This review contains spoilers, click expand to view.
Just finished (well, at least regarding the achievements) this Kyle is famous , and weirdly I don't really know what to think. I was really thinking of dropping the game after the first hour, and since I am still there after 10 hours I guess it went better than expected, hence the blue thumb.
After a while I got used to this fully textual approach and even liked it. It lets the player imagine the scenes described, like one would do while reading a good book.
The devs got quite some imagination, and the amount of possible endings and possibilities offered through the various playthroughs makes the player want to stay and always discover now.
Now I think the global structure of the game could be improved. Although some level of fictional nonsense can be funny at first, things start to get really messy at some point. You're being given the feeling that there is not much chance for you to reach new endings but pure luck, because the interactions between characters/objects get so crazy and harebrained that you might as well try to do the thing that makes the least sense to progress. This amount of craziness makes the game quickly unreadable and it sometimes become a frustrating loop of going back to the same situation with different objects, hoping that one of them is the key to a new ending/an ending unlocking new possibilities.
In the same vein, in the last few stages of the game, the progression is equally unreadable because there starts to be - and the game doesn't explicitly make you understand at first - interactions between your different playthroughs. A bit more clarity on this matter would have been appreciated.
Otherwise, I must say that I was positively surprised by Kyle is famous .… Expand