User Score
7.5

Generally favorable reviews- based on 578 Ratings

User score distribution:
  1. Negative: 74 out of 578

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 11, 2019
    5
    Visuals: 6/10
    The game looks good all around.
    The world design is decent, but big minus for invisibile walls. Also the lip sync is atrocious, which is a no-go for a story driven RPG. The equipment and factions all look very similar, which becomes very boring, very quickly. The UI looks like a more adult version of Fisher-Price. Lots of unnecessary elements and handholding there.
    Visuals: 6/10
    The game looks good all around.
    The world design is decent, but big minus for invisibile walls. Also the lip sync is atrocious, which is a no-go for a story driven RPG.
    The equipment and factions all look very similar, which becomes very boring, very quickly.
    The UI looks like a more adult version of Fisher-Price. Lots of unnecessary elements and handholding there.

    Sound: 8/10
    Decent in any regard, voiceover, music, sfx... Just nothing really memorable.

    Story: 2/10
    Nope.
    Just no.
    The setting sounds interesting, but the devs didn't do anything interesting with it. The story itself is pretty much counter-productive for what makes an RPG enjoyable. The factions hardly differ from each other. The player character has no personality whatsoever. All the characters in the game are extremely one-dimensional. The game doesn't even have an interesting goal and there are hardly any real choices for the player to make.
    Also the whole story is stretched out way too long for what little content there actually is to it.
    Also, again, the lipsynch is just so bad, it destroys any possible immersion in the game when looking at their mouths while watching one of the way too many cutscenes in the game.

    Gameplay: 4/10
    Nothing new here, literally. Just a bunch of things copied from other games. There is a armor mechanic, which in essence is just another layer of hitpoints, so that doesn't count either. Even if it would, it's so minor it doesn't even matter.
    In combat the player feels disconnected from the action due to the nonsensical camera handling.
    The combat system itself is extremely simple. But it's overall workable. Just not fun enough for more than one playthrough.
    Exploration? Not for you! Invisible walls everywhere, nothing to really discover, minimap and common buildings in cities being mazes are sure to ruin any possible joy out of exploring the world.
    The companions are very annoying with their constant commentary during combat.
    The Balancing is absolutely horrible. Lots of abilities that completely negate game mechanics and also lots of abilities that are utterly pointless.
    The RPG mechanics couldn't be any more simplistic and vanilla than in this game.
    Also UI is a huge mess and destroys any possible immersion in the game.

    Summary: 5/10

    Greedfall is yet another soulless RPG made by ticking little boxes on a checklist.
    It doesn't do anything better than any other RPG.
    It doesn't have a single creative idea in it.
    It is very average in most regards and horrible in some others. Regrettably, there isn't a single thing in the game that could even be considered as above average. Except for the Sound, but that isn't exactly a reason to play game.
    It raises the question why the devs even bothered making this game... though obviously it's just a cashgrab by disillusioned devs that ran out of ideas a long time ago.

    So if you love RPGs and looking for an all in all slightly below average one, this is your game.
    Though ultimately another run of Dark Souls, Nioh, Breath of the Wild, Gothic or even Witcher or Skyrim will be more enjoyable than this.
    Expand
  2. Sep 9, 2019
    10
    Game of the year for me reminds me of inquisition But better story and side missions I’m 12 hours in and I haven’t even scratched the surface well worth my money I’m taking my time with this one Buy it you won’t be disappointed !!!
  3. Sep 30, 2019
    9
    Game is like a rough diamond. I'm after my first few hours and so far I love every single bit of it.
  4. Feb 23, 2020
    7
    The concept, gameplay and even story is more than what I expected. This is definitely one of the most underrated games of 2019. I played on normal as a mage like character and enjoy the character and team building methods. Definitely more contact then most triple A games, but it’s far from perfect. This game is padded out and you’ll spend most of your time running around or doing stretchedThe concept, gameplay and even story is more than what I expected. This is definitely one of the most underrated games of 2019. I played on normal as a mage like character and enjoy the character and team building methods. Definitely more contact then most triple A games, but it’s far from perfect. This game is padded out and you’ll spend most of your time running around or doing stretched out side mentions. The what most mentions are setup, you have to run for along distance somewhere and than back to where you came from, but the worst part is you might have to do this several times in 1 mission. The side content can be enjoyable but it to a point where there are too many side story because they seem like all the rest. Not enough enemy variety at all and I hate the in between when traveling. Also when your done with a mission instead of fast traveling you to the nearest fast travel they make you run to it and it could be far. The way the maps are set up they want you to spend a lot of time running to make the game longer. I honestly spent about 40 hours when the game should have been 15-25 hours long, but the padded out story, running and bad map design added 10-15 hours to it and made me dread the last 10-15 hours of playing. The fighting was fun, but if you wanting to play for the story......I don’t think 40 hours is quite worth it unless you willing to indoor Death-stranding running on steroids. Expand
  5. Jan 8, 2021
    4
    The UI is a terrible, messy port with keyboard and mouse commands that fight each other to the point that in some menus the cursor just lock into something invisible and stop moving.
    Graphics is average, sometimes it looks good, sometimes it looks awful.
    Combat is clunky and controls are a messy mmo version; keybinding has problems too, for instance dodge and sprint are bound to the same
    The UI is a terrible, messy port with keyboard and mouse commands that fight each other to the point that in some menus the cursor just lock into something invisible and stop moving.
    Graphics is average, sometimes it looks good, sometimes it looks awful.
    Combat is clunky and controls are a messy mmo version; keybinding has problems too, for instance dodge and sprint are bound to the same key (why!?), so you can't remap one without changing the other.
    There is a talent tree but it's very limited, for example guns have only 4 talents that gives some passive bonuses and that's it.
    Enemy AI is bugged, sometimes NPCs stand still and do nothing.
    Voice acting is good for the protagonist and some other characters, awful for all the rest.
    Music is good and pleasant.
    The story and quests don't make any sense, you're the nephew of a prince and yet sometimes you're known to NPCs, sometimes you're a total stranger, sometimes you're treated with respect, others like scum.
    You spend the first hours of the game just running around doing errands, like looking for a cabin boy of a ship you don't care at all. Sometimes quests give you multiple choices but you can't actually pick the one you want cause everything is locked behind talents you haven't unlocked yet.
    Expand
  6. Feb 12, 2020
    7
    I enjoyed the game its not bad at all but it has too much backtracking and some quests are just not worth it. Still the combat is fun and the final boss was very souls like but was done well. But copypasted enemies and bosses and some are not so interesting. Everything felt a little bit shallow I didnt get into it that much.
  7. Jul 26, 2020
    4
    This is the worst game from Spider, i do not rally know how ppl with clear conscience can give this game more than 5/10. This game have like 3-4h story that is told in 20+h boring, constant loading screen campaign. Really many times in this game you go from A to B to A to B to A to B only hear one line of text not even story. Some times character join you party go on mission with youThis is the worst game from Spider, i do not rally know how ppl with clear conscience can give this game more than 5/10. This game have like 3-4h story that is told in 20+h boring, constant loading screen campaign. Really many times in this game you go from A to B to A to B to A to B only hear one line of text not even story. Some times character join you party go on mission with you then after finishing his/her mission they leaves you party only to force you to go to the first place you meat to give the event reports!? really this character was here 5sec ago but now you have to go through the all map like 3-5min . Pacing of Spider game always was bad the one i like was Mars: War Logs or Bound by Flame because those one was short, but Tehnomancer and Gredfall are nightmare to play.
    Forget about some Quest order there is no one you make quests that pop up like main, then you jump to side then again to main but different than again to side and then you get back to the first main??. I play on PS4 HDR and its looking ok, but they use the same assets all over the game, and the lack of architecture consistency hurts when you enter a palace and you see windows at floor level but when you inside there are different windows in different places LOL. If you use same model in 5 different towns make sure its a good one . Another problem is barracks/tavern building, yest its one building and you get quest from one or another imagine your irritation when instead barracks you enter tavern and vice versa and now imagine that you have almost 50% of quests start or end in barracks . Do Not Buy This Game if it cost more than 5$ and don't buy next Spider games !?
    Expand
  8. Aug 3, 2020
    3
    The basic idea of the story is intriguing and I'd consider Greedfall to have the aspirations of being the love child of the games Witcher 3 and Dragon Age. It doesn't quite live up to the hype though. The controls can be janky and the dialogue slow or just boring. It's the traveling that makes me dislike this game. The in-between camp when fast traveling is more of a hindrance thanThe basic idea of the story is intriguing and I'd consider Greedfall to have the aspirations of being the love child of the games Witcher 3 and Dragon Age. It doesn't quite live up to the hype though. The controls can be janky and the dialogue slow or just boring. It's the traveling that makes me dislike this game. The in-between camp when fast traveling is more of a hindrance than helpful. It’s difficult to tell the difference between the parts of the map you can freely travel or the parts that force you to walk around hills or forests to get where you need to be. I’ve played 40+ hours so far and most of it has been waiting on loading screens or roaming around the world trying to figure out where I can go.

    Overall it feels like an unfinished game. I can’t play with ultra graphic settings anymore because it just crashes the game, there’s something really off about the walking animation, the face animations are wonky, and there’s plenty of menu bugs to go around.

    I wish it were a better game. Normally I complete games to 100% but for this one, I’m just finishing the main story and moving on.
    Expand
  9. Oct 25, 2021
    4
    Very similar to DA: Inquisition - run around making quests which consists of picking something up, talking to someone, backtracking. Locations are designed in a way which forces you over long routes - deliberate design prolonging game by about half. My finger hurt from holding shift for hours and hours. It's a slog - which is a shame because if this game lasted 10/20h it would be reallyVery similar to DA: Inquisition - run around making quests which consists of picking something up, talking to someone, backtracking. Locations are designed in a way which forces you over long routes - deliberate design prolonging game by about half. My finger hurt from holding shift for hours and hours. It's a slog - which is a shame because if this game lasted 10/20h it would be really nice, pleasureable experience. Expand
  10. Sep 1, 2022
    4
    Boring version of dragon inquisition. Had the potential and story to be a great game. But gameplay is a huge letdown.
  11. Feb 4, 2023
    5
    TL;DR- This game is a huge let down, carried mostly by its unique premise. Buy on a large sale if at all.

    I really wanted to like Greedfall, it looked different to the typical fantasy RPGs. The colonial era setting isn't common, and playing as a colonising force seemed like an interesting take on the genre. In actuality, the game is unappealing and a chore to play. The controls are
    TL;DR- This game is a huge let down, carried mostly by its unique premise. Buy on a large sale if at all.

    I really wanted to like Greedfall, it looked different to the typical fantasy RPGs. The colonial era setting isn't common, and playing as a colonising force seemed like an interesting take on the genre. In actuality, the game is unappealing and a chore to play. The controls are floaty and the combat is simple and unengaging. It clearly is trying to follow in the footsteps of FromSoft games, and it fails in this regard.
    Another missed step is how Greedfall attempts to mimic BioWare RPGs like Dragon Age or Mass Effect. The critical mistake is making the protagonist too fully voiced and giving no real choice. Each dialogue I encountered in the first few hours of the game played out like a cutscene, with usually a small inconsequential choice of what question to ask the NPC. Instead of just asking one thing, my character would launch into entire dialogues. It felt less like a conversation I had any control over, and more like I was in a choose your own adventure novel. I think if the developers had just taken away the choices and made the character how they wanted, it would have turned out better.

    The visuals are a letdown, because the design of the world looks good, but the game is so poorly optimised that even with a decently powerful computer, the game shudders and floats even on medium settings. The character designs are cool as well, but terrible facial animation makes cutscenes look awful, like something from the PS3 or XBOX360 at some points.

    All in all, I think this game has potential. Buy it on a big sale, try it, and if it doesn't pull you in quickly, return it. If the setting really grabs you, I hope you enjoy it. As one of the few people who enjoys Too Human, I know how much a setting and art direction can make someone love a game other people hate.
    Expand
  12. Sep 24, 2019
    6
    Not bad, but not great either. If there's anything this game reminds me of - it's Dragon Age 2. Not open world enough, but rather tunnel-like running through the levels from one quest to another without a chance to make meaningful decisions often enough. There's almost no chance to do a quest incorrectly, neither there are enough weighted moral desicions throughout the quests. FranklyNot bad, but not great either. If there's anything this game reminds me of - it's Dragon Age 2. Not open world enough, but rather tunnel-like running through the levels from one quest to another without a chance to make meaningful decisions often enough. There's almost no chance to do a quest incorrectly, neither there are enough weighted moral desicions throughout the quests. Frankly speaking, with how often the quests turned out with "native man good and wise, colonizer man bad and destructive", I started thinking that the senion designer is probably female. Wasn't wrong. Not that it's the biggest fault of this game, but it definately substracted from already linear storytelling. Combat isn't bad, but it's' not interesting either, especially with how broken the parry button is. Endings are disappointing, they probably intended for something else, but how can I tell now. Level design is, once again, most like Dragon Age 2 and that's not a particular compliment. Class level isn't engaging or distinct. RPG is lackluster, unless your intent is to play out the diplomat, which is basically the only correct option. Still, the game provides 30-40 hours of tolerable gameplay and story and a couple of meaningful decisions, so might as well recommend to pick it up, while it's on sale. Expand
  13. Sep 13, 2019
    6
    About 12 hours into it now, level 15. As 6.5/10 a game could get. It's a stripped down version of Dragon Age Inquisition in every way. It also reminds me of Guild wars 2. The graphics can be nice but everything is very stiff. The combat is extremely basic. The characters are not very interesting. neither is the story, and all the tribes are so similar and the way they speak is disgusting.About 12 hours into it now, level 15. As 6.5/10 a game could get. It's a stripped down version of Dragon Age Inquisition in every way. It also reminds me of Guild wars 2. The graphics can be nice but everything is very stiff. The combat is extremely basic. The characters are not very interesting. neither is the story, and all the tribes are so similar and the way they speak is disgusting. Everything is very repetetive, such are all games, I guess the better ones make those repetetive tasks feel important and interesting, whereas here it's not. I hear they are a small studio so they did a great job, but it's just not more than 6.5/10. For reference to score, I put Witcher 3 at 10/10 and Dragon Age inquisition 9.5/10, Shadow of War 8/10. Expand
  14. Sep 22, 2019
    6
    I gave this game an open mind and a lot of time but I gotta say the reviews are positive from nostalgia and wishful thinking. It feels like a great game of years gone by, in good and bad ways. Terrible AI has baddies just standing around, repetitive and fairly empty world, tons of shuttle-run missions filled with talking heads, bad physics, flat characters, and it is a little overlyI gave this game an open mind and a lot of time but I gotta say the reviews are positive from nostalgia and wishful thinking. It feels like a great game of years gone by, in good and bad ways. Terrible AI has baddies just standing around, repetitive and fairly empty world, tons of shuttle-run missions filled with talking heads, bad physics, flat characters, and it is a little overly colonial as well. Cool setting and concept - would probably make a great book, but it's just barely a good game. Expand
  15. Oct 19, 2019
    7
    I'm split between 6.5 and 7 for this game.

    Greedfall is not without its flaws but it stands out as one of the more interesting RPGs to have released in recent memory. For a AA studio that is. Those who compare it to old Bioware games are not far off the mark – the story doesn't re-invent the wheel but it is interesting enough to keep you going and there are different paths and choices
    I'm split between 6.5 and 7 for this game.

    Greedfall is not without its flaws but it stands out as one of the more interesting RPGs to have released in recent memory. For a AA studio that is. Those who compare it to old Bioware games are not far off the mark – the story doesn't re-invent the wheel but it is interesting enough to keep you going and there are different paths and choices you can take during quests. Your decisions bear consequences but nothing immediately obvious or extraordinaire. There are 3 different skill trees (Warrior, Technical, Magic) – Warrior is straightforward, Technical is flashy and Magic is both underwhelming and over-powered.

    The game’s weakest points lie in its combat, animations, vast yet empty world, over-used assets and an ending that was obviously rushed. Facial animations leave a lot to be desired and can be almost compared to ME:A, but it’s not critical if you can overlook such things. I, myself, grew used to them after a while. The world is, too large for what it offers, a poor design choice in all honesty, since a more condensed but meaningful experience could have proven more fruitful in the long run.

    If you’re a detail-oriented player you will notice oddly identical interiors and clones everywhere, this is particularly noticeable when you visit the governors’ manors in each town. Last but not least – the ending. It felt like the devs poured a lot of effort into the beginning and mid sections of the game only to realize they were running out of time and resources to do everything they wanted to. The ending is abrupt, followed by a slideshow depicting your choices and the consequences thereof.

    Overall, it’s not the kind of game that I'd play a second time but I did enjoy my time with it. I consider it Spiders' best title yet. I would play a sequel.

    PS: There is romance in the game, including gay options, but don’t expect it to be meaningful and deep. Although modding is a thing for Greedfall, it's not officially supported since the devs never released the tools for it, nor did they plan to. What exists and can be done, is limited.
    Expand
  16. Nov 15, 2020
    1
    I don't understand who likes this game so much. The premise had been interesting and maybe the first 15% of the game, because the story goes downhill after that and strict linear gameplay bored me to tears. I toughed it out till around 75% of the game, hoping it gets better, but ultimately I couldn't stand it anymore - watched the ending on youtube and called it quits. I also can'tI don't understand who likes this game so much. The premise had been interesting and maybe the first 15% of the game, because the story goes downhill after that and strict linear gameplay bored me to tears. I toughed it out till around 75% of the game, hoping it gets better, but ultimately I couldn't stand it anymore - watched the ending on youtube and called it quits. I also can't understand why it has such high hardware requirements when it's highest graphics are no better then old Skyrim which plays great even on mid-range PCs... Such high requirements had me hoping for a visually great game but, as with everything else in this game, left me disappointed. Expand
  17. Nov 28, 2020
    5
    lllllllllllllllllll i know it was made by small studio, but combat is clunky lllllllllllll
  18. Sep 11, 2019
    5
    The game gets an A for Ambition, and the studio has certainly learned since the days of the technomancer.

    And they get an AA like in "AA-game", for trying to establish that term as an excuse for the game's shortcomings. I guess from now on I'm supposed to imagine how great a game could have been, if the developers had enough money? There's a long line of AAA failures in the past year
    The game gets an A for Ambition, and the studio has certainly learned since the days of the technomancer.

    And they get an AA like in "AA-game", for trying to establish that term as an excuse for the game's shortcomings. I guess from now on I'm supposed to imagine how great a game could have been, if the developers had enough money? There's a long line of AAA failures in the past year that say otherwise. And Greedfall certainly doesn't have to hide from the Anthems and Fallouts 0.76 out there.

    It's far from perfect, and it misses something to focus on, that one really *great* thing among all the mediocre writing and graphics and mechanics. Everything seems to be designed to make a good first impression, but doesn't have any depth to it. It gets stale very fast because the game is pushing every button in the first two hours, and then just stops progressing in any discipline.

    You *think* you've got a lot of RPG skills and ways to solve problems, but most of the time it comes down to which of the three doors (the locked one, the exploding wall one or the open one where you have to talk to people) you choose, and more than once I ran into at least one of the other "solutions" by accident.

    Other times you know exactly what the "solution" is going to be, but you still have to run across town several times to activate the scenario where you can get to work on that solution. You have elements like climbable walls and super obvious "blocked" doors that tell you exactly where a mission will take place and how it's going to be long before that scenario is activated. And yet they still have you backtracking across the whole city twice and more to "solve" that mystery.

    Is that how great RPGs work? No. Mediocre RPGs that bit off more than they can chew, yes. So they should really keep in mind that they have limits the next time instead of turning it into an excuse.

    And they have to do something about the facial animations OR do a LOTR game where everyone is the mouth of Sauron.
    Expand
  19. Sep 25, 2019
    5
    The game starts off decently enough, but one quickly realizes that it is just a repetitive slog with a mildly interesting story.

    First of all, the notion that you are exploring an island is pretty much not true. There are distinct zones that all have predetermined paths, like Dragon Age: Origins (which people are wont to compare this game to -- it doesn't come close, though). Unlike
    The game starts off decently enough, but one quickly realizes that it is just a repetitive slog with a mildly interesting story.

    First of all, the notion that you are exploring an island is pretty much not true. There are distinct zones that all have predetermined paths, like Dragon Age: Origins (which people are wont to compare this game to -- it doesn't come close, though). Unlike that game, there is no interesting, choice-heavy dialogue or challenging, engaging combat. Instead, dialogue is almost completely linear, and any choices you make are essentially irrelevant. As far as combat is concerned, it is mind-numbingly easy compared to something like DA:O, even on the highest difficulty (note that difficulty in this game only affects how much damage you take). Character customization is extremely shallow. Companions cannot be customized beyond their gear. The story is decent, but considering there is virtually no player choice involved (and I mean it, there are no big decisions to make here like DA:O with the exception of the ending), I was just too bored to go on with it. This feels like a Dragon Age: Origins knock-off of decidedly lesser quality. Absolutely not worth $50 -- $20 sounds more reasonable, and even then I would hesitate purchasing.
    Expand
  20. Oct 15, 2019
    0
    First of all, most (or all) of the positive reviews are fake or way too far-fetched.
    Ok, first thing that you will experience is poor optimization. Facial animations - bloody hell, it's so bad. Shoutout to ME: Andromeda. The only thing they put any efforts in is graphics. Done. Everything else is just junk.
    The plot feels good at the beginning (first location only), then it becomes
    First of all, most (or all) of the positive reviews are fake or way too far-fetched.
    Ok, first thing that you will experience is poor optimization. Facial animations - bloody hell, it's so bad. Shoutout to ME: Andromeda. The only thing they put any efforts in is graphics. Done. Everything else is just junk.

    The plot feels good at the beginning (first location only), then it becomes predictable, mediocre and boring.

    Gameplay:
    1. No balance at all, just go for gunner build and you've beaten the game. Combat is awful.
    2. The game isn't challenging, like, at all. You don't have to think, the game already chewed everything for you. Fast travels included. Shoutout to white markings on the wooden walls, to climb over.
    3. Crafting system is poor, all you can craft is traps, potions, bullets, quest items (3-4 for the whole game). You can't craft armor or weapon, you can only upgrade it.
    4. As for the enemy mobs, you can count them all on your fingers.
    5. 95% of your time will be taken by the moving from one NPC to another.
    6. "Open-world RPG". Bruh, it's fake. the game is "hallway-like" RPG.
    7. Containers resets after some time.

    Finale:
    It costs 50€. Excuse me, for what? LMAO.
    The only price acceptable for this game is 10-15€, not more.
    The "critics" who gave this game more than 50-60 are to be ignored. Because giving higher ratings to the game for the "ambition" of the company is just makes no sense. Making a decent, overhyped, overpriced product is not "ambitious". It's hilarious and awful.
    Don't waste your time and money on this game and ignore all future products from this company. 50€ for mediocre pile of garbage it's more of a statement.
    Expand
  21. Jan 5, 2020
    0
    Very poor game, in a very poorly made world and very poor dialogues and characters I do not recommend because there is nothing.
  22. Sep 13, 2019
    7
    TLDR: The beginning of the game is fun and the amount of ways you can do quests is enjoyable. Most Characters however lack personality. About halfway through the game you realize all the quests you're getting are the same as ones you've done, and the paths the game has you take are horrible.

    The good: You really do feel like a Diplomat, trying to find a way to please everyone I
    TLDR: The beginning of the game is fun and the amount of ways you can do quests is enjoyable. Most Characters however lack personality. About halfway through the game you realize all the quests you're getting are the same as ones you've done, and the paths the game has you take are horrible.

    The good:
    You really do feel like a Diplomat, trying to find a way to please everyone
    I freaking loved Petrus and the Bishops interactions together and really wish there was more character building like that
    Quests have many ways you can do things

    The bad:
    Travel times later get ridiculous on where the map sends you
    Quests get repetitive and certain story elements just don't make sense
    On the topic of the story there's no real twists that aren't predictable
    Characters for the most part have a good start, but then just kind of stagnate
    Expand
  23. Sep 18, 2019
    9
    People giving the game 5-6s and comparing it with the likes of Witcher 3 and DA inquisition fail to mention that Spiders is practically an indie studio, with like the 1/10 of the budget/manpower the above industry titans have.
    The fact that such comparisons are even drawn just shows what spectacular work Spiders managed to pull off!
    The game plays great, looks decent, and while the
    People giving the game 5-6s and comparing it with the likes of Witcher 3 and DA inquisition fail to mention that Spiders is practically an indie studio, with like the 1/10 of the budget/manpower the above industry titans have.
    The fact that such comparisons are even drawn just shows what spectacular work Spiders managed to pull off!

    The game plays great, looks decent, and while the story often stagnates, it's content-rich enough to burn 60+ of your hours, if you wanna do every quest etc there is. Characters looks great and while lip sync issues do exist, it's nothing really gamebreaking. The combat even on extreme is manageable and the bosses actually provide a decent challenge while being pretty epic fights at the same time.
    While polishing issues are evident and assets are often reused(It's a low budget game after all) fans of Technomancer, Bound by flame and generally old school rpgs are definitely advised to give it a go.
    Expand
  24. Dec 18, 2021
    3
    Another terrible RPG from Spiders. After playing "The Technomancer", my expectations were pretty low, and in fact only bought this one after its price dropped to about 15 euros. Still too much.
    It's an old school game, with discrete levels in place of a continuous open world; in itself, that's not bad and the levels are large enough, but the graphics are definitely meh, and the yellowish
    Another terrible RPG from Spiders. After playing "The Technomancer", my expectations were pretty low, and in fact only bought this one after its price dropped to about 15 euros. Still too much.
    It's an old school game, with discrete levels in place of a continuous open world; in itself, that's not bad and the levels are large enough, but the graphics are definitely meh, and the yellowish tint doesn't help its visuals. From the very start, the adjective summing up my impressions has been "clunky". Movement, quest structure, the dialogs... it all feels like a low budget C-movie. What really buries any chance of enjoyment is combat. I picked a mage and decided to play, as I almost always do, on hard difficulty. Combat consists of facing 4-5 enemies attacking nonstop, since the rest of your team usually gets KO'ed in about 5 seconds. But hey, cross an invisible line a small distance from where you started and the enemies instantly recover 100% energy, sheathe their weapons and return to their starting point, while your sidekicks also revive. There is a parrying mechanic which works well against humans, but fails miserably on beasts, who have no clear attack pattern. Also, when facing two or three enemies at a time, parrying suddenly loses relevance. A magical dodge/teleport skill transports you in the middle of an enemy group, rather than where you are pointing. In short, combat sucks. Badly.
    Oh wait, the rest does too. Cliched characters, cringeworthy dialog, embarrassingly stupid quests, super ultra bland skill tree. While most RPGs are guilty of one or two of the above faults, Greedfall greedily embraces each and every one, maybe that's where the name comes from.
    Expand
  25. Nov 16, 2019
    8
    a história do jogo é boa apesar que poderiam ter explorado bem mais ela, o combate é simples mas divertido e funciona bem, o que me incomodou foi mais questão de design como por exemplo as roupas das facções serem muito parecidas e não existir uma real diferença entre elas, tem muitas inspirações em outros RPG's como os da Bioware, o relacionamento com os companheiros poderia ser maisa história do jogo é boa apesar que poderiam ter explorado bem mais ela, o combate é simples mas divertido e funciona bem, o que me incomodou foi mais questão de design como por exemplo as roupas das facções serem muito parecidas e não existir uma real diferença entre elas, tem muitas inspirações em outros RPG's como os da Bioware, o relacionamento com os companheiros poderia ser mais trabalhado tanto em questão de como ele funciona e na falta de interação com eles, na maior parte do tempo eles ficam calados mesmo sendo aliados, os romances são bem simples e não impacta em nada no jogo, mas tirando esses problemas é um ótimo jogo e vale a pena se aventurar nele. Expand
  26. Oct 5, 2019
    10
    The voice acting is fantastic in this game! The facial animations are a little flat for a 2019 game but the voice acting makes up for it. Some people have tried to say the facial animations in this game as as bad as Mass Effect: Andromeda but I strongly disagree with that statement. They're not that bad by any means and I say that as someone who's played both games.

    The combat is
    The voice acting is fantastic in this game! The facial animations are a little flat for a 2019 game but the voice acting makes up for it. Some people have tried to say the facial animations in this game as as bad as Mass Effect: Andromeda but I strongly disagree with that statement. They're not that bad by any means and I say that as someone who's played both games.

    The combat is lackluster if that's your thing. Personally I don't play games for the combat but rather for a good story, which I know is an uncommon stance to have. This game is mostly just running around and talking to people. There's a stealth element in this game but it's not really all that great. There are some choices in the game that do influence the game but it more so influences faction relations, which is fine by me as the factions are all really interesting and different. The most annoying part of the fighting is the fact that your companions have the same dialogue when they enter combat and Vasco's is super loud and annoying (and I say that even though he is my favorite companion).

    The companions are fantastic and they all have their own companion/loyalty quest lines that are amazing. There's also romance in this game if that's your thing and it's really well done. The factions are interesting and the story is phenomenal. This game's side quests are quality story-driven content if you ask me. There aren't really many fetch or kill quests in this game. The soundtrack is also wonderful as well as the art direction. And yes, the quest decisions that you make DO matter.

    The world isn't really too open. It's kind of linear in the way that Dragon Age Origins was. Personally I need that because I so easily lose focus in a game with TOO open of a world. So if you're like me, this game is for you. Your companions don't stand around approving and disapproving of every little thing you do throughout the game, which is nice. Their approval and disapproval is more based on what you say and do during their loyalty/companion missions.

    I've encountered a few graphical glitches and whatnot but there is a patch coming out soon that I imagine will fix a lot of things. There are a lot of grammatical errors in the subtitles but it's very easy to still figure out what is being said. There have been a few lines here and there that refer to my female character as male. Sometimes in dialogue the camera gets glitched out and you'll just see a wall or something. None of these glitches have really been game or immersion breaking. Small inconveniences at worst.

    It's unfair to completely compare this game to The Witcher, Dragon Age, Mass Effect, etc. since those are all AAA titles and this game was made with a much lower budget and a smaller team. This game was clearly made with a lot of love and you can feel it.

    Bit of poison on my blade, then LET'S GO!
    Expand
  27. Sep 27, 2019
    8
    My new favorite game from Spiders, even better than Of Orcs and Men.
    Greedfall is a proper RPG. You have choices when it comes to your approach. Many situations can be resolved by diplomacy through the use of various skills like intuition, charisma, bribing or intimidation. You can ofc get what you want by force too. Or you can bypass certain requirements by finding clues or having a
    My new favorite game from Spiders, even better than Of Orcs and Men.
    Greedfall is a proper RPG. You have choices when it comes to your approach. Many situations can be resolved by diplomacy through the use of various skills like intuition, charisma, bribing or intimidation. You can ofc get what you want by force too. Or you can bypass certain requirements by finding clues or having a companion who can help you thx to his/her ties to certain factions.

    The character customization is complex enough, you can have various builds, replay value is definitely there. The gear is varied and looks amazing, can be upgraded by crafting as well, allowing even further customization. Combat is fun imo, its up to you how complex you make it, by investing into spells or abilities. There is also some element of strategy with the ability to pause similar to isometric RPGS.

    I was impressed by the visuals, the environments look great and like I said already, the gear is just beautiful to look at. For AA studio, the level of detail, texture and animations quality puts many AAA developers to shame. There is some clunkiness ofc, the lip syncing isnt great, I had 2 or three instances of characters in cutscenes not being where they should be, but I never got stuck anywhere nor did any of the quests bugged on me, which I think is insane, considering the states of games that come out of AAA studios.

    The biggest issue I have with the game is the difficulty balance. I played on extreme and I think the first 15 or so hours gave a fair challenge, you have to think about your approach and using potions and coating is advisable. But I spent a better part of the game going through everything with no problem and most of my consumables and abilites became obsolete. Also I did every quest in the game and while I enjoyed every minute of it, sometimes the amount of running back and forth had me wondering how convenient it would have been if the game used the option to instantly teleport to the next person of interest. The game does so in few instances and I think its a great aspect which should be implemented more often in the future.

    Overall, this is my goty so far and I CANT WAIT to see how Spiders studio grows and what is their next project going to be.
    Expand
  28. Sep 23, 2019
    8
    I'm going to write my review as a response to someone else's, covering mainly the story.

    "The factions hardly differ from each other." One faction, The Bridge Alliance, is amorally dedicated to the progression of science and knowledge. They have an uneasy relationship with the natives because they may or may not be involved in something I won't discuss because of spoilers, but there
    I'm going to write my review as a response to someone else's, covering mainly the story.

    "The factions hardly differ from each other."

    One faction, The Bridge Alliance, is amorally dedicated to the progression of science and knowledge. They have an uneasy relationship with the natives because they may or may not be involved in something I won't discuss because of spoilers, but there are several strings that, if you pull of them, can cause events to progress differently later in the game, and some of the outcomes are mutually exclusive.

    One faction, Theleme, is a theocracy complete with an inquisition that's burning people at the stake. Besides being at war with The Bridge Alliance, it has it's own politics, it's own internal schisms, and how you navigate through them and deal with their representative leader on the Island will determine not only the church's relations with other factions on the Island, but potentially the future of the whole theocracy. I won't say much more because of spoilers.

    The Natives are made up of varied clans, some are at war with the colonizing factions, some plot against one another, some are friendly towards outsides and others are immediately hostile. Whether you can avoid conflict and how you deal with natives can have lasting impacts throughout the game.

    The Nauts are a secretive group that mostly keeps to themselves. You'll learn more about them as you play the game. A word of advice, always keep a few Naut's outfits to disguise your team, you'll need these more than any other disguises, and if you want to stay in good standing with them you'll often need to go undercover.

    About the only faction that seems to get along with everyone is the Congregation of Merchants, your faction, however, the Congregation of Merchants is completely reliant of the Coin Guard, and there is corruption within the Coin Guard that I also won't go into because of spoilers.

    The Congregation of Merchants also has it's own secrets and it's own hidden past which may influence your allegiances later in the game.

    "All the characters in the game are extremely one-dimensional."

    Characters frequently have secret agendas and hidden layers that won't be apparent right away. Sometimes this game will try to bias you for or against a character before you have a chance to learn what they're really up to, or give you a wiff of a false trail to lead you, in your head, to blame the wrong party for an action.

    "The game doesn't even have an interesting goal"

    You set out as a trained diplomat groomed for nobility on a mission to broker agreements between warring factions and, as a side project, seek out a possible cure for a terrible plague that's killing your mother. While whether or not that's interesting is subjective, I find it interesting.

    "there are hardly any real choices for the player to make."

    The game constantly gives you choices when dealing with factions and characters. Many people who cheat or take Diplomacy as a starting skill believe that the only choice for the best outcome is always the diplomatic choice. This is not the case, often using diplomacy is merely the path of least resistance, but doesn't yield the best outcomes.

    There are also decisions that have negative short term outcomes in terms of reputation damage and the like, but can lead to more interesting situations and more positive outcomes later, sometimes including a larger net gain in reputation than would have originally been possible.

    "Also the whole story is stretched out way too long for what little content there actually is to it."

    It's not because the story has branches and subquests that can branch back in and influence the progression of the main quests, but the backtracking is frustrating. Another Critique I have of the story is that there are moments where the game would seem to emphasize time constraints that don't actually exist. You can sleep and wait and travel around for literally years worth of in game days without missing what is implied to be a time sensitive quest.
    Expand
  29. Sep 21, 2019
    2
    I know it is not a big publisher so well done to Spiders for what they have been able to produce, in honesty it's a better game than a lot of AAA publishers anyway. But the reality with Greedfall is that it is simply average. The graphics and voicing are very average for what todays tech can bring. The plot is a bit mediocre and isn't often gripping. It is tedious to once again seeI know it is not a big publisher so well done to Spiders for what they have been able to produce, in honesty it's a better game than a lot of AAA publishers anyway. But the reality with Greedfall is that it is simply average. The graphics and voicing are very average for what todays tech can bring. The plot is a bit mediocre and isn't often gripping. It is tedious to once again see religion as some crazy inquisition type fanatical, violent and secretive group of violent people. This point gets me when it comes to narrative as it is repeated almost all the time and is just not reasonable. If we really want to sterotype somebody here let's go for the third reich or Pol Pots Cambodia or maybe Communist leadership in Russia all of whom took a fanatical and macabre delight in murdering countless millions of people, mostly because they were religious. Napoleon would be another good example , the way invading forces across Europe raped and brutally murdered, Spanish and Portuguese (who were mostly Catholic) all for the purpose of a single Europe under an Emperor enlightened by science was madness. Anyway, my point here is simple, be a bit creative with your plots and stories. Graphics don't matter half as much as the tale; it's easy to overlook bad lip sync, monotone voices, bland faces and a slighlty better than average combat system (thought that was a good effort) if the tale, characters... 'life' of the game your telling and i found it underwhelming.Portu...................................... Expand
  30. Sep 18, 2019
    8
    Its pretty sad that the negative reviews are 99% "The game is crap" and these people think that's a review.

    The game has heart even if the graphics are not real life. The story has a theme based on history with fantasy elements so if you have a lack of interest or education in history then you will likely find the game boring like the negative "reviews". The game has some character
    Its pretty sad that the negative reviews are 99% "The game is crap" and these people think that's a review.

    The game has heart even if the graphics are not real life. The story has a theme based on history with fantasy elements so if you have a lack of interest or education in history then you will likely find the game boring like the negative "reviews".

    The game has some character progression to allow you pick your playstyle. You also have choices on how to complete quests, albeit the outcomes are not game changing. The game is not attempting to be something new, they have tried to appeal to an already existing style that has gone quiet for a few years.

    The characters and enemies in the game are interesting although some do bear some resemblance to 1 or 2 other recently released games.

    Overall the game is enjoyable and worth the price since it is not attempting to sell at AAA prices. Watch some videos or streams before buying a game and read actual reviews.
    Expand
Metascore
72

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 39
  2. Negative: 0 out of 39
  1. Aug 8, 2022
    70
    GreedFall boasts a unique, semi-open world in which to immerse yourself, but is held back by the limitations of its game engine.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    60
    The Spiders studio didn´t take players‘ comments on the previous titles seriously, and they repeat the same mistakes. GreedFall offers an interesting world, full of amazing characters and ideas, but lacks in other aspects. [Issue#298]
  3. Dec 10, 2019
    70
    Greedfall is a tough game to judge. It's neither bad nor great. It comes staggeringly close to greatness in a number of areas, but it just lacks the polish or ambition to go further. If you're looking for a nostalgic trip back to the mid-2000s style of WRPGs, then you'll find a lot to like in Greedfall. It's worth a shot if you're a fan of that style of games. In a year that gave us titles like Disco Elysium, it's difficult to be particularly impressed by something that is merely standard.