- Publisher: Paradox Interactive
- Release Date: Feb 13, 2013
User Score
Mixed or average reviews- based on 148 Ratings
User score distribution:
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Positive: 47 out of 148
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Mixed: 40 out of 148
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Negative: 61 out of 148
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Mar 2, 2013Don't buy it if you expect Dungeon Keeper. In fact, just don't buy it.
The gameplay is extremely tedious, and it's just a sad waste of time. It feels and looks like a lot of effort went into its production, but it doesn't matter because the gameplay isn't cohesive, and it's not fun at all.
I have a serious feeling that the "10" reviews are friends and family of the developers... -
Feb 20, 2013Complete rubbish. Nice graphics and voice acting, but that's all. Stupid campaign that's just a linear tutorial, no option to avoid it, no sandbox mode. Unless you're a complete moron you'll be bored silly within minutes. A cut-down version of Dungeon Keeper. Very buggy and crashes often. Stupid over-powered boss fights as a substitute for mission design.
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Feb 21, 2013units are kinda unresponsive, really not a smooth game a lot. super repetitive nothing new or special about it that sets it aside from other games, not really worth the money at the moment feels like an early version of what could of been a good game.
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Feb 17, 2013More time with this game has just made it less likable. Way too much micromanagement, poor squad control, poor balance and bugs. Might be a fun game after some patching, but as it stands it's not worth it.
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Feb 17, 2013
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Feb 17, 2013
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Feb 16, 2013
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Feb 17, 2013The strategy part is boring and you lack control and the base management ist partly to complex and partly to boring. Overall it plays like a cheap clone trying to combine Evil Genius, Dungeon Keeper and Dungeon Lords. I played all those games and this is the must boring of all of them, the only good point about the game is the price with 20 its ok.
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Feb 19, 2013
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Feb 20, 2013
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Feb 16, 2013
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Feb 19, 2013
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Feb 19, 2013
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Feb 19, 2013This game is brutal. It is lacking so many mechanics that old games like dungeon keeper had. For example, the heroes can come into any place in your dungeon instead of coming in the entrance. This means that you can not make your dungeon defensible.
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Feb 16, 2013Taziars review has all the details a good review needed...but for loving dungeon keeper so much and felt nothing at all playing Impire i would rate it 3 by max.
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Mar 7, 2013
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May 4, 2013
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Apr 18, 2013
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Mar 16, 2013
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Jul 8, 2013
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Sep 8, 2013
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May 20, 2021Dungeon Keeper knock off number 411, this one made a great effort on the presentation. For naught. What seems like a sophisticated UI at first rapidly shows it cracks and inadequacies. Most jarring is the whimsical responsiveness of the mouse. Most mysterious the way you fail to send units anywhere you want.
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PC Master (Greece)Jun 10, 2013A charming strategy, with pleasant gameplay, some original ideas and humorous wackiness. A must have for old friends of Dungeon Keeper. [April 2013]
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CD-ActionMay 7, 2013A game similar to Dungeon Keeper but worse in every aspect. [CD-Action 05/2013, p.76]
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Pelit (Finland)Apr 15, 2013Impire would be below average strategy game in the spirit on Dungeon Keeper, but thanks to really awful, long-winded and unfunny attempts of humour, it becomes something much, much worse. [Apr 2013]