- Publisher: Paradox Interactive
- Release Date: Feb 13, 2013
- Critic score
- Publication
- By date
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Mar 5, 2013Impire is a real-time strategy game with big ideas, but it's not well-developed. If you’re waiting for a great RTS game, you must know that Impire is very repetitive and superficial.
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Mar 4, 2013Quotation forthcoming.
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Mar 7, 2013The troubled real-time strategy dungeon sim Impire fails to recapture the charms of its inspirations.
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Mar 4, 2013A boring strategy game that engulfs the player in repeating the same game-mechanics on every map.
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Mar 15, 2013Impire got old even before it came out, and its dated visuals are not the only problem. As someone who played Dwarf Fortress a lot, I can get used to poor quality graphics, but drab gameplay, forced jokes, buggy multiplayer and complete lack of fresh ideas will be the downfall of Impire.
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Feb 25, 2013It won’t scratch the Dungeon Keeper itch because it has no ecosystem – it’s an RTS rather than a dungeon-building game. But it also won’t scratch the RTS itch because it’s repetitive, offers little strategic challenge, and is deeply, deeply tedious.
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Feb 28, 2013All the potential was wasted on missions that amount to simple copy-and-paste tactics punctuated by jokes that are an acquired taste, to say the least. It's stitched together with big ideas and interesting concepts, but it never even comes close to being the sum of its parts.
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PC PowerPlayMar 30, 2013Impiously impractical in implementation, impressive only to the impetuous. [Apr 2013, p.88]
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Mar 8, 2013It's repetitive, disposable and artificially inflated. Most of all it's frustrating: frustrating because of the poor execution of a promising concept and because it's nowhere near the game that it could have been.
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Feb 20, 2013While it's still easing you into the pain to come during the first couple of hours, you can catch a glimpse of the good game this should be in the absence of draconian micromanagement and unfulling base building. It's especially apparent in the multiplayer mode (provided you can finish without a crash), where you might even have fun battling it out in Team Deathmatch or Capture the Flag (er, dragon) in the shared dungeon that smartly keeps each player's base inviolate.
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Feb 20, 2013There are good ideas in this attempt at a dungeon simulator, but the execution is poor. The constant micro management becomes a chore, and the lack of any meaningful interaction with both units and dungeon ensures the highs are few and far between.
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Feb 22, 2013The mission structure is repetitive, the basic gameplay is far from engaging, and I might even have fallen asleep at some point while playing. Impire is monotonous, banal and boring, and I can’t wait to forget about it in the coming weeks.
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Feb 27, 2013A game you desperately want to like, but never quite manage to, given the heaping portions of frustration you're served at every turn.
User score distribution:
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Positive: 47 out of 148
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Mixed: 40 out of 148
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Negative: 61 out of 148
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Feb 16, 2013
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Feb 17, 2013
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Feb 20, 2013