is kind of strange and even after 6+ hours of playing it's more of a chore then something I like to do. I could not even finish the game because it became such a chore. So fun for the first 4 hours or so.
  9. Sep 15, 2016
    4
    This is a hard one to rate. I want to give it a high score because I love shooters and I love wizards, so I mean what could go wrong? Well everything that made those things fun, apparently. Aside from the good voice acting and decent graphics you fight the same enemies over and over, which would be okay if combat was actually fun. The problem is this: shooters have very few guns thatThis is a hard one to rate. I want to give it a high score because I love shooters and I love wizards, so I mean what could go wrong? Well everything that made those things fun, apparently. Aside from the good voice acting and decent graphics you fight the same enemies over and over, which would be okay if combat was actually fun. The problem is this: shooters have very few guns that require charging and if they do, they do much more damage. Well in battlemage if you want to spells to do more than a light tickle they need to be charge, and they also need a mastery spell cast first. While charging you move slower as well. So 50% of combat is charging spells while slowly trying to sidestep attacks. It gets tiresome fast and the other bad thing is that many enemies freeze, stun, slow, and knock you down both annoying you and canceling any charging spell. The spellcrafting system is overly complicated for something that offers very little depth. I really wanted to like this, but in the end it was more of a chore than a game. Expand
  10. Jun 17, 2015
    1
    Uninspired boring story. Slow Gameplay with predictable A.I. couldn't hold my interest long enough to bother with the crafting system which I am sure would boil down to 'Charge attack and fire 1,000 times'
Metascore
69

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 22
  2. Negative: 1 out of 22
  1. CD-Action
    Oct 24, 2014
    80
    After the first 5 hours I was delighted with Lichdom, shocked by its awesomeness even. Then repetitiveness reared its ugly head and my enthusiasm started fading, especially when around the 12 hour mark (when the game should have ended for its own sake) I realized that the story is far from over. Anyhow, Lichdom has a spark that makes you want to come back to it and the spell crafting system is truly amazing. It’s just better to enjoy it in small doses. [Nov 2014, p.68]
  2. Oct 20, 2014
    78
    A fireball on the verge of a meltdown.
  3. Oct 14, 2014
    60
    The graphics are really, really good, but all those shiny things end up clashing with a lacking gameplay, and that's a true shame.