Killer Elite: Time to Die Image
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  • Summary: Shoot or die. New shooter in two view modes. Post-apo maps, enjoy with your friends!

    Right now, you can choose between two types of modes: Survival and classic Team Deathmatch. Currently, each map can be operated simultaneously by up to 16 players. Among the maps there are for example:
    Shoot or die. New shooter in two view modes. Post-apo maps, enjoy with your friends!

    Right now, you can choose between two types of modes: Survival and classic Team Deathmatch.

    Currently, each map can be operated simultaneously by up to 16 players. Among the maps there are for example: Explosive Urban, Insane Hospital, Scifi Platform, Destroyed City, Near East.
    Presently there are available 14 kinds of weapons. You can find long and short-range weapon. Hurtful grenades, quiet knives , noiseless sniper weapon, effective automatic machine guns. Course you can grab AK-47. Weapon is the most important factor, so if you want to have the biggest score, you need to look around, because the best weapon is hidden. Use your imagination and climb possibility.

    The innovative control system form allows for two types of views: First and Third person. You are also able to climb the ladder to gain for example M-16 or take the best position to sniper shoot. Clean scope guarantees clean shoot.
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Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Sep 17, 2018
    0
    I don't want to offend somebody - but I don't think the developer has a clue of developing. This game uses the Unreal Engine Shooter TemplateI don't want to offend somebody - but I don't think the developer has a clue of developing. This game uses the Unreal Engine Shooter Template with the standard menus, weapons and sounds.

    The only work are 3 maps. Sanctuary is unplayable because you can only see 5 meters because of fog. All 3 maps have a horrible design and you can look under some objects. In areas where you should walk through (there are pick-ups!) are invisible walls. The maps are too big. Yes too big. If you don't want to play with 100 bots (I don't think that this will work, because the template has a limit), you can walk 50% of the match over to map to find enemies. And the only enemies are bots, because no one plays it.

    And because of the size of the maps the performance goes down when I look in some directions ( I don't have the best laptop but I can run Rainbow Six: Siege with just small lags). It's probably because of too heavy use of the foliage. This is a common mistake by Indie-Unreal Engine developers.

    While writing this review I read this on the store page of Steam:
    "Right now, you can choose between two types of modes: Survival and classic Team Deathmatch.
    [...] Among the maps there are for example: Explosive Urban, Insane Hospital, Scifi Platform, Destroyed City, Near East"

    The two modes are Free for All and Team Deathmatch - The template standard. No map named here can be found in-game.

    "Presently there are available 14 kinds of weapons."
    I just found two - the template standard by the way.

    So we have false advertising for this game using content of other people - for 7,99€*

    *Dropped to 0,99€
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