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6.3

Mixed or average reviews- based on 1580 Ratings

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  1. arg
    Jun 2, 2015
    5
    The prices in the Blizzard shop are outrageous. $10 for a hero? Skins for up to $15? The Winter Veil bundle, which includes one hero, two skins, and a mount is $40? The ENTIRE GAME should cost $40 with all content unlocked. I refuse to be ripped off like this, so I've been playing to unlock heroes with gold and it's painfully slow. After 130 games I have 30k gold, enough for threeThe prices in the Blizzard shop are outrageous. $10 for a hero? Skins for up to $15? The Winter Veil bundle, which includes one hero, two skins, and a mount is $40? The ENTIRE GAME should cost $40 with all content unlocked. I refuse to be ripped off like this, so I've been playing to unlock heroes with gold and it's painfully slow. After 130 games I have 30k gold, enough for three heroes. That's over 30 hours of play time and I can unlock 3 of the 37 available heroes. If I could pay $40-50 to unlock all heroes, I'd give this game a 6/10. Expand
  2. Jun 22, 2016
    5
    This game is broken for competitive players. Most people i know have given up hope and quit. Its a great game but the matchmaking system for RANKED sucks. You are constantly placed into games with roughly a 50/50 chance of wining every time regardless of your skill.

    LET ME REPEAT: if you are a good player you will be placed with bad players and vice versa. The end result is that you
    This game is broken for competitive players. Most people i know have given up hope and quit. Its a great game but the matchmaking system for RANKED sucks. You are constantly placed into games with roughly a 50/50 chance of wining every time regardless of your skill.

    LET ME REPEAT: if you are a good player you will be placed with bad players and vice versa.
    The end result is that you will get close to a 50/50 win ratio over time no matter what. And while it is still very possible to rank up or down, the level of skill corresponding with each rank is hugely varied. And very little satisfaction is there to be had for most players who are looking for an achievement in this regard.

    A good ranking system will have most of these features. Players will win about 50% of the time. Games will feel generally balanced. BUT SKILL WILL CORRESPOND WITH RANK. fix it
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  3. Jun 9, 2015
    7
    I mostly play LoL and have tried other Mobas such as Smite and Dota, and I have to say this game is pretty fun. The big reason not to play it more is because it takes way to long to buy a new character and it cost alot of money to buy new heroes and skins. I would recommend this game to people new to Mobas or people who play casual in League and Dota.
  4. Oct 10, 2017
    6
    HOTS is the first serious attempt to make a casual, easy to learn LOMA/MOBA/ARTS/DOTA clone. It's an admirable goal, but I have to once again report that the amount of game space that is cut out is not worth the decreased learning curve.

    This is probably the only game in its genre I'd recommend to anyone besides DOTA, since unlike League/Smite/any of the other numerous clones, it's
    HOTS is the first serious attempt to make a casual, easy to learn LOMA/MOBA/ARTS/DOTA clone. It's an admirable goal, but I have to once again report that the amount of game space that is cut out is not worth the decreased learning curve.

    This is probably the only game in its genre I'd recommend to anyone besides DOTA, since unlike League/Smite/any of the other numerous clones, it's actually enough of a departure to be unique, instead of just being DOTA with worse balance, less experienced developers, and more pay walls.

    However, HOTS is still plagued by the worst parts of those games, most notably the pay walls. Unlike Smite and other games, there's no option to unlock all the heroes in one reasonably priced pack, so to gain access to the full roster you need to either grind out hundreds or probably thousands of games to buy them with the in-game currency, or spend hundreds of dollars to get them all with real money.

    Really I think any LOMA without a fully unlocked hero roster is doomed from conception. The business model only allows for two options: either people without the full roster are at a competitive disadvantage, or the roster is drastically less diverse than in DOTA.

    Put in the extra time and effort to learn DOTA and you will be rewarded with a truly balanced and endlessly deep game that you can learn and improve at all your life. Stick with HOTS and you'll be stuck in the kiddie pool -- not because this is a marginally easier game to play, but because the design decisions made by the developers necessarily limit your creativity as a player.
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  5. Jun 9, 2015
    5
    This game is supremely average. Blizzard have systematically reduced and removed elements of the genre until the game has become so boring and uninteresting to play I predict the playerbase to sharply drop off if it ever picks up in the first place. There's just no compulsion to continue playing game after game like many other MOBA titles, because the game is so simplistic and predictable.This game is supremely average. Blizzard have systematically reduced and removed elements of the genre until the game has become so boring and uninteresting to play I predict the playerbase to sharply drop off if it ever picks up in the first place. There's just no compulsion to continue playing game after game like many other MOBA titles, because the game is so simplistic and predictable. The infinite permutations of items, builds, meta strategy, is nonexistent in Heroes. Yes, I know Blizzard insists it has transcended the genre of MOBA and is a "hero brawler" but a FPS game that insists it is an "Enemy Blaster" is still an FPS and should be compared as such.

    In addition the game is lacking basic features and the performance and netcode is incredibly poor and simply not up to the standard of the polished MOBA games on the market today, as a result of using an ancient SC2 engine with no multithreading that has always had poor netcode.

    And that's all failing to mention to horrible cash shop implementation and the prohibitive price of the limited hero pool as it is. This game is simply yet another cash grab by Blizzard to support the falling subscriptions of WoW
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  6. Jun 4, 2015
    6
    It's not amazing but it's not horrible either, all of the changes to the moba formula they have made seem to be positive ones with the exception of one, that being shared levels. There are a lot of toxic players not willing to act as a team and in order to have any fun you have to run in with a full party or you'll end up getting stomped every game because random players rarely know whatIt's not amazing but it's not horrible either, all of the changes to the moba formula they have made seem to be positive ones with the exception of one, that being shared levels. There are a lot of toxic players not willing to act as a team and in order to have any fun you have to run in with a full party or you'll end up getting stomped every game because random players rarely know what they are doing and will blame everyone but themselves for all the world's problems. I would like to point out however that most of the problems with the game are not uniquely it's own and are suffered by all mobas. There is one problem that is uniquely it's own and that is the morons it has on its forums saying that certain characters need buffs or nerfs when 75% of the time they have their head up their ass. Expand
  7. Jun 4, 2015
    7
    Coming from a very high ranking LoL and dota 2 player the game is a lot of fun! My only complain about the game is the atrocious pay to play model. 10$ for a hero... really?!?! You don't make any where near enough coins to buy a hero you would like to play within a reasonable time... It takes SIX MONTHS to get 10 heroes in order to play ranked. They really need to rethink about the goldComing from a very high ranking LoL and dota 2 player the game is a lot of fun! My only complain about the game is the atrocious pay to play model. 10$ for a hero... really?!?! You don't make any where near enough coins to buy a hero you would like to play within a reasonable time... It takes SIX MONTHS to get 10 heroes in order to play ranked. They really need to rethink about the gold gain you get and make it more accessible to people who don't have the money to pay for every hero they want to play. Expand
  8. Jun 9, 2015
    5
    The game is slow, unrewarding and utterly boring. You cant do any difference as a solo player. The ultimates have almost no impact. The maps are the only thing they did right.
  9. Jun 7, 2015
    5
    In my original review it was after several hours of play. Those first few hours I had a lot of fun. However after more extensive playthrough I must lower the score to 5. In the end, while Blizzard did some good things here for every good thing they did they took out something important from the genre. Everything just has a sense of being useless after to get used to things. Leveling isIn my original review it was after several hours of play. Those first few hours I had a lot of fun. However after more extensive playthrough I must lower the score to 5. In the end, while Blizzard did some good things here for every good thing they did they took out something important from the genre. Everything just has a sense of being useless after to get used to things. Leveling is pretty useless, killing creeps feels useless most of the time, matchmaking is dreadful. All this being said, you can have a lot of fun in the first few hours of playing... but I doubt any experienced MOBA/Team Brawler player will play for long. Kids are going to love it though so I don't think the game will die.

    Overall 5 out of 10.
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  10. Jun 6, 2015
    5
    I know many people don't care about review scores, but the truth is, as a CBT and OBT (beta tester) for the game I can say this game could be much better if they had followed any of the user feedback, but they ignored everything we said and now we have this game as it is.

    The matchmaking is complete bogus. The level system and farm system is almost nonexistent making the players not
    I know many people don't care about review scores, but the truth is, as a CBT and OBT (beta tester) for the game I can say this game could be much better if they had followed any of the user feedback, but they ignored everything we said and now we have this game as it is.

    The matchmaking is complete bogus. The level system and farm system is almost nonexistent making the players not even care about how they actually play their roles in the game, getting levels together with the whole team and not having gold or items made this game a complete waste of time since you really have no reward for being a good player.

    So there you have it Blizzard, this games is bad, and the only reason it even gets good reviews is because it's a Blizzard game and have WoW characters in it. And because the majority of people giving good reviews to this game was a first time player on MOBA type games and don't have experience with actual MOBA games to compare with.

    I really wish they had listened to the player base when this game was in closed beta.

    Anyway, farewell Heroes Of the Storm never gonna play you again.
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  11. May 5, 2017
    7
    I played LoL casually so I can't compare these on a hardcore level, but I like both of them. Heroes also has a good business model that allows you access to lots of heroes without spending any or much $. I honestly don't like all the game modes and just prefer the standard summoner's rift type push, but that's just me. I like it, I mean I'm just not blown away.
  12. Sep 5, 2016
    7
    This MOBA is fun to play, each hero is unique and there are a lot of maps. It has nice graphics and the fact that you can not buy items is not important, because this game has other great assets. On the other hand, the game is imbalanced and poorly optimized, also the ranked system could be better. In overall HOTS is solid MOBA game, but Dota 2 and LoL are still unchallenged kings of this genre.
  13. Jul 27, 2020
    5
    This is a very unique case. When it came out, during beta testing it seemed so new, so fresh, and so much fun. It was until about they brought in the 2.0 system with loot boxes major **** balance changes and whatnot...
    Then as I kept playing more solo and less with friends in a team, I just had to admit, that the games unique system, that i first praised and what makes this game unique,
    This is a very unique case. When it came out, during beta testing it seemed so new, so fresh, and so much fun. It was until about they brought in the 2.0 system with loot boxes major **** balance changes and whatnot...
    Then as I kept playing more solo and less with friends in a team, I just had to admit, that the games unique system, that i first praised and what makes this game unique, is the worst thing ever. By sharing all exp and basically with that your aka items/strength. You just NEVER have the chance to turn around a game with 4 casual teammates against 5 good enemy players. There were times when I was MVP, had both top damage, top heal, top exp earned, did most objectives as well and still lost.
    The reason? Simple. Lets take League of Legends for reference.
    You have 1 pro (S=5), and 4 casual (D=1) in TEAM1, and 5 average gold players (A-B=2-3) players in TEAM2. The pro will most likely carry the game.
    Here: the enemy team will most likely win. Why? BECAUSE everything is shared, TEAM1 with a total of 5+4*1=9 points < vs 5*2-3 =10-15 point. To put THIS into perspective, TEAM2 will have ults and even lv13 talents, while TEAM1 wont even have ults.
    This is just an example to give you an idea what I mean.

    Before 2.0 it was a solid 8-9/10, now its like a 4-5. Love the blizzard universe, but objectively it seems the game has already stopped development. Nothing happened for a long time since deathwing came in. Not so long ago they introduced Mei (tba).
    There is a FIX meta, where a selected 10 or so few heroes are a must pick/ban, the rest are only for fun or none existent.

    When was the last time you seen a gazlove? Who needs Specialists (old role)? How much Ranked you played were there was none of these picked and/or banned: Xul, Li-ming, Kael Tas, Deathwing, Mephisto, Tycus, Malthael, Garros, Diablo (exclude Mei, but a possibility)

    The game is playable, mostly for fun only, but can't be taken seriously anymore. Feels bad, I really wanted it to be better, to be good, to be the League killer...

    For those who are not familiar or very casual playing MOBA games, I can very much recommend this game as your introduction to MOBA-s. Since everything is shared, you will feel being as good as your teammates, and they will uplift you. Its easy to learn, and not so (/as) hard to master. It's the perfect stepping stone (sadly).

    For those with more experience, and to play seriously, competitive, NOT RECOMMEND it! (With friends only/premade maybe)

    5/10
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  14. Nov 22, 2017
    7
    I play since beta and have over 2000 games played.

    It's an amazing game overall. It has great depth and variety in game strategy. Hero design is the main focus of this game. They are challenging to master and some are really unique and fun to play. My favorites are Medivh and Stitches. Contrary to what most might think, you can carry pretty hard in this game if you choose the right
    I play since beta and have over 2000 games played.

    It's an amazing game overall. It has great depth and variety in game strategy. Hero design is the main focus of this game. They are challenging to master and some are really unique and fun to play. My favorites are Medivh and Stitches.

    Contrary to what most might think, you can carry pretty hard in this game if you choose the right hero, have enough map knowledge and your teammates aren't intentionally throwing the game. A downside is that some maps are much harder to comeback from a bad early game than others, but it depends much in the draft.

    Every role of your team composition is meaningful. Carrying a game as a healer is one of the most satisfying feelings in gaming history. The pacing of the team fights is one the best qualities of the game. The games last about 20 minutes which is more practical than other mobas.

    The main flaws are:
    -The developers keep making unnecessary reworks for heroes;
    -Quick match is absolutely unplayable because of how random team comps get;
    -Player base is kind of small, so it takes too long to search for draft games;
    -If you're a new player, buying new heroes takes forever.

    After all this time, I'm still addicted to the feeling of making plays in this game. That being said I'm retired from it until the number of players gets significantly bigger, because, right now, I spend more time queuing and drafting than actually playing, which makes losses much more stressful.
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  15. Aug 9, 2020
    7
    Fun moba with no useless and time-consuming elements like half an hour grind and shop management, just pure brawl. However, it is still a team game, and God, sometimes teammates are f awful: trolls, leavers and plain stupid. But well, which team multiplayer doesnt have such issues?
  16. Jun 2, 2015
    7
    HoTS is a decent game that promotes teamwork very heavily. The "mini-game" objectives get a little tiring considering how heavily some players demand they be completed, but I wouldn't say they necessarily detract from the game.

    This really is like a version of LOL or DOTA for kids though. It's much more forgiving given that there are many ways to regenerate life and the skills have
    HoTS is a decent game that promotes teamwork very heavily. The "mini-game" objectives get a little tiring considering how heavily some players demand they be completed, but I wouldn't say they necessarily detract from the game.

    This really is like a version of LOL or DOTA for kids though. It's much more forgiving given that there are many ways to regenerate life and the skills have fairly quick cooldowns for the most part, making a misfire unlikely to be a terminal mistake. Unfortunately, this also comes with the drawback that your characters don't ever really feel as unique to you as they do in other MOBAs. The talents really add very little to how the character ultimately plays and a lack of items means they will only ever fit a very specific role on the team.

    That said, there is a very nice variety to the skills the characters possess and they do give them a lot of unique feel between them. This ultimately makes for a nice variety of play styles that you can switch easily between.

    A big plus is the fact that, so far, the community is also much less toxic than other MOBAs. Maybe this is just because the game is still young, but typically your team remains silent just using pings rather than berating everyone on the team for bringing them down.

    TLDR: A fun game with good potential if they can keep it up, but it won't unseat the existing giants, much like nothing could ever unseat WOW as the prime MMO.
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  17. Jun 3, 2015
    6
    Gameplay, graphics and audio are ok, but unfortunately the game lacks of strategy and fun as consequence. But Blizzard is in a good direction trying to make the game a little bit different from the other MOBAs.
  18. Jun 4, 2015
    7
    Played it since Alpha. It's a fun little MOBA and it has the AAA quality you would expect from a Blizzard game.

    The heroes all feel very unique and are fun to play. I have to tip my hat to Blizz for managing to create all those ICONS from DIABLO, SC and WOW and mangage to keep the feeling that you are actually controlling that hero you loved from previous blizz games and at the same
    Played it since Alpha. It's a fun little MOBA and it has the AAA quality you would expect from a Blizzard game.

    The heroes all feel very unique and are fun to play. I have to tip my hat to Blizz for managing to create all those ICONS from DIABLO, SC and WOW and mangage to keep the feeling that you are actually controlling that hero you loved from previous blizz games and at the same time keep it balanced.

    Graphicly speaking, it's a probably one of the best looking MOBA's out there.

    That being, said... I do have a few problems with the games.

    The different game maps for one thing. The idea of a lot of map objectives is nice and it does make the game more dynamic and direct-to-action oriented than most MOBA's, but at the same time... It does make the game less strategic and competive. For now, HOTS simply does not have any Metagame with clear defining positions and roles to assume. It's one big mess where you need to keep roaming all over the place.

    It certainly is fun, but if you looking for high end strategy with everyone assuming a specific role and position, than you are going to be disappointed.

    This is a the perfect MOBA to play for pure fun. But I really don't see HOTS being the next big competitive E-sport of this generation. The maps and overall game mechanics simply don't encourage you to fill a specific role and position in a match...

    The shared XP and stats is a good idea on paper but it also creates a problem : You start not paying attention to your personal perfomances within the team. Sure, people are less likely to be toxic to you now. But at the same time, you don't have to worry about improving your own perfomances anymore. In LOL if you farm 80 creeps and the opposite lane farms 120 of them, you know that you are doing something wrong. Having clear stats showing when you rock or when you suck is important because that's will allow you to measure your progress. HOTS has no such feature and therefor does not encourage you to improve/correct yourself.

    If you take LOL for exemple, you know that :

    1) You need TOP : TANK/bruiser; Mid : MAGE/ASSASSIN/AP CARRY, BOTTOM : SUPPORT+AD CARRY, JUNGLE.

    2) One balanced map, that has 3 clear games phases.

    3) LOL allows more chances of a "come back" than HOTS. In LOL, because XP isn't shared for the most part. One carry can turn around a whole match. In HOTS, if your team is underperfoming and everyone will underleveled to the enemy team. Meaning that if enemy gains 2-3 levels over your team, you have very little chances to win a 5 vs 5 exchange. Not saying that they are no chances of a come back in HOTS, but most of time, if your team slacks of ... Than you are doomed to suffer the consequences of their mistakes. This is really frustrating, as in LOL... I know that If i am 3 levels behind than it's my fault and I don't punish my team too much for it. In Heroes, 2 bad team mates can drag your own perfomances down... And you have to deal with the consequences of their failures.

    4) In LOL, you have a lot of strategy and despite what the HOTS fanboys will tell you, LOL actually require a LOT MORE TEAMPLAY. In LoL, the wining team, is the team with the jungler that will assist a lane. The wining team will be the one with the support assisting his carry, the wining team will be the one that will think about buy a ward rather than keeping all the gold for himself. HOTS takes you by the end by sharing XP between the team, but that doesn't mean that it encourages people to be team players. Quiet the opposite actually.

    All and all. It's a fun MOBA and well polished. It's free so why not try it out outleast? It's definitly very fun and I will be playing it a lot. However, when it comes to the competitive aspect... I'll definitly stick to LOL and DOTA II.

    If anything, it's a good gateway for your friends who don't know how to play MOBA's to get into it.
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  19. Jun 3, 2015
    5
    HoTS is decent. I've played through several games, and I am left pretty unimpressed. I liked the idea of sharing xp among the team to prevent people from being selfish, but that's about where the good diffferences from other MOBAs end for me. The rest is just oversimplified to the point where it takes a lot of the thought and skill out of playing.
  20. Jun 7, 2015
    5
    I never played any moba games before, but I love most of the Blizzard games, so I was looking forward to HOTS as the premise of all the Blizzard characters from different worlds battling each other sounds like fun. It was in beta and open beta for many months, so I thought it will be all nicely polished and bug free, but unfortunately it isn't. As long as you play in a single player it'sI never played any moba games before, but I love most of the Blizzard games, so I was looking forward to HOTS as the premise of all the Blizzard characters from different worlds battling each other sounds like fun. It was in beta and open beta for many months, so I thought it will be all nicely polished and bug free, but unfortunately it isn't. As long as you play in a single player it's fine, yes, visuals look 10 years old, but at least it plays smoothly even on lower rigs. The problem starts when you try to play this game online, which is ironically supposed to be it's main draw. You get frequent lag, stuttering and right during my very first game - BSOD. Not just a crash to desktop, but good old Blue Screen Of Death! Last time this happened to me was sometime in the 90's and it's a shame Blizzard put something like this out, considering most of their games in the past were pretty stable. Tried playing some other matches and it's like weather, sometimes it plays well, other times it won't even load, gets stuck on loading screen, logging in and out and other problems and glitches. One time my heroes didn't load so I couldn't start new matches. Even menus and game UI don't scale properly to your used resolutions. The state of this game right now is pretty disappointing and I'm tired of developers releasing these buggy and of non-functional products. Other than that, the game itself can be fun at first, but it gets quite repetitive very quickly, there is not much strategy involved, no story whatsoever and the gameplay is not exactly fluid either. The potential is definitely there, I really like the huge selection of different heroes with various unique abilities, so just trying them out can be fun. Another problem is that it's heavily team based, so if you get bad team you're out of luck, because you can't do that much on your own. Most matches are decided in first 5 mins, because once your team starts to loose, everyone in your team is usually logging out, giving up and you're just there to wait for defeat for another 10 mins, not fun at all. Thankfully it's a free game, so there is no loss in trying it out for yourself, but I would advise to wait a while until Blizzard patches everything up and the game gets more stable. 5/10 Expand
  21. Mar 1, 2016
    7
    Nice moba, very fast and the games dosent last long (max 30 min) It dosent have the complexity of dota 2 and can be boring after a while. It surely need something new in the future to became a great game, so it deserver for me a rating of 7 or 8 max, for the polish and the change to tipical pacing of current mobas.
  22. Mar 29, 2016
    5
    I've played way way more than I should and care to admit. I think this game is fun with a lot of positives, and a few negatives. The community (of course) has some issues. The matchmaking is horrendous, though Blizzard seems to make efforts to improve it. However, the combat, characters, maps and presentation are all top notch - And for the most part, especially if I have a friend, haveI've played way way more than I should and care to admit. I think this game is fun with a lot of positives, and a few negatives. The community (of course) has some issues. The matchmaking is horrendous, though Blizzard seems to make efforts to improve it. However, the combat, characters, maps and presentation are all top notch - And for the most part, especially if I have a friend, have fun playing. There are things I would suggest to improve it, but this is a fun game. Expand
  23. Aug 21, 2015
    5
    It is honestly not a bad game. Its just not a good game.
    It feels really flat and lifeless. It is far too watered down and feels like a children's game.
    It can be fun for a few games but gets quite boring afterwards. It cannot really compete in terms of fun with any of the existing big games of this style. If anything it can be a fun game to play with young children or people who want
    It is honestly not a bad game. Its just not a good game.
    It feels really flat and lifeless. It is far too watered down and feels like a children's game.
    It can be fun for a few games but gets quite boring afterwards.
    It cannot really compete in terms of fun with any of the existing big games of this style.
    If anything it can be a fun game to play with young children or people who want to ease into the game style but after 5 to 10 games you would do well to move on to a better game.
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  24. Jan 27, 2016
    7
    A next-gen casual moba. Easy to learn, hard to master. In this game, teamwork even more important than in some other mobas.
    The worst : greedy f2p model, low hero customization.
  25. Aug 1, 2015
    7
    HotS takes out so much of the negative from League of Legends and Smite. The ability to feed, snowball, taunt, talk, report, etc... It takes out the tribunal and reporting power that while a terrific idea, humanity is to immature ofr that power even in a game.

    Without items and gold, players cannot snowball so often. Granted the enemy team can get a head and really cause trouble.
    HotS takes out so much of the negative from League of Legends and Smite. The ability to feed, snowball, taunt, talk, report, etc... It takes out the tribunal and reporting power that while a terrific idea, humanity is to immature ofr that power even in a game.

    Without items and gold, players cannot snowball so often. Granted the enemy team can get a head and really cause trouble.

    Overall a good game
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  26. Jun 3, 2015
    7
    It's good but not great. They sacrificed complexity in favor of being more accessible and lost a lot in the transition. It's like buying a very high end sports car in automatic. It's fun to drive but just feels wrong.
  27. Jun 6, 2015
    7
    I have played this game since open beta and have a lot of hours sunk into the game and playing it. I will say at first this game was awesome I told everyone i knew about it and had a ton of fun but over the last 5-6 months blizzard has slowed the release of patches and the game became stale. Every Game started to feel like a bunch of chickens running around with there heads cut off. II have played this game since open beta and have a lot of hours sunk into the game and playing it. I will say at first this game was awesome I told everyone i knew about it and had a ton of fun but over the last 5-6 months blizzard has slowed the release of patches and the game became stale. Every Game started to feel like a bunch of chickens running around with there heads cut off. I think the game has a GREAT future if blizzard decides to update it and keep it growing but at its current state it is pretty stale outside the one patch every 1-2 months they release.

    The main thing that I have to knock this game for though vs the other many moba's i enjoy is that there is no real sense of being able to "carry" - As much as moba's are a team game i enjoy the aspect of locking in a hero or champion and knowing if I get ahead then I can carry my team through the team fights if I play well enough. In heroes if I get stuck with a troll or someone who refuses to help the team well then the game is almost for sure a lose because its SOOOOO team focused that there is no chance of picking up a troll's slack.

    Overall I say the game is fun but grows stale and there is a lot of room from growth that blizzard could make this a great game but I see it going the routes of hearthstone where it will just fade off after awhile.
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  28. Jun 3, 2015
    7
    Well i like the game but my biggest problem with it is that it is focused on teamwork way to much.
    For some people this might be good but it means that skilled player cant carry their team like in other mobas e.g LoL or DoTA, so one bad or even mediocre player can loose a game for you. I also don`t fill that my score really matters because the experience is split for the whole team. The
    Well i like the game but my biggest problem with it is that it is focused on teamwork way to much.
    For some people this might be good but it means that skilled player cant carry their team like in other mobas e.g LoL or DoTA, so one bad or even mediocre player can loose a game for you. I also don`t fill that my score really matters because the experience is split for the whole team. The thing is that I still enjoyed playing it with my friends and the satisfaction of playing as one of your favourite blizzard characters is unmatchable. I can recomend it to every one but i will still stick to lol and dota.
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  29. Aug 19, 2015
    5
    This game is meh. Way too simple. No meta game. Boring. Expected way better from Blizzard. You can't corner every market bros.

    Cash cow guys common...

    Merp Derp Herp
  30. May 13, 2017
    7
    I've been disappointed with everything else Blizzard has done since Starcraft II, so this came as a pleasant surprise. I played LoL and DotA2, but always found them more of a chore than a game. And then somehow Blizzard comes along and makes a MOBA that's actually fun? Color me surprised.

    Granted I'm still at the low levels and I like the idea of Quick Match, but comp play is where
    I've been disappointed with everything else Blizzard has done since Starcraft II, so this came as a pleasant surprise. I played LoL and DotA2, but always found them more of a chore than a game. And then somehow Blizzard comes along and makes a MOBA that's actually fun? Color me surprised.

    Granted I'm still at the low levels and I like the idea of Quick Match, but comp play is where these kinds of games tend to get particularly toxic and anti-fun. I think I'll stick to QM, thanks.
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  31. Jun 4, 2016
    5
    The game fails to live up to the fully realized traditions of LoL and DotA and it fils to live up to the polished standards of Blizzard titles.

    Not their best work. I daresay the game "feels" free to play in the worst possible way: like it's a side project that is never quite finished and always "almost there." After being stuck in development for nearly 7 years, here in 2016, Heroes
    The game fails to live up to the fully realized traditions of LoL and DotA and it fils to live up to the polished standards of Blizzard titles.

    Not their best work. I daresay the game "feels" free to play in the worst possible way: like it's a side project that is never quite finished and always "almost there."

    After being stuck in development for nearly 7 years, here in 2016, Heroes of the Storm still lacks features we've come to take for granted in other genre titles, fails to garner a strong Twitch following, has messy tournaments, and overall is not anything of a spectacle.

    Not Blizzard's finest hour. Perhaps the game would have been better if they had stuck to their original plan of making it a Starcraft Arcade title.
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  32. Jun 28, 2015
    6
    I rated this at a 7 because I think it is good intro to the genre. It is like Mario Kart for serious racing games. Except take out the shells, the power ups, and any speed boosts you might get. Also take out any crashing. This gets boring really quick. HOTS has close to no depth at all. Don't know what your skills do? THATS OKAY!!! Just click the one that says it will deal more damage. YouI rated this at a 7 because I think it is good intro to the genre. It is like Mario Kart for serious racing games. Except take out the shells, the power ups, and any speed boosts you might get. Also take out any crashing. This gets boring really quick. HOTS has close to no depth at all. Don't know what your skills do? THATS OKAY!!! Just click the one that says it will deal more damage. You never have to last hit. You can suck as much as you want. As long as other people on your team just cooperate with one another, you will most likely win. The objectives in the match are nice... But really really gimmicky. I wanted this to be so much more. Its great to introduce to your friends who have either a) never played video games before or b) suck soooo bad at video games but they want to play something together that this is what you have to deduce to because you don't want to lose a friend. Solo play gets boring REALLY quick. To unlock anything you do have to grind it out a bit. Being a support is a joke. Keep in mind that this is still new and they can change many of this... But as it stands, I give it a 6/10 Expand
  33. May 22, 2016
    5
    All the good things this game has build with one hand, get removed with the other in the name of Greed. Good things: a fun game with fun maps for a moba, never seen in other games before. Heroes from the blizzard universe make this moba unique and awesome.
    Here is the bad:
    -The games runs on an old engine that can give fps problems to people due to bad cpu utilization and because
    All the good things this game has build with one hand, get removed with the other in the name of Greed. Good things: a fun game with fun maps for a moba, never seen in other games before. Heroes from the blizzard universe make this moba unique and awesome.
    Here is the bad:
    -The games runs on an old engine that can give fps problems to people due to bad cpu utilization and because network affect fps in this game.
    -Activision's Greed is present in this game more than ever, more than Destiny, WoW, CoD, or whatever othe tittle. Every hero, skin or mount in this game costs 10 usd, bundles who are presented regularly go for 40 usd. Unlocking heroes in this game is painfully because of slow gold gain.
    -The matchmaking in the game is absolutely BAD. When I started playing the game I did mostly vs AI games and some VS and it felt ok. But now the matchmaking is full of mirror games filled with "unconventional" heroes that make each one of those games sooooo frustrating.
    -The competitive mode has stayed in "PreSeason" for more than a year since it's "official" release, it's like 2 years of preseason most likely, and you know why?? because the matchmaking is so terrible, that it punishes playes to such low mmr ratings and because of how the game is designed getting out of there is impossible, which makes people create new accounts and spend more money to take advantage of the "exploit" of duo queueing using a fake MMR account to boost another account to the highest rank. This is greedy and unacceptable from Activision.
    -The game is full of illuminati references on maps, art, etc. Yes Illuminati
    -They have been releasing heroes that are either severely overtuned or undertuned, they just cannot find the middle ground. It is absolutely terrible.

    This game is fun but at the same time can be SOOOO frustrating and ACTIVISION has it's claws in it.
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  34. Nov 14, 2016
    6
    I had pretty high hopes for this game starting out, and while I've played it regularly for about a year and a half now, I must say it hasn't lived up to expectations. First, while I really enjoy the vs AI matchmaking of the game, and can congratulate them on a fairly regular stream of heroes being released, it unfortunate that they overlook several big aspects of the game.

    First, they
    I had pretty high hopes for this game starting out, and while I've played it regularly for about a year and a half now, I must say it hasn't lived up to expectations. First, while I really enjoy the vs AI matchmaking of the game, and can congratulate them on a fairly regular stream of heroes being released, it unfortunate that they overlook several big aspects of the game.

    First, they treat most of their loyal players like **** They regularly give away heroes that people paid real money for for free during promotions. While it absolutely makes sense to soften the burden of new players into a constantly evolving games, giving away heroes that are month or so old for free is basically a big middle finger to active players.

    Second, things like this that dissuade regular players from sticking around often leads to a bigger problem of insanely long queue times. Playing ranked frequently requires queue times near 5-7 minutes, which is rediculous, because half the time you actually join a game the gap between MMR rating is pretty huge. 1 Diamond, 2 gold, a silver, and a bronze or so.... If they're doing that, then why did I wait so long?? Just throw me into the first 5 people that queue, right? -.-

    Third, I would argue that this game is less toxic than League of Legends. That's pretty important, since LoL is pretty terrible in that regard. It is nice to have a play system where an accidental death isn't the end of keeping up. On the otherhand, the player base is maybe only minorly better, and most toxicity tends to dwell near ranked like most games, which takes forever to join games in.

    Fourth, and finally, the skins in this game are huge missed opportunity. The design team and the production managers are honestly just really weird. They sign off on weird skin designs regularly. Everyones style and appeal is different. There is surely some you'd love. But even on the ones that are good and appealing to you, they end up choosing just the ugliest alternate colors; All solid green, all red, no darker tones and weird designs kind of ruin it. The best ones tend to be the Master skins that are available for in-game currency only and have high level requirements. It's nice, but begs the question of why. If they had any sense, they'd just tap into Blizzard's trove of original game gear sets, designs and themes and double their skin inventory just based off that.

    All in all, its a fun game if you're a bored Blizzard fan. Otherwise, it's just a strange MOBA that fails to live up to its potential and doesn't treat their loyal players well. I'd avoid it if you haven't already.
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  35. Mar 18, 2018
    5
    This game is... disappointing. The matchmaking is usually poor (seems to be a blizzard thing) and worse yet, the games are long with no option to concede. Aside from fanboys that will defend anything about this game, everyone would like the option to quit when you know within 5 minutes that the teams are absolutely rigged either because some players are terrible (or purposefully throwingThis game is... disappointing. The matchmaking is usually poor (seems to be a blizzard thing) and worse yet, the games are long with no option to concede. Aside from fanboys that will defend anything about this game, everyone would like the option to quit when you know within 5 minutes that the teams are absolutely rigged either because some players are terrible (or purposefully throwing the game) or because the game decided to give one team a ridiculously stupid composition compared to the other. So when one person leaves and another sits in spawn dancing you can either waste your processor doing it with them or you can go fight and lose for 15-25 minutes, all because they don't want to bother figuring out a way to quit. Or you can leave and get all the penalties they impose. And in this game, if one person is bad, they easily drag the whole team down very quickly just due to the way it plays.

    The worst part of the busted matchmaking is that the game will put a full pre-made team- i.e. 5 people who have chosen their heroes to compliment each other and are likely on voice chat- against teams made up of randoms or just 2-3 people on a team. This is almost always a frustrating waste of time and should never happen. Any team with 5 people should be matched against other 5 teams or, at least, 4.

    There are many heroes, so many that unless you play this game every day you will probably end up completely lost as to who does what because heroes get changed all the time and there are simply too many to keep track of- again, unless you play this game religiously.

    The good news is: it's free. As long as you don't care about cosmetics you will quickly get enough heroes that you'll be okay, even though it will take some time to earn all of them via the game's currency.

    The bad news is: it feels like a waste of time because I rarely had any actual fun.
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  36. Jun 4, 2015
    5
    If you don't like MOBAs this will be no exception. Simplistic fighting mechanics combined with a historically bland game style result in tedious character grinds and a 0% chance of enjoyment for the developed gaming pallet.
  37. Jun 4, 2015
    7
    I will not talk about well known & accepted differences from other MOBAs, like less grinding, walking, soloing & more action, I'd like to talk about a couple of questionable mechanics choices: 1) Replacing items with talents 2) Replacing individual hero levels with team levels.

    Replacing items with talents seems like a good thing in general, cause talents allow for really interesting
    I will not talk about well known & accepted differences from other MOBAs, like less grinding, walking, soloing & more action, I'd like to talk about a couple of questionable mechanics choices: 1) Replacing items with talents 2) Replacing individual hero levels with team levels.

    Replacing items with talents seems like a good thing in general, cause talents allow for really interesting and individual choices and make game much easier to balance. Also nobody is forcing you to get certain standard, best builds like in other MOBAs. Generally it allows for better variety of choices than items.

    But there is a huge drawback here: lack of personal exp & money takes away sense of individual achievement from killing enemies, denying kills/exp. In other MOBAs you level up and buy items, using your personal cash that you get from making plays. When I get to choose a talent in HOTS I feel as if I got it for free, just cause the time has come. And though you have your personal talents, they are always on the same level as your teammates and often as your enemies.
    Also in other MOBAs everyone can see the result of your efforts clearly (when you are fed for example:), in HOTS often you can't even see it yourself (when you get nothing for killing enemy).

    I think Blizzard didn't realize just how important items & levels are for sense of achievement, satisfaction. People play MOBAs cause they want to have opportunity to be better than others, to get cool staff, people want for remaining 9 players on the map to see how strong they are! No such opportunities in HotS - you are just like everyone else here.

    If similar system were implemented in LoL (for example), it would look like this: everyone gets 4000g in 10, 20, 30 min marks, and no individual gold/exp for kills and farming. That would just kill the game instantly!

    Concerning HOTS's replayability:
    HOTS does leave good impression on it's replayability eary on, bu i think that's largely due to having different maps (7 total). After I got used to differences between maps, games started to get less fun. May be it's cause I don't get that sense of achievement from it's matches as from other MOBAs, and cause I don't get that desire to correct past mistakes and outplay enemies each game in HOTS. Not only individual play matter less in HOTS, actually whole eary-mid game doesn't affect end result much!

    Concerning HOTS being free to play: You will NOT be able to get many heroes without using real money.

    Good game overall, I'm thankful to Blizzard that it showed different direction for MOBAs.
    Tried to keep it short, thanks for reading:)
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  38. Jun 6, 2015
    5
    To all players who look for competitive moba. Dont bother with heroes of the storm. Game doesnt offer any sort of competitive play. Yesyes theres hero and team league but quess what in those modes players arent competiting against anyone.

    Lets look it this way now: Winning gives points Loosing losses points Each time you get xxx amount points player ranks up. So you get this
    To all players who look for competitive moba. Dont bother with heroes of the storm. Game doesnt offer any sort of competitive play. Yesyes theres hero and team league but quess what in those modes players arent competiting against anyone.

    Lets look it this way now:

    Winning gives points
    Loosing losses points
    Each time you get xxx amount points player ranks up.
    So you get this awesome meaningless 1-50ranks. And it feels like leveling up nothing more. Some games have death penalty and player losses xp and doing stuff they gain xp. This is exactly as heroes of the storm ranked.
    No proper leaderboards, no proper matchmaking, rank 1 is meaningless due its not used for anything (matches are matched based on hidden mmr) and at rank 1 player cannot stay without having 60-70% win rate which is only achieved in 4-5 man party. And if player wishes they can try their luck at rank 1 as solo players like i've done. Be rdy to drop down and climb back due game is forcing 50% winrate to all players (unless using party of 4-5 players) so player cannot stay and gain cap of points at rank 1.

    Gameplay wisely its well done, decent balance and well blizzards game. But nonexisting competitive environment and bad matchmaking makes it worse moba / team brawler game out there.
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  39. Aug 23, 2015
    5
    Blizzard tried to create a MOBA which should differ from its competitors and managed it surprisingly good. Compared to other MOBA games, HotS has a large pool of maps where players can prove themselves on. Each of them has different optional Quests which can help the team to gain advantage, to finally destroy the enemy base. It is indeed something new in this genre filled with moreBlizzard tried to create a MOBA which should differ from its competitors and managed it surprisingly good. Compared to other MOBA games, HotS has a large pool of maps where players can prove themselves on. Each of them has different optional Quests which can help the team to gain advantage, to finally destroy the enemy base. It is indeed something new in this genre filled with more interactive neutral camps, Mounts and more customizable abilities. Furthermore this game is very beginner friendly and so easy to learn, which helps new players to adapt much easier and faster in this game. That means no items where new players get easily confused with, no lasthits which takes a lot of time to master and no gold to prevent overfeeding which happens in others MOBA games pretty often.
    Everything in this game is set to motivate players to work as a team. For example there is no individual leveling in this game, every team member share the same level. This is the main strength of HotS, a more emphasized teamplay and even more interactive maps. But the main strength is also the main weakness of this game. An outstanding individual player will never prevail nor ever change the pace of a match since everything is linked through the team level. Moreover this game has no in-game depth whatsoever, it is easy to learn and easy to master. And since there is no lasthits, means that everything lies in stupid autohits and ability spamming just to push lanes. The team who pushes more, gets more experience and the one who grinds more experience wins the game.
    Apart from its fancy mash up of the Blizzard universe and some extra bonuses, this game is nothing more than dazzling gamers about some minor features and strip Blizzard fanboys from their money. The final and the most disappointing fact is the endless grinding. Whether it's to buy heroes or to get to the top ladder of ranked Matches. No skills are needed here, just time, luck or an insane amount of money. Blizzard desperately tried to gain its share on the huge MOBA market, but it's nothing more than a game with a limited lifespan. One of many average games.
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  40. Jun 7, 2015
    5
    This game is in the kiddie pool of MOBAs. There is no skill involved; no last hitting, denying, item shop, etc. Only thing this game has is its Blizzard charm, other than that.. its just a **** show of a MOBA. Not sure what they were thinking. If you're a casual player, this game is right up your alley. If you are a heavy MOBA player like myself, steer clear, this game is built for children.
  41. Jun 8, 2015
    7
    Fantastic game for those new to MOBA's. If you want to learn a simplified MOBA this is the game for you. DOTA 2 and LOL fans may want to use HOTS as a tutorial for their friends who are new to MOBA concepts.

    Myself and two family members got to test during BETA. As it is Blizardized, it is the simplified version of LOL and DOTA 2. With all the fluffy stuff that makes Blizzard so
    Fantastic game for those new to MOBA's. If you want to learn a simplified MOBA this is the game for you. DOTA 2 and LOL fans may want to use HOTS as a tutorial for their friends who are new to MOBA concepts.

    Myself and two family members got to test during BETA. As it is Blizardized, it is the simplified version of LOL and DOTA 2. With all the fluffy stuff that makes Blizzard so appealing to the masses. Which was perfect for my family as we were new to MOBA's. The game was fun at first, but there weren't enough players of each category to make evenly skilled matches. So if your a casual and you end up against a semi-pro or pro you get destroyed. Which ruins it for casuals. And makes the better players bored. HOTS has several maps. Daily quests to open characters and to open up ranked play. HOTS also has far fewer characters than say DOTA 2. Which should be very appealing to those new to MOBA's. But could seem like a grind or boring to more seasoned MOBA fans.

    Ultimately the level of competition will decide if this game becomes bigger than LOL. Blizzard can throw big bucks at tournaments and make pro teams legends. If the LOL and DOTA 2 pro's don't fill the void, there is a huge opportunity for semi pro or lower ranked pro teams to dominate the scene here and make the big money in tournaments and from sponsorships. With Blizzard's notoriety and casual approach, HOTs could just be the game that makes E-sports explode on the scene in the west. Blizzard was a late comer who ended up dominating MMO's. They are hoping lightning will strike twice and they will dominate MOBA's. Only time will tell if that happens. But at this point LOL is the giant purple gorilla in the room.

    If Blizzard made this game with windows 10, and quickly launches it for X1 and PS4, tablets, phones this game could just be positioned to dominate the MOBA world. As it is trimmed down just enough to easily fit in with console online matches.
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  42. Jul 21, 2015
    7
    Blizzard Entertainment seems to be on a trend of making online games that are extremely easy to pick up but lack a lot of the depth and complexity of games in the same genre. Heroes is no exception here as a new MOBA player can jump right in and feel comfortable yet a MOBA veteran might miss the depth of LoL or DotA. I have played Heroes ever since it was in closed beta and saw it growBlizzard Entertainment seems to be on a trend of making online games that are extremely easy to pick up but lack a lot of the depth and complexity of games in the same genre. Heroes is no exception here as a new MOBA player can jump right in and feel comfortable yet a MOBA veteran might miss the depth of LoL or DotA. I have played Heroes ever since it was in closed beta and saw it grow into a game that I believe has the potential to rival other MOBAs simply because Blizzard is behind it (meaning it is beautifully crafted and well thought out). Also it is awesome to see all the lore from past Blizzard masterpieces all compiled nicely in one universe.

    Being a long time League of Legends player, the thing I most missed about Heroes is the lack of items or any rich in game customization system. While this makes it very easy to pick up with choosing different customizations rather than learning ~100 items, it makes the game get pretty dull after playing a few hundred games. I ground out a bunch of games when the ranked system as first released and made it pretty far in a short amount of time because it seems really easy to win games with certain characters or simple strategies.

    In all, I would certainly recommend Heroes to friends to try out since it is a helluva lot of fun but I certainly wouldn't play it on a very consistent basis and risk getting bored of the limited customization and repetitive game play.

    Score: Solid 7-7.5 (Maybe an 8 or higher for newcomers to MOBAs, seriously give it a try it's free)
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  43. Oct 24, 2015
    5
    Broken automatic matchmaking system, bizarre team composition, unbalanced and frustrating matchups. This pretty much seems to sum up everybody's experience of this game.
    It's a classic MOBA, except Blizzard dumbed it down a bit and with it its competitive potential. The heroes have one predetermined role and have to stick with it, there is no items to buff them or anything, the maps have
    Broken automatic matchmaking system, bizarre team composition, unbalanced and frustrating matchups. This pretty much seems to sum up everybody's experience of this game.
    It's a classic MOBA, except Blizzard dumbed it down a bit and with it its competitive potential. The heroes have one predetermined role and have to stick with it, there is no items to buff them or anything, the maps have secondary objectives to fulfill, the heroes are not very numerous and the balance is very bad, but the worst about this game is this very silly automatic matchmaking system that tends to make the most random team compositions and will make you wait 3 mminutes to then send you into 20+ minutes of unbalanced garbage, and that's a fun killer.
    After a few hours, the fun's not there anymore and HotS for me is a nope. Blizzard should make new franchises instead of trying to ride that MOBA wave and doing it wrong.
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  44. Oct 8, 2015
    6
    So many things so **** up in a game, why blizzard, why?First of all, i dont know how the prices in other MOBAS are for content.But one **** skin for 10-30 bucks?Really?Sometimes blizzard bundles things together so you have to buy the hole package or youll probally never get a skin or mount.Why?The problem is so many people are willing to spend enough money on 2 or 3 skins to buy a AAASo many things so **** up in a game, why blizzard, why?First of all, i dont know how the prices in other MOBAS are for content.But one **** skin for 10-30 bucks?Really?Sometimes blizzard bundles things together so you have to buy the hole package or youll probally never get a skin or mount.Why?The problem is so many people are willing to spend enough money on 2 or 3 skins to buy a AAA title.This is so hilarious.But the things you can buy are cosmetic only for the most part and you can farm gold more or less easy.I play 1-3 games a day and unlocked heros for i think 50k gold in a ok period of time.Blizzard lets you play heros for free on a rotation, fair.I wish the prices for skins were lower so i could buy some of them and be happy to give something back for the game.But not that much money, no.Even on 50% discount a skin is about 5 bucks.Makes me sad.

    Besides that, the game isnt that great.The game never looks awesome but i cant run it properly on my(older) PC while other, better looking games run just fine.This is a weird and sometimes the game is so demanding that is laggs like hell.

    I encountered many bugs along the way too.20 minutes prior to the review im writing right now i had a game with the AI.The AI broke completely, never moved.I had to play alone, died 30 times maybe because hey, i was alone against a complete team.I had other issues with bugs, the mostly the AI.

    The game is really unbalanced.Sometimes i think blizzard never tested the things they do.No long ago the released Leoric.Kinda broken this is hero, now they made some changes with the latest patch....and hes still a bit overpowered.Youll see him in most pro-lineups for a good reason.Same with one of the newer maps.For example the map with the punishers.They rebalanced some things because if you were behind on that map it was nearly over.The punishers wer too strong.After the patch i never played the map, so i dont know if they succesfully changed it now but again, who tested this ****

    In the end i think this is a mediocre game that many people play because they are not good enough for the other mobas.I dont mean that as an offence.Im not made for this genre too but Heroes is simple enough for me so i dont mind.But its kinda shallow i think in many aspects.The community is still very toxic despite the fact that it is very likely that youll play in quickmateched with a team that is not that great because like i said, they are not good enough for the other mobas.I recommend this game to that target audience or when you are total new in the genre.I think you can learn a lot by playing Heroes.But as a product i think its mediocre and a solid 6.
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  45. Oct 1, 2015
    7
    Tier 2
    + An excellent post-introduction to MOBAs for those who have already played LoL and DotA 2 but have grown tired of them
    + Full of just as many unaware, objective-ignoring teammates as other classics in the MOBA genre + Matches are quick and streamlined, offering stale but easily digested simulacra of the mechanics you've come to love from other MOBAs ? Provides a variety of map
    Tier 2
    + An excellent post-introduction to MOBAs for those who have already played LoL and DotA 2 but have grown tired of them
    + Full of just as many unaware, objective-ignoring teammates as other classics in the MOBA genre
    + Matches are quick and streamlined, offering stale but easily digested simulacra of the mechanics you've come to love from other MOBAs
    ? Provides a variety of map types, which it then offers to you in a completely random order regardless of your interest in them
    ? Pets the soft scaley back of your reptilian brain by injecting it full of rewarding DOPAMINE through "daily quests" and sparkly visuals
    - Improves on the pricing model of LoL by making everything more expensive despite offering shallower gameplay and fewer characters overall
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  46. Oct 29, 2015
    6
    I've been playing this game since January 2015 and it's still far from being finished.

    Matchmaking is a joke, MMR and ranks are all over the place. I don't feel any difference in players skill whether I'm rank 1-5 or when I was previously stuck at 20-25 (before reset). I have over 2000 games played and I'm still being matched with absolutely clueless people who have 100-200 games
    I've been playing this game since January 2015 and it's still far from being finished.

    Matchmaking is a joke, MMR and ranks are all over the place. I don't feel any difference in players skill whether I'm rank 1-5 or when I was previously stuck at 20-25 (before reset).

    I have over 2000 games played and I'm still being matched with absolutely clueless people who have 100-200 games total and are unranked (still doing their 20 placement matches, which is actually some **** thing introduced to trick people into thinking devs are improving something, fun fact - some people are placed at the lowest rank 50 after their placement matches where they went 15 wins 5 losses or similar - since it's not possible to drop rank below 40 it means they played 20 games for nothing).

    Servers are unstable and you are guaranteed to have lagging/disconnecting people in most of games, sometimes whole team gets dropped, sometimes you get strange freezes and you have to quit the game and rejoin.

    Devs pretend they know about the issues and are working on it, but the only stuff we get are some skins and reskinned horse for 10€.

    TL;DR
    You will enjoy the game if you're new to MOBA and like Blizzard games in general, but once you learn the game basics and get better you will realize how uncompetitive and unfinished this game is.
    Also prices are too high.

    PS. Don't trust anyone who gives this game more than 7/10 at this point.
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  47. May 10, 2020
    7
    This is a pretty average game. Nothing great. Just average. About as average as the come for MOBAs. Nothing special, just a Blizzard brand MOBA.
  48. Jun 30, 2015
    7
    This game takes MOBA to a whole new level, but not anything new is actually good. I dont really enjoy seeing an all-star salad with all the characters molted down in an alloy strong enough to survive most of the criticising which come from players happy about the previous blizzard's individual game-worlds.
  49. Dec 13, 2015
    5
    In this game I am not interested to win. With a large number of cards, this game boring "classic" MOBA games.

    The game is good only familiar characters, good localization and technical support.
  50. Jul 14, 2015
    6
    Meh. I expected more from a Blizzard game, I had some gameplay issues and crashes.
    Maybe I will change my review once, but for now, this is a shadow of what this game could've been.
  51. Nov 25, 2015
    5
    Another Age of Strife Styled Fortress Assault Game Going On Two Sides genre game, Blizzard's attempt to get in the pot. When did game reviews become more about the bushiness practices than the games themselves? I can't blame the hatred- corporatalized **** does tend to be involved and paid reviews do exist.

    HOTS is not a perfect game to hold my attention, but it can have it's moments of
    Another Age of Strife Styled Fortress Assault Game Going On Two Sides genre game, Blizzard's attempt to get in the pot. When did game reviews become more about the bushiness practices than the games themselves? I can't blame the hatred- corporatalized **** does tend to be involved and paid reviews do exist.

    HOTS is not a perfect game to hold my attention, but it can have it's moments of return, but not for extended periods of time.

    I don't spend money, nor care to, unless it's a pointless cosmetic that I like. So yes, I'm a sucker for pointless shiny things.

    **** type games are not my cup of tea to begin with, most of it boiling down to me wondering what the **** i'm doing, why i'm doing such pitiful damage, and am not contributing to my team in any way.

    Awesomenauts and HOTS relieve this and make it playable at least, opting for a selection of upgrade or purchasing them from the shop, specializing them for the class and it's abilities, rather than have a large pool of items and trying to figure out what the hell I'm supposed to do.
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  52. Jun 8, 2015
    6
    Heroes of the Storm is well made, but it's only entertaining for a short while, i reached level 30 and i didn't even want to play more instead i went back to league of legends, if you've never tried a moba go ahead it might be for you, personally there nothing to do inside an actual game, no item, no masteries, no runes or anything similar only talents. So this is my moba lover judgement
  53. Jul 16, 2015
    6
    For a free(ish) game, HotS has some weight to it. Taking it at face value, you have a MOBA with recognizable Blizzard characters; when I heard of this my hype was at an 11. Unfortunately this falls flat of my expectations.

    ++ Has a wide roster with some interesting character playstyles. Even without purchasing any characters and only using free rotation, you shouldn't be bored with the
    For a free(ish) game, HotS has some weight to it. Taking it at face value, you have a MOBA with recognizable Blizzard characters; when I heard of this my hype was at an 11. Unfortunately this falls flat of my expectations.

    ++ Has a wide roster with some interesting character playstyles. Even without purchasing any characters and only using free rotation, you shouldn't be bored with the selection.
    -- That being said, characters are expensive to purchase with in-game currency, and the cost with real money is downright absurd. At a rate of $0.99 per 1,000 gold, with 1/3 of the champions costing 10,000 gold, you're looking at $10 per decent character. So effectively, just a small handful of characters once you've depleted your "early" bonuses (aka playing for an entire day or two straight).
    -- Which, unfortunately, is dull after a while. Each map gives you different objectives, but they generally all feel the same. Go here, kill this, go here, your team gets an advantage for a little while. Every map feels very similar.
    ++ To their credit, however, the maps are pretty. So that's something.
    ++ And to the character selection's credit (and cost), at the very least they give you the option to test a character before you buy it, in a reasonable single-player practice environment with a single lane, minions, an enemy Arthas, and an ally Malfurion to back you up, as well as control over level and lanes.
    -- There is an unfortunate lack of complexity in character leveling, but enough to make one character using the same hero at least *slightly* different from the next.
    ++ And on the plus side, at least it's easy to unlock the masteries for a given character. 2-3 matches seems to be enough.

    There's not a whole lot else to say about the game. It's briefly fun, but gets stale fast--maybe I'm jaded. But I think this is where I have the biggest issue, coming more from a fan of these series than an unbiased gamer. It just doesn't feel like they've been done justice. I get the idea behind making everyone level at the same time, but it doesn't solve the problem of "if one person on your team sucks, your whole team sucks." In fact it makes it worse. With individual leveling, a good carry can compensate a poor player. Now that poor player drags the whole team down.

    Not to mention, when I'm doing really well individually, I want it to be known, and I want to tear that battlefield up. When I heard this was going to be a possibility, I imagined strolling in with Kerrigan, rocking a lane, shutting someone down and FORTHESWARM-ing all over the place, cackling maniacally while blasting muh gaming tunes at max volume. Now I'm held back because someone else on my team is feeding but I'm nailing every skillshot? Not a fan of that. In reality the homogenized experience pool makes individual players doing bad even worse.

    "Homogenized" is probably the best word I can use to describe it overall. But it's not bad, for what it is. I may pick it up when I'm bored or a neat new hero comes out I wanna look at, but this just doesn't have revive that spark that had me playing LoL for so long. In fact, as someone who hasn't played LoL for a couple years, this game actually made me want to play LoL again.
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  54. Jul 30, 2015
    6
    The Good: Fast paced, interesting gameplay with many maps. Many heroes on initial release, with more to come. There are some unique mechanics, and the short games make it easy to play. Kills aren't very rewarding, making a feeder on your team really not that severe.

    The Bad: Most of the heroes kits are very uninspired. Low skill floors, low skill ceilings. There are 3 or 4 VERY unique
    The Good: Fast paced, interesting gameplay with many maps. Many heroes on initial release, with more to come. There are some unique mechanics, and the short games make it easy to play. Kills aren't very rewarding, making a feeder on your team really not that severe.

    The Bad: Most of the heroes kits are very uninspired. Low skill floors, low skill ceilings. There are 3 or 4 VERY unique heroes, and then most who are just so bland and easy. Between thematics and kit, it's been hard for me to find more than a few heroes I enjoy playing. Kills aren't very rewarding, so doing well doesn't feel good. It's a little TOO important to do the objectives. My biggest complaint is shared experience. There is a diminishing return on experience in every game. Each level takes more and more to level. Well in this game, you'll never have easy to kill squishy underfed targets to gain experience off of when you are behind, because instead of one crazy fed character on the enemy team, their whole team will be slightly ahead. This makes comebacks MUCH more difficult than any other moba I've played. The only way to win against a winning team is for them to throw, and not for you to play well. It's frustrating for the carry roles (ranged ADC) to not be able to get a real edge on assassins as well.

    There is no customization of characters because there is no gold because there is no farming. When I first started playing Dota and LoL, I hated last hitting. I thought it was the most stupid mechanic in a game. Now that I've played them for years, I see why you need it. To replace the item system, there's a talent system. The talents are boring, add very little to the gameplay, and based on their team, are preset as to what you must get to be effective in your role.

    The Ugly: This games graphics are bad. VERY behind in the genre. Between LoL's recent visual upgrade, and Dota 2s stunning effects, Heroes looks like a pixelated WC3 with slightly better models. The default mount is a horse, which EVERY rides. Giant Demons, Jim Raynor (space cowboy) and monstrous creatures of all sorts who look incredibly out of place. They should remove mounts from the game. I'm not really sure what the point of them is. Just give a run when not in combat effect and call it good. Stitches looks retarded up there on his horse.

    Overall, it has potential. It could be very big with some changes. The most off-putting things for me though, are gameplay design choices they have, so it really just isn't the game for me. Warcraft 3 is currently the last game of Blizzards that I'm still playing and I hope they can start releasing higher quality games soon. I mistakenly had high hopes. Blizzard didn't let me down, I expected too much.
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  55. Jul 31, 2015
    6
    This review contains spoilers, click expand to view. THIS IS A LONG REVIEW, YOU HAVE BEEN WARNED

    To start off let me say that I have a lot of experience playing moba's; over 2000 games on league and several hundred on both dota and Hots. With that being said, I can honestly say Blizzard did not do too bad with this game. I will try to give an honest list of both pros and cons, as well as some moot points, and I'll try to be fair.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Pros
    -For the Blizzard lore fans out there, this game includes several of the iconic people throughout most of Blizzard's franchises.
    -Gameplay is more accepting of new to the genre players, meaning its a lot easier to get into this game than dota or lol
    -So far there has been pretty consistent patching and releases to keep the game from getting too stale
    -The game is somewhat fair, I mean unless you are playing against the top echelon of hero league(10 or lower) there is a super defined meta, so that you don't HAVE to play the FotM hero.
    -it is ftp so ever if you don''t enjoy the game too much you can see it as nothing ventured
    -hero progression in the game is a tad bit more rewarding, in which you can attain different hero colorations (similar to league's chroma packs , compared to the newly added champion mastery in LoL
    -gameplay is a little more action packed than the other two mobas, in that action is more constant in heroes, whereas in both dota and LoL the action is a little more explosive
    -with minion deaths awarding only exp as well as the absence of items in the game, you are not constricted to farm your lane for some 15-20+ mins until the "mid game"
    -game is more objective based, which can allow for some miraculous comebacks, even when severely down in both kills and exp
    -there are some innovative gameplay, relating to some specific hero's, namely abathur and the lost vikings (for the dota fans reading this, the lost vikings play out somewhat similar to meepo)
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Cons
    -dear god the reconnect systems sucks...very, very, VERY badly
    -hero league matchmaking is very imbalanced; the ranks are not separate enough and progression occurs much too quickly to allow for evenly matched game, resulting in most games becoming complete stomps
    -regular quick match formation of teams can be a bit rng at times(iv'e had games of 4 assassins and a support against 3 warriors, a specialist, and a support) which results in some very frustrating games
    -being that the game is more objective based, the lack of "currency" in the game and shared experience, the ability to solo-carry games is just not there
    -(i was very, very disappointed with this) hero master skins are stated as being unlockable by progression, and is a way to show that you truly have played that hero a lot, yet it costs as much as the newer champions(10,000 gold, which is nothing to laugh at) and that can cut back on unlocking new, fun heros
    -until you reach level 20, you have to level up a champion simply to use some of its talents and abilities, which is not something a pumped up person wants to do when they just bought their favorite hero
    -some maps are just downright frustrating ( haunted mines, i'm looking at you)
    -the community is pretty polarized due to the mixing of players from league and dota with the casual blizzard fans, which causes some very hostile games
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Now for some moot points, and just some of my opinions.
    -This game can be very unwelcoming to hardcore players because the sustained gold income to buy new champions is very inconsistent, basically the quests are nice, just not for people who play 4-5+ games a day
    -there needs to be median game mode that is targeted more towards the hardcore community; something that isn't "Ranked" simply for us to pass the time, and it would maybe split up the two communities because lets be honest, getting into the games with new-to-moba players can be a bit frustrating
    -tbh some champions do feel a bit stale and clunky, such as -> sonya, lich king, elite tauren chieftain...etc
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Overall its a decent game. For the casual moba players, as well as new-to-moba players this is definitely a great game for you. For the more hardcore players, this game, imo, is more of a pallet-cleanser; but it has the propensity to be a great game.
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  56. Mar 24, 2016
    7
    Good things:
    -More than 1 competitive map.
    -Shorter games, more action. -Heroes with real lore. -Different objectives for every map (less monotone) Bad things: -No hero development (except for a talent every 3/4 levels) -Too casual (heroes are easy to use compared to other MOBAs) -Shop is too expensive (10$ for a Hero and 15$ for a skin?) -Terrible ranked solo experience (finds
    Good things:
    -More than 1 competitive map.
    -Shorter games, more action.
    -Heroes with real lore.
    -Different objectives for every map (less monotone)

    Bad things:
    -No hero development (except for a talent every 3/4 levels)
    -Too casual (heroes are easy to use compared to other MOBAs)
    -Shop is too expensive (10$ for a Hero and 15$ for a skin?)
    -Terrible ranked solo experience (finds game fast by matching completely unbalanced teams)

    So basically, t's definetely better than traditional MOBA's, because of all the good new aditions it has to the poor genre, however I feel Blizzard could've done this sooo much better and it feels they're really lazy, really money grabbing and they don't care enough about player's needs and what they can do to make the game better, the matchmaking just makes you want to uninstall this game after a few ranked games, as fun as it might seem at the beginning.
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  57. Jul 27, 2020
    7
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  58. Apr 26, 2022
    5
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  59. Jun 7, 2022
    7
    This is easily one of the best MOBAs I've ever played. It's not too complicated, visually pleasing, and the various characters can be unlocked just by playing the game. The gameplay is so fun that I often wish the games didn't end up in a steamroll situation where your team is at a lower level and you can't keep up with the enemy team. Sadly, the game has been ignored by the developersThis is easily one of the best MOBAs I've ever played. It's not too complicated, visually pleasing, and the various characters can be unlocked just by playing the game. The gameplay is so fun that I often wish the games didn't end up in a steamroll situation where your team is at a lower level and you can't keep up with the enemy team. Sadly, the game has been ignored by the developers since around early 2020. There has not been any new content, and it's currently on life support. Expand
  60. Jun 15, 2015
    7
    Blizzard attempts to make a more friendly MOBA by eliminating many elements that cause quarreling. However, they only proved that **** will always be there to ruin your fun.
  61. Apr 23, 2018
    5
    This game is actually really fun, nice and casual with short games. The main problem is people are REALLY REALLY BAD at it, like even people with hundreds of levels on their account still stuggle with moba fundamentals when that's all this game is, the most basic MOBA ever.
  62. Jun 23, 2015
    6
    Dota for rich kids.

    The easiest Dota-like game I saw out there and is the easiest to start with. Maps are great and feel like 7 different custom maps, but with same heroes around the board. The lesbi "pay or we choose which hero you play today" model is totally unacceptable for me personally as it destroys the fair competitiveness in 99% of the playerbase. Play this instead of
    Dota for rich kids.

    The easiest Dota-like game I saw out there and is the easiest to start with.

    Maps are great and feel like 7 different custom maps, but with same heroes around the board.

    The lesbi "pay or we choose which hero you play today" model is totally unacceptable for me personally as it destroys the fair competitiveness in 99% of the playerbase.

    Play this instead of the dota2 tutorial.
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  63. May 25, 2016
    7
    Good Work Blizzard. It's a free MOBA that is actually excellent!
    1# No pay to win 2# Fast matches ...15 minutes or even less 3# Fun cooperative play is possible (party vs ai) 4# Easy to earn in-game currency to "buy" champions without burn real money 4# Easy to learn but experienced players shine in actual gameplay 5# No toxic community 6# Really encourage teamplay because Heroes (or
    Good Work Blizzard. It's a free MOBA that is actually excellent!
    1# No pay to win 2# Fast matches ...15 minutes or even less 3# Fun cooperative play is possible (party vs ai) 4# Easy to earn in-game currency to "buy" champions without burn real money 4# Easy to learn but experienced players shine in actual gameplay 5# No toxic community 6# Really encourage teamplay because Heroes (or Champions) gains levels as a team and not individually 6# Support champions are fun to use 7# Lots of players 8# Lots of maps with different objective and tactics 9# If a player disconnect a bot immediately take his place 10# AI is not too dumb 11# There is a pratical way to try champions before buy 12# No equipment to buy during matches ...that means no coins gain for a kill...that means no kill-stealing whingers 13# Fast connection time 14# If you do decide to play solo gets repetitive like other MOBA so lower score to 6 or 7 solo. 'nuff said ! Note: High Score because is a free game
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  64. Mar 29, 2022
    6
    I'll give it a 6 because I had a blast playing it, but as time goes it get worse wnd worse. The game removed unecessary and boring stuff like last hitting/farming from another mobas and made a team-oriented moba, where you have no chance 1 v 5. Additionally, different maps provide more variety, where various compositions will excel, but some players still can't use this to theirI'll give it a 6 because I had a blast playing it, but as time goes it get worse wnd worse. The game removed unecessary and boring stuff like last hitting/farming from another mobas and made a team-oriented moba, where you have no chance 1 v 5. Additionally, different maps provide more variety, where various compositions will excel, but some players still can't use this to their advantage.
    Edit: while playing unranked our tead did not know what to pick and therefore we were knocked out of the picking phase back to menu and got banned for 1 game from unranked/ranked - had to win 1 game of QM, but after 2 matches of **** quick match provides, we uninstalled. Nova/deathwing/genji/tracer every game. Why can't heroes like this just be deleted? **** all of you guys who main these heroes

    On the other hand, quick match was and still is the biggest flaw of the game where you get idiotic compositions. You either stomp or get stomped. Sounds like fun, eh? Yet I am not suprised because most of players want to carry and play assassins. Nobody cares about a good team comp on QM. Reconnecting system is bad too. If you lost connection, you may just wait until the match is over because you will not rejoin in time. Ranked is far from ideal too, people are clueless about positioning or draft, even in diamond/master. Trollpicks such as nova/gazlowe/murky are a common thing
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  65. Mar 16, 2018
    5
    If you are looking for fun with friend(who play casual game) in MOBA, then it's your turn. Easy game for spend some time without any nerves.
  66. Nov 3, 2018
    6
    It is nice to play characters from favorite games. Also many maps with different mechanics. But game is too dependable of team play, and many team mates ruin it, even if you try your best.
  67. Sep 9, 2019
    7
    World, graphics and hero design are on point and creative, however what the game brings in joy and creativity it limits weekly. Not all heroes are available to play like competitive MOBAs and I think this will be the biggest hurdle in front of the community for ever becoming a serious esports in the eyes of its own casual palyer base and if your casual playerbase don't feel serious thenWorld, graphics and hero design are on point and creative, however what the game brings in joy and creativity it limits weekly. Not all heroes are available to play like competitive MOBAs and I think this will be the biggest hurdle in front of the community for ever becoming a serious esports in the eyes of its own casual palyer base and if your casual playerbase don't feel serious then you will have no esport base either. Expand
  68. Dec 5, 2019
    7
    It's a good game, but Hots is too casual and quickly bored.Dota 2 and LoL are much better.Blizzard lost this battle
  69. Feb 12, 2020
    7
    I very much liked this game it was a different take on MOBA but I stopped playing when Blizzard **** up the game so. But until then it was great.
  70. Aug 22, 2022
    5
    I like the gameplay beyond other MOBA but sadly Blizzard abandoned it so I think it's better keeping it in good memories than playing the same patch without any new contents for years.
  71. Oct 19, 2021
    7
    Лучшая моба, имхо. Жаль близарды угробили её. Идея с талантами прекрасна, нет фарма голда и закупа непонятных шмоток. Главная проблема в сильной зависимости от тимплея. В одного тут не понагибаешь, а вот слиться в конце катки из-за какого-нибудь дурачка слишком легко.Лучшая моба, имхо. Жаль близарды угробили её. Идея с талантами прекрасна, нет фарма голда и закупа непонятных шмоток. Главная проблема в сильной зависимости от тимплея. В одного тут не понагибаешь, а вот слиться в конце катки из-за какого-нибудь дурачка слишком легко.
  72. May 17, 2021
    5
    Hello everyone, just a few words about the reason for this assessment. Dynamics -7; Graphics -7; excitement -3; variety -6; community - 6; ESports -4. The game has its fans, but being too late does not correspond to the present. And it should be noted a complete failure with unique content and monetization. The feeling that the developer initially took on the role of an outsider withoutHello everyone, just a few words about the reason for this assessment. Dynamics -7; Graphics -7; excitement -3; variety -6; community - 6; ESports -4. The game has its fans, but being too late does not correspond to the present. And it should be noted a complete failure with unique content and monetization. The feeling that the developer initially took on the role of an outsider without investing money. Expand
  73. May 24, 2021
    7
    I like the game but its very meh because its more casual than LoL. I only played because of the Overwatch characters lmao
  74. Feb 22, 2022
    5
    The game is fine, but is so simple and is hard to find a party to play. The game is dead now.
  75. Aug 31, 2022
    6
    The only moba game on the market that I really enjoyed. I liked the familiar heroes and their catchphrases. Unfortunately, the matchmaking is the worst. QM is practically unplayable for some heroes and pretty unfair in team composition. Ranked play was the biggest problem what ruined this game. If one played with 5 friends you could win 90% games in a row. If you played alone it was anThe only moba game on the market that I really enjoyed. I liked the familiar heroes and their catchphrases. Unfortunately, the matchmaking is the worst. QM is practically unplayable for some heroes and pretty unfair in team composition. Ranked play was the biggest problem what ruined this game. If one played with 5 friends you could win 90% games in a row. If you played alone it was an absolute misery where you could lose 15 games in a row. Expand
  76. Nov 9, 2022
    5
    Я делаю оценку для себя и будут тут игры которые я прошел
  77. Jan 3, 2023
    6
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Metascore
86

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 57
  2. Negative: 0 out of 57
  1. Nov 1, 2015
    90
    Heroes of the Storm is an exceptional game that’s thrown the cat amongst the pigeons in this rigid genre.
  2. Pelit (Finland)
    Sep 9, 2015
    90
    In Heroes of the Storm you play as one of Blizzard's iconic characters from Warcraft, Starcraft and Diablo. At first glance the game looks like a typical 5 vs 5 MOBA, but there are changes that differentiate it from its competitors. The matches are shorter, items have been replaced with talents and all maps have different side objectives. Overall, the changes have made the game more intense and varied. The main thing that I have issues with is the payment model. At first it seems fair and reasonable, but after a while you realize that you have to spend tons of money if you want to unlock all the characters or play the game for a long time. [Sept 2015]
  3. Games Master UK
    Aug 18, 2015
    86
    A welcoming avenue into a visually complex genre, with supreme production values. [Summer 2015, p.74]