User Score
6.9

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 26 out of 47
  2. Negative: 11 out of 47

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 18, 2020
    4
    Played for a few hours and found it slow and boring and the gfx are basically a mobile game level, played it on ea play, do not buy it
  2. Sep 9, 2020
    3
    KINGDOMS OF AMALUR: RE-RECKONING is not really a remaster, but just a slightly polished reissue, and at $40 (or $55 for a special edition) a seriously over-priced one.
    I wasn't really impressed with the classic edition when it came out in 2012 either, despite some big names like R.A. Salvatore being involved, the world was just way too bright and colorful for my taste, monsters looked
    KINGDOMS OF AMALUR: RE-RECKONING is not really a remaster, but just a slightly polished reissue, and at $40 (or $55 for a special edition) a seriously over-priced one.
    I wasn't really impressed with the classic edition when it came out in 2012 either, despite some big names like R.A. Salvatore being involved, the world was just way too bright and colorful for my taste, monsters looked rather cuddly and not scary, it felt more like a Zelda game (I prefer "dark" fantasy).
    This reissue (it's too little to be called a remaster!) polishes some textures and adds a bit of lighting here and there, but it still looks like a product of the last decade: the game world is mostly empty, some textures are rather blurry, and the terrible PC controls and inventory management have not been touched at all, it was clearly designed with consoles in mind and then lazily ported over. The inventory system is complete garbage and combos in combat are atrocious to execute with mouse & keyboard that it's actually easier to just left-click your enemies to death DIABLO-style. And that's a pity, because combat really is KINGDOMS OF AMALUR: RECKONING 's strong suit.
    Unlike THE WITCHER 3 and DIVINITY: ORIGINAL SIN 2, owners of the classic edition do NOT receive a free upgrade to the new version, they do get a 50% discount (at the moment), which still is too much.
    The classic edition was average at best. this "reissue" is below average" it looks very outdated, controls are terrible and quite frankly if you own the classic edition there really is NO reason to purchase this game again: that bit of extra polish could have been done in a mod (I'm not into the modding scene, it might already have been done, check nexus).
    If you don't own classic edition you might want to pass this one by as well, there are far better RPG options out there, some of which a lot cheaper by now!
    Expand
  3. Sep 9, 2020
    0
    No changes to the terrible kb&mouse controls. No rebinding of certain keys. Same as in the original.
    There are no significant improvements over the original game.

    This version is a cashgrab, don't spend your money on it.
  4. Sep 12, 2020
    4
    The same bugs and the same horrendous loading times even with a 2 SSD RAID 0 drive. All you get are better shadows and the ability to downscale, things most people could manage with ENB, SweetFX and their graphics card drivers. As a game, it's still fun if dated and has a decent story but if you've played the original the save your money.
  5. Sep 12, 2020
    3
    They really didn't do much in this port. If you have the "old" version you're not missing out.
  6. Jul 31, 2022
    0
    Boring trash with the worst control system of any console port I've seen in a long time, impossible to get into.
  7. Oct 26, 2020
    3
    Let me preface my poor review with this recommendation - If (and only if) you haven't played it yet, when this game is under $5, buy it and have a good time. But $40, no way. Noooooooo way.

    I beat this game about five years ago when the steam controller came out. By then, the game cost me $2 on steam. There's a reason it came out and immediately faded into the background - it was
    Let me preface my poor review with this recommendation - If (and only if) you haven't played it yet, when this game is under $5, buy it and have a good time. But $40, no way. Noooooooo way.

    I beat this game about five years ago when the steam controller came out.

    By then, the game cost me $2 on steam. There's a reason it came out and immediately faded into the background - it was derivative, boring, and dense in all the wrong ways with only the combat BARELY holding it up. It was derivative even immediately following release. 2012 wasn't exactly an easy year for a bland game to come out, Journey, mass effect 3, far cry 3, the walking dead, borderlands 2, dishonored, diablo 3, FTL. Skyrim and dark souls had come out the year before.

    Fast forward to today, and we get... The same game... But wait, I get a loyalty discount of 50%! So I have to pay ten times what I paid for the original for a game that needed a whole lot more than a graphical overhaul (which It honestly didn't need, the art is practically the only part of the game that has aged well)

    You can get it to work with a steam controller, and it works pretty well (it's how I beat the game the first time) But the steam controller is discontinued. Damnit (double damnit since mine finally bit the dust after years of loyal service and I want another)

    The people calling it "lore rich" are also the type who might think my biochemistry textbook is "lore rich" because they can't understand 90% of the words that are simply overcomplicated ways of saying something we already know and recognize. An elf is an elf. Not a fae or whatnot. It has all the tolkein-esque tropes (not a bad thing) but just scratches off the words you know and writes new ones on in crayon. So you wind up barely understanding the concepts at all, and the game now has to go into absolutely EXCRUCIATING detail explaining the things that you would otherwise already know. So the game is just a plot dump. Constantly. Every single character tells you their boring life story that does nothing to flesh out the feel of the world (which is sparse at best) or develop their characters since random NPC's are utterly meaningless in this game.

    The combat is the ONLY part of this game that has aged with a modicum of decency (the art and sound is fine too, but those can't hold up this kind of game on their own, only enhance it. see World of Warcraft for that - old ass art and music but ties the gameplay and world together stunningly) and it too is feeling archaic and dated. The skill system is very nice and I like the theoretical versatility, but all it boils down to is what button you're mashing. The combos are okay, but don't tie together at all, and in a post-dark-souls world, lacks the weight and punch that we'd expect, nor does it have the over the top DMC style that the other camp of action games has. So it feels really, really clunks. Which is a shame, because this could have been a gold star selling point if they took a little time and polished it up to a mirror shine, because the core pieces are present.

    And none of the non combat gameplay has been improved. This game suffers HUGELY by being open world. If it was a linear fantasy action game, the smallish studio behind it could have had a potential smash hit. But they were chasing the "open world" trend at the time that just did this game no favors. Load times are inexcusable and unimproved from the original. The art direction gets really bland once you're away from the main set pieces. Monsters are forgettable. Quests are just the veeeery worst kind of "go to X kill Y of Z" I highly recommend you don't touch more than 1 in 10 of the side quests you get. Only do the ones that sound super fun.

    Final boss battle is a QTE, but a pretty genuinely awesome spectacle nonetheless. I didn't feel super cheated because of how fun it was to watch, but it could have been a top ten boss battle of all time if they'd have actually let you fight that amazing monstrosity they created.

    And lastly, the game has this really unpleasant feeling of claustrophobia because of one critical, instantly-fixable issue that they didn't touch: the camera is angled ever so slightly down. Not enough that it jumps out, but you'll start to feel kind of "closed in" like a PS2 game trying to save Vram. And then you look around and slightly pan up and WOW the game opens up. But it auto-pans down, so you can't just KEEP it at the angle that lets things feel big and airy. Would be so easy to fix and do so much to improve the game.

    So, yeah, I had fun with it for $2. I'd have had fun for $5. But it's not worth replaying. Or repaying.
    Expand
Metascore
70

Mixed or average reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 33
  2. Negative: 0 out of 33
  1. Mar 8, 2021
    60
    Kingdoms of Amalur: Re-Reckoning retains all the major flaws of an original game, but if you want to dive into the interesting world of Amalur, buy this remaster.
  2. Nov 16, 2020
    65
    I appreciate Kingdoms of Amalur: Re-Reckoning for giving gamers who missed it the first time a chance to see what could have been, but ultimately, it’s a project that should’ve been left to its previous fate.
  3. Oct 25, 2020
    75
    It’s a polished game, but it’s polished for 2012. It’s a solid RPG, and if you want a very well fleshed-out fantasy world, you’ll find joy here.