User Score
7.5

Generally favorable reviews- based on 578 Ratings

User score distribution:
  1. Negative: 74 out of 578

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  1. Sep 11, 2019
    5
    Visuals: 6/10
    The game looks good all around.
    The world design is decent, but big minus for invisibile walls. Also the lip sync is atrocious, which is a no-go for a story driven RPG. The equipment and factions all look very similar, which becomes very boring, very quickly. The UI looks like a more adult version of Fisher-Price. Lots of unnecessary elements and handholding there.
    Visuals: 6/10
    The game looks good all around.
    The world design is decent, but big minus for invisibile walls. Also the lip sync is atrocious, which is a no-go for a story driven RPG.
    The equipment and factions all look very similar, which becomes very boring, very quickly.
    The UI looks like a more adult version of Fisher-Price. Lots of unnecessary elements and handholding there.

    Sound: 8/10
    Decent in any regard, voiceover, music, sfx... Just nothing really memorable.

    Story: 2/10
    Nope.
    Just no.
    The setting sounds interesting, but the devs didn't do anything interesting with it. The story itself is pretty much counter-productive for what makes an RPG enjoyable. The factions hardly differ from each other. The player character has no personality whatsoever. All the characters in the game are extremely one-dimensional. The game doesn't even have an interesting goal and there are hardly any real choices for the player to make.
    Also the whole story is stretched out way too long for what little content there actually is to it.
    Also, again, the lipsynch is just so bad, it destroys any possible immersion in the game when looking at their mouths while watching one of the way too many cutscenes in the game.

    Gameplay: 4/10
    Nothing new here, literally. Just a bunch of things copied from other games. There is a armor mechanic, which in essence is just another layer of hitpoints, so that doesn't count either. Even if it would, it's so minor it doesn't even matter.
    In combat the player feels disconnected from the action due to the nonsensical camera handling.
    The combat system itself is extremely simple. But it's overall workable. Just not fun enough for more than one playthrough.
    Exploration? Not for you! Invisible walls everywhere, nothing to really discover, minimap and common buildings in cities being mazes are sure to ruin any possible joy out of exploring the world.
    The companions are very annoying with their constant commentary during combat.
    The Balancing is absolutely horrible. Lots of abilities that completely negate game mechanics and also lots of abilities that are utterly pointless.
    The RPG mechanics couldn't be any more simplistic and vanilla than in this game.
    Also UI is a huge mess and destroys any possible immersion in the game.

    Summary: 5/10

    Greedfall is yet another soulless RPG made by ticking little boxes on a checklist.
    It doesn't do anything better than any other RPG.
    It doesn't have a single creative idea in it.
    It is very average in most regards and horrible in some others. Regrettably, there isn't a single thing in the game that could even be considered as above average. Except for the Sound, but that isn't exactly a reason to play game.
    It raises the question why the devs even bothered making this game... though obviously it's just a cashgrab by disillusioned devs that ran out of ideas a long time ago.

    So if you love RPGs and looking for an all in all slightly below average one, this is your game.
    Though ultimately another run of Dark Souls, Nioh, Breath of the Wild, Gothic or even Witcher or Skyrim will be more enjoyable than this.
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  2. Feb 23, 2020
    7
    The concept, gameplay and even story is more than what I expected. This is definitely one of the most underrated games of 2019. I played on normal as a mage like character and enjoy the character and team building methods. Definitely more contact then most triple A games, but it’s far from perfect. This game is padded out and you’ll spend most of your time running around or doing stretchedThe concept, gameplay and even story is more than what I expected. This is definitely one of the most underrated games of 2019. I played on normal as a mage like character and enjoy the character and team building methods. Definitely more contact then most triple A games, but it’s far from perfect. This game is padded out and you’ll spend most of your time running around or doing stretched out side mentions. The what most mentions are setup, you have to run for along distance somewhere and than back to where you came from, but the worst part is you might have to do this several times in 1 mission. The side content can be enjoyable but it to a point where there are too many side story because they seem like all the rest. Not enough enemy variety at all and I hate the in between when traveling. Also when your done with a mission instead of fast traveling you to the nearest fast travel they make you run to it and it could be far. The way the maps are set up they want you to spend a lot of time running to make the game longer. I honestly spent about 40 hours when the game should have been 15-25 hours long, but the padded out story, running and bad map design added 10-15 hours to it and made me dread the last 10-15 hours of playing. The fighting was fun, but if you wanting to play for the story......I don’t think 40 hours is quite worth it unless you willing to indoor Death-stranding running on steroids. Expand
  3. Feb 12, 2020
    7
    I enjoyed the game its not bad at all but it has too much backtracking and some quests are just not worth it. Still the combat is fun and the final boss was very souls like but was done well. But copypasted enemies and bosses and some are not so interesting. Everything felt a little bit shallow I didnt get into it that much.
  4. Feb 4, 2023
    5
    TL;DR- This game is a huge let down, carried mostly by its unique premise. Buy on a large sale if at all.

    I really wanted to like Greedfall, it looked different to the typical fantasy RPGs. The colonial era setting isn't common, and playing as a colonising force seemed like an interesting take on the genre. In actuality, the game is unappealing and a chore to play. The controls are
    TL;DR- This game is a huge let down, carried mostly by its unique premise. Buy on a large sale if at all.

    I really wanted to like Greedfall, it looked different to the typical fantasy RPGs. The colonial era setting isn't common, and playing as a colonising force seemed like an interesting take on the genre. In actuality, the game is unappealing and a chore to play. The controls are floaty and the combat is simple and unengaging. It clearly is trying to follow in the footsteps of FromSoft games, and it fails in this regard.
    Another missed step is how Greedfall attempts to mimic BioWare RPGs like Dragon Age or Mass Effect. The critical mistake is making the protagonist too fully voiced and giving no real choice. Each dialogue I encountered in the first few hours of the game played out like a cutscene, with usually a small inconsequential choice of what question to ask the NPC. Instead of just asking one thing, my character would launch into entire dialogues. It felt less like a conversation I had any control over, and more like I was in a choose your own adventure novel. I think if the developers had just taken away the choices and made the character how they wanted, it would have turned out better.

    The visuals are a letdown, because the design of the world looks good, but the game is so poorly optimised that even with a decently powerful computer, the game shudders and floats even on medium settings. The character designs are cool as well, but terrible facial animation makes cutscenes look awful, like something from the PS3 or XBOX360 at some points.

    All in all, I think this game has potential. Buy it on a big sale, try it, and if it doesn't pull you in quickly, return it. If the setting really grabs you, I hope you enjoy it. As one of the few people who enjoys Too Human, I know how much a setting and art direction can make someone love a game other people hate.
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  5. Sep 24, 2019
    6
    Not bad, but not great either. If there's anything this game reminds me of - it's Dragon Age 2. Not open world enough, but rather tunnel-like running through the levels from one quest to another without a chance to make meaningful decisions often enough. There's almost no chance to do a quest incorrectly, neither there are enough weighted moral desicions throughout the quests. FranklyNot bad, but not great either. If there's anything this game reminds me of - it's Dragon Age 2. Not open world enough, but rather tunnel-like running through the levels from one quest to another without a chance to make meaningful decisions often enough. There's almost no chance to do a quest incorrectly, neither there are enough weighted moral desicions throughout the quests. Frankly speaking, with how often the quests turned out with "native man good and wise, colonizer man bad and destructive", I started thinking that the senion designer is probably female. Wasn't wrong. Not that it's the biggest fault of this game, but it definately substracted from already linear storytelling. Combat isn't bad, but it's' not interesting either, especially with how broken the parry button is. Endings are disappointing, they probably intended for something else, but how can I tell now. Level design is, once again, most like Dragon Age 2 and that's not a particular compliment. Class level isn't engaging or distinct. RPG is lackluster, unless your intent is to play out the diplomat, which is basically the only correct option. Still, the game provides 30-40 hours of tolerable gameplay and story and a couple of meaningful decisions, so might as well recommend to pick it up, while it's on sale. Expand
  6. Sep 13, 2019
    6
    About 12 hours into it now, level 15. As 6.5/10 a game could get. It's a stripped down version of Dragon Age Inquisition in every way. It also reminds me of Guild wars 2. The graphics can be nice but everything is very stiff. The combat is extremely basic. The characters are not very interesting. neither is the story, and all the tribes are so similar and the way they speak is disgusting.About 12 hours into it now, level 15. As 6.5/10 a game could get. It's a stripped down version of Dragon Age Inquisition in every way. It also reminds me of Guild wars 2. The graphics can be nice but everything is very stiff. The combat is extremely basic. The characters are not very interesting. neither is the story, and all the tribes are so similar and the way they speak is disgusting. Everything is very repetetive, such are all games, I guess the better ones make those repetetive tasks feel important and interesting, whereas here it's not. I hear they are a small studio so they did a great job, but it's just not more than 6.5/10. For reference to score, I put Witcher 3 at 10/10 and Dragon Age inquisition 9.5/10, Shadow of War 8/10. Expand
  7. Sep 22, 2019
    6
    I gave this game an open mind and a lot of time but I gotta say the reviews are positive from nostalgia and wishful thinking. It feels like a great game of years gone by, in good and bad ways. Terrible AI has baddies just standing around, repetitive and fairly empty world, tons of shuttle-run missions filled with talking heads, bad physics, flat characters, and it is a little overlyI gave this game an open mind and a lot of time but I gotta say the reviews are positive from nostalgia and wishful thinking. It feels like a great game of years gone by, in good and bad ways. Terrible AI has baddies just standing around, repetitive and fairly empty world, tons of shuttle-run missions filled with talking heads, bad physics, flat characters, and it is a little overly colonial as well. Cool setting and concept - would probably make a great book, but it's just barely a good game. Expand
  8. Oct 19, 2019
    7
    I'm split between 6.5 and 7 for this game.

    Greedfall is not without its flaws but it stands out as one of the more interesting RPGs to have released in recent memory. For a AA studio that is. Those who compare it to old Bioware games are not far off the mark – the story doesn't re-invent the wheel but it is interesting enough to keep you going and there are different paths and choices
    I'm split between 6.5 and 7 for this game.

    Greedfall is not without its flaws but it stands out as one of the more interesting RPGs to have released in recent memory. For a AA studio that is. Those who compare it to old Bioware games are not far off the mark – the story doesn't re-invent the wheel but it is interesting enough to keep you going and there are different paths and choices you can take during quests. Your decisions bear consequences but nothing immediately obvious or extraordinaire. There are 3 different skill trees (Warrior, Technical, Magic) – Warrior is straightforward, Technical is flashy and Magic is both underwhelming and over-powered.

    The game’s weakest points lie in its combat, animations, vast yet empty world, over-used assets and an ending that was obviously rushed. Facial animations leave a lot to be desired and can be almost compared to ME:A, but it’s not critical if you can overlook such things. I, myself, grew used to them after a while. The world is, too large for what it offers, a poor design choice in all honesty, since a more condensed but meaningful experience could have proven more fruitful in the long run.

    If you’re a detail-oriented player you will notice oddly identical interiors and clones everywhere, this is particularly noticeable when you visit the governors’ manors in each town. Last but not least – the ending. It felt like the devs poured a lot of effort into the beginning and mid sections of the game only to realize they were running out of time and resources to do everything they wanted to. The ending is abrupt, followed by a slideshow depicting your choices and the consequences thereof.

    Overall, it’s not the kind of game that I'd play a second time but I did enjoy my time with it. I consider it Spiders' best title yet. I would play a sequel.

    PS: There is romance in the game, including gay options, but don’t expect it to be meaningful and deep. Although modding is a thing for Greedfall, it's not officially supported since the devs never released the tools for it, nor did they plan to. What exists and can be done, is limited.
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  9. Nov 28, 2020
    5
    lllllllllllllllllll i know it was made by small studio, but combat is clunky lllllllllllll
  10. Sep 11, 2019
    5
    The game gets an A for Ambition, and the studio has certainly learned since the days of the technomancer.

    And they get an AA like in "AA-game", for trying to establish that term as an excuse for the game's shortcomings. I guess from now on I'm supposed to imagine how great a game could have been, if the developers had enough money? There's a long line of AAA failures in the past year
    The game gets an A for Ambition, and the studio has certainly learned since the days of the technomancer.

    And they get an AA like in "AA-game", for trying to establish that term as an excuse for the game's shortcomings. I guess from now on I'm supposed to imagine how great a game could have been, if the developers had enough money? There's a long line of AAA failures in the past year that say otherwise. And Greedfall certainly doesn't have to hide from the Anthems and Fallouts 0.76 out there.

    It's far from perfect, and it misses something to focus on, that one really *great* thing among all the mediocre writing and graphics and mechanics. Everything seems to be designed to make a good first impression, but doesn't have any depth to it. It gets stale very fast because the game is pushing every button in the first two hours, and then just stops progressing in any discipline.

    You *think* you've got a lot of RPG skills and ways to solve problems, but most of the time it comes down to which of the three doors (the locked one, the exploding wall one or the open one where you have to talk to people) you choose, and more than once I ran into at least one of the other "solutions" by accident.

    Other times you know exactly what the "solution" is going to be, but you still have to run across town several times to activate the scenario where you can get to work on that solution. You have elements like climbable walls and super obvious "blocked" doors that tell you exactly where a mission will take place and how it's going to be long before that scenario is activated. And yet they still have you backtracking across the whole city twice and more to "solve" that mystery.

    Is that how great RPGs work? No. Mediocre RPGs that bit off more than they can chew, yes. So they should really keep in mind that they have limits the next time instead of turning it into an excuse.

    And they have to do something about the facial animations OR do a LOTR game where everyone is the mouth of Sauron.
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  11. Sep 25, 2019
    5
    The game starts off decently enough, but one quickly realizes that it is just a repetitive slog with a mildly interesting story.

    First of all, the notion that you are exploring an island is pretty much not true. There are distinct zones that all have predetermined paths, like Dragon Age: Origins (which people are wont to compare this game to -- it doesn't come close, though). Unlike
    The game starts off decently enough, but one quickly realizes that it is just a repetitive slog with a mildly interesting story.

    First of all, the notion that you are exploring an island is pretty much not true. There are distinct zones that all have predetermined paths, like Dragon Age: Origins (which people are wont to compare this game to -- it doesn't come close, though). Unlike that game, there is no interesting, choice-heavy dialogue or challenging, engaging combat. Instead, dialogue is almost completely linear, and any choices you make are essentially irrelevant. As far as combat is concerned, it is mind-numbingly easy compared to something like DA:O, even on the highest difficulty (note that difficulty in this game only affects how much damage you take). Character customization is extremely shallow. Companions cannot be customized beyond their gear. The story is decent, but considering there is virtually no player choice involved (and I mean it, there are no big decisions to make here like DA:O with the exception of the ending), I was just too bored to go on with it. This feels like a Dragon Age: Origins knock-off of decidedly lesser quality. Absolutely not worth $50 -- $20 sounds more reasonable, and even then I would hesitate purchasing.
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  12. Sep 13, 2019
    7
    TLDR: The beginning of the game is fun and the amount of ways you can do quests is enjoyable. Most Characters however lack personality. About halfway through the game you realize all the quests you're getting are the same as ones you've done, and the paths the game has you take are horrible.

    The good: You really do feel like a Diplomat, trying to find a way to please everyone I
    TLDR: The beginning of the game is fun and the amount of ways you can do quests is enjoyable. Most Characters however lack personality. About halfway through the game you realize all the quests you're getting are the same as ones you've done, and the paths the game has you take are horrible.

    The good:
    You really do feel like a Diplomat, trying to find a way to please everyone
    I freaking loved Petrus and the Bishops interactions together and really wish there was more character building like that
    Quests have many ways you can do things

    The bad:
    Travel times later get ridiculous on where the map sends you
    Quests get repetitive and certain story elements just don't make sense
    On the topic of the story there's no real twists that aren't predictable
    Characters for the most part have a good start, but then just kind of stagnate
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  13. Sep 13, 2019
    6
    So the game overall is good. the story progression is nice but the combat and game play needs a lot of improvement. and there is no suggestion of how difficult the quest is for a particular level or what is the recommended level for the quest. Many RPG games have it and that's a must have, in my opinion.
  14. Sep 9, 2019
    5
    This is not terrible, but it is mediocre.
    The facial animation might actually be worse than Andromeda.
    The writing is poor, and fetch quests galore. Combat is average, control with a pad is janky and jittery.

    If I was going to compare it to another game, it would be Dragon Age Inquisition, but with fewer choices to make in game. This is not a rpg, it is just an action game with some story.
  15. Sep 15, 2019
    6
    Adult looking but childish game. All ditches loaded with loot boxes, guess there were less street trash to loot in Naples garbage crisis. "Innocent" side quests, solved by killing "angry customers" or other involved citizens without consequences. Running in houses and opening anything to pocket without any protests. Ninja combat annihilating enemy party by dropping bombs right down onAdult looking but childish game. All ditches loaded with loot boxes, guess there were less street trash to loot in Naples garbage crisis. "Innocent" side quests, solved by killing "angry customers" or other involved citizens without consequences. Running in houses and opening anything to pocket without any protests. Ninja combat annihilating enemy party by dropping bombs right down on ground - friends wont suffer. Well, at least this somewhat absolve ELEX and other Gothic clones I thought where lazy work. Expand
  16. Sep 26, 2019
    6
    I want to like this game! preorder a copy few months back because i expecting like a dragon age or skyrim experience but its not. Story got potential but never live to my expectation. Dialogue is the worst its like lip sync eh and look like they rush the game for the gameplay or battle play is very decent to me.

    Overall i gave this game a 6/10 because this game still have a chance to
    I want to like this game! preorder a copy few months back because i expecting like a dragon age or skyrim experience but its not. Story got potential but never live to my expectation. Dialogue is the worst its like lip sync eh and look like they rush the game for the gameplay or battle play is very decent to me.

    Overall i gave this game a 6/10 because this game still have a chance to become better those flaws is fixable if they will do. and potential to be great is just there the only problem is a lot of good game will be out soon so they need to fix it before its too late
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  17. Oct 18, 2019
    6
    I like Technomancer quite a bit, despite it's flaws, so I had strong hopes in their new game. But they did not deliver.
    It start's ok, with a bit of a tutorial feeling in the first big city. But afterwards in the main area of this game, this feeling never went away, it even got worse.
    This game is more like a running simulator and a fashion dress up. Good + Pretty to look it +
    I like Technomancer quite a bit, despite it's flaws, so I had strong hopes in their new game. But they did not deliver.
    It start's ok, with a bit of a tutorial feeling in the first big city. But afterwards in the main area of this game, this feeling never went away, it even got worse.
    This game is more like a running simulator and a fashion dress up.

    Good
    + Pretty to look it
    + Voicing is good (I did not mind the synching)
    + Strong Setting
    + Story is kind of ok, somehow

    Bad
    - Vast and empty areas, my finger really hurt bad from keeping the sprint button permanently pressed
    - There is hardly anything to explore anyway, you should not do it unless sent
    - Towns and interiors are copy and paste, a lot of paste. Even the 3 town layouts are just basically variations. Interiors are nearly identical
    - Hardly any variation in animals and fighting ... the same groups of beast herds over and over
    - People and animals do nothing except standing around and for beasts sleeping sometimes
    - No children, makes no sense. People do nothing all day.
    - There is quite a a lot of different armor and weapons, but they always have the same stats and at some point you only want the uniques anyway
    - Gameplay and fighting is boring. I used about 2-3 magic skills as a mage. Everything died so fast, that probably one skill is enough in most cases.

    I think they made the mistake of going for a big, open world, with pretty visuals.
    They tried to keep the story and the voicing high, but they ultimatly failed on size, at interesting details, with game mechanics and with delivering motivation to play.
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  18. Sep 21, 2019
    7
    It is a great rpg game.You can feel almost independent in the game in terms of choices.But map design is boring,confusing and takes a lot of time to travel.Most importantly you can not continue playing after the last mission.
  19. Sep 11, 2019
    5
    Realmente aprecio ambição dos produtores em trazer para o público uma obra grandiosa com um baixo orçamento. Ja joguei o game por 22 horas, e acredito que já consigo fazer algumas considerações sobre o mesmo.
    Prós:
    1. Atmosfera imersiva e única. Realmente, eles criaram um mundo próprio, com algumas poucas influências mas muita originalidade. 2. Bom sistema de loot e de habilidades, com
    Realmente aprecio ambição dos produtores em trazer para o público uma obra grandiosa com um baixo orçamento. Ja joguei o game por 22 horas, e acredito que já consigo fazer algumas considerações sobre o mesmo.
    Prós:
    1. Atmosfera imersiva e única. Realmente, eles criaram um mundo próprio, com algumas poucas influências mas muita originalidade.
    2. Bom sistema de loot e de habilidades, com bastante variação de possíveis focos para o personagem. Stealth, Guerreiro pesado, guerreiro leve, mago, tático, etc.
    3. Bom sistema de companions, onde cada um representa uma facção. Você pode fazer aliados e inimigos, tudo depende das suas escolhas.
    Contras:
    1. Missões secundárias repetitivas. As vezes me sinto um mensageiro: vai na cidade A, fala com fulano. Depois passa na cidade B e passa o recado do fulano para sicrano. E isso se repete várias e várias vezes.
    2. Grande área para explorar, porém sem profundidade. Você anda por enormes áreas vazias, com apenas alguns monstros repetidos em várias outras partes da ilha,encontra um acampamento aqui e alí e...é só isso.
    3. De forma geral, o game tenta passar uma boa impressão, mas vai passando o tempo e você percebe que não há profundidade em nada.
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  20. Oct 3, 2019
    5
    Для любителей убить время игра прекрасно зайдёт. В игре множество уголков и интересная атмосфера. Но если объективно, то все квесты шаблонные, диалоги унылые и долгие. Интерфейсно непонятно сколько времени, а задания требуют это время. Непонятно сколько вложил очков в репутацию каждой из организаций, или персонажа. Все мобы одинаковые и ИИ их отвратительно тупое. Коллизии на предметыДля любителей убить время игра прекрасно зайдёт. В игре множество уголков и интересная атмосфера. Но если объективно, то все квесты шаблонные, диалоги унылые и долгие. Интерфейсно непонятно сколько времени, а задания требуют это время. Непонятно сколько вложил очков в репутацию каждой из организаций, или персонажа. Все мобы одинаковые и ИИ их отвратительно тупое. Коллизии на предметы раскидывали просто тяп-ляп, в связи с чем, либо ты застреваешь просто на каждом лепестке, либо мобы не могут обойти столб. Сюжет откровенное гов*о. Весь сюжет тезисно уложится на лист формата А4. И даже прекрасный подход к племенам на острове подошли халтурно, выдав всем одинаковые лица, одежду, дома, манеры и задания. Только Боссы вытянули игру на 5.0. Точнее не сами боссы (механика), а визуальное исполнение. тут художникам респект! Expand
  21. Sep 10, 2019
    7
    Pro:
    -storytelling
    -gameplay
    -unique universe atmosphere
    -spirit of Dragon Age- inqisition,Witcher and Mass Effect
    -graphic
    -no denuvo

    Cons:
    -sometimes AI companions
    -terrible ,really terrible face animations.its 2019 not 2009
  22. Sep 10, 2019
    6
    Played it for like 20 minutes and decided that I can't be bothered with how complicated and clunky combat is. Well that on top of how average the game is, because I would have put up with the crappy combat controls on PC if the game was blowing me away.

    Perhaps the experience is better with a controller but I'm a PC pleb who isn't using one nor intends to.
  23. Sep 10, 2019
    7
    If you enjoyed playing games like Gothic, Risen, and ELEX, then you might like this game as well. Despite the weird lip-syncing voice over, I find the game playable so far and I would give a 7/10. I've put in about 3 hours, doing as much as I can in the beginning area including all the side-quests (harbour). As far as performance goes, it is quite actually really well optimized.
  24. Sep 30, 2019
    7
    It's like a Victorian era fantasy Witcher or Dragon Age game but it doesn't manage to do anything particularly well and it does a lot poorly. I would love to love it, because I wish there were more games like this made, but alas I just can't bring myself to. At best, it's wholly mediocre overall. They didn't have a large budget AND THEY MANAGE TO MAKE THIS EXTREMELY OBVIOUS. Some of theirIt's like a Victorian era fantasy Witcher or Dragon Age game but it doesn't manage to do anything particularly well and it does a lot poorly. I would love to love it, because I wish there were more games like this made, but alas I just can't bring myself to. At best, it's wholly mediocre overall. They didn't have a large budget AND THEY MANAGE TO MAKE THIS EXTREMELY OBVIOUS. Some of their failings though can not be attributed to a small budget but just to bad design and poor execution. Terrible animations, bland combat (a lot of it is just M1 spam), boring/uninteresting loot, humdrum uncompelling world and narrative which railroads you for the most part with few to no interesting choices to make. The entire game world looks mostly the same with many overly reused assets (almost as bad as the attrocities commited by Dragon Age 2), there is very little enemy diversity, and quests can be quite tedious with a lot of running back and forth.

    The only one strong point I can think of is that a lot of the voice acting is quite well done (with a strong exception in the companion Siora) - but this just makes it even more tragic that everything they're saying is trash in terms of quality story telling. The content of what they're actually saying is mostly a snorefest, but at least they sound good saying it (and it's too bad their character models' mouths and expressions don't match at all either).
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  25. Sep 18, 2019
    6
    Amazing graphics! Horrid controls! Could not care about the story. This is a no for me.
  26. Oct 22, 2019
    6
    I need to play anotherRPG to check if i'm the one that don't like rpg anymore, or if it is this type of rpg that made me feel like scooby doo gang in the 17th century; mission: talk to this guy to blablablabla *you talk to they guy* its not me, talk to this other guy to blablabalabla *you talk to the other guy* not me either, etc. i felt like a fool running stupid errands for blend people,I need to play anotherRPG to check if i'm the one that don't like rpg anymore, or if it is this type of rpg that made me feel like scooby doo gang in the 17th century; mission: talk to this guy to blablablabla *you talk to they guy* its not me, talk to this other guy to blablabalabla *you talk to the other guy* not me either, etc. i felt like a fool running stupid errands for blend people, in a pretty beautiful but pretty isolate world with like 4 kinds of different enemies, bumping into objects and being stuck, on them.
    talking about enemies, damn, the combact system is so bad, i was actually sad about it. i thought maybe i'd have lots of fun fighting, like with many differentattacks and powers and whatever, but meh, quite boring and frustrating.
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  27. Sep 30, 2019
    7
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands… And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care… except
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands…
    And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care…
    except for of course my character and my characters cousin…
    So naturally the game must rely on its gameplay… and thankfully this is where Greedfall shines.
    GreeFall very quickly reminded me of Dragon Age Origins with a slight hint of assassins creed and the witcher…
    As you progress the game youll gain a party with hteir own quests, you can equip them with better items and gear throughout your journey….
    structure wise the game is the same from start to finish.. run to a travel marker or campfire.. fast travel to the quest location.. run to the spot on the map while you fight enemies in between, listen to some boring dialog… rinse and repeat until you get to an exciting boss battle…
    If you’ve played 2 hours of GreedFall you’ve played all hours of greedfall… nothing changes.
    But there was just something about it that kept me hook, icouldnt put this game down…
    Im not quite sure what It is… but despite the gamplay not changing up, and the story being so boring.. I couldn’t help but want to see this journey through to its end…
    it had some sortve spell on me…
    Despite all of its problems..
    There are essentially 2 different section to the world.. city and forest…
    Every city, every forest look and feel nearly identical from the outside to the insides
    enemies are few and far between.. but the hook was there.. leveling up… dumping my skills into a tree, making my character stronger and stronger… which does bring me to the biggest issue I have with this game…
    Leveling here is painfully slow…
    Sadly you kind of have to stick to one thing and one thing only per playthrough…
    You cant have a character that can carry powerful weapons and have heavy armor for example.. you just cant…
    Due to how slow points are given for each of the 3 trees, you have to really specialize in one thing which I don’t mind too much… but that was until the game was basically forcing me to choose certain skilsl towards the end of the story.. youre forced to craft items only about 4 times in the story.. but still to craft those 4 items you have no choice but to dump two skill points into areas you may otherwise not care to build upon..
    If im a warrior I shouldn’t be forced to dump my skills into science if im not crafting potions the whole game…
    This breaks the otherwise feeling of freedom the game has…
    Youre free to treat character in this game any way youd like, there are no fail states to missions… if youre detected when youre told not to you just have to fight your way through and figure things out from there…
    But forcing you to spend your points in a game that rarely hands those points out just really bothered me.. if youre going to make item crafting necessary for story progression, you shouldn’t also tie it to a skill and force me to use my remapping crystals.
    All in all though GreedFall has so much potential…
    With more incentive to explore, less item binding to certain skills or at the very least more points to spend as you level and a better story I believe GreedFall 2 or whatever spyder decides to do next could be even better…
    I give GreedFall
    a 7/10
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  28. Sep 22, 2019
    7
    Just finished game at 38 lvl. The game is not bad. But after the second part, it becomes boring. Boring plot and too easy fighting. Even on the hardest difficulty. I like the ending, thanks for the possibility to choose. Also, the design of all 3 cities is great. Haven't seen this before. So overall, the game is great, BUT toooo long, it must have been ended much earlier.
  29. Sep 18, 2021
    7
    ====================IIIIIIIIII GAME SCORE : 70 IIIIIIIIII====================
  30. Oct 7, 2019
    7
    Do you like Old RPG such as Dragon age: origin? or Risen? if so, this game will be your good choice. there are a ton of side quests, lore telling, item gathering. and A LOT OF TALKING. they don't hold back on giving information. there will be sometimes that you find yourself walking around just talking. however, the story is interesting, not the best, but enough for you to cling on it.Do you like Old RPG such as Dragon age: origin? or Risen? if so, this game will be your good choice. there are a ton of side quests, lore telling, item gathering. and A LOT OF TALKING. they don't hold back on giving information. there will be sometimes that you find yourself walking around just talking. however, the story is interesting, not the best, but enough for you to cling on it. combat system is so old school, slash, shortcut for skill. there are plenty of skill to play around. not much though. the choices in the game matters.

    if you like the game I mention (plus King dom of Amalur: reckoning) this game is a good choice) if not I suggested you to try those game first. some system of this kind of games can be annoying for some people. ENJOY
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  31. Nov 15, 2019
    7
    Someone called it "new Witcher3" - come on! It's even not near. Why?
    1. Battles are.... Boring! U have no need to control space, no use of traps - too small agro range. w3 - block/dodge/hit was hard and fun
    2. A lot of sidequest - yes, but... No!!! And the worst thing - u have to run. Why not to make travelpoint near palace? 40-50% of the game - running between locations. 3. Main story -
    Someone called it "new Witcher3" - come on! It's even not near. Why?
    1. Battles are.... Boring! U have no need to control space, no use of traps - too small agro range. w3 - block/dodge/hit was hard and fun
    2. A lot of sidequest - yes, but... No!!! And the worst thing - u have to run. Why not to make travelpoint near palace? 40-50% of the game - running between locations.
    3. Main story - not good at all. Start was good, but aftwe middle - no need to spoiler, it's clear.
    As a result - something good and gives hope, but hope dies in a 30-40% of the game.
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  32. Dec 15, 2019
    7
    RPG espectacular, una autentica sorpresa. Creo que si hubiera tenido más presupuesto para pulir algunas mecánicas y decisiones de escenarios podríamos hablar de un candidato al juego del año.
    La historia principal es tremenda y todo el sistema RPG (compañeros, localizaciones, equipo, toma de decisiones...)funciona a las mil maravillas. Mención a parte para las secundarias, de lo mejor que
    RPG espectacular, una autentica sorpresa. Creo que si hubiera tenido más presupuesto para pulir algunas mecánicas y decisiones de escenarios podríamos hablar de un candidato al juego del año.
    La historia principal es tremenda y todo el sistema RPG (compañeros, localizaciones, equipo, toma de decisiones...)funciona a las mil maravillas. Mención a parte para las secundarias, de lo mejor que he visto. Nada de ser recaderos, aquí cada secundaria se engloba dentro de una sub-trama y cada una te deriva a otra del mismo hilo, teniendo todas relación con la historia principal, muy similar a lo visto en los mass effect (misiones de compañeros y de "clanes") pero sin abusar de estas huyendo del relleno (como si pasaba en mass effect Andrómeda)

    Como puntos negativos hay que nombrar, el sistema semiabierto (tipo DQ XI), este juego hubiera ganado muchos enteros siendo un mundo abierto completo, la escasez de variedad de enemigos y sobre todo su sistema de combate, el cual si bien cumple, es bastante mediocre y no resulta tan satisfactorio como otros juegos. Echo en falta alguna ejecución, violencia, algo menos de caos visual contra grupos de enemigos...

    En resumen, juego muy recomendable que te meterá en su mundo de lleno y del que querrás completar al 100% sin forzarte a ello.
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  33. Apr 22, 2022
    5
    Middling in near every category with a few bright spots of shining engagement, mostly through non-interactive cutscenes. Easy to play but lacking anything that really makes me want to.
  34. Apr 4, 2021
    7
    I enjoyed my time with Greedfall. The story was mostly simple and straight-forward without much intrigue. The combat was about the same, even magic was a lot too simple. But in spite of its simplicity I still mostly enjoyed the game, its world, and story.

    Date Completed: 2021-04-04
    Playtime: 31h
    Enjoyment: 7/10
    Recommendation: I enjoyed it well enough. Go for it.
  35. Jun 19, 2020
    7
    It's an enjoyable game, with a many qualities though none of them reach great heights except the soundtrack.

    It's a pseudo-open world with many of the rpg mechanics you'd expect to find. A good all-rounder, if a little too combat heavy towards the last act.

    Pick up on a sale if you're particularly into this genre.
  36. Oct 28, 2020
    6
    Decent game and way better than the last Spiders game I played, Bound by Flame, which was pretty abysmal. This game feels a lot like Dragon Age Inquisition but with a better combat system which reminds me of the Witcher 3. I think this one is worth 7/10, but I'm subtracting a point owing to the following somewhat janky features:

    - Really dated facial animations (game should maybe have
    Decent game and way better than the last Spiders game I played, Bound by Flame, which was pretty abysmal. This game feels a lot like Dragon Age Inquisition but with a better combat system which reminds me of the Witcher 3. I think this one is worth 7/10, but I'm subtracting a point owing to the following somewhat janky features:

    - Really dated facial animations (game should maybe have been called "Teethfall" instead?), though you tend to get used to them after a while.
    - The game has a day/night cycle but NPCs just go about their routines 24 hours a day. Merchants will still bark at you to come and check out their wares when you run past their stalls in the dead of night, some townsfolk just stand around staring blankly and all the NPCs who walk around occasionally get stuck on obstacles which they continue walking against until you bump against them.
    - No children to be seen anywhere, even in native villages, which ruins immersion somewhat.
    - Copy/pasted interiors for all the major buildings, like the governors' mansions and the native chieftain huts. If this sort of thing really irritated you in Dragon Age 2, then I would recommend you avoid this game.
    - Companions who repeat the same lines endlessly in combat.
    - Ridiculous difficulty spikes for some boss battles.
    - Lots of poorly designed, tedious fetch quests (eg the infamous Logging Camp one) which have you running back and forth repeatedly.

    In summary, this is worth picking up on sale if you enjoy Bioware type RPGs, but don't expect the experience to be as polished. I think Spiders is a developer that comes up with some great ideas for their games, but tends to fall short in the quality department as they simply don't have the resources to compete with the bigger studios. Hopefully that may change in the future....
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  37. May 29, 2023
    6
    This game is alright. It has a good story, characters, good voice acting and dialogue.

    However it can feel like a boring tedious slog at times, the quests are annoying as there is so much back tracking and facial animations are terrible, their faces look so stiff. Even though the world building is good the game follows a narrow linear path, it doesn't feel truly open world which is
    This game is alright. It has a good story, characters, good voice acting and dialogue.

    However it can feel like a boring tedious slog at times, the quests are annoying as there is so much back tracking and facial animations are terrible, their faces look so stiff.

    Even though the world building is good the game follows a narrow linear path, it doesn't feel truly open world which is quite barren and empty, a lot of the areas look the same boring, nothing feels exciting or worth trying to explore as it's just empty and you aren't faced with making any hard drastic choices. You get minor choices such as to spare someone or kill them.
    The game doesn't have much depth.

    It has quite a lot of errors in dialogue of mixing up him and her, she and he even in the same sentence.
    e.g. I was talking to a male NPC as part of a quest and the dialogue to select says: ask her about what he has done since crossing.

    Combat is nothing special, rather boring just spam left mouse button a couple of times, dodge and repeat till dead.
    In combat companions repeatedly say the same phrases continuously way too much, which is annoying and make the characters seem more like machines and less like real people. Just saying a phrase once in battle would be more realistic or to have much more variety in what they say.

    This game is no where near a fantastic game, it doesn't do anything amazing or epic, only does most things sufficiently but not excellently.

    I'd rate it 6/10 ok. Needs a lot of improvement to be a good game. I don't hate the game nor do I love it.
    I recommend only on sale and if you value story over polish and game play as despite the games short comings I enjoyed following the story and doing most quests.
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  38. Dec 28, 2020
    5
    Just a superficial rebrand of countless RPGs before it. Nothing new, nothing revolutionary and thus forgettable.
  39. Oct 18, 2020
    5
    I like to like Greedfall, but it really strikes me as a poor attempt at an engaging western RPG with its uninteresting characters, story and environment. Not to mention that the first area and line of quests are all boring narrative which doesn't help with the first impression. I, of course, would forgive that, it is but a first impression. Unfortunately, Greedfall continues to fail toI like to like Greedfall, but it really strikes me as a poor attempt at an engaging western RPG with its uninteresting characters, story and environment. Not to mention that the first area and line of quests are all boring narrative which doesn't help with the first impression. I, of course, would forgive that, it is but a first impression. Unfortunately, Greedfall continues to fail to impress with its useless stealth mechanics, shallow combat, repetitive enemy types and dull open world. But hey, at least the cinematics are alright, average, but fine.

    Should you play this over more reputable RPGs? I would not recommend that. But if you are running out of better games to play that is similar to Greedfall, make yourself comfortable, but keep your expectations in check.
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  40. Jun 14, 2021
    7
    "GreedFall" has many weak point over all, the only advantages is graphic performance and the background setting of new land in the 17th century. If you are a RPG player please choose it carefully.

    Review of ‘Greed Fall ’

    Graphic/Art: 7.5

    Music: 7

    Narrative:7

    Gameplay: 6

    Score: 6.5
  41. Jul 23, 2021
    6
    {Personal Experience: Personal Experience}
    6/10 - Average.
    [At the beginning it looked promising, but within 2 hours of the game it got obvious that this game will be very slow-paced with all the walking you will have to do. Also, the VoiceSync was noticeably bad right off the bat.] {GamePlay: World/Level Design, Quests/Missions/Objectives, Difficulity (Deffault/Normal),
    {Personal Experience: Personal Experience}
    6/10 - Average.
    [At the beginning it looked promising, but within 2 hours of the game it got obvious that this game will be very slow-paced with all the walking you will have to do.
    Also, the VoiceSync was noticeably bad right off the bat.]

    {GamePlay: World/Level Design, Quests/Missions/Objectives, Difficulity (Deffault/Normal), Co-Op/Multiplayer Aspects}
    6/10 - Average.
    [The world design is fantastic, it is obvious that the world design was thought through.
    The Quests is average, it's nothing special, and what you should expect from a game like this.
    The Difficulty slightly depending on how you play your class and the weapons of that class, other then that the difficulty isn't all that hard, the bosses tho might create a challenge.
    No Co-Op or Multiplayer mode in this game.]

    {Narrative: Dialogue, Cutscenes}
    7/10 – Good.
    [The Dialogue feels off somehow, i can't say what it is, but it feels off.
    The cutscenes are good, only got the off-putting Voice-sync issues to complain about.]

    {Visuals: Graphics, Motion Capture/Voice-Sync}
    7/10 – Good.
    [The Graphics is OK during cutscenes and such, but it's more or less fantastic during gameplay. In my experience, it's usually the other way around.
    The Motion Capture is great during gameplay and good during cutscenes.
    The Voice-Sync is bad and might put you off. You will notice how bad regardless.]

    {Technical: Bugs, Performance}
    6/10 - Average.
    [Hmm, i did experience a few bugs, but i can't say i hit many performance issues other than the casual fps drops.]

    {Story: The Story}
    6/10 - Average.
    [From the 2 hours i actually managed to play, the story seems ok. It's about finding a cure, with other games have done before, and you will go to another place to find the cure. This is basically it. Oh, and there is a was going on with the native of the place. And ofc there are monsters...]

    {Replayability: Replayability (Alternate Endings, Secrets, Multiplayer, etc)}
    10/10 - Good.
    [This game got multiple classes, so in that aspect, you might want to play this game 3 times, 1 time for each class. But the story seems to be somewhat pre-set, so i don't think there will be any major difference between the times you play through this game.]

    "6/10 – Average.
    These recommendations come with a boatload of “ifs.
    It's only held back by a few issues (or stiff competition).
    Not always the best choice, but it can get the job done.
    There’s a good game in here somewhere, but you’ll have to know where to look, and perhaps turn a blind eye to some big drawbacks.”
    ~DeathKillerNOR~

    ⚠️ IN MY OPINION ⚠️
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  42. May 6, 2020
    6
    Saying properly, i did not really like this game.

    It has disgusting, i repeat, DISGUSTING combat system. It is build on some kind of combination of souls-like elements and CRPG elements. But this elements just do not properly work together. You see, in the game you can take companions with you, but they just simply useless and serve as a troopers who tank all the damage. On every
    Saying properly, i did not really like this game.

    It has disgusting, i repeat, DISGUSTING combat system. It is build on some kind of combination of souls-like elements and CRPG elements. But this elements just do not properly work together. You see, in the game you can take companions with you, but they just simply useless and serve as a troopers who tank all the damage. On every bossfights they usually die after 2-3 minutes of fight, and ye, you can't control them, they are free to do what they want. This totally brakes CRPG combat system of the game. And the souls-like system i just hate.

    About the story. Well, it has interesting moments, but i did not really like them.

    Graphics are good, open world is ok, you can find some interesting quest and occasions. But as i say, the combat system just totally ruins immersion in this game.

    Even though i am fan of CRPGs, i just really hated it, but objectively it is ok, so i think 6/10 mark is suitable for it. And yes, i do not care that studio is small and does not have money. Divinity: Original Sin 2 also had a small budget, but yet it is a perfect game, which will become the classic of the genre. I think developers should just decline their combat system and try the classic CRPG one.
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  43. Jun 15, 2020
    7
    Greedfall es un juego entretenido, pero que promete más de lo que ofrece. El problema es que quiere hacer demasiadas cosas, y no todas las hace igual de bien. Por ejemplo, hay varias carreras para el personaje, pero a la hora de desarrollarlo con las subidas de niveles, el progreso es bastante lineal y deja poco espacio para crear cada uno su build. Y la trama, está muy bien y plantea unGreedfall es un juego entretenido, pero que promete más de lo que ofrece. El problema es que quiere hacer demasiadas cosas, y no todas las hace igual de bien. Por ejemplo, hay varias carreras para el personaje, pero a la hora de desarrollarlo con las subidas de niveles, el progreso es bastante lineal y deja poco espacio para crear cada uno su build. Y la trama, está muy bien y plantea un mundo interesante, pero está narrada de un modo que hace difícil apasionarse por ella. Con los compañeros pasa un poco lo mismo, aportan a la jugabilidad y a la trama, pero no puedes personalizarlos demasiado y a menudo aportan menos en combate de lo esperado. Y el combate es entretenido, sin duda, pero sigue un modelo visto muchas veces y en ocasiones se siente algo ortopédico. El sigilo falla bastante a la hora de proporcionar diversión, pero en cambio el sistema de diálogos y decisiones hacen que realmente se sienta el impacto de lo que decidimos. Y sin duda la ambientación estética está muy guay, dado que pocos son los juegos que nos permiten explorar la estética del siglo XVI con elementos mágicos y misticismo.

    A nivel gráfico el juego cumple, sin demasiados alardes, pero cumple bien. Quizás la mayor pega sea en los escenarios que, pese a estar bien hechos, acaban resultando demasiado similares. El sonido por su parte cumple sin ningun tipo de problema pero sin nada destacado tampoco. Y en cuanto a bugs y eso, al menos en mi experiencia, tiene algunos pero no son demasiado graves, si no contamos con que podría haberse optimizado para que funcionase de modo más fluido.

    El resultado de todo ello es un juego que podría haber dado más de si, que promete mucho pero acaba por no dar todo lo que podría haber dado de si, quedando como una preciosa promesa que se queda corta. Un 7.
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  44. Apr 30, 2020
    7
    An RPG with an excellent atmosphere and a decent roll playing experience. The beginning is superb, with a decrepit atmosphere and a decaying world, then quickly runs out of steam. Give it a try. It is buggy and it is a little on the lower budget side of things, but it might be some people's niche. Overall, its not bad, but not great either.
  45. Sep 9, 2020
    5
    Another just average (semi) open world RPG. Another (semi) open world RPG that does everything Ubisoft and Bethesda games do: a little bit of RPG elements (leveling, skills, crafting, party), a huge map full of question marks and fetch, go there press e & kill x quests. It does everything adequately, but excels at nothing.
    The sole outstanding asset of the game setting (17th century
    Another just average (semi) open world RPG. Another (semi) open world RPG that does everything Ubisoft and Bethesda games do: a little bit of RPG elements (leveling, skills, crafting, party), a huge map full of question marks and fetch, go there press e & kill x quests. It does everything adequately, but excels at nothing.
    The sole outstanding asset of the game setting (17th century colonialism) which is unique.
    Graphics range from serviceable to good: environments are often times beautiful, but then you wander into town and see repetitious textures, copy & paste house interiors and the same character models in different clothing. Then there's the semi open world: semi open because it's not a huge inter-connected open world like SKYRIM, but rather sevreal small areas connected by travel points (to a much smaller scale comparable to THE WITCHER 2).
    Sounds & voice are serviceable as well, nothing special, but still good. The exception are the voice actors of the player character (you get to choose between a male or female); they are outstanding.
    The game feels very much like DRAGON AGE: INQUISITION (but it is much better than that one, and unlike INQUISITION this one has a day and night cycle!) with a pausable action-oriented combat system that has a DRAGON AGE-like skill bar with cool-down at the bottom, but mostly unimpressive and as basic as it gets.
    Just average (5 out of 9).
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  46. Jun 22, 2020
    7
    this is a solid game, nice to look at, with lots to explore. it is not extraordinary, but it has potential. could have done a bit more in some places like conversations between companions. they rarely talk to each other, like happens all the time in games like mass effect. but offers a good foundation, were the developers to make more games set in this world.
  47. Sep 21, 2020
    7
    What you expect from a solid RPG adventure the game does very well, however there isn't anything groundbreaking or new about it. It's a wonderfully crafted story that really seems affected by your choices. The fighting system is satisfying although seemingly too easy. I had a fun time playing thru the main story and exploring the (mostly) open world, but found myself wanting a littleWhat you expect from a solid RPG adventure the game does very well, however there isn't anything groundbreaking or new about it. It's a wonderfully crafted story that really seems affected by your choices. The fighting system is satisfying although seemingly too easy. I had a fun time playing thru the main story and exploring the (mostly) open world, but found myself wanting a little more out of the experience. Expand
  48. Feb 3, 2022
    6
    As folks Spiders studio continue to struggle towards Sisyphean goal of filling the void Bioware’s unfortunate demise left, they fell again just a little short of notable with their Greedfall.

    A few things make plot-driven Bioware-style RPG stand out: style and setting, focused gameplay, and, unsurprisingly, plot. Lets get the easy one out of the way: the new world of Teer Fradee is
    As folks Spiders studio continue to struggle towards Sisyphean goal of filling the void Bioware’s unfortunate demise left, they fell again just a little short of notable with their Greedfall.

    A few things make plot-driven Bioware-style RPG stand out: style and setting, focused gameplay, and, unsurprisingly, plot. Lets get the easy one out of the way: the new world of Teer Fradee is undoubtedly the exciting highlight of the game. Outdated graphics and stiff animations are a given for an AA studio, of course,

    As folks at Spiders studio continue to struggle towards Sisyphean goal of filling the void Bioware’s unfortunate demise left, they fall again just a little short of notable with their Greedfall.

    A few things make plot-driven Bioware-style RPG stand out: style and setting, focused gameplay, and, unsurprisingly, the plot. Let's get the easy one out of the way: the new world of Teer Fradee island is undoubtedly the exciting and stylish highlight of the game. Outdated graphics and stiff animations are a given for an AA studio, of course, but it’s the designs that count, and Greedfall has some memorable ones. Spiders deserve credit for always trying to come up with something original for their settings, no matter the results. The colonial aesthetic, consistent faction designs and well-realised geography of the island all do a great job of immersing you into the world. The music is nothing special or memorable, but it somehow fits the mood incredibly well. Some environments, especially indoors, are barren and downright repeated, but cutting these corners is understandable.

    Now, onto the hard part. The gameplay is a wash. Combat is just adequate, in animations at least (and at last, Spiders!), but there's no system worth exploring, mastering or even mentioning. Exploration, crafting, progression system - all the same: sufficient, shallow, nothing you haven't seen before. It's wrong to decry the game for doing just decently, but Spiders need to step up their game if they want to get noticed, need to add some spice because this gameplay is the equivalent of oatmeal porridge at this point.

    Now to the spicy part, then. The colonialism. The game is weird about it. It bashes you over the head with "colonialism bad" and "go green", which is the right message, but it struggles to get nuanced, apart from showing that there are indeed good and bad people on both sides. It's not terribly boring or black-and-white, and as far as themes go this one is not bad at all, but you never feel invested or as you've been told something meaningful. Also, the whole story very much revolves around the magical negro (native in this case) shtick, once again. Good characters might've helped, but barring the player character, De Sardet, who's surprisingly interesting to roleplay, and Siora, your companion and Vergil-type figure on your journey through the native lands, the game lacks any memorable faces.

    Greedfall barely manages to make its mediocre gameplay and heavy-handed story not to feel like a slog, so if you're into exploring a beautifully realised native island while feeling smug for doing it the right, environmentalist way and not like your colonialist peers, approach this game leniently.
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  49. Dec 23, 2020
    7
    Good story driven RPG but with some major shortcomings - you can tell it's an indie game. Still I enjoyed it, it's worth checking out if you're a fan of this genre but get it on sale rather than for full price. I paid around 20£ and it's good value for this game.
  50. Oct 19, 2021
    7
    Игра понравилась, но много сомнительных моментов. Следующую их игру определенно жду и надеюсь, что они будут развиваться и дальше в этом направлении.
  51. Oct 25, 2021
    5
    I played Greedfall almost for 60 hours. But it feels like I spend my 40 hours for running, 15 hours for conversations and rest 5 hours for the combat. I would like to talk about 3 most annoying thing about this game. And I think developers made the first two annoying part to make the game longer but instead they make it boring.

    First one is repetitive side quests. If you ready to go
    I played Greedfall almost for 60 hours. But it feels like I spend my 40 hours for running, 15 hours for conversations and rest 5 hours for the combat. I would like to talk about 3 most annoying thing about this game. And I think developers made the first two annoying part to make the game longer but instead they make it boring.

    First one is repetitive side quests. If you ready to go same places over and over and over and over again this game is for you. Did you get bored while reading it. Good, because that’s how side quests are. Let me give you an example. In a quest you need to follow a soldier too see where he is going and see that he visits a secret chest. After few more steps you follow a sailor from port to the same secret chest location. Then you turn back to port to inform his captain. The captain wants to see it with her own eyes so you took her to location. Then after a quick fight the captain you inform gives her thanks to you and return to the port. After you loot the corpse of the sailor guess what. You need to go back to port to give the goddamn loot to captain who was with you few minutes ago. Almost all side quests are the same. You visit same barracks, same tavern and governor buildings thousands of times. And every tavern, barracks and governor buildings are copy paste of each other.

    As for the second annoying part of this game. There is invisible walls all around. There is no minimap in this game instead they put same indicator from skyrim on top and the big map itself looks too messy that you can easily go to wrong road. A little example, there is two roads in front of you and you go to the left one by mistake. Then you notice you need to go to right one after some time. There is only trees on your way to right road and you think you can pass it because you can see the road. No sir you can't because there is invisible walls there and you need to go walk back hundreds of meters to enter the right road.

    As for the third one, it feels like this game based on melee classes. There are too many weapons and armor around for melee classes while there is none for mage. But melee classes lack dps while mage is too OP. Combat itself is nothing special. Bosses are really simple. Even sometimes they can't hit you because they miss you even when you're standing still.

    For the general I don’t mention ugly character detail. Same enemies (there is only bats, hounds and bandits beside the bosses in whole game). Bad animations. Repetitive combat. Hollow cities and the list goes on.

    The only thing keeps me playing this game was its interesting story. But in general, is it a bad game? No but its not good either.

    So if you are thirsty for an RPG and missing the old school Dragon Age style this game is for you. But if you don’t have the patience to run and visit the same places over and over again don’t even try it.
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  52. Jul 5, 2022
    5
    The same as every other Spiders game. The combat is shallow and very casual, you easily become OP. The world isnt open, its a bunch of small hub maps and everything is already pre marked on your map. You just go from point A to B to hear people talk until every dialogue option is exhausted and the game marks your next objective and off you go with no sense of exploration or freedom, if youThe same as every other Spiders game. The combat is shallow and very casual, you easily become OP. The world isnt open, its a bunch of small hub maps and everything is already pre marked on your map. You just go from point A to B to hear people talk until every dialogue option is exhausted and the game marks your next objective and off you go with no sense of exploration or freedom, if you try to wander off you will hit a wall just a few paces later.
    The difference with this one is that is well detailed and looks good, that's enough to fool a lot of brainlets into thinking its a better game than it actually is.
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  53. May 2, 2021
    6
    I think that i always will compare that type of games with Mass Effect Trilogy as a best experience what you can get from this genre.
    GreedFall has a strong story, nothing extraordinary but interesting, without white spots or pointless bad guys. I love sidequests, there aren't nonsense looting quests from ME, every sidequest is a part of big story.
    I can not say that the game containse
    I think that i always will compare that type of games with Mass Effect Trilogy as a best experience what you can get from this genre.
    GreedFall has a strong story, nothing extraordinary but interesting, without white spots or pointless bad guys. I love sidequests, there aren't nonsense looting quests from ME, every sidequest is a part of big story.
    I can not say that the game containse any noteable characters, but they all unique, have own story and fight style.
    The weak spots are fighting and difficulty levels. I started the game on 'normal', but after 10 level i found that game pretty easy, and increased difficulty to max. But can't say that there are big changes. Yes, enemies became tougher but nothing was changed in battles.
    And waht is wrong with battles? Fighting in this game easy, stupid, linear, 2-button-combat. No matter what class you chose, anyway you become to overpowered pretty fast.
    For sure this is general problem of rpg genre, gameplay intersting when your character is weak, and short of resourses. You glad to use stelth, blocking, kaiting enemies etc. But whan you have pockets full of potions, ammo and stuff, you starts to ignore everything. First game of ganre of ME, DA, or GreedFall what fix this problem will become big.
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  54. Feb 27, 2022
    7
    Its a RPG game based on a fictional island with London like cities in the 1700. There are three factions and each of them are very grounded and have a goal and drive to achieve what they want. The morality is thin in the world which makes you take tough choices and live with the consequences and the game doesn't punish you but rather encourages you to carve your own destiny. The combat isIts a RPG game based on a fictional island with London like cities in the 1700. There are three factions and each of them are very grounded and have a goal and drive to achieve what they want. The morality is thin in the world which makes you take tough choices and live with the consequences and the game doesn't punish you but rather encourages you to carve your own destiny. The combat is a combination of guns and swords. You often take a NPC with you on missions to help you out and some of the forest creatures and boss battles are very tough. The graphics and glitches are annoying and the world feels semi-open world as you have to run around everywhere but its an overall good game. Expand
  55. Jan 28, 2023
    7
    A decent Bioware-lite that is bogged down by too many boring side activities and backtracking.
  56. Jun 13, 2023
    7
    Solid game.

    I just hope the game improves what the first one did good. It just needed to be more darker. the big problem i had with the game were the moral choices. there is only good and bad. you good choices will have NO consequences. (that is really unrealistic) good music AMAZING Heavy armor!! good looking swords and guns. I just wish that they would make Greedfall 2
    Solid game.

    I just hope the game improves what the first one did good.
    It just needed to be more darker.
    the big problem i had with the game were the moral choices.

    there is only good and bad.
    you good choices will have NO consequences. (that is really unrealistic)

    good music
    AMAZING Heavy armor!!
    good looking swords and guns.

    I just wish that they would make Greedfall 2 more darker and grim.
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  57. Jul 30, 2023
    5
    Mediocre and repetitive gameplay, uninspired plot, tired face syndrome and stiff character personalities. Overall, as average as games get.
Metascore
72

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 39
  2. Negative: 0 out of 39
  1. Aug 8, 2022
    70
    GreedFall boasts a unique, semi-open world in which to immerse yourself, but is held back by the limitations of its game engine.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    60
    The Spiders studio didn´t take players‘ comments on the previous titles seriously, and they repeat the same mistakes. GreedFall offers an interesting world, full of amazing characters and ideas, but lacks in other aspects. [Issue#298]
  3. Dec 10, 2019
    70
    Greedfall is a tough game to judge. It's neither bad nor great. It comes staggeringly close to greatness in a number of areas, but it just lacks the polish or ambition to go further. If you're looking for a nostalgic trip back to the mid-2000s style of WRPGs, then you'll find a lot to like in Greedfall. It's worth a shot if you're a fan of that style of games. In a year that gave us titles like Disco Elysium, it's difficult to be particularly impressed by something that is merely standard.