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6.3

Mixed or average reviews- based on 15 Ratings

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  • Summary: "Haydee" is a hardcore old-style metroidvania mixed with modern-day third person shooter and platformer mechanics. You will control Haydee - half-human, half-robot character in search of her way out of strange artificial complex full of traps, pain and depression. No casual stuff awaits you."Haydee" is a hardcore old-style metroidvania mixed with modern-day third person shooter and platformer mechanics. You will control Haydee - half-human, half-robot character in search of her way out of strange artificial complex full of traps, pain and depression. No casual stuff awaits you. There is no "X to win". Your gun, your instincts and your logic are your only friends. Don't drop your guard, conserve ammo and collect items on this long journey. Be vigilant, be sharp, be ready.

    Be good.

    Be Haydee.
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Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
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Score distribution:
  1. Positive: 4 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 3 out of 7
  1. Oct 30, 2017
    10
    Came for the thicc, stayed for the game.Came for the thicc, stayed for the game.

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  2. Aug 27, 2020
    10
    it's fun. Please make the next series as well.
    As a sexy heroine with this big ass
    Create a medieval European fantasy background game.
  3. Feb 19, 2021
    10
    absolutely awesome, but with Venus machine and Teyla machine skins. like portal or c.u.b.e puzzles
  4. Jun 6, 2020
    4
    this game is too frustrating. If at least the jumping and movement would be fun, but its just an ordeal. other than an ass it has not much to offer
  5. Oct 27, 2016
    1
    This totally generic and derivative platformer stars a prepubescent's fantasy, an android with more jiggly curves than Kimye. The developerThis totally generic and derivative platformer stars a prepubescent's fantasy, an android with more jiggly curves than Kimye. The developer spent more time programming boob sway than actual game play. Anyone over the age of 11 who has met a real woman will find this game boring. Expand
  6. Jun 13, 2020
    0
    Done Good:

    1) Puzzles. They're challenging but not total nonsense that leave me confused even after looking up the answer. Problems:
    Done Good:

    1) Puzzles. They're challenging but not total nonsense that leave me confused even after looking up the answer.

    Problems:

    1) Everywhere looks the same. I'm not complaining because I'm lost (although the lack of a map and distinct landmarks makes that an issue too), but because its boring. Its a simple fix, just paint some rooms a different colour; a click of the Bucket Tool. If you're in the mood to go the extra step, maybe some plants in a flower pot? Doesn't help that in these white rooms, are white characters and white features, it all blends in.

    2) Gunplay. Fun grinds to a halt every time something has to be shot because the reticle does this circling motion instead of letting where you aim, be where you aim! In order to fix this, I recommend that the circling motion is simply removed, or at least reduced to a more human level akin to one's unsteadiness holding a pistol, especially since the main character is a Gynoid, who is beyond human capability. Maybe have a special aiming mode where Haydee is forced to stand completely still but in turn the circling motion disappears entirely?

    3) Enemy variety. Speaking of machines and gunplay, adding somewhat to problem 2 is the lack of variety in enemies, literally just 2: Slow but high defence and damage (Smash) and fast but low defense and damage (Slash). There needs to be more than that, WAY more than that. As a suggestion: Shoot, who would be statistically average but has a gun, which since there 3 weapon types already boosts variety to 5. The exact same thing, but in different colours to signify that they have different properties from the standard white models, such as black for overall stat improvement, red for better attack, green for better defense, blue for greater speed and yellow for poisonous/radioactive. Adding Shoot requires some modelling and programming, but alternate designs of pre-existing enemies with different properties is literally a click of the Bucket Tool and rewrite of a single value, there's no reason why this would be hard.

    4) The Achievements. As someone who gets quite excessive over getting every achievement in a game, I'm very annoyed to know that there are some I'll simply never have; it'll bug me forever. For example, Runner. Speedrun achievements are a **** plague, why do Devs assume that Achievement Hunters and Speedrunners are the same thing? I'm pretty sure that no one wants this, even if they're looking for a challenge. Can't be fixed now, but please learn for the future.

    5) Platforming. jumping off an edge Haydee is on to grab it instead doesn't work because it requires turning around in mid-air, which the game simply doesn't allow. What I have to do instead is grind the game's pace to a halt by slowly walking off, then turning at the sweet spot where you're still on the platform, but you slide off anyway so that I'm (sort of) allowed to turn in mid-air. Why they don't allow any actual turning is beyond me. Additionally, Haydee faces where indicated through WASD instead of through the mouse, meaning there is no backwards or strafing.

    6) Sexuality. Yes, it is appealing to have the main character be so damn round. No, this doesn't add to the game. In fact, it may hinder it, as it serves only to make it more disgusting when Haydee brutally has her life snuffed out, which happens a lot. May I suggest implementing sexualised Game Over screens instead of showing something once so gorgeous getting mangled?

    Overall, considering that I don't like the Platforming or Gunplay, I expected to throw in the towel and simply label this title as **** However, since these issues are to do with rough edges adding up into a collectively non-score worthy experience rather than actual problems, I haven't given up. I'm excited for all of this to get patched, but until then!

    Edit: It has been a long time with no word on fixes. In fact, there has been word of a sequel instead of fixes. My negative review is now solid, what a waste of money. 'But what if the sequel really does fix things?' Too bad they locked those fixes behind a paywall. AAA Companies over-monetise and (some) Indie Devs trick you into paying again and again for what the original game should've always been, or worse, roping you along by only fixing one thing at a time, per entry. I will only appreciate the fixes if locked to a sequel, if said sequel is also free, especially since they almost definitely won't fix everything and will likely introduce new problems.
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