Metascore
69

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 22
  2. Negative: 1 out of 22
  1. Sep 30, 2014
    40
    Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.
User Score
6.8

Mixed or average reviews- based on 179 Ratings

User score distribution:
  1. Positive: 94 out of 179
  2. Negative: 46 out of 179
  1. Aug 29, 2014
    4
    Im going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you canIm going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you can destroy everything on sight (which is not true) and pinpoint the various aspects of the game, and its good things and bad things.

    The good things:
    -It has indeed a very well crafted and beautiful enviroment
    -The graphics are not great but pretty much competent
    -The spell's aditional effects can result in pretty satisfying combos (although pretty much rarely for the most part, see why below)
    -The loot system is a good choice for the game, since it is simple and rewards you with tons of sigils, which you indeed need to keep upgrading your spells.

    The bad things:
    -Some optimization problems (like v-sync is broken inside the game, so youll have to force it through the gpu) but is no biggie.
    -The story is not showed as an interesting development, it just "happens". You are offended, awakened after that, told about the current situation, and sent to pursuit evil spewing corny lines every once in a while. The horrible cliche lines take the nobility from the game for my taste.
    -The combat system has almost nothing more to offer compared to the system of Skyrim, which the game appears to have inspired on: You just cast the spells charging them in your right hand while you hold a custody (magic shield) on the left one, and you can choose from AoE or missile types of spells.
    The only difference is that those spells have additional effects to them, like stunning, critical hit enhancing when the stun is broken, slowing the enemy, lowering their mastery (dont even know what that is, the game did never explain it to me) The downside to this is that the "break stun with a critical strike" effect is really common, but it's almost impossible to do so, since you can achieve a 100% critical chance by charging your spells, which takes an average of 3 seconds to charge and hit an opponent at mid range, while the stuns usually last for 2 and a half seconds, so you are forced to lower your damage to achieve faster speed, resulting in the same damage output for two spells instead of just one. That made the game a constant chore of charging fireballs,launching them, rinse and repeat while using shield on nearest enemy. There wast really much more into it.
    -There was a lot of spells types I missed, like for example rays and channeled ones to deal with the closer enemies, elemental clones to distract enemies, damaging or slowing auras in proximity, walls of elements. Anything other than fireballs (or ice balls or lightning balls) and novas with instant damage, stun break damage or damage over time to choose from them) is really missed, since it becomes repetitive really fast.

    In conclusion, its WAY too simple and repetitive to consist in a game of its own. It boils down to essentially two types of attacks per element (missiles or AoE) with little status effects differences and one shield per element, which again presents little status effects differences, but works the same, so just charge -> release -> block, repeat.
    Full Review »
  2. Aug 30, 2014
    0
    If you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. OnceIf you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. Once again, hold the mouse button for 3 seconds to charge a spell, then release. Repeat. Full Review »
  3. Aug 30, 2014
    1
    Not a bad crafting system but nothing special.
    Graphics are polite but, again, nothing especial.
    Music bah. Story is out of interest. Foes
    Not a bad crafting system but nothing special.
    Graphics are polite but, again, nothing especial.
    Music bah.
    Story is out of interest.
    Foes have a veeeeeeeeeeery poor and simple IA. Not a challenge in any way if you have a shield decently crafted.
    Almost any fight its the same, just charge, release, charge, release ..etc Very little chances for an strategical approach.

    Its not a bad game. Just don't worth 40$ and becomes very boring sooner than later.
    Full Review »