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6.3

Mixed or average reviews- based on 1580 Ratings

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  1. Mar 18, 2019
    10
    The game is actually great to play, lots of great content and no toxic community, You need to try for yourself.
  2. Jun 28, 2015
    6
    I rated this at a 7 because I think it is good intro to the genre. It is like Mario Kart for serious racing games. Except take out the shells, the power ups, and any speed boosts you might get. Also take out any crashing. This gets boring really quick. HOTS has close to no depth at all. Don't know what your skills do? THATS OKAY!!! Just click the one that says it will deal more damage. YouI rated this at a 7 because I think it is good intro to the genre. It is like Mario Kart for serious racing games. Except take out the shells, the power ups, and any speed boosts you might get. Also take out any crashing. This gets boring really quick. HOTS has close to no depth at all. Don't know what your skills do? THATS OKAY!!! Just click the one that says it will deal more damage. You never have to last hit. You can suck as much as you want. As long as other people on your team just cooperate with one another, you will most likely win. The objectives in the match are nice... But really really gimmicky. I wanted this to be so much more. Its great to introduce to your friends who have either a) never played video games before or b) suck soooo bad at video games but they want to play something together that this is what you have to deduce to because you don't want to lose a friend. Solo play gets boring REALLY quick. To unlock anything you do have to grind it out a bit. Being a support is a joke. Keep in mind that this is still new and they can change many of this... But as it stands, I give it a 6/10 Expand
  3. Apr 13, 2017
    10
    Better than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter thanBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legendsBetter than League of legends Expand
  4. May 22, 2016
    5
    All the good things this game has build with one hand, get removed with the other in the name of Greed. Good things: a fun game with fun maps for a moba, never seen in other games before. Heroes from the blizzard universe make this moba unique and awesome.
    Here is the bad:
    -The games runs on an old engine that can give fps problems to people due to bad cpu utilization and because
    All the good things this game has build with one hand, get removed with the other in the name of Greed. Good things: a fun game with fun maps for a moba, never seen in other games before. Heroes from the blizzard universe make this moba unique and awesome.
    Here is the bad:
    -The games runs on an old engine that can give fps problems to people due to bad cpu utilization and because network affect fps in this game.
    -Activision's Greed is present in this game more than ever, more than Destiny, WoW, CoD, or whatever othe tittle. Every hero, skin or mount in this game costs 10 usd, bundles who are presented regularly go for 40 usd. Unlocking heroes in this game is painfully because of slow gold gain.
    -The matchmaking in the game is absolutely BAD. When I started playing the game I did mostly vs AI games and some VS and it felt ok. But now the matchmaking is full of mirror games filled with "unconventional" heroes that make each one of those games sooooo frustrating.
    -The competitive mode has stayed in "PreSeason" for more than a year since it's "official" release, it's like 2 years of preseason most likely, and you know why?? because the matchmaking is so terrible, that it punishes playes to such low mmr ratings and because of how the game is designed getting out of there is impossible, which makes people create new accounts and spend more money to take advantage of the "exploit" of duo queueing using a fake MMR account to boost another account to the highest rank. This is greedy and unacceptable from Activision.
    -The game is full of illuminati references on maps, art, etc. Yes Illuminati
    -They have been releasing heroes that are either severely overtuned or undertuned, they just cannot find the middle ground. It is absolutely terrible.

    This game is fun but at the same time can be SOOOO frustrating and ACTIVISION has it's claws in it.
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  5. Jun 16, 2015
    8
    Like many others, i've been on HotS since Alpha, reaching Rank 1 in Hero League and one of the few with a level 20 hero. (LiLi). I've amassed over 2000 games now so id like to think i speak from experience.

    So, il start with the bad first. My main gripe with Heroes of the Storm is the microstutter / freezing, especially when you on connected to the EU8 server. If you push Ctrl+Alt+F in
    Like many others, i've been on HotS since Alpha, reaching Rank 1 in Hero League and one of the few with a level 20 hero. (LiLi). I've amassed over 2000 games now so id like to think i speak from experience.

    So, il start with the bad first. My main gripe with Heroes of the Storm is the microstutter / freezing, especially when you on connected to the EU8 server. If you push Ctrl+Alt+F in game you can see which server you get connected to. There is a way to block this server via your firewall, however it tends to increase your matchmaking time exponentially.

    Another issue is due to the sound quality / channels and it pushes your game out of sync, however this is fixed by simply reducing your sound quality down to medium and increase your channels from 32 to 64. A small fix but from a Blizzard game, i expected more.

    Lastly, the match making, It's difficult to give a general opinion as being Ranked 1 Hero League, i will always be matched with lesser ranked opponents, that and my community always mix and match groups, so sometimes il be teamed up with lesser ranked friends. What i find shocking is when i enter Hero League or Quick match and absolutely roll the enemy comp who clearly don't have a clue. The matchmaking definitely needs some work.

    Now the good:

    Heroes of the Storm (HotS) is everything you would want from a team-orientated casual MOBA and if you loved Diablo, Warcraft, Starcraft then you will enjoy pitting your favorite Heroes from these worlds against each other. It's a Blizzard fans wet dream. It removed the tedious mechanics found in DOTA/LoL like last hitting, it gives you shared xp so no benefit for that early game carry to get a quick kill and run away with the leveling. You lane on HotS just to "soak" xp, this is still an important mechanic in the game as if you neglect it, the enemy will soon run away with the levels, abilities and damage outputs, putting you at a disadvantage in teamfights.

    The maps: There is a generous amount of maps, each with their own spin, all unique with their own unique primary objective (asides from destroying the enemy core). With a new map coming at the end of the month, there is alot to look forward to. All the maps are themed on the Blizzard games.

    Graphics: I like them, maybe not for everybody but they are true to Blizzard with their slightly cartoonish fashion. The animations are solid, the visuals are appealing and the sound affects are fantastic.

    In short, if you couldn't get to grips with the other MOBA's, want something a little more action packed, and more catering to casual (with pro-gamer sect) then this is for you. Being blizzard game, you can expect full support and i'm positive they will iron out the nagging issues in the near future.
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  6. Apr 27, 2017
    9
    EDIT: the Heroes 2.0 update has really breathed fresh life into this game, glad they put it back on the map. I'm pleased with getting loot boxes for each hero level up, although it's too bad I didn't get some for all the hero levels I already gained!! But yeah this is a compelling little experience, even more now, makes me also curious about playing SMITE again, basically it reawakens myEDIT: the Heroes 2.0 update has really breathed fresh life into this game, glad they put it back on the map. I'm pleased with getting loot boxes for each hero level up, although it's too bad I didn't get some for all the hero levels I already gained!! But yeah this is a compelling little experience, even more now, makes me also curious about playing SMITE again, basically it reawakens my love for MOBAs.
    This game has been such a pleasant SURPRISE! As a longtime casual SMITE player, I thought it would be too boring & simple after about a week of trying it.... but then I realized that when it forgoes the meta of "standard item builds" for your class and replaces this with hero-specific talent trees this creates a very personalized sense of build and progression for each hero. Then you realize how the objectives subtley change how the game plays on a map-to-map basis, and you see what a gem this MOBA is.
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  7. Jul 8, 2015
    10
    Great game.

    Easy, fun, and addicting. Prices are a little high for my taste, but gold gain is easy if you play on average 2 hours a day, also there are a a lot of free bonuses/incentives the more you level up your profile and specifics heroes. Games are quick, too, which is a huge change from LoL/DotA. No items, but the logic is the same: "talents" in HotS function as "items"
    Great game.

    Easy, fun, and addicting.

    Prices are a little high for my taste, but gold gain is easy if you play on average 2 hours a day, also there are a a lot of free bonuses/incentives the more you level up your profile and specifics heroes.

    Games are quick, too, which is a huge change from LoL/DotA.

    No items, but the logic is the same: "talents" in HotS function as "items" in LoL/DotA because of the restrictive nature of certain "builds" in LoL/DotA; the system is just more streamlined; you don't need to bother with annoying formulas, and you don't need to look at or buy items that will be useless for your hero; you simply pick which "talent" you'd like, and it improves your hero to your liking. The system is great, in my opinion.
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  8. Jul 17, 2015
    10
    It would be fair to think of Heroes of the Storm as a 'Super Smash Bros.' of MOBAs -- more fun and enjoyable than its serious counterparts, yet surprisingly deep strategically with lots of content.

    The strategies are different than those in LoL or DOTA2, and if you like those games the way they are, HotS may not be for you. But if you've been frustrated by mechanics that seem
    It would be fair to think of Heroes of the Storm as a 'Super Smash Bros.' of MOBAs -- more fun and enjoyable than its serious counterparts, yet surprisingly deep strategically with lots of content.

    The strategies are different than those in LoL or DOTA2, and if you like those games the way they are, HotS may not be for you.

    But if you've been frustrated by mechanics that seem out-of-place, if you're tired of being carried or trying to carry, and tired of 40+ minute matches, HotS could be perfect for you.

    Items are gone, replaced by Talents and a variety of well-balanced maps. There's less emphasis on personally ensuring your team's victory and much more on creating synergies within your team and controlling the battleground.

    The graphics are gorgeous, though the game still needs performance polishing for team-fights where FPS can dip by 20 or more.

    HotS feels like everything MOBAs always should have been. If you've never tried a MOBA, this is definitely the place to start.
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  9. Jun 13, 2015
    9
    It is the perfect game for long time Blizzard fans while you fight in an epic battle between starcraft, warcraft, etc. heroes. Though despite some bugs ( from my side) I will be playing this for a long time
  10. Jun 23, 2015
    10
    Amazing game, with lots of depth and plenty new content every month. The game is team oriented, which is great. Games are usually short, and heroes all have a very unique feel to them. Art direction is great.
  11. Jul 4, 2015
    9
    Speaking from experience with other MOBA games, heroes of the storm is an invitingly fresh and fun game. The gameplay encourages and rewards teamwork and is a lot more easy to get to grips with than dota 2 or LoL, which I see as a positive.
  12. Jul 5, 2015
    10
    Heroes of the Storm encourages team battles. Team battles require players to make judgments repeatedly about problems that change on a millisecond basis. Thus team battles require far more skills than copying another player's item build. Also, more than likely, players commit to the same item build, over and over. This does not take any special skill. And it's not fun watching otherHeroes of the Storm encourages team battles. Team battles require players to make judgments repeatedly about problems that change on a millisecond basis. Thus team battles require far more skills than copying another player's item build. Also, more than likely, players commit to the same item build, over and over. This does not take any special skill. And it's not fun watching other players go back to shop. Repeatedly. People like watching players make the big decisions. You probably get the most with this game. Expand
  13. Sep 10, 2015
    10
    This review contains spoilers, click expand to view. This is the first MOBA I actually have over 200 matches played, and I am still playing it a lot. It is not necessarily a casual game, it is accessible to players new to MOBAs ,or veterans for the matter ( Ranked Mode ). It is also very unique since it uses the Talent System, and it has no items. The game is also full of nice little details and easter eggs ( such as heroes talking to eachother before the match actually starts ) .
    Also, the heroes are all from the different Blizzard games. And just as it was with Hearthstone, this game is also simple,and simple is something Blizzard does well.
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  14. Jul 7, 2020
    1
    This game is pure garbage because it doesn't know what it is. It was obviously designed for tablets but runs on PC.
    Garbage controls (cause tablets design, garbage meaningless heroes, every game feels the same, garbage cartoonish visuals).
    Try DOTA2 instead, every game is unique and your choices matter all the time. in HOTS nothing what you do is actually matters.
  15. May 20, 2016
    10
    First, try it for yourself. It's free to download and play the weekly free heroes or the starter pack which includes three pretty strong characters is only $5.

    I've been playing for about 6 months now and I think it's great. I can boot up and play a few solo games or team up and get serious if I have the time. It's probably not as attractive to the serious gamer who has hours upon
    First, try it for yourself. It's free to download and play the weekly free heroes or the starter pack which includes three pretty strong characters is only $5.

    I've been playing for about 6 months now and I think it's great. I can boot up and play a few solo games or team up and get serious if I have the time. It's probably not as attractive to the serious gamer who has hours upon hours to dump into a game (think LoL), but that's not me.

    I don't understand how people can complain about the costs especially if you compare it to other MOBAs, especially because nothing you have to buy with real money affects your ability to play the game at high levels. You can unlock heroes with gold earned in game, pay real money, 10 heroes are free to play each week and heroes are always on sale. You can pick up some tier one heroes for less than $4. Mounts and skins aren't cheap and some can't be bought with gold, but you can get them on sale too. If you don't find the value in buying them, don't
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  16. Oct 10, 2016
    9
    This game ia very underrated for the genre its in. I believe the reason for this is that the MOBA genre consisted of 2-3 games (lol and dota) who all copied the same mechanics giving this whole moba field a concrete outline for game makers. Now HOS comes along and celeverly fixes a lot of issues the other 2 games -mainly dota- had by developing a new fresh format. You dont have to fightThis game ia very underrated for the genre its in. I believe the reason for this is that the MOBA genre consisted of 2-3 games (lol and dota) who all copied the same mechanics giving this whole moba field a concrete outline for game makers. Now HOS comes along and celeverly fixes a lot of issues the other 2 games -mainly dota- had by developing a new fresh format. You dont have to fight with your team for farm because gold and items are irrelevant. You all share exp therefore u cant just afk farm and kill steal your way into making this a solo oriented game. The game removes item building in order to reduce the stupidly long match durations that dota has. It has a ton of map varieties unlike dota and lol (ik league has other maps but 99% of time you play the standard map anyways) which adds a lot to a game that is all about repetition. HOS is also rich with lore thanks to Blizzard bringing characters from its other 4 top games. (Bonus for the fanboys like me) The devs actually work hard and release new heroes and patches quickly unlike dota2 which gets major patches every 6 months and adds a hero every 1-2 years zzzz. One problem the game has is that the talents dont quite make up for the lack of diversity and skill this game compensated by removing items and other louzy and unfun yet skill demanding mechanics like last-hitting, microing etc. I hope Blizzard will come up with a solution for that or just add more to the talent tree of the heroes to give the game more complexity Expand
  17. Nov 14, 2016
    6
    I had pretty high hopes for this game starting out, and while I've played it regularly for about a year and a half now, I must say it hasn't lived up to expectations. First, while I really enjoy the vs AI matchmaking of the game, and can congratulate them on a fairly regular stream of heroes being released, it unfortunate that they overlook several big aspects of the game.

    First, they
    I had pretty high hopes for this game starting out, and while I've played it regularly for about a year and a half now, I must say it hasn't lived up to expectations. First, while I really enjoy the vs AI matchmaking of the game, and can congratulate them on a fairly regular stream of heroes being released, it unfortunate that they overlook several big aspects of the game.

    First, they treat most of their loyal players like **** They regularly give away heroes that people paid real money for for free during promotions. While it absolutely makes sense to soften the burden of new players into a constantly evolving games, giving away heroes that are month or so old for free is basically a big middle finger to active players.

    Second, things like this that dissuade regular players from sticking around often leads to a bigger problem of insanely long queue times. Playing ranked frequently requires queue times near 5-7 minutes, which is rediculous, because half the time you actually join a game the gap between MMR rating is pretty huge. 1 Diamond, 2 gold, a silver, and a bronze or so.... If they're doing that, then why did I wait so long?? Just throw me into the first 5 people that queue, right? -.-

    Third, I would argue that this game is less toxic than League of Legends. That's pretty important, since LoL is pretty terrible in that regard. It is nice to have a play system where an accidental death isn't the end of keeping up. On the otherhand, the player base is maybe only minorly better, and most toxicity tends to dwell near ranked like most games, which takes forever to join games in.

    Fourth, and finally, the skins in this game are huge missed opportunity. The design team and the production managers are honestly just really weird. They sign off on weird skin designs regularly. Everyones style and appeal is different. There is surely some you'd love. But even on the ones that are good and appealing to you, they end up choosing just the ugliest alternate colors; All solid green, all red, no darker tones and weird designs kind of ruin it. The best ones tend to be the Master skins that are available for in-game currency only and have high level requirements. It's nice, but begs the question of why. If they had any sense, they'd just tap into Blizzard's trove of original game gear sets, designs and themes and double their skin inventory just based off that.

    All in all, its a fun game if you're a bored Blizzard fan. Otherwise, it's just a strange MOBA that fails to live up to its potential and doesn't treat their loyal players well. I'd avoid it if you haven't already.
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  18. May 29, 2017
    9
    Most moba's are boring as hell but I am having a blast with this one , the graphics , actually fun gameplay and fun with friends , this is what a moba should be and not the boring gameplay of other moba's
    Also the heroes are the most fun that I have ever played in a moba
    Recommended for everyone!!!!!!!!!!!!!!!!!!!!
  19. Nov 24, 2016
    8
    O jogo tem um conceito parecido com LOL, mas as diferenças dele que o tornam tão bom por exemplo a possibilidade de escolher entre duas ultimates ou até mesmo o nível ser da equipe e não individual assim não gerando discussões por conta de farm, porem o jogo possui uma escassez de players e uma falta de modos de jogo
  20. Dec 11, 2016
    10
    I used to play from time to time but after I discover one hero specific to my play style (Zeratul) I fully committed to the game and had some of the best team play moments of my life.
  21. Dec 28, 2016
    10
    Great game. Strong balanced dynamics which allow complex team configurations and unlimited possibilities. Free to play, where a committed player will be able to freely unlock a couple new heroes every month. Unfortunately, since the game is team based, you run the chance of being teamed up with bad players, especially at low levels. Yet players with strong leadership skills can easilyGreat game. Strong balanced dynamics which allow complex team configurations and unlimited possibilities. Free to play, where a committed player will be able to freely unlock a couple new heroes every month. Unfortunately, since the game is team based, you run the chance of being teamed up with bad players, especially at low levels. Yet players with strong leadership skills can easily direct and change the course of the game simply by effective pinging.

    Great job Blizzard.
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  22. Mar 13, 2017
    8
    HoTS is a MOBA, or a Team Brawler in Blizzard's words because they like to change the name of everything when they do it for whatever reason. This is a really strange MOBA actually. No golds or items, no last hitting, team gains experience with you which is helpful for leveling, to build your character you select talents at certain levels, you can chose between two (rarely three) ultimatesHoTS is a MOBA, or a Team Brawler in Blizzard's words because they like to change the name of everything when they do it for whatever reason. This is a really strange MOBA actually. No golds or items, no last hitting, team gains experience with you which is helpful for leveling, to build your character you select talents at certain levels, you can chose between two (rarely three) ultimates which are powerful skills that you can unlock at level 10. The games run about 15-25 minutes and generally fast paced. There are different maps with different objectives, layout and theme, which affects the comps, strategies and match duration. The game is much more teamfight based than other MOBA's. Because the game is less lethal, the fights feel slower and more strategical, rather than being decided by "who has the fattest carry". E-sport scene (especially Korea and Europe) is really fun to watch.

    So how is it compared to LoL other than the points mentioned above? The skills are much less complicated and more like vanilla LoL actually. In vanilla LoL, champions were simple and most of them didn't require superior timing and aim to use at an effective level. In short, hero skills in HoTS is Vanilla LoL with more skillshots. Also, thankfully the game is much less lethal, i.e you don't die to a fed Syndra pressing R button, feels good man. How is it compared to DOTA2. DOTA2 has a lot of depth, day/night, active items, deny, high ground, trees, evasion, stats and the list goes on. HoTS has none of those, which is not a bad deal since nothing but active items make the game more interesting. You can get active skills from talents in HoTS, but the choices are much more limited. In HoTS, skills are shorter and more skillshot based and therefor, fair. HoTs is good at taking good stuff from both those games and Blizzard franchise, then creating satisfying skillsets. A character can have different playstyles but not unlimited ones unlike DOTA2, i.e a healer is a healer, you can build them to do more damage or more healing but it is still a healer. Yes, the game has healers unlike LoL.

    I talked positively until now, let's beat the game down a bit. Balance. I hate Blizzard for this, but they will never change. Nerf the high skill cap hero that wins games until it is not viable. We've seen it in Overwatch, but HoTS had this issue much before OW. And by nerfing those heroes, and buffing the no skill ones, you are kind of messing up with matchmaking. Matchmaking. People used to abuse overpowered no-skill heroes to climb the ladder. The nerfs were always late, the ban system was non-existent for a while, and some people got really cheap mmr abusing the system. Now that everything is kind of fixed, why there is not a damn mmr reset. I don't play ranked anymore, even if I go 0/10 or 10/10 in placements I will be diamond 3. How is that fair Blizzard. Also, we need swaps when picking heroes, why a simple yet amazing feature like this is still not implemented yet? Why don't we have voice chat when Overwatch does, which requires at least as much communication as HoTS? Community. This community is full of crybabies who are afraid of interacting with real people. I see people in Reddit, who are motivating people to use the feature "disable team chat". This is a team based game. Go play a single player game if you don't want to communicate. Reporting system. It is absolute **** If you play the game enough, you will get reported enough to be "silenced". You can't use the chat, you can't enter ranked play. I never got silenced myself but know a lot of people who are silenced just because some Russian premades didn't like the guy and decided to report him. The system is dumb and needs to be re-implemented.

    Unlike what people say in negative reviews, comebacks are pretty possible and much more frequent in high level play. There will be times when both teams are kind of equal in talent tiers unless the losing team screws big time. Also buying heroes without real money is much easier since there are Brawls and end-season rewards which give you a lot of gold.

    If you like MOBAs, give it a try. It is a great game that keeps getting better by years.
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  23. Apr 4, 2017
    8
    a Great free MOBA game. I like this game even more then League of Legends. Why? Because of the variaty of maps and playstyle. not only that the game sessions are much shorter and more intense.
    This game is also really F2P friendly, and for the upcomming version 2.0 it will be even more F2P friendly, also skins are possible to unlock. Great game! 8/10 (maybe 9/10 when version 2.0 comes out)
  24. Oct 22, 2017
    8
    The best MOBA out there. Surely the most original.
    Different maps, team focused with intresting heroes like Murky, Abathur or The lost vikings.
    No boring lane for 20 minutes. A fast paced game that is a must try for fan of the genre.
  25. Dec 2, 2017
    10
    Critically underrated. Probably my favorite game of all time. Played lol for several years, never again. This game is much better designed and each hero is truly unique.
  26. Mar 18, 2018
    5
    This game is... disappointing. The matchmaking is usually poor (seems to be a blizzard thing) and worse yet, the games are long with no option to concede. Aside from fanboys that will defend anything about this game, everyone would like the option to quit when you know within 5 minutes that the teams are absolutely rigged either because some players are terrible (or purposefully throwingThis game is... disappointing. The matchmaking is usually poor (seems to be a blizzard thing) and worse yet, the games are long with no option to concede. Aside from fanboys that will defend anything about this game, everyone would like the option to quit when you know within 5 minutes that the teams are absolutely rigged either because some players are terrible (or purposefully throwing the game) or because the game decided to give one team a ridiculously stupid composition compared to the other. So when one person leaves and another sits in spawn dancing you can either waste your processor doing it with them or you can go fight and lose for 15-25 minutes, all because they don't want to bother figuring out a way to quit. Or you can leave and get all the penalties they impose. And in this game, if one person is bad, they easily drag the whole team down very quickly just due to the way it plays.

    The worst part of the busted matchmaking is that the game will put a full pre-made team- i.e. 5 people who have chosen their heroes to compliment each other and are likely on voice chat- against teams made up of randoms or just 2-3 people on a team. This is almost always a frustrating waste of time and should never happen. Any team with 5 people should be matched against other 5 teams or, at least, 4.

    There are many heroes, so many that unless you play this game every day you will probably end up completely lost as to who does what because heroes get changed all the time and there are simply too many to keep track of- again, unless you play this game religiously.

    The good news is: it's free. As long as you don't care about cosmetics you will quickly get enough heroes that you'll be okay, even though it will take some time to earn all of them via the game's currency.

    The bad news is: it feels like a waste of time because I rarely had any actual fun.
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  27. Oct 20, 2018
    0
    the worst out of the MOBA genre. while League of Legends and DOTA 2 continue to grow, heroes of the storm only developed their cash grab loot boxes model, beyond that nothing else. uneven and more often than not lop-sided matchmaking makes the match last an average of 12-15 minutes where one team decimates the other. balance only applies as far as any heroes with upcoming skins. new heroesthe worst out of the MOBA genre. while League of Legends and DOTA 2 continue to grow, heroes of the storm only developed their cash grab loot boxes model, beyond that nothing else. uneven and more often than not lop-sided matchmaking makes the match last an average of 12-15 minutes where one team decimates the other. balance only applies as far as any heroes with upcoming skins. new heroes are over-tuned for the first 2 weeks until they are sold enough, then nerf down to below working condition.
    the forums bleed with playes asking for the same two things, balance and matchmaking, yet blizzard continues to work on "lore" that makes no sense and throw giant re opening events, only to fall flat when people AFK and leave games since there is no punishment for leaving.
    this saddens me as a blizzard fan boy, i have played wow, SC I and II and diablo for years. overwatch is my favorite shooter. too bad blizzard simply sees this sad MOBA as a way to pick up whatever pennies its players are willing to throw their way.
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  28. Dec 7, 2018
    0
    Garbage moba, garbage matchmaking,it;s nothing but a cash grab.
    Purposely releasing overpowered heroes so all the 12 year old would get their mom's credit card to buy the latest hero and dominate the battleground and it takes months until they nerf.
    Don't waste your time with this game .
  29. Jun 4, 2015
    5
    If you don't like MOBAs this will be no exception. Simplistic fighting mechanics combined with a historically bland game style result in tedious character grinds and a 0% chance of enjoyment for the developed gaming pallet.
  30. Jun 14, 2015
    4
    First of all, I enjoyed this game for about 3-4 weeks but, the more time I spent on it the more I started to dislike this game.

    I'll list some thing that bother me and try to explain it so everyone will be able to understand it. (My english is horrible btw.) 1, Garden Of Terror: My most hated map to date, I just couldn't believe how much Blizzard fu**ed up with this one. They put the
    First of all, I enjoyed this game for about 3-4 weeks but, the more time I spent on it the more I started to dislike this game.

    I'll list some thing that bother me and try to explain it so everyone will be able to understand it. (My english is horrible btw.)

    1, Garden Of Terror: My most hated map to date, I just couldn't believe how much Blizzard fu**ed up with this one. They put the most brainless gameplay into it, with farming frequently spawning neutral monsters to spawn a huge player controlled monster with a skill that disables an entire base and basically rapes the whole fort within seconds if there is no player around to prevent this skill from doing so, it would be fine if it was on a high cooldown or it couldn't be used more than twice per monster. But no, this fu**ing skill can just be spammed until the opposite team somehow (the monster also has a movement speed boost and a 2-6 sec aoe cc with low cooldown) managed to kill this f**k.

    2. Haunted Mines: Pray to the matchmaking they put a tank, a support and an assassin with medium to high burst in your team. Otherwise the enemy team will just snowball your as* to nirvana because if your team gets behind at the beginning of the game you could surrender instantly (if you could). The map is again designed on farming frequently spawning neutral skeletons to power up an skullgolem (which spawn for both teams after you killed all skeletons) to push one of your lanes to oblivion. The strength is based on the amount of skeletons killed and skulls collected. Sounds fun at first but if you f**k up once and let the other team collect about 20 more skulls than yours, the golem will simply destroy one building after another put their team about 1-2 levels above yours and lower your chance to turn that match to your favor to almost 0. Also the golems respawns at the spot you killed it.

    3. Permanent stealth/Nova: Who on earth had the idea that permanent invisibility was a good idea in the first place? It's just ridiculous, yeah you can see where they are because they blur the texture slightly, but if you have some vision problems like me (even with glasses) you can't see them most of the time and (as for Nova) they just instaburst your as* and leave as if nothing happend. And in most soloq matches your team doesn't even try to group up, so you have almost no counterplay potentional as an class other than an assassin. Even though Nova is considered a bad pick in matches with experienced players, casual players or beginners lose to her most of the time. Towers also can't see through stealth.

    4. Hero costs: Im not complaining about the cash grab stuff, if you waste money on a Moba it's your fault. The gold prices of some heroes, especially the 10k gold heroes, are just ridiculous. It would be fine if you could earn about 100-200 gold per match, but no, they leave you with 20/30 (lose/win) gold per match. If you spent money on stimpacks you have a bonus of 150%, so it would be 50/75 gold per match. You need about ~500-134 matches or ~10000-2680 minutes just for 1 hero.

    5. Most heroes: Last but not least are most of the heroes. If there were no lore or something relateable to them, I wouldn't even look at some of them. Every class has more than 2 heroes that are basically the same, heck most of them even have to use the same talents in order to fulfill their role. Instead of giving them unique abilitys to fit into their roles, most of them have to use the same attack speed steroid or the same blocking ability.

    I played this game for a while now, and with the highest level of 40 and about 250 games played I have to say that this game is not good. It's is not horrible or trash oder something like this, but it lost it charme way to fast for a Moba.
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  31. Jun 12, 2015
    10
    The game is not a 10/10. But its a FUN game. And thats what i care about, nothing else. Its nice looking and has nice gameplay. And doesnt have this childish anime look of League of legends. I voted 10 to counter those stupid 0 votes. As no game in the world deserves a 0. Thats just stupid, especially because the reasoning behind it is almost the most dumb **** i ever read. Its a TEAMThe game is not a 10/10. But its a FUN game. And thats what i care about, nothing else. Its nice looking and has nice gameplay. And doesnt have this childish anime look of League of legends. I voted 10 to counter those stupid 0 votes. As no game in the world deserves a 0. Thats just stupid, especially because the reasoning behind it is almost the most dumb **** i ever read. Its a TEAM game, get over it. It is so from the very beginning of HotS. So no more single snowballing like crazy and then roll over 5 other people solo just because 1-2 in your team are very bad. In HotS there is actually very low snowballing if any at all. And thats good. work as a team or lose, thats how it works. And it is free 2 play. but you dont ever have to buy anything for money. and people complaining about that its too much grind... League of Legends has almost the same if not even more grind. You have to level your account then get champions and then get runes etc. that takes a **** ton of time.

    And people complaining about it beeing slow? What are those people smoking? Should i remember you of the very very slow and BORING first 15 minutes in a League of Legends game? Where you sit in lane, do stupid last hiting while you fall asleep? In HotS you have action after the first 1-2 minutes, you dont need 5 minutes to even get all of your spells. And most important, the games dont last like 45 minutes that a big big plus in my opinion. And much more important not just ONE stupid map all the time, the maps are awesome in HotS and gets the OLD MOBA genre a very very fresha nd good vibe and feel to it.
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  32. Nov 1, 2015
    9
    I've never jumped on the MOBA bandwagon before, so I wasn't expecting to like this game very much. My brother mentioned to me that it has a number of features that are good for casuals, like a shared experience system, certain comeback mechanics, and not to mention the highly recognizable faces from Blizzard lore. I was pretty entertained at first, playing only against bots, but once thatI've never jumped on the MOBA bandwagon before, so I wasn't expecting to like this game very much. My brother mentioned to me that it has a number of features that are good for casuals, like a shared experience system, certain comeback mechanics, and not to mention the highly recognizable faces from Blizzard lore. I was pretty entertained at first, playing only against bots, but once that became less challenging, I decided to face off against other human opponents. I have yet to delve too deeply into that aspect of the game, but I decided that the game has enough depth to make the game diverse and interesting. I've decided to play this one much more thoroughly. Expand
  33. Jun 7, 2015
    9
    Polished, free with several methods of obtaining more heroes with gold, wonderful sound design and great changes to the MOBA formula that allow for a unique experience. This is the first MOBA in a while that could convert people to the genre, while allowing such a fun, polished experience devoted genre fans alike will find themselves pulled in.
  34. Jun 2, 2015
    9
    I've been waiting for some Diablo vs StarCraft vs WarCraft game since 2001. And it's here! This is one of the greatest and funniest battle arena I have ever played. Talent system is awesome! Definitely beats the crap out of item system which ruins the entire late game balance. There are a lot of cool maps in the game. Map objectives are great. Blizzard's heroes are as legendary as everI've been waiting for some Diablo vs StarCraft vs WarCraft game since 2001. And it's here! This is one of the greatest and funniest battle arena I have ever played. Talent system is awesome! Definitely beats the crap out of item system which ruins the entire late game balance. There are a lot of cool maps in the game. Map objectives are great. Blizzard's heroes are as legendary as ever been.

    The only thing I want is more updates. Some models needs to be improved. My rating is 8.9/10.
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  35. Jul 28, 2015
    4
    Reviewer Perspective:
    I have invested around 1k hrs in both Dota 2 and LoL, along with around 30 or so hours in HoTS. I have also played numerous Blizzard titles and actually quite enjoyed them.
    TL;DR: Cash-grab based on MOBA's that lacks Blizzard's usually quality control. Highly repetitive and poorly fleshed-out. Most professional reviewers were obviously bought-out. There's little
    Reviewer Perspective:
    I have invested around 1k hrs in both Dota 2 and LoL, along with around 30 or so hours in HoTS. I have also played numerous Blizzard titles and actually quite enjoyed them.

    TL;DR: Cash-grab based on MOBA's that lacks Blizzard's usually quality control. Highly repetitive and poorly fleshed-out. Most professional reviewers were obviously bought-out. There's little quality to this game.

    By the Categories (Best-Worst):

    Multiplayer Interactivity: (8/10):
    Since the game is incredibly easy to understand and low stakes, Friends are easy to invite to the game, and it's quite enjoyable while intoxicated with people that have highly variable video game skill levels.

    Technological Demand (6/10):
    This game actually runs pretty poorly and has not been well-optimized. It works well for certain rigs and not for others, and is completely independent of the overall quality of the PC.

    Gameplay (4/10):
    Gameplay is highly repetitive with an incredibly low skill cap that makes the game feel quickly unrewarding. Much of the strategy is at the team level, and this isn't a very interesting game to begin with, so solo players will derive very little pleasure from this.

    Graphics (2/10):
    This is a straight up ugly game. Blizzard is known for their quality art style and aesthetic. This looks like garbage. The art direction is a mismatch of Blizzard titles with the anti-aliasing turned off. While hero spells may match their aesthetic individually, when all of them are mashed together on screen, it looks horrendous.

    Monetization Scheme (2/10):
    As of right now, HoTS has around 35 or so heroes. Most of the new or interesting heroes cost more than $10, or almost 2 weeks of grinding. Free heroes rotate weekly, but since the overall hero pool is very low, the number of free heroes is pitifully small, which leads to a new player experience of highly repetitive games.

    Skins cost an obscene amount of money, and hero packs (where one can buy several heroes for a 'reduced' price) are very few and actually not that good of a deal. Those expensive skins, while a luxury, are just plain overpriced. They are simplified hats that don't change hero abilities, idle animations, or anything relevant that provides actual worth for the $20 price tag.

    Yes, LoL's scheme is similar, although it has a far larger share of the overall market since it 'got there' first, and offers significant advantages over HoTS: a significantly larger hero pool, a large pro scene, large discussion base, more overall game complexity. This is coming from a person that actually dislikes LoL. The question needs to be asked why publishers think they can offer a game of inferior quality to current games on the market with the same monetization scheme when actual F2P MOBA's of high quality, such as DOTA2, which offers all heroes and content for free, exist.

    4/10, and that's mostly because it's great to play with friends that are normally trash at video games.
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  36. Jun 26, 2016
    0
    The game has been out for years. Virtually everyone who plays it and wants to like it decides not to play it after a short while. Why? Mostly because of the absolutely pathetic matchmaking and ranking system. What's bad about the game will never improve. The WHOLE community is very vocal and unanimous about those things. And what's good about the game will never outshine the bad featuresThe game has been out for years. Virtually everyone who plays it and wants to like it decides not to play it after a short while. Why? Mostly because of the absolutely pathetic matchmaking and ranking system. What's bad about the game will never improve. The WHOLE community is very vocal and unanimous about those things. And what's good about the game will never outshine the bad features of the game. Save yourself from hours of frustration, and play Dota/Lol/whatever. Don't waste time on this steaming pile of crap. Expand
  37. Jun 4, 2015
    0
    This game is bad.It pushed me away in the moment i started it.So here is my experience from this game summed up.
    1.Heroes are lame-No matter what you think this is the MOBA(Arts) with most lame kit's i have ever seen.It's like they are made for childish playerbase.How do you make competitive game when the heroes are so dumbed down and easy to play
    2.Nothing matters-First of all the
    This game is bad.It pushed me away in the moment i started it.So here is my experience from this game summed up.
    1.Heroes are lame-No matter what you think this is the MOBA(Arts) with most lame kit's i have ever seen.It's like they are made for childish playerbase.How do you make competitive game when the heroes are so dumbed down and easy to play
    2.Nothing matters-First of all the heroes are with similar stats and they have equal power.So teamfight's are just one big **** can't kill person alone because it take's 5 **** minutes to do so.You can't chase most of the time because the spell range is so small.You have no gold or items and your level is shared with your teammates.You don't have any advantage what so ever no matter what you do you are weak.You have no progress.
    3.The Maps are stupid-There are like 5 variations of 1 map with different objective wich are so lame.For instance you have to kill one golem in the jungle and collect seeds and if you collect enough he comes to fight for your team and destroys enemy base in 2 pushes.So the objective is not to destroy enemy fortress.The object is to kill a **** neutral and win the game because of that.
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  38. Jun 5, 2015
    9
    The game is definitely easier to pick up than Dota there is no doubt, but the charm of it is from it encouraging teamwork rather than selfishness, no items or personal xp based on extremely annoying niches just straight up simple be within a set radius of the enemies when they die. Naturally if you are looking for a very difficult experience where eventually you'll be able to just make aThe game is definitely easier to pick up than Dota there is no doubt, but the charm of it is from it encouraging teamwork rather than selfishness, no items or personal xp based on extremely annoying niches just straight up simple be within a set radius of the enemies when they die. Naturally if you are looking for a very difficult experience where eventually you'll be able to just make a new account and rofl stomp noobs all day then Dota is for you, HOTS is simple enough where even a brand new player can pose a threat and doesn't have to worry about cookie cutter or counter builds nearly as much as other games.

    People are very often complaining about the 'pay to play' model in HOTS which is quite frankly stupid, they give you new free characters to play with and try out every week, the gold from games may not be as plentiful as other games (slightly slower to grind gold from wins in HOTS than LoL) but the dailies are very rewarding and of course as you level up you will gain a lot of gold as well, it does NOT take 6 months to get the heroes if you do it right and all you care about is hero league.

    They did it on purpose where it would take a while to get into hero league but it does not in any shape form or fashion take 6 months to get into it unless you are purchasing only high priced heroes. Assuming you aren't the type of person that sits and plays 10-20 games a day you will most likely easily have the gold from doing your dailies to get into hero league by the time you reach 35ish. Of course this game isn't aimed at people who sit and play 8-10 hours a day it is SUPPOSED to be a more casual experience but has the option for a higher competitive play as well.

    As far as how is the game feel compared to LoL and Dota? In my opinion it is an insane improvement the only problem being how much snowball there is. Instead of sitting there pelting minions and fleeing in terror if something so much as sneezes in the early game you will find yourself face deep in the action at almost all times, the maps are small enough to make almost every encounter a large team fight and people will go hard. If you play LoL for its slow pace because you aren't a fan of **** hitting the fan fast and hard then this is NOT the game for you, you will NOT be laning for 20 minutes before contemplating pushing forward you WILL have to push the towers within the first 5 minutes of the game and in some cases the keeps if you really wreck the other team. So if you like the laid back ignoring toxic team chat from LoL or using strategic clicking for an hour in Dota you might wanna stay there cause HOTS compared to those two is like comparing Diablo (LoL and Dota) to Halo 3 (HOTS).

    Be prepared to be frustrated LoL players, the games are actually balanced and you will find yourself ostracized if you use toxicity, you also can't reset or tank your MMR to pick on new players since the more games you play the less your MMR is affected, and even if you do you won't be wiping the floor with anyone since you can't selfishly ignore the team, the team is everything in HOTS.

    9/10 definitely a good MOBA for people who like playing MOBAs in the late game and don't only care about trying to pick on new players and selecting OP characters.
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  39. Jun 21, 2015
    2
    I started playing this game and it was fun at first. It felt casual and fun with dynamic strategy to discover. But after I won a few games, the game took the training wheels of and I was constantly matched with highly skilled players. The game became very unforgiving. It felt like if I died once, the scales would tip in the opponents favor and we could never recover.

    After a while the
    I started playing this game and it was fun at first. It felt casual and fun with dynamic strategy to discover. But after I won a few games, the game took the training wheels of and I was constantly matched with highly skilled players. The game became very unforgiving. It felt like if I died once, the scales would tip in the opponents favor and we could never recover.

    After a while the game became very predicable. After the first five minutes, whichever team was in the lead would always win. 9 times out of 10 this was the opposite team.

    If you try to quit and start a new game, the game punishes you and calls you a "leaver" and throws you back into the game you just quit. You cant start a new game until the last one ends.

    Overall this game lifted me to the heights of enjoyment, the left me in the pits of dispair. Shame on you Blizzard. This will be my first and last MOBA.

    Pro Tip: If you want people to keep playing your game, they should actually be able to win once in a while. Nothing makes someone lose interest faster than constantly losing with little hope of success.
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  40. Sep 19, 2015
    0
    Casuals are quitting because of the toxicity and overpriced heroes.

    Hardcores are quitting because of the dumbed down mechanics (too much focus on team-fight and objective) and utterly broken MM. Everyone is leaving thanks to the devs who only cares about cash-grabbing and keep ignoring the player-base. Currently the game is not worth playing, the development plan is too tied up
    Casuals are quitting because of the toxicity and overpriced heroes.

    Hardcores are quitting because of the dumbed down mechanics (too much focus on team-fight and objective) and utterly broken MM.

    Everyone is leaving thanks to the devs who only cares about cash-grabbing and keep ignoring the player-base.

    Currently the game is not worth playing, the development plan is too tied up with other Blizzard IPs (i.e new heroes and maps) so devs have ZERO flexibility to deal with feedbacks. Also, the game is not casual friendly, it's more like ''clueless friendly'' , as long as you have a brain, you will greatly suffer from clueless players who play like yolo swags and never try to communicate with others. Since the MM is broken and the player-base is too small, no matter how good you are you will often have to play with those clueless bastards.

    Just avoid this game like a plague, whether you like MOBA or not, this game is not worth your time.
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  41. May 19, 2016
    0
    Heroes are cool, gameplay would be fun if not for those **** premades in quick match
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  42. Sep 21, 2016
    10
    Great! This has maintained itself as my favorite game for over a year now. The updates are frequent; balance patches, new maps, new heroes. Super easy to earn in-game gold with the free hero rotations and gold gained from leveling heroes and completing daily quests I'm left with a surplus - if anything they need more gold sinks in this game. I love the game play, it removes tedium found inGreat! This has maintained itself as my favorite game for over a year now. The updates are frequent; balance patches, new maps, new heroes. Super easy to earn in-game gold with the free hero rotations and gold gained from leveling heroes and completing daily quests I'm left with a surplus - if anything they need more gold sinks in this game. I love the game play, it removes tedium found in other games in a similar genre and lets you focus on mechanical skill and overall map strategy. A phenomenal team game. Expand
  43. Jun 5, 2015
    9
    The game takes many risks by breaking old moba rules. But does so without loesing much depth. Its a fun and fast paced game. The different map have a huge influence on the match and the objective lead to crucial decission. Some of the maps are snowballing pretty hard especially the haunted mines, but in most cases a turn around is possoble. You can unlock the heroes you want to play in aThe game takes many risks by breaking old moba rules. But does so without loesing much depth. Its a fun and fast paced game. The different map have a huge influence on the match and the objective lead to crucial decission. Some of the maps are snowballing pretty hard especially the haunted mines, but in most cases a turn around is possoble. You can unlock the heroes you want to play in a fair amount of time. The only downside is the ingame real money shop which is very expensive. Expand
  44. Jun 5, 2015
    9
    This is a very fun game. It might not be for everyone but I've been having a blast. I've got over a hundred games in since last week, and outside of the ones where we've been rolled, the vast majority have been competitive and fun. The hero choices and play variety are pretty astounding. I've played 50+ as Malfurion healing and today was put in a team with LiLi (another healer) so IThis is a very fun game. It might not be for everyone but I've been having a blast. I've got over a hundred games in since last week, and outside of the ones where we've been rolled, the vast majority have been competitive and fun. The hero choices and play variety are pretty astounding. I've played 50+ as Malfurion healing and today was put in a team with LiLi (another healer) so I decided to shift my tried-and-true spec to do more damage and discovered a very different, very fun and effective way to play a toon I thought I knew pretty well.
    The maps haven't begun to get boring but I'd still like to see twice as many to keeps things fresher (sure that is all in the works). Games are fast paced and rely on solid team dynamics and player skill. You can definitely make a difference playing solo depending on class and playing well make a huge, self-rewarding impact on the flow and results of each game. Granted I haven't played much Dota or LoL and as my bro commented, those games can have a sense of anticipation and suspense you might not get from Heroes. But comparisons are odious and I really feel this title stands on its own.

    The community is pretty good so far. I've made ~5 new Bnet friends the past couple days just playing good QM matches and healing like a boss.

    Come backs are very possible at most points during the game and that keeps things exciting, not letting dominating teams slack off. It's not like Mario Kart random blue turtle shells, the ebb and flow of each match is the direct result of smart team play and individual skill in team battles.

    I think the "easy to learn, hard to master" cliche is appropriate here, and while Dota vets might have an argument with the stripped down nature of some of the Heroes mechanics, the game has a tremendous amount of depth.

    Characters all feel surprisingly unique and well-thought-out. The visuals and sound along with player abilities make landing skills make a fun and visceral impact.

    Importantly, the market has some ridiculously priced items ($15 for a skin!?), but generally the system is fair. There are a number of cheap heroes one can purchase within the first few hours with in-game gold. Keep playing and doing dailies and getting to level 30 for hero league and you'll have ten heroes (easily) within 30 hours or less without paying a dime of real currency. Now, the starter bundles are cheap and a great value. And don't forget the weekly specials on heroes where you can get 1 or 2 half off for less than a pint or two of craft beer. The game is definitely not pay-to-win. I admittedly have coughed up about $30 but now I have enough heroes to play and master for weeks if not months (~16). Doing dailies and taking advantage of leveling rewards you can easily build a solid bench of top-tier heroes in a matter of days without spending real money.

    I've been pretty surprised how much fun I've had with this game and I would highly recommend anyone interested in MOBAs, action-rpgs, blizzard, or competitive video games in general to give this title a shot. It is free after all.
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  45. Jun 4, 2015
    7
    I will not talk about well known & accepted differences from other MOBAs, like less grinding, walking, soloing & more action, I'd like to talk about a couple of questionable mechanics choices: 1) Replacing items with talents 2) Replacing individual hero levels with team levels.

    Replacing items with talents seems like a good thing in general, cause talents allow for really interesting
    I will not talk about well known & accepted differences from other MOBAs, like less grinding, walking, soloing & more action, I'd like to talk about a couple of questionable mechanics choices: 1) Replacing items with talents 2) Replacing individual hero levels with team levels.

    Replacing items with talents seems like a good thing in general, cause talents allow for really interesting and individual choices and make game much easier to balance. Also nobody is forcing you to get certain standard, best builds like in other MOBAs. Generally it allows for better variety of choices than items.

    But there is a huge drawback here: lack of personal exp & money takes away sense of individual achievement from killing enemies, denying kills/exp. In other MOBAs you level up and buy items, using your personal cash that you get from making plays. When I get to choose a talent in HOTS I feel as if I got it for free, just cause the time has come. And though you have your personal talents, they are always on the same level as your teammates and often as your enemies.
    Also in other MOBAs everyone can see the result of your efforts clearly (when you are fed for example:), in HOTS often you can't even see it yourself (when you get nothing for killing enemy).

    I think Blizzard didn't realize just how important items & levels are for sense of achievement, satisfaction. People play MOBAs cause they want to have opportunity to be better than others, to get cool staff, people want for remaining 9 players on the map to see how strong they are! No such opportunities in HotS - you are just like everyone else here.

    If similar system were implemented in LoL (for example), it would look like this: everyone gets 4000g in 10, 20, 30 min marks, and no individual gold/exp for kills and farming. That would just kill the game instantly!

    Concerning HOTS's replayability:
    HOTS does leave good impression on it's replayability eary on, bu i think that's largely due to having different maps (7 total). After I got used to differences between maps, games started to get less fun. May be it's cause I don't get that sense of achievement from it's matches as from other MOBAs, and cause I don't get that desire to correct past mistakes and outplay enemies each game in HOTS. Not only individual play matter less in HOTS, actually whole eary-mid game doesn't affect end result much!

    Concerning HOTS being free to play: You will NOT be able to get many heroes without using real money.

    Good game overall, I'm thankful to Blizzard that it showed different direction for MOBAs.
    Tried to keep it short, thanks for reading:)
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  46. Jun 4, 2015
    9
    Having tried to get into a number of the other MOBA genre games, this is the first that has stuck. Being able to play with my favorite Blizzard heroes definitely has mad it easier to enjoy, but the game itself is great. There are still a few issues in the game, and I feel that some of the franchises (see Starcraft) are extremely lacking in hero representation. If it weren't for theseHaving tried to get into a number of the other MOBA genre games, this is the first that has stuck. Being able to play with my favorite Blizzard heroes definitely has mad it easier to enjoy, but the game itself is great. There are still a few issues in the game, and I feel that some of the franchises (see Starcraft) are extremely lacking in hero representation. If it weren't for these few small things I would have given a 10. Expand
  47. Jun 11, 2015
    10
    Heroes of the Storm is a refreshing new take on the MOBA genre. Re-imagining old and familiar game mechanics and play-styles to bring out something completely different.

    Gone are the generic itemisation of the traditional MOBA games, replaced by a talent system that is specific to each hero, which offers more unique customisation to that hero, something which you don't get with a
    Heroes of the Storm is a refreshing new take on the MOBA genre. Re-imagining old and familiar game mechanics and play-styles to bring out something completely different.

    Gone are the generic itemisation of the traditional MOBA games, replaced by a talent system that is specific to each hero, which offers more unique customisation to that hero, something which you don't get with a universal item system.
    Multiple maps gives players something new to experience every time they play, different team-comps works very different on each map and players will need to adapt and strategize.
    Games are usually 15 mins long with both teams going at each-other from the start, players no longer needs to sit in lane making sure they get their last hits with the item shop gone. The shared experience (which is equivalent to the economy system) is the same across a team, encouraging players to rotate and help out team-mates without worrying they could have gotten more last hits and power for themselves. It also means one player can't have all the power funnelled into them and snowball out of control (which is a one of the primary goal in traditional MOBAs), therefore you have to work with their team to overcome the enemy team without being artificially more powerful than everyone else.
    Whilst the core game-play is hugely exciting, there are still some problems with things such as ranked modes and matchmaking at times. Though the game is very new and Blizzard has acknowledged the issues and are working on it.
    Whether you're a fan of MOBA games or not, Heroes of the storm is definitely worth a try.
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  48. Jun 3, 2015
    2
    I made a metacritic account just to express my distaste towards this horrible example of an MOBA game.
    -No items, -no gold, -no rewards for killing players, -almost no customization. Getting minion kills doesnt even matter because your whole team shares XP. Heroes of the Storm is incredibly watered down and over-simplified. I've played about every MOBA out there and this is by FAR the WORST
  49. Jun 2, 2015
    10
    Really great moba for everyone who never played a moba before and also for the ones coming from big names like LoL and Dota! Diversity of heroes, great talent system and amazing maps. 10/10 would do
  50. Jun 3, 2015
    0
    I entered in the closed beta and I STILL can't play a full game without my game dropping to 1fps halfway into the match, blaming it on "connection problems" when I'm playing in my region with decent internet. Also, it's the only game that does this. I can play Dota, League and HoN just fine but not this piece of **** Unplayable.
  51. Jun 4, 2015
    0
    Currently unplayable in the EU. There are thousands of posts about stuttering, lag and high pings from Blizzard servers. For a MOBA this just breaks the game. How this hasn't been picked up by EU reviews I don't know.

    If you're also experiencing this rate this as useful so people can be made aware of how poor the game is until it's fixed.
  52. Jun 6, 2015
    5
    To all players who look for competitive moba. Dont bother with heroes of the storm. Game doesnt offer any sort of competitive play. Yesyes theres hero and team league but quess what in those modes players arent competiting against anyone.

    Lets look it this way now: Winning gives points Loosing losses points Each time you get xxx amount points player ranks up. So you get this
    To all players who look for competitive moba. Dont bother with heroes of the storm. Game doesnt offer any sort of competitive play. Yesyes theres hero and team league but quess what in those modes players arent competiting against anyone.

    Lets look it this way now:

    Winning gives points
    Loosing losses points
    Each time you get xxx amount points player ranks up.
    So you get this awesome meaningless 1-50ranks. And it feels like leveling up nothing more. Some games have death penalty and player losses xp and doing stuff they gain xp. This is exactly as heroes of the storm ranked.
    No proper leaderboards, no proper matchmaking, rank 1 is meaningless due its not used for anything (matches are matched based on hidden mmr) and at rank 1 player cannot stay without having 60-70% win rate which is only achieved in 4-5 man party. And if player wishes they can try their luck at rank 1 as solo players like i've done. Be rdy to drop down and climb back due game is forcing 50% winrate to all players (unless using party of 4-5 players) so player cannot stay and gain cap of points at rank 1.

    Gameplay wisely its well done, decent balance and well blizzards game. But nonexisting competitive environment and bad matchmaking makes it worse moba / team brawler game out there.
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  53. Jul 6, 2015
    0
    Gameplay is fun and innovative for a MOBA. Maps are dynamic and change the meta accordingly which makes games more interesting. There are 2 big cons that I feel are going to kill the game for most.

    - This game is very poorly coded. It has so many bugs and FPS issues that you would think an indy developer made this game (nope, it was Blizzard, a billion dollar games company). Powerful
    Gameplay is fun and innovative for a MOBA. Maps are dynamic and change the meta accordingly which makes games more interesting. There are 2 big cons that I feel are going to kill the game for most.

    - This game is very poorly coded. It has so many bugs and FPS issues that you would think an indy developer made this game (nope, it was Blizzard, a billion dollar games company). Powerful gaming rigs are getting massacred by this game.

    - The matchmaking is horrible. Quick match has the worst system to take team comps into account and often puts unbalanced teams against each other. The skill range for hero league is also too wide and players of very varying skill levels get put into a game together. Landslide victories happen more often then competitive games that go back and forth.
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  54. May 28, 2016
    0
    Oversimplified, dumbed dota/lol for casuals. Same **** as their MtG (heartstone) or TF2 (Ovewatch). Blizzard therw away quality as they found that they get most money from casual players.
  55. Sep 26, 2015
    1
    It's a great idea and an almost good game but the frustration with the system removes 99% of the fun. There ranked matches are either complete teams or PUG where you score more than anyone on both teams and still drop points because you're incompetent team failed to win. ANother big problem is the points are based on kills and not achieving team objectives which each maps has different.It's a great idea and an almost good game but the frustration with the system removes 99% of the fun. There ranked matches are either complete teams or PUG where you score more than anyone on both teams and still drop points because you're incompetent team failed to win. ANother big problem is the points are based on kills and not achieving team objectives which each maps has different. More so the least fun maps rotating "randomly" into the game more than the fun maps. Oh and you don't get to pick maps unless you get ten people who want to play the same map before starting the game.
    Every new hero is overpowered to get to it sell at ridiculously high price when compared to other games. Also in game cash drop is pathetic after the few hours.
    Cheating, rage quits, arm chair generals, and general no punishment toxic trolling, at least one of those will every game and Blizzard doesn't nothing real to stop it.
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  56. Oct 18, 2015
    0
    The game is so young and already the community is extremely unfriendly. Played a few games, the other guys on my team constantly flamed each other. Also, content is extremely overpriced and gameplay feels extremely boring and repetitive after only a few games.
  57. Jun 7, 2015
    10
    After playing years of other MOBAs and stopped for a year. Blizzard got me hooked again. Gotta love 7 maps at release and new one already being implemented after 1 month from release
  58. Jun 10, 2015
    10
    What do I feel about Heroes of the storm.
    Well lets put it this way, I have been in since alpha, I am only lvl 26 and I still enjoy it. HoTS is a casual mobo and I like it for that, its heavily team-play oriented and objective focused and is really a masterpiece to be honest.
    THe prices in the game is slightly high, but since you get constant daily quest and gold from winning or loosing,
    What do I feel about Heroes of the storm.
    Well lets put it this way, I have been in since alpha, I am only lvl 26 and I still enjoy it. HoTS is a casual mobo and I like it for that, its heavily team-play oriented and objective focused and is really a masterpiece to be honest.
    THe prices in the game is slightly high, but since you get constant daily quest and gold from winning or loosing, you don't really need to ever buy any heroes, only cosmetic stuff.

    Personally I have used money on the game to buy the new years skin for lili and chen, and to get the sparkly pony mount. but other than that I have 7 heroes plus the free rotational ones so I have a big bunch to play around with and that is only with gold earned ingame.

    Give it a shot you won't regret it.
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  59. Aug 18, 2015
    0
    Play all MOBAs, really like this game, but the matchmaking in this game is the worst out of all the moba games. Quitting due to terrible matchmaking, hopefully blizzard will fix.
  60. Jun 10, 2015
    10
    Blizzard hit a home run with this one. I always liked the idea of MOBAs, but in practice they were an irritating chore, to learn all the best builds, last hitting, items shops... yawn. This game strips MOBAs down to their essence: being a crazy hero with wacky powers, and seeing how you interact with your teammates. It's accessible, great fun, and offers plenty of depth; just lessBlizzard hit a home run with this one. I always liked the idea of MOBAs, but in practice they were an irritating chore, to learn all the best builds, last hitting, items shops... yawn. This game strips MOBAs down to their essence: being a crazy hero with wacky powers, and seeing how you interact with your teammates. It's accessible, great fun, and offers plenty of depth; just less complexity. Top notch entertainment, for free! Expand
  61. Feb 23, 2019
    10
    Love it. Best MOBA out there without a doubt. While playing you can focus on what matter in the game, fighting and not economics.
  62. May 13, 2016
    1
    Gameplay is OK. The huge downside with this game is the community. 90% of matches end up in bickering negative hate spreading chat. After about 1k matches I've decided that this game is the first one to go down the bin because of the community. Way to go people. But if you somehow manage to find decent people to play with, it's alright.
  63. Jun 13, 2015
    10
    First-of-all, the real score for this game is 9/10, but I don't mind giving a perfect score to counteract the trolls who haven't even tried the game.

    I've played the game since technical alpha. I've seen it evolve through the year from input-laggy, bland, unpolished game with potential to one of the best 5v5 brawler games. Note that I don't say MOBA, but brawler, not because of Blizzard
    First-of-all, the real score for this game is 9/10, but I don't mind giving a perfect score to counteract the trolls who haven't even tried the game.

    I've played the game since technical alpha. I've seen it evolve through the year from input-laggy, bland, unpolished game with potential to one of the best 5v5 brawler games. Note that I don't say MOBA, but brawler, not because of Blizzard marketing but because putting HotS together with DotA and LoL is like putting CoD and TF2 in FPS bucket - pointless.

    To understand why HotS is a great game you have to look at it from an unbiased position. you have to unlearn what you've learned, as Yoda would say. It is not enough to say that there is no last-hitting, experience is shared and there are several maps to describe HotS. This game is fundamentally different from DotA and LoL and even Smite, however, if you're a fan of one of these games and try out HotS you will miss out on its promise.

    As a game centered around various maps and completing objectives against enemy team, this game has no equal. It is a 20-25 minute stress-test, where to win you have not only to fight the enemy team but to know what to do on the map to maximise the potential, and since the game is short, you have very little time to make a decision. This is what makes HotS so compelling.. The pace of the game, the objectives and lack of last hitting/laning requires a different approach to thinking about the whole process.

    When is it safe to take the boss? When will the siege camp do most damage? Should we sacrifice the objective in favour of a sneaky play? Which ultimate ability suits the map, the enemy team and own team composition? The clock is ticking...

    Objectively, the game has stellar Blizzard polish. The interface is minimalistic and slick, graphics are improved from SC2 and the colors are much more pronounced. The heroes are well animated and the in-game dialogue is often humorous.

    This game is not better or worse than DotA2. It is a different game with a different skill set and on its own it's a masterpiece of Blizzard design once again. My advice if you come from MOBAs is to give it a solid try, not 2-3 games but a 100. After all, I doubt anyone learnedan DotA in less than a 100 games and HotS is no different. Only then will the underlying mechanics become more apparent.
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  64. Jun 25, 2015
    9
    Finally a game that concentrates on team fighting rather than getting last hits or visiting shops. I'm really glad that someone broke the traditional approach. Game has it's flaws. Matchmaking could be better (especially ranked). People say that it's dumb down. I'm saying that other titles are complex just for the sake of being complex. And you constantly have to do your best becauseFinally a game that concentrates on team fighting rather than getting last hits or visiting shops. I'm really glad that someone broke the traditional approach. Game has it's flaws. Matchmaking could be better (especially ranked). People say that it's dumb down. I'm saying that other titles are complex just for the sake of being complex. And you constantly have to do your best because outcome of the game may change in later game. Expand
  65. Aug 23, 2015
    5
    Blizzard tried to create a MOBA which should differ from its competitors and managed it surprisingly good. Compared to other MOBA games, HotS has a large pool of maps where players can prove themselves on. Each of them has different optional Quests which can help the team to gain advantage, to finally destroy the enemy base. It is indeed something new in this genre filled with moreBlizzard tried to create a MOBA which should differ from its competitors and managed it surprisingly good. Compared to other MOBA games, HotS has a large pool of maps where players can prove themselves on. Each of them has different optional Quests which can help the team to gain advantage, to finally destroy the enemy base. It is indeed something new in this genre filled with more interactive neutral camps, Mounts and more customizable abilities. Furthermore this game is very beginner friendly and so easy to learn, which helps new players to adapt much easier and faster in this game. That means no items where new players get easily confused with, no lasthits which takes a lot of time to master and no gold to prevent overfeeding which happens in others MOBA games pretty often.
    Everything in this game is set to motivate players to work as a team. For example there is no individual leveling in this game, every team member share the same level. This is the main strength of HotS, a more emphasized teamplay and even more interactive maps. But the main strength is also the main weakness of this game. An outstanding individual player will never prevail nor ever change the pace of a match since everything is linked through the team level. Moreover this game has no in-game depth whatsoever, it is easy to learn and easy to master. And since there is no lasthits, means that everything lies in stupid autohits and ability spamming just to push lanes. The team who pushes more, gets more experience and the one who grinds more experience wins the game.
    Apart from its fancy mash up of the Blizzard universe and some extra bonuses, this game is nothing more than dazzling gamers about some minor features and strip Blizzard fanboys from their money. The final and the most disappointing fact is the endless grinding. Whether it's to buy heroes or to get to the top ladder of ranked Matches. No skills are needed here, just time, luck or an insane amount of money. Blizzard desperately tried to gain its share on the huge MOBA market, but it's nothing more than a game with a limited lifespan. One of many average games.
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  66. Apr 25, 2016
    3
    At first,i've played Hots since the closed Beta.

    At the early start ist was fun pur.Fast to learn but hard to master.The most players was nice to each other. Since 4 month,i report 5 persons cause they are botting and cheating.And they still play today.24 hours/7 days the week.And Blizzard?Right,they do absolute nothing versus this botters.From Week to week more AFK Leecher,more
    At first,i've played Hots since the closed Beta.

    At the early start ist was fun pur.Fast to learn but hard to master.The most players was nice to each other.

    Since 4 month,i report 5 persons cause they are botting and cheating.And they still play today.24 hours/7 days the week.And Blizzard?Right,they do absolute nothing versus this botters.From Week to week more AFK Leecher,more botter,and more cheater.

    It is just another cash cow for Blizzard,with absolute zero service.
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  67. Jan 8, 2016
    8
    Heroes of the Storm is Blizzard's take on the MOBA genre. It smartly trims the more tedious elements of other MOBA's like LoL and Dota and stands on its own as a fresh experience that is both faster paced and more accessible. Gone is the laning phase and other things you might be familiar with. In fact you can get about the map much faster by using mounts. The heroes all feel distinct withHeroes of the Storm is Blizzard's take on the MOBA genre. It smartly trims the more tedious elements of other MOBA's like LoL and Dota and stands on its own as a fresh experience that is both faster paced and more accessible. Gone is the laning phase and other things you might be familiar with. In fact you can get about the map much faster by using mounts. The heroes all feel distinct with characters like Cho-gall even requiring two players to play him. If there is one gripe I have; its that some of the game's heroes and skins are pretty expensive. Its possible to earn them through play but the pricing needs some work. Its adviseable to wait for a sale before spending on real cash on the game at the present. Expand
  68. Jun 16, 2015
    10
    Hots ( our Heroes of the Storm is a great game. i like how they build a game all about teamwork, and great maps. ( for the most) I know there is a lot of haters, but keep in mind that this is not LoL. Some players don´t understand that. You need to work as a team and dont play alone. great game. And the Games only take about 20 min. can't say anything else.
  69. Jul 18, 2015
    4
    I've played the 4 major MOBAs, Dota 2, LoL, Smite, and now this, and while Smite may be better than this by the slimmest margin, this as as pretty damn close to perfect as a top down MOBA can get. With Smite being the best, this is easily a close second, with League not far behind, and Dota being way way behind, stinking up the joint. Ironically, I've put the most hours into Dota as ofI've played the 4 major MOBAs, Dota 2, LoL, Smite, and now this, and while Smite may be better than this by the slimmest margin, this as as pretty damn close to perfect as a top down MOBA can get. With Smite being the best, this is easily a close second, with League not far behind, and Dota being way way behind, stinking up the joint. Ironically, I've put the most hours into Dota as of now, but that won't be the case for long...

    This game ditches the items of the other three, and also the leveling system! Instead, you all level up as a team. There are no assists, and if you were nearby a kill and contributed, you get credit for the kill. This may annoy some people, but to me, that is an amazing idea. You can contribute so much to the game and not lag behind. Theres' no pointing fingers at who caused the loss any more. It's just a great game, and once you find a character that really speaks to your playstyle, you'll fall in love with this game...
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  70. Jun 5, 2015
    9
    BEST MOBA EVER!! I love this game. First of all If you got a little ego problem u can't do anything in this game. This is a team game. I thing Characters are amazing.But the most importent thing is mini missions. The game isnt just 3 corridors. If you don't do the missions. Sorry m8 but you gona loss
  71. Jul 8, 2015
    10
    Fantastic. Similar to League of Legends, of course, but so much better. So much more polished, annoying stuff removed/fixed. Great characters, abilities. Beautiful graphics. I don't understand the complaints I've seen about Blizzard going for a "money grab" or "cash cow". I have not put one cent into this game, and have been having an absolute blast since February (closed beta). No, IFantastic. Similar to League of Legends, of course, but so much better. So much more polished, annoying stuff removed/fixed. Great characters, abilities. Beautiful graphics. I don't understand the complaints I've seen about Blizzard going for a "money grab" or "cash cow". I have not put one cent into this game, and have been having an absolute blast since February (closed beta). No, I don't own all heroes, but that's fine. I own 15 or so, and that's just from using the in-game gold, mostly from daily quest rewards. Bought a new computer just for this game. About to buy another one for the family. It's crazy to think of how much money I spent on WoW, and yet spent nothing on this. What a deal! But yeah, if you're OCD and have to have all heroes, skins, mounts, whatever, it's going to cost a lot of money. But I'm thrilled that some people are willing to do that, to subsidize me and my family playing for absolutely nothing! Expand
  72. Jul 10, 2015
    1
    I'm giving this game a low score not because of content, but because this is a great example of microtransaction greed gone crazy.

    I started playing during the tail end of the beta. I bought a few heroes with gold, I bought the starter pack, and I had a few special mounts from playing their other games. I saved up all my gold from leveling characters after my purchase of Sylvanas
    I'm giving this game a low score not because of content, but because this is a great example of microtransaction greed gone crazy.

    I started playing during the tail end of the beta. I bought a few heroes with gold, I bought the starter pack, and I had a few special mounts from playing their other games. I saved up all my gold from leveling characters after my purchase of Sylvanas so I had about 30k. To those of you who haven't played, each hero costs approximately 10k gold. Some are less, some are more.

    My child decided to buy the piggy bank mount for me for 20k gold. She's 4. Attempted to contact support for a refund or a roll back, they refuse to do so because it was in my own house. It costs them nothing and they lose nothing from undoing the transaction, but apparently -- as with other microtransaction companies -- they've decided to flip people the big bird and refuse to fix anything. Machine Zone does this, most other app companies do this, now Blizzard does this.

    It should be noted that there is no real way to block kids from clicking that gold purchase button. They can't use your real money, but it's easy to spend your gold. This is definitely by design juding from 90 minutes of sparring with two "Game Masters". Unless you're childless or keep the little monsters on a short leash, be prepared to fully log out every time you step away from your desk or you're stuck with whatever they do. It doesn't matter if you contact support within 5 minutes of discovery as we did or offer to let them roll your account back over a week. You are boned. They want you to buy that sweet, sweet gold or use money to buy their little heroes and accessories.

    If anyone is interested in seeing a copy of our transcript, I'm sure I'll find a way to get it on reddit by the end of the night. It's truly enlightening as to how much Blizzard doesn't give a bleep now that they're on the pay-to-play wagon. No amount of logic can touch that kind of greed.
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  73. Apr 26, 2016
    8
    This is the most streamlined and accessible of the popular MOBAs out right. It also has the best IPs of the genre. Blizzard really , really knows what they are doing when they set out to design games. I have not been a fan of their games in the past because of the game passive strategy gameplay, but this game is a nice hybridization of strategic play of warcraft/starcraft and fast paced,This is the most streamlined and accessible of the popular MOBAs out right. It also has the best IPs of the genre. Blizzard really , really knows what they are doing when they set out to design games. I have not been a fan of their games in the past because of the game passive strategy gameplay, but this game is a nice hybridization of strategic play of warcraft/starcraft and fast paced, competitive multiplayer action. This is not a game that you want to play solo! It's way more fun with a squad of similarly skilled players. The best part of the game is the insane team fights. The worst part is not being able to leave a quickmatch or an A.I. match, I understand why they did this but completely disagree with it... If you get really into this game the microtransactions will get you, for a free-to-play game you will find yourself spending $60 in no time, but for a AAA game that your going to put 50+ hours into, i'd say it's well worth it. You will like this game if you enjoy competitive online multiplayer with Blizzard IP. Will not like this game if you don't like PVP and if you are super hardcore jaded MOBA player. Expand
  74. Oct 14, 2015
    9
    An amazing MOBA. I highly recommend!! Although I can't give it a 10/10 due to the pricey cash shop. This isn't your typical MOBA and it is more exciting than league of legends or DOTA. It's casual yes... and it can also get very competitive.
  75. Jan 28, 2016
    1
    Whats absolutely the worst about this game is that you dont have all the heroes unlocked all at once, and it takes AGES to grind out everything you want. Extra skins or new heroes take months to obtain especially as a casual non willing to pay for stuff player...
  76. Jun 16, 2018
    0
    They should renamed the game to Heroes of the Bots, or Heroes the Map Hacks.
  77. Jun 3, 2015
    10
    It's the first MOBA I play and I must say, I'm in love with this game. It's amazing, and fun, and you gotta love the way the heroes (and villains) of WoW, Diablo and Starcraft battle against each other. A must play for Blizzard fans!
  78. Jun 6, 2015
    0
    Terrible, casual game, no last hitting, no laning, and runs terrible on most PCS. Also has blizzards super casuals and kiddie characters. No items. DO NOT PLAY OR YOU WILL BE A CASUAL.
  79. Jul 19, 2015
    0
    What the heck is this garbage I just played. I played about 7 games and then I realized I was getting about 9 to 20 gold per game,while I need 10,000 to unlock per character. Are you out of fking mind? In addition, I felt that the game was just stupid. Worst blizzard game I ever played.
  80. Jun 4, 2015
    0
    It's a polished turd. What made Dota so good has been stripped away. There's no longer a crafting system just you sharing the same level as everyone on your team even if all they do is die or wander into corners doing nothing. So it feels like socialism come to life in a video game. If you're expecting a MOBA at the same level of fun and excitement as Dota 2 & LOL you're looking at theIt's a polished turd. What made Dota so good has been stripped away. There's no longer a crafting system just you sharing the same level as everyone on your team even if all they do is die or wander into corners doing nothing. So it feels like socialism come to life in a video game. If you're expecting a MOBA at the same level of fun and excitement as Dota 2 & LOL you're looking at the wrong game. Blizzard has once again bought good reviews when in my opinion this is their worst game to date. Expand
  81. Sep 21, 2015
    4
    I can't believe this game is rated so highly. I just deleted it after two weeks of on and off play, being in a 3 month WoW hiatus. Fist of all, the game isn't bad for what it is and can be addictive, albeit monotonous and potentially cheat-plagued, yet it's little more than a zoomed out WoW battleground where they expect you to buy heroes, skins, and pets to run around and blast otherI can't believe this game is rated so highly. I just deleted it after two weeks of on and off play, being in a 3 month WoW hiatus. Fist of all, the game isn't bad for what it is and can be addictive, albeit monotonous and potentially cheat-plagued, yet it's little more than a zoomed out WoW battleground where they expect you to buy heroes, skins, and pets to run around and blast other players in. This isn't exactly what it was hyped up to be (like getting a toy that's much smaller than advertised). My beef though is that I spent 80% of my time in the D/C screen waiting to be reconnected only to appear in the middle of a mob and get killed by a beefed up Diablo; some battles were better than others. I checked my time zone box and tried reducing all of the settings to low and that didn't work at all. I have satellite internet, yet I play WoW, like I said, on high settings with absolutely no D/C and barely any latency so...kind of strange for it to happen in a mini game like this. It tried my patience. Money wasted, although not much ($5). The game is worth a few hours of down time however and you can play for free if you don't mind using the heroes they make available for the day. Expand
  82. Nov 18, 2015
    0
    The absolute worst game I have played (or tried to play) in my life. Bar none. This game is so poorly optimized. I couldn't run it with 660 TI in SLI. I get a 980 GTX (a $700 graphics card) and I still cannot run this game properly. I cannot tell you how frustrating that is. My PC runs every game I throw at it at ultra settings, except this one. When you get 30-40 FPS in fights with a highThe absolute worst game I have played (or tried to play) in my life. Bar none. This game is so poorly optimized. I couldn't run it with 660 TI in SLI. I get a 980 GTX (a $700 graphics card) and I still cannot run this game properly. I cannot tell you how frustrating that is. My PC runs every game I throw at it at ultra settings, except this one. When you get 30-40 FPS in fights with a high end PC because the game doesn't utilize your GPU properly, you know they have dropped the ball. Forget the buttery smoothness of 144hz 100+ FPS with this one.

    The game itself is not good either. It gets boring very fast.
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  83. Apr 1, 2017
    0
    no challenge, pay to win... you have to wait 15 minutes for a game that lasts 10. Hero balance is non existent... unless you buy the most expensive heroes and only play with them
  84. Jun 7, 2015
    5
    This game is in the kiddie pool of MOBAs. There is no skill involved; no last hitting, denying, item shop, etc. Only thing this game has is its Blizzard charm, other than that.. its just a **** show of a MOBA. Not sure what they were thinking. If you're a casual player, this game is right up your alley. If you are a heavy MOBA player like myself, steer clear, this game is built for children.
  85. Jun 7, 2015
    8
    It's not perfect, but it will redefine the genre. Obviously there are going to be the comparisons to games like DOTA and LoL, there certainly are similarities, but in many respects they aren't justified. By differentiating itself so drastically, Heroes of the Storm is bringing in an entirely different player base all together, there will obviously be unhappy players from other MOBA'sIt's not perfect, but it will redefine the genre. Obviously there are going to be the comparisons to games like DOTA and LoL, there certainly are similarities, but in many respects they aren't justified. By differentiating itself so drastically, Heroes of the Storm is bringing in an entirely different player base all together, there will obviously be unhappy players from other MOBA's move across, but ultimately it will do more to introduce more players to the genre, than to kill off either of the other two big dogs. Die hard players of any of the 3 games will remain so, but casual players, or those looking to get into the genre will almost certainly gravitate towards Heroes of the Storm because it successfully manages to draw a player in, and then keep them playing for longer, by making it about teamwork, minimizing in-match grinding, an maximizing variety through team fighting, hero types, and maps with key objectives.

    Currently the matchmaking system is something of a shambles, but having sat through various incarnations of release, Alpha, Closed Beta, Open Beta, Launch, the matchmaking is always a bit of a shambles out of the gate before settling into a fairly competitive (player to player) system, it's not in-depth enough to match based on skill or win percentage with a particular hero, or even class, so you may get a great player using a hero and role the are unfamiliar with, which may translate to a train smash; but you will frequently square off against, or beside, familiar players, which is great, especially if you're carrying a grudge.

    Matches are ~20 mins in length, which always seems to feel longer, but each game settles into a good pace, and keeps the action coming thick and fast. By and large the maps are great, with a variety of objectives that can quickly change the landscape of a match and play to individual players strengths or weaknesses. The only real gripe as far as maps go would be the Garden of Terror, where games on average seem to take 5 minutes longer, part of it is due to the volume of contestable objectives, the other part seems to be that the Garden Terror unit itself needs a bit of a buff, as even in the late game it can be cut down quickly without making much of an impact on the enemy defenses.

    Team experience is shared, and while you occasionally get games where one team jumps out to a lead, and compounds upon it through a combination of player kills, fort kills and objective catches, there is always a sense that winning one decisive team fight lat in the game can change the dynamic of the match. It is something of an artificial mechanic, but one that rewards great teamwork, can punish selfishness, and allow a team that may not have initially been cohesive, to remain in the match if they can form some kind of degree of cohesion.

    the lack of will always be a contentious issue, but the use of talents at various levels throughout the match is a solid system, with each adding a layer of diversity, and adaptability throughout a match, without making them unbeatable (or unplayable) depending on whether you choose the right or wrong talent at any given level. It's not only a forgiving decision, it encourages experimentation to find a build that suits an individual players play style, without needing extensive knowledge, or theory crafting.

    The basic marketplace structure seems fair, where cosmetics like mounts and skins cost real money, while heroes can be purchased with real money, or in-game currency earned by playing matches, or completing daily quests. However, the actual pricing seems to be about double what it reasonably should, particularly for the cosmetic aspects. What people generally forget is that while the game is "free-to-play" it costs to be made available. Servers cost money, development teams cost money, so while it's free to play, it's not free to make. That said, most players can justify $10 a month for a new hero, but throw in 2 per month (as we will see in June), and skins at the same price, and devoted players (and completionists alike) can quickly spend upwards of $50 in a single purchase. Given the massive player base at launch, chopping 25% (or even 50%) across the board could be achieved, without compromising the overall quality of the game. Alternatively, you can buy all the heroes, and their master skins, by playing your behind off and accumulating the in-game currency, just don't expect any of the cosmetic options.

    The graphics are slick, sounds, animations, and collisions are all Triple A level as you would expect, each hero feels unique, and has been given the love and attention that you would expect for one that pulls together some of the most beloved characters in the Blizzard universe (if not, all gaming), across the board they are well balanced, but you feel they will be in a constant state of re-balancing as new heroes are added, players develop (and exploit) various metas and so on.

    It's a great game, well worth your time.
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  86. Jun 12, 2015
    9
    This is a great game, with room to improve. Comparing it to League and Dota, its hard not to shake that feeling of casual-ness Hots ends up relaying. Last hitting is not a necessary mechanic anymore, Talents have been implemented in place of items, and the whole slough of things just seems to hail from a time when things were simpler.
    Then you've played for 8 days total time in game,
    This is a great game, with room to improve. Comparing it to League and Dota, its hard not to shake that feeling of casual-ness Hots ends up relaying. Last hitting is not a necessary mechanic anymore, Talents have been implemented in place of items, and the whole slough of things just seems to hail from a time when things were simpler.
    Then you've played for 8 days total time in game, with 550 games under your built, have a Rank 6 account, and realize you love this game.
    Pros:
    Every character feels unique and plays differently. I recognize this isn't hard to do when your character pool is 1/3 that of your competitors, but they've done it well so far, and you only launch with so many. I haven't even felt the same way about any other MOBA since playing Abathur, no other game has seemed to have anything on that level.
    With items gone and having 2-5 choices on talents every 3 levels, builds felt limited when you first start. once you get the hang of the game and you see that there are so many different ways to play each Hero, Talents take on a whole new level of detail that promotes conuterplay even after champ select, something the other games only touch. Is that a enemy Valla a Siege, Anti-tank, or Burst Valla? Is that Uther a CC Tank, a Healer, or a Nuker? You have to actually look at your enemies talents and adjust.
    The maps are different. At first this is a huge deal, providing a completely different feel to each match to the taste of 7 different flavors (8 later this month). Once that wears off it starts to feel like the same old thing, matches revolve around ganking, pushing, and the objective regardless of the map. When you have more experience, and especially in ranked draft play, you know the maps require you to go at the objectives in different ways. This results in different strategies in each map. For Haunted mines are you running a mobility team to just hit and run the objective avoiding the enemy team, or are you running a team fight group of Heroes, trying to hunt them down before they get the objectives. These strategies vary from map to map, team to team.

    Cons: I did mention room to improve didn't I
    The Matchmaker. You'll read about this in every decent review. Its currently horrible, there's just no other word for it. Quick match is just seemingly random, you never know what kind of teammates you're going to get. In Ranked Hero League, this problem becomes a little more prevalent. When you're playing for keeps and you're Rank 12 with 80 games played and you got a Rank 45 with 3 games played on your team, it might not end so hot. Or it might. Who knows? The matchmaker seems to be all over the place. Hots (and most other MOBAs for that matter) uses an MMR system to place people together, but it never quite seems to do its job.
    Clarity: Sometimes I wonder what Blizzard is trying to hide. They have continuously patched their shop to be less and less accessible . Its much easier to browse what you can purchase (both in game gold and IRL money) from hero select than it is from their actual shop currently. When you read a Hero's Abilities and Talents from the Hero select screen, it gives you a basic understanding of what the Hero does and who they function, but the numbers are all scaled to level 1 with no information on how they scale. So you have zero understanding of what those numbers actually accomplish until you've played the Hero at least a few times. They could stand with a little more transparency on what exactly you get when you level up (to be fair, there are numerous sites that can show you how things scale and how numbers are derived. Even a phone app).

    Last Word: Hots, as game, is simply more fun than other MOBAs. It is less comprehensive, yes, but don't let anyone tell you that it doesn't take as much skill. People will say the skill cap is lower than other games, but they're wrong. Hots merely does away with skill BARRIERS, such as having to learn each and every item and its relation to your character (lets face in League, I don't want to build an AD Nami, so 2/3 of those items are useless to me anyways).
    With no last hitting, we have a game that skips the laning phase, resulting in around 20 minute matches that let you have a great comeback potential. Instead of relying on snowballing, with shared XP, the lower performers on the team are literally buffed by the good ones, yielding better results for the team compared to the individual. As long as everyone is trying to participate with the team, that ALWAYS makes for better game play.
    Hots is for people who like to have fun while playing. I love League, but I also love Hots, sometimes people feel like we have to pick. With Hots, there is much less rage. Thats not to say the community is any better, all MOBAs have just the worst people playing them (I know, I'm playing them), but the rage baiting is a much less significant factor with Hots, this might be its biggest strength. Happy gaming!
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  87. Jun 17, 2015
    8
    This game require supreme levels of team work and it is hard to carry your team. It also require extreme map awareness since all maps have different objectives and challenges to get ahead of your team. Your talent system is different from buying items instead you get to choose perks or different ultimates. This opens up the game and forces team to take objectives rather then just mindlessThis game require supreme levels of team work and it is hard to carry your team. It also require extreme map awareness since all maps have different objectives and challenges to get ahead of your team. Your talent system is different from buying items instead you get to choose perks or different ultimates. This opens up the game and forces team to take objectives rather then just mindless farming.The best thing about this MOBA's game is that there is not just that one play who goes around the map getting pentakills all of the time. Also the Objectives are exciting to take since the map changes and the tide of war turn very quick from turning into a giant bloodknight dragon to a epic barrage of cannons shooting into the enemies base. Give this game a chance to win your heart. Expand
  88. Apr 6, 2016
    3
    *This review includes alpha up to the prior implementation of Cho'gall.*

    A game where you can play nearly all of the Blizzard heroes. Is there a better idea for a game than that? I don't think so. However, looks can most definitely be deceiving. To cut straight to the chase: I love the game play, smoothness, fines, most of the balancing, and overall game design. What I most certainly
    *This review includes alpha up to the prior implementation of Cho'gall.*

    A game where you can play nearly all of the Blizzard heroes. Is there a better idea for a game than that? I don't think so. However, looks can most definitely be deceiving.

    To cut straight to the chase: I love the game play, smoothness, fines, most of the balancing, and overall game design. What I most certainly dislike that prevents me from enjoying and even playing the game is the Hero league *matchmaking* system. Without going into a massive rant, the matchmaking in hero league is very flawed (visit the official HOTS forums and read posts regarding the matchmaking system). This issue was recognized in early Alpha, but never addressed and still present to this day. To add, hero league has been in preseason since the release of the game, which was June 2, 2015.

    Another negative aspect is the cost of heroes and how long it takes to gather up gold to purchase one. There are often a type of 'clearance' sale that occurs, but generally the heroes that are not used are the heroes on sale. You get daily quests to do to assist you with accumulating gold, which is nice, but still takes quite some time.

    I don't know if this is a new thing or if anyone cares, but the forums is the place where players should be able to interact with the community and with Blizzard. Again, to be short, but this is a crucial topic: there is no reciprocation between developers and players at all (don't take my word for it, visit the forums).

    On the positive, there are many maps that rotate and there are plenty of team objectives which makes the game unique and fun. You can purchase new skins and new mounts with gold or real money and they as well go on sales.

    My overall score for the game is a 3/10 because I feel that if I were to play the game today, I would be playing a half completed game. Competition is the pinnacle of any game for me and without a balanced hero league matchmaking system I feel that I am only playing half the game. (I feel that its like playing an RTS game in single player against the computer, but your true desire is to get online and play against a person--if that makes sense). Also, the non-existent communication from developers is also disheartening and shows lack of interest with the player base. I feel that these two issues are substantial enough to give this game a negative rating. If these two issues were resolved then I would definitely give the game at least an 8.5/10, maybe even higher.
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  89. Jun 13, 2016
    1
    Неаптимизированное сраное гавнище да ема е у меня crysis 3 на высоких настройках нормально работает , а это гавнище умудряется тормозить даже на самых низких настройках!!! ГАААВВВВНИИЩЕЕ!!!!
  90. Nov 4, 2015
    3
    Game makes good first impression, but after a while you start to feel bored and unhappy with the effects of your efforts. You dont mean a sh*t on the field. Its either Your team or their team has better players, and when the system picks teams randomly, this game is like a roulette. You wont carry games and that is really unrewarding.
    What I do like is that the matches are fairly short,
    Game makes good first impression, but after a while you start to feel bored and unhappy with the effects of your efforts. You dont mean a sh*t on the field. Its either Your team or their team has better players, and when the system picks teams randomly, this game is like a roulette. You wont carry games and that is really unrewarding.
    What I do like is that the matches are fairly short, they load quite quick and you dont have to wait 1:30 minutes to minions to appear like in LoL so you waste less time. Picking champs is also a lot faster, i hate when i wait 10 minutes to start a match in LoL. Also the community is a bit less toxic than in other f2p.
    Overall: game is just not fun for a long run. Its free so You can check it for Yourself, but be warned, You can pick waaaay better f2p games.
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  91. Feb 6, 2016
    0
    The game is okay. It's enjoyable, then after about 8 weeks you find out it's just another piece of garbage that Blizzard put out like diablo 3 and sc2. Blizzard was my favorite company back in 2002. Played thousands of hours of d2, wc3, and bw, and they just absolutely have gone to trash. This game has so many things wrong with it. Balance, match making, interface, pathing, queue times,The game is okay. It's enjoyable, then after about 8 weeks you find out it's just another piece of garbage that Blizzard put out like diablo 3 and sc2. Blizzard was my favorite company back in 2002. Played thousands of hours of d2, wc3, and bw, and they just absolutely have gone to trash. This game has so many things wrong with it. Balance, match making, interface, pathing, queue times, it's just garbage. :/ Expand
  92. Jun 30, 2015
    10
    I've been playing MOBA's since the StarCraft one days. Then IceFrog created the original Dota for WC3, which was the only thing I did in that game. Then finally the craze caught on and developers started creating their own Moba's, with the first being Heroes of Newerth which my friends and I loved. I still rate HoN over Dota 2 and LoL, due to the fact that it was the first after theI've been playing MOBA's since the StarCraft one days. Then IceFrog created the original Dota for WC3, which was the only thing I did in that game. Then finally the craze caught on and developers started creating their own Moba's, with the first being Heroes of Newerth which my friends and I loved. I still rate HoN over Dota 2 and LoL, due to the fact that it was the first after the original Dota and it had the best mechanics, LoL is just a bad version for the masses and noobs and Dota 2's mechanics are just clunky and slow... However I started to tire of the genre, since there was little innovation going around and everyone was just copying IceFrog's original formula. This was until Heroes of the Storm came out. I was immediately excited to see that it had a different take on them and I was skeptical at first due to the itemization being removed.. but boy oh boy, did it streamline the game. The mechanics are perfected from their Diablo 3 game and HoTs has won me over as the reigning KING of MOBA's now. Sure Blizzard is a money making machine now, with their slightly overpriced models, but you can earn everything without paying, you just have to put in the time.. which you will as this game is highly addictive. This is the quintessential Moba now and the others better be scared as Blizzard has created a beautifully fun game with great combat mechanics and fast paced gameplay. 10/10 from me. Expand
  93. Jan 8, 2016
    3
    only rule: the team have area of effect will win. there is no mechanic in this game. stay with your teammates and spam skill. half of community is russian
  94. Jun 8, 2015
    7
    Fantastic game for those new to MOBA's. If you want to learn a simplified MOBA this is the game for you. DOTA 2 and LOL fans may want to use HOTS as a tutorial for their friends who are new to MOBA concepts.

    Myself and two family members got to test during BETA. As it is Blizardized, it is the simplified version of LOL and DOTA 2. With all the fluffy stuff that makes Blizzard so
    Fantastic game for those new to MOBA's. If you want to learn a simplified MOBA this is the game for you. DOTA 2 and LOL fans may want to use HOTS as a tutorial for their friends who are new to MOBA concepts.

    Myself and two family members got to test during BETA. As it is Blizardized, it is the simplified version of LOL and DOTA 2. With all the fluffy stuff that makes Blizzard so appealing to the masses. Which was perfect for my family as we were new to MOBA's. The game was fun at first, but there weren't enough players of each category to make evenly skilled matches. So if your a casual and you end up against a semi-pro or pro you get destroyed. Which ruins it for casuals. And makes the better players bored. HOTS has several maps. Daily quests to open characters and to open up ranked play. HOTS also has far fewer characters than say DOTA 2. Which should be very appealing to those new to MOBA's. But could seem like a grind or boring to more seasoned MOBA fans.

    Ultimately the level of competition will decide if this game becomes bigger than LOL. Blizzard can throw big bucks at tournaments and make pro teams legends. If the LOL and DOTA 2 pro's don't fill the void, there is a huge opportunity for semi pro or lower ranked pro teams to dominate the scene here and make the big money in tournaments and from sponsorships. With Blizzard's notoriety and casual approach, HOTs could just be the game that makes E-sports explode on the scene in the west. Blizzard was a late comer who ended up dominating MMO's. They are hoping lightning will strike twice and they will dominate MOBA's. Only time will tell if that happens. But at this point LOL is the giant purple gorilla in the room.

    If Blizzard made this game with windows 10, and quickly launches it for X1 and PS4, tablets, phones this game could just be positioned to dominate the MOBA world. As it is trimmed down just enough to easily fit in with console online matches.
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  95. Jun 5, 2015
    9
    Did you realise that when you play Dota 2 or LOL you could do something creative instead in that time? Did you realise you didn't actually have fun at all? Are you tired of trying to last hit, tired of ego wars, trolls, toxic players? HotS is perfect for you!

    1 - You can't level alone in HotS, whole team levels at the same time. This makes the game seriously team based. 2 - There is
    Did you realise that when you play Dota 2 or LOL you could do something creative instead in that time? Did you realise you didn't actually have fun at all? Are you tired of trying to last hit, tired of ego wars, trolls, toxic players? HotS is perfect for you!

    1 - You can't level alone in HotS, whole team levels at the same time. This makes the game seriously team based.

    2 - There is no last hit, or gold. This eliminates solo farmers when there is a team fight. Exp is important though, there are certain times when teams must kill creeps to gain exp.

    3 - Right now there are 7 maps with different settings, objectives and play styles.

    4 - Because there is no gold, there are no items. But there are something called "tallents". Which work like items but most of the time they augment and enhance existing abilities. Some of them them give you additionnal abilities too.

    5 - Classes are disticntly divided into four. But thanks to great hero design and talents system there is a lot of flexibility in game.

    6 - Last but not least, the game is actually fun. Tons of fun in fact.

    It's balanced, it's polished, it's just fun.

    The only thing bothered me about this game was that heroes needed to be unlocked. But that is a good design choice, since heoroes are really different from one another and most of them hard to master.
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  96. Nov 3, 2015
    2
    Wow these gaming site reviews are ridiculous. The exclusion of items really kills the genre. What if the other team has a ton of burst damage? Build a tanky item. Oh wait you cant. Each level up gives you an absurd amount of power. Not much thought went into this game. Your individual impact is minimal. So it has become a good eSport for pros that failed at other games such as dota 2 , LoLWow these gaming site reviews are ridiculous. The exclusion of items really kills the genre. What if the other team has a ton of burst damage? Build a tanky item. Oh wait you cant. Each level up gives you an absurd amount of power. Not much thought went into this game. Your individual impact is minimal. So it has become a good eSport for pros that failed at other games such as dota 2 , LoL , or even sc2. Expand
  97. Jul 13, 2015
    4
    This is just casual version of generic MOBA game. Easy way to feel yourself as cyber sportsmen actually playing tetris-like complexity game. However visual design is nice, but there is no game behind it.
  98. Aug 13, 2016
    1
    This game is absolutely abysmal. It has good art and a cool soundtrack, and the idea to differentiate it from other MOBAs is neat (objective based maps and team levels), but holy smokes the gameplay is awful.

    I'm convinced the only reason they released it was because they knew if they made it a F2P they could get sales from people who would play it extremely casually and buy heroes for
    This game is absolutely abysmal. It has good art and a cool soundtrack, and the idea to differentiate it from other MOBAs is neat (objective based maps and team levels), but holy smokes the gameplay is awful.

    I'm convinced the only reason they released it was because they knew if they made it a F2P they could get sales from people who would play it extremely casually and buy heroes for the novelty factor. Why throw out something you know is garbage when people will play it anyway?

    Incredibly unbalanced, terrible matchmaking and a massively toxic community that cannot be bothered to work together in a team game.
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  99. Jun 15, 2015
    10
    Heroes of the Storm... MOBA of revolution!! Full of new things!! Originality that there's no comparison with other MOBA.. WOW, Diablo, Starcraft hero.... fantastic.
  100. Jun 3, 2015
    8
    Lazy developpers ruined what could have been the best MOBA in a decade. Instead, we get a very solid and fun MOBA. Enjoy it. But never forget the developpers ignored every feedback from players to improve the game.
Metascore
86

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 57
  2. Negative: 0 out of 57
  1. Nov 1, 2015
    90
    Heroes of the Storm is an exceptional game that’s thrown the cat amongst the pigeons in this rigid genre.
  2. Pelit (Finland)
    Sep 9, 2015
    90
    In Heroes of the Storm you play as one of Blizzard's iconic characters from Warcraft, Starcraft and Diablo. At first glance the game looks like a typical 5 vs 5 MOBA, but there are changes that differentiate it from its competitors. The matches are shorter, items have been replaced with talents and all maps have different side objectives. Overall, the changes have made the game more intense and varied. The main thing that I have issues with is the payment model. At first it seems fair and reasonable, but after a while you realize that you have to spend tons of money if you want to unlock all the characters or play the game for a long time. [Sept 2015]
  3. Games Master UK
    Aug 18, 2015
    86
    A welcoming avenue into a visually complex genre, with supreme production values. [Summer 2015, p.74]