• Publisher: PlayWay
  • Release Date: Aug 18, 2021
Hell Architect Image
Metascore
59

Mixed or average reviews - based on 4 Critic Reviews What's this?

User Score
5.2

Mixed or average reviews- based on 5 Ratings

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  • Summary: Hell Architect is a hell colony sim. Build and manage your hell. Take care of the sinners with funny cartoon-style tortures, fill their needs, develop buildings, gather resources, grow your population.

    Prologue is a free standalone version of the game 'Hell Architect'.
Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 0 out of 4
  1. Oct 25, 2021
    70
    Hell Architect makes the macabre somehow a bit more palatable with its devilishly cute art style and relatively lighthearted dark humor. Although fans of similar titles like Oxygen Not Included will likely have their interest piqued, the selling point of Hell Architect isn’t in its gameplay, but in its theme. Players hoping to take their sadistic tendencies out on poor, unfortunate souls — and some deserving familiar faces — will have a gruesomely good time with this one; those looking for a deeper, complex layer of hell to call their own will have to wait for an update or two.
  2. Sep 13, 2021
    64
    Hell Architect shines in its narration, comedic dialogue, and dark humor along with its excellent graphics and design. Hell Architect is a cool concept and executed well. There are certainly fun times to be had while managing hell, however the biggest issue comes in the fact that there’s little purpose to playing the game in the long run. The processes can become stale quickly and outside the Scenarios, the Sandbox Mode may only entice the most enthusiastic of the colony sim fans. Outside of that scope, it’s a bit difficult to recommend Hell Architect, especially with its hefty price tag. It simply falls short. Hell Architect is perfect for those seeking a fresh twist on the genre, but for those not interested in a colony simulator you might want to stay away. I am hopeful, however, that Woodland Games can add some DLC to provide more content in the future.
  3. Jun 21, 2021
    50
    Hell Architect: Prologue is a sales pitch for the full version of the game. And while that is not a bad thing by any measure, the experience playing just the prologue falls short. The fact that you can let the game run by itself says a lot and does not bode well for the full version. The current state of the game feels incomplete and buggy, as I ran into what seemed to be 2 random encounters while playing the prologue scenario, although they always happened at the same time on every playthrough and immediately resolved themselves, so it's like they never happened. I'm hoping to see some more of that on the final version of the game, maybe that's the missing piece. My curiosity is still piqued and I'm hoping the addition of more sinners to the game will make for a more complicated playthrough, and, no point in denying it, I also wanna see the rest of the tortures Woodland Games has prepared for us.
  4. Aug 20, 2021
    50
    Stripped of its hellish veneer and of the illusion you’re actually calling the shots, Hell Architect is a relatively run-of-the-mill management game. It’s by no means torture to play, but it fails to live up to its wickedly intriguing premise – and the odd dashes of humour can’t fix that.
Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 1 out of 4
  1. Nov 10, 2021
    6
    Hell Architect è un videogioco gestionale sviluppato da uno studio indipendente polacco. Parliamo dei ragazzi di Woodland Games, che assiemeHell Architect è un videogioco gestionale sviluppato da uno studio indipendente polacco. Parliamo dei ragazzi di Woodland Games, che assieme alla distribuzione dell’italianissima Leonardo Interactive (vi lasciamo qui la nostra recensione di Seed of Life) ha ripensato l’inferno in chiave estremamente fantasiosa ed al contempo cruenta.
    Il gioco vuole comunicarci questa scelta stilistica già dalla palette cromatica del menu principale; sfumature di rosso, di nero, di grigio, il tutto volto a ricreare un’atmosfera cupa ma al contempo irriverente. Si tratta di un tentativo (a nostro parere ben riuscito) di rovesciare drasticamente la concezione quasi sacra dell’oltretomba e di darle uno spiccato risvolto umoristico.

    Prima di entrare nel dettaglio della notizia, vi ricordiamo che potete ricevere in anteprima e con puntualità tutte le nostre News iscrivendovi al Canale Telegram, il nostro canale tematico.

    Il nostro ruolo sarà quello di essere i personalissimi architetti del re degli Inferi (o Lucifero che dir si voglia), che ci commissionerà una vera e propria rivoluzione della sua dimora. Dovremmo occuparci infatti di creare nuovi luoghi, realizzare nuove torture, organizzare meglio gli spazi creando dunque un sistema più performante e più accogliente.
    Il gioco mostra, sin dall’inizio, il suo tallone d’Achille nonché difetto più grande: la poca chiarezza nell’esplicitare contenuti ed obiettivi. Sarà molto complesso districarsi nel menu, poiché verranno presentate diverse modalità di gioco (senza tuttavia indicazioni precise) prive di descrizione alcuna.

    Inizialmente, il nostro compito sarà quello di apprendere le meccaniche base attraverso il superamento di ben tre tutorial. Troveremo quello base, dove verranno illustrati i comandi più semplici; quello intermedio in cui impareremo ad effettuare upgrade sulle singole costruzioni ed infine quello avanzato che relega tutto il resto delle meccaniche ad una lunghissima spiegazione. Il mondo di gioco è, per sua stessa natura, pullulante di anime di dannati ma soprattutto di personaggi comprimari molto ben caratterizzati come Ben, una specie di responsabile che delegherà spesso e volentieri i lavori più tedianti al nostro giovane ed inesperto architetto.

    A schermo vi saranno diversi elementi che ci aiuteranno nelle ore di gioco. Da un lato abbiamo i peccatori, persone condannate a scontare l’eternità negli Inferi, che utilizzeremo come tuttofare. Poco sopra avremo una serie di caratteristiche di cui dovremmo tener conto durante la nostra partita, come per esempio il livello di sofferenza (aumentabile attraverso torture o addirittura uccisioni) ma anche una lista molto accurata di materiali che potremmo ottenere facendo scavare i nostri peccatori. Ognuno di questi avrà dei parametri specifici, risultando magari più capaci nella costruzione che in altro, e starà al giocatore capire il modo migliore per sfruttarli, eventualmente anche uccidendoli per trarne punteggi più o meno alti.

    Infine, nella parte inferiore dello schermo, potremmo visualizzare tutti i menu di costruzione del gioco e poter così sfogliare immensi cataloghi di torture (ce ne sono di molteplici ed anche molto fantasiose).

    Hell Architect ha lo stesso spirito di un qualsiasi altro gestionale, dunque andranno presi in considerazione i classici due elementi da tenere perennemente in equilibrio: il rapporto tra le risorse e la popolazione. Starà a noi comprendere quanto chiedere ai nostri lavoratori, quando spingerli al limite e così via. Saremo anche di fronte a scelte molto complesse che potrebbero rendere difficoltoso il proseguire dell’avventura (o, al contrario, facilitarla enormemente): il tutto sta nel prendere il giusto ritmo e comprendere il funzionamento del gioco e le sue meccaniche.
    Il sistema di gestione in sé potrebbe risultare piuttosto complesso da padroneggiare, soprattutto per limitazioni tecniche quali una telecamera non troppo funzionante che spesso ci farà dannare.

    Per tutto il resto, e volendo anche offrire una sintesi più che adeguata, Hell Architect è un gestionale vecchio stampo che mette l’utente nei panni di un architetto, cui compito dovrà essere dunque quello di costruire, costruire ed ancora costruire. In quest’ottica, una volta compresi e padroneggiati i comandi il gioco non offrirà altri interessanti spunti soprattutto a causa dell’assenza di un vero e proprio endgame o di un comparto multiplayer per intrattenere i giocatori più esigenti o al passo con i tempi.
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  2. Aug 20, 2021
    5
    Nice little colony management game with some minor issues, worth the price in my opinion.
    There is a tutorial, scenarios and sandbox modes,
    Nice little colony management game with some minor issues, worth the price in my opinion.
    There is a tutorial, scenarios and sandbox modes, each you can pick from 3 difficulties, I was playing on medium and found it to be fine.
    I like the buffs you get from different decorations, giving more reason to placing certain things in certain places.

    Cons:
    - It often feels like your sinners (AI) just stand around and do nothing, sometimes break all together and can't move
    - Tutorial broke several times on me
    - Settings are very limited
    - FPS frequently breaks and gets capped at something like 42, feeling very stuttery
    - The mouse pointer and UI need work, feels very inaccurate
    - Some achievements are broken

    I found some of the resource grind to be unfun but not a game breaker.
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  3. Aug 20, 2021
    1
    This one is a liar. Every trailer, every promise, and of course the whole kickstarter. It's sad since they had the resources to make a goodThis one is a liar. Every trailer, every promise, and of course the whole kickstarter. It's sad since they had the resources to make a good game, especially thanks to the artist. And it makes me angry how they they had all those resources and instead made yet another typical mobile game after lying to their kickstarter supporters. It is solely designed to put you through hour-long grinding to get a bunch of numbers through insane micromanagement so that you give up and get them in the online shop.

    Except that you, Masterrace consumer, don’t even get to buy your way out of playing this after you paid for it now.

    In the end, the presentation is the only thing that doesn’t deserve damnation here, and only if you exclude the not scalable, extremely small text and the UI that seems to have exploded and nobody cleaned it up.

    Imagine “Oxygen not included” or "Rimworld", but you have to do everything except building on your own (of course you place the buildings and tell them exactly where to dig so that there is no AI beyond pathfinding necessary). You have to put every colonist – excuse me, sinner! - to sleep, in the bathroom, and place them at the dinner table. You have to put them in a mine, then in a smelter, then in a forge and so on. By hand. If you don’t do that, they just stand around. And die. Not that it matters. Nothing matters.

    There are some goals that require you to get resources, which you gather to build stuff so that you can gather more resources. That’s not too unusual for a tycoon-style game, but you normally have an overarching goal. Like: Build a zoo so that animals can live there. Build a hospital so that your patients get healed. Here you build a hell to collect resources to build … hell. Sure, you are informed that Lucifer likes suffering, but what about the player? He can enjoy a 1 second animation of said suffering, but, you guessed it, he has to place people by hand, or hell doesn’t work.

    And in the end it’s all about the resource of “suffering”, not that you could do anything with that except build stuff that allows for more suffering. Demons can be bought like time-savers that will allow for for faster resource collection for five minutes or so, which gives you more resources to buy more demon time-savers. There isn’t any creativity or strategy, it’s working through a list of obligations so that you get the next list.

    I’ve had minimum wage jobs that made me feel less dead inside.

    There are some demons popping up with voiced text that try to explain why it is vital to collect resources this time and how the design flaws and lazy shortcuts of the developers are totally intentional and make sense. They are painfully unfunny, and I fear that’s unintentional. There just isn’t enough substance here to go meta, but if I had been able to collect my own suffering I’d had enough to buy out every ring of hell after the tutorial.

    So it’s not only a liar, it’s also a waste of everyone’s time and money. And you can’t even build that special place in hell that Woodland Games deserves for it.
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