La Porte des Fauconniers : Guerre Medievale Image
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  • Summary: October 14th, 1066: A Uchronia in the Skies.

    William the Conqueror is preparing to fight the Anglo-Saxons at the famous battle of Hastings. If he wins, a substantial part of England will be his to take. On the other side of the Channel, in the heart of his duchy of Normandy, a comet
    October 14th, 1066: A Uchronia in the Skies.

    William the Conqueror is preparing to fight the Anglo-Saxons at the famous battle of Hastings. If he wins, a substantial part of England will be his to take.

    On the other side of the Channel, in the heart of his duchy of Normandy, a comet streaks the night sky shortly before crashing down on the village of L'Aigle.

    The fall of this celestial body on St. Martin's Church is about to trigger a series of events that will upset the course of history as we know it, and unleash a terrible power struggle for the control of "Falconers Gate."

    You, the Comet's Chosen One, are a Falconer at the head of your company, caught in the throes of a war that will lay waste to the region. Will you be on the side of History or on the side of Change?

    Falconeers' Gate is a slow paced hardcore 11th century battle simulator playable in both solo & multiplayer. It will feature battle ranging from 1vs1 to 5vs5 in which each players can bring a 100 men army.
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  1. Nov 19, 2021
    8
    I will start saying the game is in alpha.

    I heard about it cause I'm always interested by "mount&blade like games" but in fact, this game
    I will start saying the game is in alpha.

    I heard about it cause I'm always interested by "mount&blade like games" but in fact, this game as nothing to do with M&B.

    I mean, its the same idea, you are a character with his army on the field, but the way you lead and manage this army, the way you fight and move, everything is different.

    The main point is formation, in this game its way more usefull and important and there is a real utility at having shield in front and long spear behind. Really cool.

    Some idea are very interesting. The way you lead units is smart and the ability to switch instantly in a RTS style view is usefull.

    There is a lot of work, I'm curious to see what it will look like in multiplayer, but it can be a very good game if they keep the good work.

    Despite being in alpha, no crash for me and work fine on my 1070 with 60+ fps in 200 agents battle. Not bad.
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