HIVESWAP: Act 1 Image
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User Score
7.0

Mixed or average reviews- based on 29 Ratings

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  • Summary: A hand-drawn tribute to hilarious '90s adventure games (with none of the accompanying frustration). Play as Joey Claire, a puzzle-solving teen snatched out of her time (1994) and place (Earth) and stranded on a hostile alien planet on the brink of rebellion.
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Sep 14, 2017
    80
    Hiveswap: Act One is brief, but I already have a lot of hope for the world and cast introduced here. (And the music. Oh god, yes, the music.) There’s a lot to see, and anyone looking for a light-hearted adventure will have a great time. Despite its minor bugs and short length, both Homestruck devotees and those who never experienced the webcomic will find a fantastic, humorous introduction to this new pocket of an already-massive universe.
  2. Sep 16, 2017
    75
    The game looks good and plays well, and I only encountered one minor glitch while I was playing.
Score distribution:
  1. Positive: 10 out of 13
  2. Negative: 2 out of 13
  1. Sep 15, 2017
    10
    hahahaha yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss Expand
  2. Sep 16, 2017
    10
    Pros:
    - Really good humor and writing(I would say it's as good as Homestuck's Andrew Hussie's, if not as eclectic).
    - Excellent soundtrack.
    Pros:
    - Really good humor and writing(I would say it's as good as Homestuck's Andrew Hussie's, if not as eclectic).
    - Excellent soundtrack.
    - Amazing art, tons of unique animations and cutscenes for even tiny stuff.
    - Attention to detail, both in gameplay and text. However, I feel like this might have harmed the game's length, check below for what I mean.
    - Vast breadth and depth of references that are subtle enough to not be cringey (and in fact would go over most players' heads, there were even humanimals references), but recognizable enough to still make you smirk.
    - Good worldbuilding and setup, I can see future acts having a really good plot.
    - Very, very good characters. I wish Jude could have been fleshed out more, but I guess that's for Hauntswitch so I can't complain!

    Cons:
    - Music transitions are buggy, especially around strifes. Volume is also extremely inconsistent across rooms, even compared to sound effects. Seems more of a programming issue than anything related to sound design, however.
    - Weird "hitboxes" for items, and a few "conflicts" between movement and interaction. Particularly, having to use an item on a door was unexpected, considering the icon didn't change from the regular movement icon when you hovered over it with the item, and the fact using items on transitions was unprecedented.
    - ANY button skips stuff, even the screenshot button. A nitpick, but an annoying one.
    - Relatively short, took me three hours while taking my time. I would have vastly preferred a bigger amount of interactions between the characters over item combination/interaction text, which I enjoyed, but wouldn't deliberately seek out. That said, this is no big deal: I have to remember it's only Act 1.
    - It's just too easy. I got stuck one time, and that was with the door incident I mentioned above. I definitely don't want an obscurely frustrating experience like with some old adventure games, but I feel like the only times the game made you use your head were ruined by the fact you got unasked hints for them right afterwards. Maybe make the hints optional in future acts?

    Conclusion: A very fun adventure game, and a great Homestuck experience (if you're into that), but a bit too easy and too short to be perfect. I hope future acts make you think a bit more often.
    I can recommend it to everyone who enjoys adventure games, and it's definitely a must-play for Homestuck fans.
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  3. Sep 14, 2017
    10
    Incredibly fun game so far, music and visuals are suburb, will 100% play it a lot more and will buy the remainder of the parts. Andrew HussieIncredibly fun game so far, music and visuals are suburb, will 100% play it a lot more and will buy the remainder of the parts. Andrew Hussie finally came through. Expand
  4. Nov 8, 2017
    9
    I am a massive fan of Homestuck, and this game is awesome. The art style is beautiful, the humor is witty, and the soundtrack is nice toI am a massive fan of Homestuck, and this game is awesome. The art style is beautiful, the humor is witty, and the soundtrack is nice to listen to. The game is a bit short, though. But that's okay. Expand
  5. Apr 29, 2022
    8
    8/10. simple point and click adventure that isn't boring. The game looks like a kids game. The game isn't unenjoyable regardless.
  6. Nov 28, 2021
    8
    A very charming point and click adventure game. Although it is very short (it took me about 3.5 hours to beat), it is brimming withA very charming point and click adventure game. Although it is very short (it took me about 3.5 hours to beat), it is brimming with personality and humor. The art and visuals are great. I didn't find any of the puzzles to be too difficult, but it didn't detract from my enjoyment. If you're a Homestuck fan, I guarantee you'll like it, but there is still much fun to be had even if you're not. Expand
  7. Oct 5, 2019
    0
    Surprisingly.... tedious, for such a cute/nice looking game. I never knew about Homestuck, just picked this up during a sale one day because ISurprisingly.... tedious, for such a cute/nice looking game. I never knew about Homestuck, just picked this up during a sale one day because I like point and clicks. Maybe it helps if you're a fan? But as someone who came at this as just a point and click game, there's a load of junk in every single room and, with very few exceptions, no indicators of what's interactive and what's not until you're mousing over something and the mouse icon changes. And what you can access seemed to change depending on when you were looking at the room (that or there was a delay when mousing over stuff for it to actually say "there's something here", one of the two) so you had to mouse over EV-ER-Y-THING, EVERY time you were in a room in CASE something had changed, and the 'battles' were just trying everything in your inventory... and your action bar.. and oh maybe some stuff in the room.. and THEN finding the correct order for those things... and even cutesy attack titles can only disguise the underlying monotony for so long. Also there's a LOT of interactive stuff that's just flavor stuff, I mean a LOT a lot, so again, you just have to click around a LOT in every room to find out what is and isn't going to be useful, and will learn - over and over and over again - some facts like

    - absent dad is a hunter & daughter hates that
    - daughter doesn't like guns
    - babysitter is a bad (drunk) babysitter
    - brother is a paranoid nerd
    - the house is messy
    - mom is gone
    - girl loves animals

    Then there's the new world where you're talking to a guy who repeats himself ad nauseum. There's a (kind of) rebellion. His friend is the paranoid nerd of this world. There are bad people on this world.

    Despite the really pretty art I just got BORED of the tedious clicking through of multiple items AND actions AND dialogue for every petty little step trying to advance the story.
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