- Publisher: Tomorrow Corporation
- Release Date: Oct 15, 2015
- Also On: iPhone/iPad, Switch, Wii U
- Summary: Program little office workers to solve puzzles. Be a good employee! The machines are coming... for your job. From the creators of World of Goo and Little Inferno.
- Developer: Tomorrow Corporation
- Genre(s): Puzzle, General
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 11 out of 12
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Mixed: 1 out of 12
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Negative: 0 out of 12
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Dec 22, 2015The developers of Little Inferno reappear with the new Human Resource Machine: a great puzzle game that engage the player between mathematical logic and disquieting irony.
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Oct 21, 2015Human Resource Machine is a clever puzzle game that allows you to design your own algorithms to improve your work efficiency. It's a very special title, but is not for everyone.
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Nov 14, 2015Human Resource Machine has a nice concept that combines puzzles with assembly programming. The lack of a tutorial or a hint system will incommode non-programmers and this is game's only real problem. The game isn't exactly some kind of educational stuff but it can be an inspiration for further occupation with informatics.
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Oct 27, 2015As clever as it is charming, Human Resource Machine is a must-have for anyone interested in puzzles and programming.
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Oct 28, 2015Human Resource Machine is a challenging and cutesy puzzle game about humans and programming humans. And the good thing is, you do not have to be into programming to enjoy this game to the fullest.
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Pelit (Finland)Mar 3, 2016Human Resource Machine Does what a good puzzle game should: gives you a limited set of tools and tasks you with doing the seemingly impossible. However, the challenge may eventually prove too much for non-coders. The lack of a deeper story is disappointing as well, at least when compared to the wonderful Little Inferno. Still, if you enjoy programming puzzles, it's hard to go wrong with this game. [Jan 2016]
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Oct 30, 2015I came out of Human Resource Machine unsure who it was really designed for. It's at times too simple for experienced programmers, and often made leaps too large for beginners to overcome without obtuse outside research. While I had a sense of accomplishment every time I made progress, said progress at times felt like I was an infant thrown into water and expected to swim straight away. I might manage it, but it's not the ideal teaching method to leave me feeling comfortable going forward.
Score distribution:
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Positive: 8 out of 12
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Mixed: 3 out of 12
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Negative: 1 out of 12
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Nov 5, 2015
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Oct 18, 2015
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Oct 23, 2015
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Oct 5, 2017
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Oct 23, 2015
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Aug 29, 2019
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Oct 22, 2015
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