- Publisher: Interplay
- Release Date: Jun 28, 1999
Summary:
Kingpin is a tale of revenge. Take control of a street gang and order your recruits to attack, defend or even do a little safe-cracking to pick up some needed cash. Use that cash to buy nastier weapons and take down your punk enemies in this intense first-person shooter. Being the Kingpin is half attitude and all action.
Start your own gang and recruit right from the streets. If a new gang member turns out to be a punk, blast him and make room for new ones. Move up in the world, but watch out for the Kingpin; eventually you're going to have to take him on.
Somewhere in a past that never crossed paths with the future lies the world of the Kingpin. Burned out buildings and urban decay are the landscape. Local gangs roam the streets, protecting their turf and scoping out opportunities.
| Rating: | M |
|---|---|
| Developer: | Xatrix |
| Genre(s): | Action, Shooter, Shooter, First-Person, Modern, Arcade |
| Number of Players: | 1-16 Players |
| Number of Online Players: | Up to 16 Players |
| Cast | Credit |
|---|---|
| Drew Markham | Design |
| Drew Markham | Original Concept/Design/Director |
| Drew Markham | Original Concept/Design/Director |
| Drew Markham | Original Concept/Design/Director |
| Rafael Paiz | Lead Programmer |
| Michael Kaufman | Art Direction |
| Alex Mayberry | Level Design |
| Mal Blackwell | Senior Level Design |
| Jason Hoover | Senior Animator & Modeler |
| Jason Hoover | Senior Animator & Modeler |
| Barry Dempsey | Animation Director |
| Barry Dempsey | CG Supervisor/Animation Director |
| Barry Dempsey | CG Supervisor/Animation Director |
| Corky Lehmkuhl | Character Art & Design |
| Corky Lehmkuhl | Character Art & Design |
| Gary Bradfield | Sound Design |
| Dan Koppel | Senior Level Design |
| Dan Koppel | Technical Lead/Senior Level Design |
| Dan Koppel | Technical Lead/Senior Level Design |
| Ryan Feltrin | AI & Effects Programming |
| Ryan Feltrin | AI & Effects Programming |
| Joseph Aurili | Senior Game Programmer |
| Claire Praderie-Markham | Artist |
| Viktor Antonov | Artist |
| Aaron Barber | Level Design |
| Richard Farrelly | Level Design |
| Amit Doron | Lead Character Animator |
| Dominique Drozdz | Animator |
| Sherman Archibald | Audio Engineering |
| Sherman Archibald | Game Programming/Audio Engineering |
| Sherman Archibald | Game Programming/Audio Engineering |
| Gerry Tyra | 3d Character Animation Tools Programming |
| Mark Rubin | 3d Character Animation Tools Programming |
| Cypress Hill | Music |
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