- Publisher: Paradox Interactive
- Release Date: Feb 13, 2013
- Critic score
- Publication
- By date
-
PC Master (Greece)Jun 10, 2013A charming strategy, with pleasant gameplay, some original ideas and humorous wackiness. A must have for old friends of Dungeon Keeper. [April 2013]
-
Feb 20, 2013On the surface Impire shows some promising ideas. But the deeper you dig the more you realize that almost everything stays superficial and offers hardly any challenge.
-
Mar 4, 2013A muddled collection of good ideas, Impire has charm enough but its flaws are likely to frustrate most players.
-
Feb 27, 2013Pick this one up from Steam if you’re truly desperate for another attempt at playing the role of an evil dungeon overlord. If you’re waiting for a great game in that genre, however, pass this one by.
-
Mar 11, 2013In an attempt to insert into Impire too many ideas and different features inspired by other games in the genre, Cyanide Montreal has created a product characterized by an extremely limiting gameplay, ironically making the game even more repetitive than it would have been with a simpler formula.
-
Mar 4, 2013The interface is a cumbersome mess, as if Cyanide Montreal, the game’s developer, had never played a real-time strategy game before. The offensive and defensive components of the missions don’t complement each other; they just get in each other’s way and disrupt each other. It takes a half hour or more to build up your dungeon so you can go on the offensive, but this part of the game is nearly identical for each mission, which is tedious.
-
Feb 21, 2013Impire does have an interesting approach to resources, with its above world raids (it’s a 2D map) and points system of dungeon upgrades based on performance but, ultimately, Impire is flawed, conceptually and technically.
-
Pelit (Finland)Apr 15, 2013Impire would be below average strategy game in the spirit on Dungeon Keeper, but thanks to really awful, long-winded and unfunny attempts of humour, it becomes something much, much worse. [Apr 2013]
-
Feb 20, 2013I don't see much sense in buying Impire. The game is mediocre and has no redeeming qualities in its multiplayer mode (the only thing you do is bring more and more monsters to the battle). Why such a "high" grade then? Impire can be quite fun in small doses. The single player campaign is pleasant and the game looks nice (with the exception of cut-scenes), but that's pretty much it. If you need a good Dungeon Keeper-like game, you should go and play Dungeon Keeper 2.
-
CD-ActionMay 7, 2013A game similar to Dungeon Keeper but worse in every aspect. [CD-Action 05/2013, p.76]
-
Mar 28, 2013Impire is an RTS dressed up in the clothes of an dungeon builder. Even though the initial presentation is appealing, the lack of interesting mechanics sets it up for rather monotone and dull game-play in the long run.
-
Mar 5, 2013I wish I had nicer things to say about Impire, but my disappointment with its failure to turn any of its concepts into interesting interactive gameplay is total. As cool as the concept is, gamers interested in building an underground lair and tormenting would-be heroes are still stuck waiting for a worthy successor to 1997's Dungeon Keeper.
-
Feb 25, 2013Building a dungeon and fighting for world domination as a bad guy: familiar territory that doesn’t bore quickly. But Impire lacks focus, feels messy and requires lots of patience. Because of this, playing it often feels like a chore. Impire has a bunch of good ideas, of which none are well developed.
-
Feb 20, 2013It does nothing particularly well – in fact, a number of mechanics are an active detriment to the experience, like food – but it also doesn’t do anything particularly poorly. The best way to describe it is tepid.
-
Feb 19, 2013Impire is not the Dungeon Keeper clone you might have come to expect. It's a micro-management squad based game, kind of clunky and repetitive, but still well-written and funny. If you have time to enjoy the solo campaign, why not, but waiting for a Steam promotion wouldn't be ill-advised.
-
Mar 5, 2013Impire is a real-time strategy game with big ideas, but it's not well-developed. If you’re waiting for a great RTS game, you must know that Impire is very repetitive and superficial.
-
Mar 4, 2013Quotation forthcoming.
-
Mar 7, 2013The troubled real-time strategy dungeon sim Impire fails to recapture the charms of its inspirations.
-
Mar 4, 2013A boring strategy game that engulfs the player in repeating the same game-mechanics on every map.
-
Mar 15, 2013Impire got old even before it came out, and its dated visuals are not the only problem. As someone who played Dwarf Fortress a lot, I can get used to poor quality graphics, but drab gameplay, forced jokes, buggy multiplayer and complete lack of fresh ideas will be the downfall of Impire.
-
Feb 25, 2013It won’t scratch the Dungeon Keeper itch because it has no ecosystem – it’s an RTS rather than a dungeon-building game. But it also won’t scratch the RTS itch because it’s repetitive, offers little strategic challenge, and is deeply, deeply tedious.
-
Feb 28, 2013All the potential was wasted on missions that amount to simple copy-and-paste tactics punctuated by jokes that are an acquired taste, to say the least. It's stitched together with big ideas and interesting concepts, but it never even comes close to being the sum of its parts.
-
PC PowerPlayMar 30, 2013Impiously impractical in implementation, impressive only to the impetuous. [Apr 2013, p.88]
-
Mar 8, 2013It's repetitive, disposable and artificially inflated. Most of all it's frustrating: frustrating because of the poor execution of a promising concept and because it's nowhere near the game that it could have been.
-
Feb 20, 2013While it's still easing you into the pain to come during the first couple of hours, you can catch a glimpse of the good game this should be in the absence of draconian micromanagement and unfulling base building. It's especially apparent in the multiplayer mode (provided you can finish without a crash), where you might even have fun battling it out in Team Deathmatch or Capture the Flag (er, dragon) in the shared dungeon that smartly keeps each player's base inviolate.
-
Feb 20, 2013There are good ideas in this attempt at a dungeon simulator, but the execution is poor. The constant micro management becomes a chore, and the lack of any meaningful interaction with both units and dungeon ensures the highs are few and far between.
-
Feb 22, 2013The mission structure is repetitive, the basic gameplay is far from engaging, and I might even have fallen asleep at some point while playing. Impire is monotonous, banal and boring, and I can’t wait to forget about it in the coming weeks.
-
Feb 27, 2013A game you desperately want to like, but never quite manage to, given the heaping portions of frustration you're served at every turn.
User score distribution:
-
Positive: 47 out of 148
-
Mixed: 40 out of 148
-
Negative: 61 out of 148
-
Feb 16, 2013
-
Feb 17, 2013
-
Feb 20, 2013