User Score
7.5

Generally favorable reviews- based on 578 Ratings

User score distribution:
  1. Negative: 74 out of 578

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  1. Jul 30, 2023
    5
    Mediocre and repetitive gameplay, uninspired plot, tired face syndrome and stiff character personalities. Overall, as average as games get.
  2. Jun 13, 2023
    7
    Solid game.

    I just hope the game improves what the first one did good. It just needed to be more darker. the big problem i had with the game were the moral choices. there is only good and bad. you good choices will have NO consequences. (that is really unrealistic) good music AMAZING Heavy armor!! good looking swords and guns. I just wish that they would make Greedfall 2
    Solid game.

    I just hope the game improves what the first one did good.
    It just needed to be more darker.
    the big problem i had with the game were the moral choices.

    there is only good and bad.
    you good choices will have NO consequences. (that is really unrealistic)

    good music
    AMAZING Heavy armor!!
    good looking swords and guns.

    I just wish that they would make Greedfall 2 more darker and grim.
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  3. May 29, 2023
    6
    This game is alright. It has a good story, characters, good voice acting and dialogue.

    However it can feel like a boring tedious slog at times, the quests are annoying as there is so much back tracking and facial animations are terrible, their faces look so stiff. Even though the world building is good the game follows a narrow linear path, it doesn't feel truly open world which is
    This game is alright. It has a good story, characters, good voice acting and dialogue.

    However it can feel like a boring tedious slog at times, the quests are annoying as there is so much back tracking and facial animations are terrible, their faces look so stiff.

    Even though the world building is good the game follows a narrow linear path, it doesn't feel truly open world which is quite barren and empty, a lot of the areas look the same boring, nothing feels exciting or worth trying to explore as it's just empty and you aren't faced with making any hard drastic choices. You get minor choices such as to spare someone or kill them.
    The game doesn't have much depth.

    It has quite a lot of errors in dialogue of mixing up him and her, she and he even in the same sentence.
    e.g. I was talking to a male NPC as part of a quest and the dialogue to select says: ask her about what he has done since crossing.

    Combat is nothing special, rather boring just spam left mouse button a couple of times, dodge and repeat till dead.
    In combat companions repeatedly say the same phrases continuously way too much, which is annoying and make the characters seem more like machines and less like real people. Just saying a phrase once in battle would be more realistic or to have much more variety in what they say.

    This game is no where near a fantastic game, it doesn't do anything amazing or epic, only does most things sufficiently but not excellently.

    I'd rate it 6/10 ok. Needs a lot of improvement to be a good game. I don't hate the game nor do I love it.
    I recommend only on sale and if you value story over polish and game play as despite the games short comings I enjoyed following the story and doing most quests.
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  4. Feb 4, 2023
    5
    TL;DR- This game is a huge let down, carried mostly by its unique premise. Buy on a large sale if at all.

    I really wanted to like Greedfall, it looked different to the typical fantasy RPGs. The colonial era setting isn't common, and playing as a colonising force seemed like an interesting take on the genre. In actuality, the game is unappealing and a chore to play. The controls are
    TL;DR- This game is a huge let down, carried mostly by its unique premise. Buy on a large sale if at all.

    I really wanted to like Greedfall, it looked different to the typical fantasy RPGs. The colonial era setting isn't common, and playing as a colonising force seemed like an interesting take on the genre. In actuality, the game is unappealing and a chore to play. The controls are floaty and the combat is simple and unengaging. It clearly is trying to follow in the footsteps of FromSoft games, and it fails in this regard.
    Another missed step is how Greedfall attempts to mimic BioWare RPGs like Dragon Age or Mass Effect. The critical mistake is making the protagonist too fully voiced and giving no real choice. Each dialogue I encountered in the first few hours of the game played out like a cutscene, with usually a small inconsequential choice of what question to ask the NPC. Instead of just asking one thing, my character would launch into entire dialogues. It felt less like a conversation I had any control over, and more like I was in a choose your own adventure novel. I think if the developers had just taken away the choices and made the character how they wanted, it would have turned out better.

    The visuals are a letdown, because the design of the world looks good, but the game is so poorly optimised that even with a decently powerful computer, the game shudders and floats even on medium settings. The character designs are cool as well, but terrible facial animation makes cutscenes look awful, like something from the PS3 or XBOX360 at some points.

    All in all, I think this game has potential. Buy it on a big sale, try it, and if it doesn't pull you in quickly, return it. If the setting really grabs you, I hope you enjoy it. As one of the few people who enjoys Too Human, I know how much a setting and art direction can make someone love a game other people hate.
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  5. Jan 28, 2023
    7
    A decent Bioware-lite that is bogged down by too many boring side activities and backtracking.
  6. Jul 5, 2022
    5
    The same as every other Spiders game. The combat is shallow and very casual, you easily become OP. The world isnt open, its a bunch of small hub maps and everything is already pre marked on your map. You just go from point A to B to hear people talk until every dialogue option is exhausted and the game marks your next objective and off you go with no sense of exploration or freedom, if youThe same as every other Spiders game. The combat is shallow and very casual, you easily become OP. The world isnt open, its a bunch of small hub maps and everything is already pre marked on your map. You just go from point A to B to hear people talk until every dialogue option is exhausted and the game marks your next objective and off you go with no sense of exploration or freedom, if you try to wander off you will hit a wall just a few paces later.
    The difference with this one is that is well detailed and looks good, that's enough to fool a lot of brainlets into thinking its a better game than it actually is.
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  7. Apr 22, 2022
    5
    Middling in near every category with a few bright spots of shining engagement, mostly through non-interactive cutscenes. Easy to play but lacking anything that really makes me want to.
  8. Feb 27, 2022
    7
    Its a RPG game based on a fictional island with London like cities in the 1700. There are three factions and each of them are very grounded and have a goal and drive to achieve what they want. The morality is thin in the world which makes you take tough choices and live with the consequences and the game doesn't punish you but rather encourages you to carve your own destiny. The combat isIts a RPG game based on a fictional island with London like cities in the 1700. There are three factions and each of them are very grounded and have a goal and drive to achieve what they want. The morality is thin in the world which makes you take tough choices and live with the consequences and the game doesn't punish you but rather encourages you to carve your own destiny. The combat is a combination of guns and swords. You often take a NPC with you on missions to help you out and some of the forest creatures and boss battles are very tough. The graphics and glitches are annoying and the world feels semi-open world as you have to run around everywhere but its an overall good game. Expand
  9. Feb 3, 2022
    6
    As folks Spiders studio continue to struggle towards Sisyphean goal of filling the void Bioware’s unfortunate demise left, they fell again just a little short of notable with their Greedfall.

    A few things make plot-driven Bioware-style RPG stand out: style and setting, focused gameplay, and, unsurprisingly, plot. Lets get the easy one out of the way: the new world of Teer Fradee is
    As folks Spiders studio continue to struggle towards Sisyphean goal of filling the void Bioware’s unfortunate demise left, they fell again just a little short of notable with their Greedfall.

    A few things make plot-driven Bioware-style RPG stand out: style and setting, focused gameplay, and, unsurprisingly, plot. Lets get the easy one out of the way: the new world of Teer Fradee is undoubtedly the exciting highlight of the game. Outdated graphics and stiff animations are a given for an AA studio, of course,

    As folks at Spiders studio continue to struggle towards Sisyphean goal of filling the void Bioware’s unfortunate demise left, they fall again just a little short of notable with their Greedfall.

    A few things make plot-driven Bioware-style RPG stand out: style and setting, focused gameplay, and, unsurprisingly, the plot. Let's get the easy one out of the way: the new world of Teer Fradee island is undoubtedly the exciting and stylish highlight of the game. Outdated graphics and stiff animations are a given for an AA studio, of course, but it’s the designs that count, and Greedfall has some memorable ones. Spiders deserve credit for always trying to come up with something original for their settings, no matter the results. The colonial aesthetic, consistent faction designs and well-realised geography of the island all do a great job of immersing you into the world. The music is nothing special or memorable, but it somehow fits the mood incredibly well. Some environments, especially indoors, are barren and downright repeated, but cutting these corners is understandable.

    Now, onto the hard part. The gameplay is a wash. Combat is just adequate, in animations at least (and at last, Spiders!), but there's no system worth exploring, mastering or even mentioning. Exploration, crafting, progression system - all the same: sufficient, shallow, nothing you haven't seen before. It's wrong to decry the game for doing just decently, but Spiders need to step up their game if they want to get noticed, need to add some spice because this gameplay is the equivalent of oatmeal porridge at this point.

    Now to the spicy part, then. The colonialism. The game is weird about it. It bashes you over the head with "colonialism bad" and "go green", which is the right message, but it struggles to get nuanced, apart from showing that there are indeed good and bad people on both sides. It's not terribly boring or black-and-white, and as far as themes go this one is not bad at all, but you never feel invested or as you've been told something meaningful. Also, the whole story very much revolves around the magical negro (native in this case) shtick, once again. Good characters might've helped, but barring the player character, De Sardet, who's surprisingly interesting to roleplay, and Siora, your companion and Vergil-type figure on your journey through the native lands, the game lacks any memorable faces.

    Greedfall barely manages to make its mediocre gameplay and heavy-handed story not to feel like a slog, so if you're into exploring a beautifully realised native island while feeling smug for doing it the right, environmentalist way and not like your colonialist peers, approach this game leniently.
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  10. Oct 25, 2021
    5
    I played Greedfall almost for 60 hours. But it feels like I spend my 40 hours for running, 15 hours for conversations and rest 5 hours for the combat. I would like to talk about 3 most annoying thing about this game. And I think developers made the first two annoying part to make the game longer but instead they make it boring.

    First one is repetitive side quests. If you ready to go
    I played Greedfall almost for 60 hours. But it feels like I spend my 40 hours for running, 15 hours for conversations and rest 5 hours for the combat. I would like to talk about 3 most annoying thing about this game. And I think developers made the first two annoying part to make the game longer but instead they make it boring.

    First one is repetitive side quests. If you ready to go same places over and over and over and over again this game is for you. Did you get bored while reading it. Good, because that’s how side quests are. Let me give you an example. In a quest you need to follow a soldier too see where he is going and see that he visits a secret chest. After few more steps you follow a sailor from port to the same secret chest location. Then you turn back to port to inform his captain. The captain wants to see it with her own eyes so you took her to location. Then after a quick fight the captain you inform gives her thanks to you and return to the port. After you loot the corpse of the sailor guess what. You need to go back to port to give the goddamn loot to captain who was with you few minutes ago. Almost all side quests are the same. You visit same barracks, same tavern and governor buildings thousands of times. And every tavern, barracks and governor buildings are copy paste of each other.

    As for the second annoying part of this game. There is invisible walls all around. There is no minimap in this game instead they put same indicator from skyrim on top and the big map itself looks too messy that you can easily go to wrong road. A little example, there is two roads in front of you and you go to the left one by mistake. Then you notice you need to go to right one after some time. There is only trees on your way to right road and you think you can pass it because you can see the road. No sir you can't because there is invisible walls there and you need to go walk back hundreds of meters to enter the right road.

    As for the third one, it feels like this game based on melee classes. There are too many weapons and armor around for melee classes while there is none for mage. But melee classes lack dps while mage is too OP. Combat itself is nothing special. Bosses are really simple. Even sometimes they can't hit you because they miss you even when you're standing still.

    For the general I don’t mention ugly character detail. Same enemies (there is only bats, hounds and bandits beside the bosses in whole game). Bad animations. Repetitive combat. Hollow cities and the list goes on.

    The only thing keeps me playing this game was its interesting story. But in general, is it a bad game? No but its not good either.

    So if you are thirsty for an RPG and missing the old school Dragon Age style this game is for you. But if you don’t have the patience to run and visit the same places over and over again don’t even try it.
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  11. Oct 19, 2021
    7
    Игра понравилась, но много сомнительных моментов. Следующую их игру определенно жду и надеюсь, что они будут развиваться и дальше в этом направлении.
  12. Sep 18, 2021
    7
    ====================IIIIIIIIII GAME SCORE : 70 IIIIIIIIII====================
  13. Jul 23, 2021
    6
    {Personal Experience: Personal Experience}
    6/10 - Average.
    [At the beginning it looked promising, but within 2 hours of the game it got obvious that this game will be very slow-paced with all the walking you will have to do. Also, the VoiceSync was noticeably bad right off the bat.] {GamePlay: World/Level Design, Quests/Missions/Objectives, Difficulity (Deffault/Normal),
    {Personal Experience: Personal Experience}
    6/10 - Average.
    [At the beginning it looked promising, but within 2 hours of the game it got obvious that this game will be very slow-paced with all the walking you will have to do.
    Also, the VoiceSync was noticeably bad right off the bat.]

    {GamePlay: World/Level Design, Quests/Missions/Objectives, Difficulity (Deffault/Normal), Co-Op/Multiplayer Aspects}
    6/10 - Average.
    [The world design is fantastic, it is obvious that the world design was thought through.
    The Quests is average, it's nothing special, and what you should expect from a game like this.
    The Difficulty slightly depending on how you play your class and the weapons of that class, other then that the difficulty isn't all that hard, the bosses tho might create a challenge.
    No Co-Op or Multiplayer mode in this game.]

    {Narrative: Dialogue, Cutscenes}
    7/10 – Good.
    [The Dialogue feels off somehow, i can't say what it is, but it feels off.
    The cutscenes are good, only got the off-putting Voice-sync issues to complain about.]

    {Visuals: Graphics, Motion Capture/Voice-Sync}
    7/10 – Good.
    [The Graphics is OK during cutscenes and such, but it's more or less fantastic during gameplay. In my experience, it's usually the other way around.
    The Motion Capture is great during gameplay and good during cutscenes.
    The Voice-Sync is bad and might put you off. You will notice how bad regardless.]

    {Technical: Bugs, Performance}
    6/10 - Average.
    [Hmm, i did experience a few bugs, but i can't say i hit many performance issues other than the casual fps drops.]

    {Story: The Story}
    6/10 - Average.
    [From the 2 hours i actually managed to play, the story seems ok. It's about finding a cure, with other games have done before, and you will go to another place to find the cure. This is basically it. Oh, and there is a was going on with the native of the place. And ofc there are monsters...]

    {Replayability: Replayability (Alternate Endings, Secrets, Multiplayer, etc)}
    10/10 - Good.
    [This game got multiple classes, so in that aspect, you might want to play this game 3 times, 1 time for each class. But the story seems to be somewhat pre-set, so i don't think there will be any major difference between the times you play through this game.]

    "6/10 – Average.
    These recommendations come with a boatload of “ifs.
    It's only held back by a few issues (or stiff competition).
    Not always the best choice, but it can get the job done.
    There’s a good game in here somewhere, but you’ll have to know where to look, and perhaps turn a blind eye to some big drawbacks.”
    ~DeathKillerNOR~

    ⚠️ IN MY OPINION ⚠️
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  14. Jun 14, 2021
    7
    "GreedFall" has many weak point over all, the only advantages is graphic performance and the background setting of new land in the 17th century. If you are a RPG player please choose it carefully.

    Review of ‘Greed Fall ’

    Graphic/Art: 7.5

    Music: 7

    Narrative:7

    Gameplay: 6

    Score: 6.5
  15. May 2, 2021
    6
    I think that i always will compare that type of games with Mass Effect Trilogy as a best experience what you can get from this genre.
    GreedFall has a strong story, nothing extraordinary but interesting, without white spots or pointless bad guys. I love sidequests, there aren't nonsense looting quests from ME, every sidequest is a part of big story.
    I can not say that the game containse
    I think that i always will compare that type of games with Mass Effect Trilogy as a best experience what you can get from this genre.
    GreedFall has a strong story, nothing extraordinary but interesting, without white spots or pointless bad guys. I love sidequests, there aren't nonsense looting quests from ME, every sidequest is a part of big story.
    I can not say that the game containse any noteable characters, but they all unique, have own story and fight style.
    The weak spots are fighting and difficulty levels. I started the game on 'normal', but after 10 level i found that game pretty easy, and increased difficulty to max. But can't say that there are big changes. Yes, enemies became tougher but nothing was changed in battles.
    And waht is wrong with battles? Fighting in this game easy, stupid, linear, 2-button-combat. No matter what class you chose, anyway you become to overpowered pretty fast.
    For sure this is general problem of rpg genre, gameplay intersting when your character is weak, and short of resourses. You glad to use stelth, blocking, kaiting enemies etc. But whan you have pockets full of potions, ammo and stuff, you starts to ignore everything. First game of ganre of ME, DA, or GreedFall what fix this problem will become big.
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  16. Apr 4, 2021
    7
    I enjoyed my time with Greedfall. The story was mostly simple and straight-forward without much intrigue. The combat was about the same, even magic was a lot too simple. But in spite of its simplicity I still mostly enjoyed the game, its world, and story.

    Date Completed: 2021-04-04
    Playtime: 31h
    Enjoyment: 7/10
    Recommendation: I enjoyed it well enough. Go for it.
  17. Dec 28, 2020
    5
    Just a superficial rebrand of countless RPGs before it. Nothing new, nothing revolutionary and thus forgettable.
  18. Dec 23, 2020
    7
    Good story driven RPG but with some major shortcomings - you can tell it's an indie game. Still I enjoyed it, it's worth checking out if you're a fan of this genre but get it on sale rather than for full price. I paid around 20£ and it's good value for this game.
  19. Nov 28, 2020
    5
    lllllllllllllllllll i know it was made by small studio, but combat is clunky lllllllllllll
  20. Oct 28, 2020
    6
    Decent game and way better than the last Spiders game I played, Bound by Flame, which was pretty abysmal. This game feels a lot like Dragon Age Inquisition but with a better combat system which reminds me of the Witcher 3. I think this one is worth 7/10, but I'm subtracting a point owing to the following somewhat janky features:

    - Really dated facial animations (game should maybe have
    Decent game and way better than the last Spiders game I played, Bound by Flame, which was pretty abysmal. This game feels a lot like Dragon Age Inquisition but with a better combat system which reminds me of the Witcher 3. I think this one is worth 7/10, but I'm subtracting a point owing to the following somewhat janky features:

    - Really dated facial animations (game should maybe have been called "Teethfall" instead?), though you tend to get used to them after a while.
    - The game has a day/night cycle but NPCs just go about their routines 24 hours a day. Merchants will still bark at you to come and check out their wares when you run past their stalls in the dead of night, some townsfolk just stand around staring blankly and all the NPCs who walk around occasionally get stuck on obstacles which they continue walking against until you bump against them.
    - No children to be seen anywhere, even in native villages, which ruins immersion somewhat.
    - Copy/pasted interiors for all the major buildings, like the governors' mansions and the native chieftain huts. If this sort of thing really irritated you in Dragon Age 2, then I would recommend you avoid this game.
    - Companions who repeat the same lines endlessly in combat.
    - Ridiculous difficulty spikes for some boss battles.
    - Lots of poorly designed, tedious fetch quests (eg the infamous Logging Camp one) which have you running back and forth repeatedly.

    In summary, this is worth picking up on sale if you enjoy Bioware type RPGs, but don't expect the experience to be as polished. I think Spiders is a developer that comes up with some great ideas for their games, but tends to fall short in the quality department as they simply don't have the resources to compete with the bigger studios. Hopefully that may change in the future....
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  21. Oct 18, 2020
    5
    I like to like Greedfall, but it really strikes me as a poor attempt at an engaging western RPG with its uninteresting characters, story and environment. Not to mention that the first area and line of quests are all boring narrative which doesn't help with the first impression. I, of course, would forgive that, it is but a first impression. Unfortunately, Greedfall continues to fail toI like to like Greedfall, but it really strikes me as a poor attempt at an engaging western RPG with its uninteresting characters, story and environment. Not to mention that the first area and line of quests are all boring narrative which doesn't help with the first impression. I, of course, would forgive that, it is but a first impression. Unfortunately, Greedfall continues to fail to impress with its useless stealth mechanics, shallow combat, repetitive enemy types and dull open world. But hey, at least the cinematics are alright, average, but fine.

    Should you play this over more reputable RPGs? I would not recommend that. But if you are running out of better games to play that is similar to Greedfall, make yourself comfortable, but keep your expectations in check.
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  22. Sep 21, 2020
    7
    What you expect from a solid RPG adventure the game does very well, however there isn't anything groundbreaking or new about it. It's a wonderfully crafted story that really seems affected by your choices. The fighting system is satisfying although seemingly too easy. I had a fun time playing thru the main story and exploring the (mostly) open world, but found myself wanting a littleWhat you expect from a solid RPG adventure the game does very well, however there isn't anything groundbreaking or new about it. It's a wonderfully crafted story that really seems affected by your choices. The fighting system is satisfying although seemingly too easy. I had a fun time playing thru the main story and exploring the (mostly) open world, but found myself wanting a little more out of the experience. Expand
  23. Sep 9, 2020
    5
    Another just average (semi) open world RPG. Another (semi) open world RPG that does everything Ubisoft and Bethesda games do: a little bit of RPG elements (leveling, skills, crafting, party), a huge map full of question marks and fetch, go there press e & kill x quests. It does everything adequately, but excels at nothing.
    The sole outstanding asset of the game setting (17th century
    Another just average (semi) open world RPG. Another (semi) open world RPG that does everything Ubisoft and Bethesda games do: a little bit of RPG elements (leveling, skills, crafting, party), a huge map full of question marks and fetch, go there press e & kill x quests. It does everything adequately, but excels at nothing.
    The sole outstanding asset of the game setting (17th century colonialism) which is unique.
    Graphics range from serviceable to good: environments are often times beautiful, but then you wander into town and see repetitious textures, copy & paste house interiors and the same character models in different clothing. Then there's the semi open world: semi open because it's not a huge inter-connected open world like SKYRIM, but rather sevreal small areas connected by travel points (to a much smaller scale comparable to THE WITCHER 2).
    Sounds & voice are serviceable as well, nothing special, but still good. The exception are the voice actors of the player character (you get to choose between a male or female); they are outstanding.
    The game feels very much like DRAGON AGE: INQUISITION (but it is much better than that one, and unlike INQUISITION this one has a day and night cycle!) with a pausable action-oriented combat system that has a DRAGON AGE-like skill bar with cool-down at the bottom, but mostly unimpressive and as basic as it gets.
    Just average (5 out of 9).
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  24. Jun 22, 2020
    7
    this is a solid game, nice to look at, with lots to explore. it is not extraordinary, but it has potential. could have done a bit more in some places like conversations between companions. they rarely talk to each other, like happens all the time in games like mass effect. but offers a good foundation, were the developers to make more games set in this world.
  25. Jun 19, 2020
    7
    It's an enjoyable game, with a many qualities though none of them reach great heights except the soundtrack.

    It's a pseudo-open world with many of the rpg mechanics you'd expect to find. A good all-rounder, if a little too combat heavy towards the last act.

    Pick up on a sale if you're particularly into this genre.
  26. Jun 15, 2020
    7
    Greedfall es un juego entretenido, pero que promete más de lo que ofrece. El problema es que quiere hacer demasiadas cosas, y no todas las hace igual de bien. Por ejemplo, hay varias carreras para el personaje, pero a la hora de desarrollarlo con las subidas de niveles, el progreso es bastante lineal y deja poco espacio para crear cada uno su build. Y la trama, está muy bien y plantea unGreedfall es un juego entretenido, pero que promete más de lo que ofrece. El problema es que quiere hacer demasiadas cosas, y no todas las hace igual de bien. Por ejemplo, hay varias carreras para el personaje, pero a la hora de desarrollarlo con las subidas de niveles, el progreso es bastante lineal y deja poco espacio para crear cada uno su build. Y la trama, está muy bien y plantea un mundo interesante, pero está narrada de un modo que hace difícil apasionarse por ella. Con los compañeros pasa un poco lo mismo, aportan a la jugabilidad y a la trama, pero no puedes personalizarlos demasiado y a menudo aportan menos en combate de lo esperado. Y el combate es entretenido, sin duda, pero sigue un modelo visto muchas veces y en ocasiones se siente algo ortopédico. El sigilo falla bastante a la hora de proporcionar diversión, pero en cambio el sistema de diálogos y decisiones hacen que realmente se sienta el impacto de lo que decidimos. Y sin duda la ambientación estética está muy guay, dado que pocos son los juegos que nos permiten explorar la estética del siglo XVI con elementos mágicos y misticismo.

    A nivel gráfico el juego cumple, sin demasiados alardes, pero cumple bien. Quizás la mayor pega sea en los escenarios que, pese a estar bien hechos, acaban resultando demasiado similares. El sonido por su parte cumple sin ningun tipo de problema pero sin nada destacado tampoco. Y en cuanto a bugs y eso, al menos en mi experiencia, tiene algunos pero no son demasiado graves, si no contamos con que podría haberse optimizado para que funcionase de modo más fluido.

    El resultado de todo ello es un juego que podría haber dado más de si, que promete mucho pero acaba por no dar todo lo que podría haber dado de si, quedando como una preciosa promesa que se queda corta. Un 7.
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  27. May 6, 2020
    6
    Saying properly, i did not really like this game.

    It has disgusting, i repeat, DISGUSTING combat system. It is build on some kind of combination of souls-like elements and CRPG elements. But this elements just do not properly work together. You see, in the game you can take companions with you, but they just simply useless and serve as a troopers who tank all the damage. On every
    Saying properly, i did not really like this game.

    It has disgusting, i repeat, DISGUSTING combat system. It is build on some kind of combination of souls-like elements and CRPG elements. But this elements just do not properly work together. You see, in the game you can take companions with you, but they just simply useless and serve as a troopers who tank all the damage. On every bossfights they usually die after 2-3 minutes of fight, and ye, you can't control them, they are free to do what they want. This totally brakes CRPG combat system of the game. And the souls-like system i just hate.

    About the story. Well, it has interesting moments, but i did not really like them.

    Graphics are good, open world is ok, you can find some interesting quest and occasions. But as i say, the combat system just totally ruins immersion in this game.

    Even though i am fan of CRPGs, i just really hated it, but objectively it is ok, so i think 6/10 mark is suitable for it. And yes, i do not care that studio is small and does not have money. Divinity: Original Sin 2 also had a small budget, but yet it is a perfect game, which will become the classic of the genre. I think developers should just decline their combat system and try the classic CRPG one.
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  28. Apr 30, 2020
    7
    An RPG with an excellent atmosphere and a decent roll playing experience. The beginning is superb, with a decrepit atmosphere and a decaying world, then quickly runs out of steam. Give it a try. It is buggy and it is a little on the lower budget side of things, but it might be some people's niche. Overall, its not bad, but not great either.
  29. Feb 23, 2020
    7
    The concept, gameplay and even story is more than what I expected. This is definitely one of the most underrated games of 2019. I played on normal as a mage like character and enjoy the character and team building methods. Definitely more contact then most triple A games, but it’s far from perfect. This game is padded out and you’ll spend most of your time running around or doing stretchedThe concept, gameplay and even story is more than what I expected. This is definitely one of the most underrated games of 2019. I played on normal as a mage like character and enjoy the character and team building methods. Definitely more contact then most triple A games, but it’s far from perfect. This game is padded out and you’ll spend most of your time running around or doing stretched out side mentions. The what most mentions are setup, you have to run for along distance somewhere and than back to where you came from, but the worst part is you might have to do this several times in 1 mission. The side content can be enjoyable but it to a point where there are too many side story because they seem like all the rest. Not enough enemy variety at all and I hate the in between when traveling. Also when your done with a mission instead of fast traveling you to the nearest fast travel they make you run to it and it could be far. The way the maps are set up they want you to spend a lot of time running to make the game longer. I honestly spent about 40 hours when the game should have been 15-25 hours long, but the padded out story, running and bad map design added 10-15 hours to it and made me dread the last 10-15 hours of playing. The fighting was fun, but if you wanting to play for the story......I don’t think 40 hours is quite worth it unless you willing to indoor Death-stranding running on steroids. Expand
  30. Feb 12, 2020
    7
    I enjoyed the game its not bad at all but it has too much backtracking and some quests are just not worth it. Still the combat is fun and the final boss was very souls like but was done well. But copypasted enemies and bosses and some are not so interesting. Everything felt a little bit shallow I didnt get into it that much.
Metascore
72

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 39
  2. Negative: 0 out of 39
  1. Aug 8, 2022
    70
    GreedFall boasts a unique, semi-open world in which to immerse yourself, but is held back by the limitations of its game engine.
  2. LEVEL (Czech Republic)
    Feb 28, 2020
    60
    The Spiders studio didn´t take players‘ comments on the previous titles seriously, and they repeat the same mistakes. GreedFall offers an interesting world, full of amazing characters and ideas, but lacks in other aspects. [Issue#298]
  3. Dec 10, 2019
    70
    Greedfall is a tough game to judge. It's neither bad nor great. It comes staggeringly close to greatness in a number of areas, but it just lacks the polish or ambition to go further. If you're looking for a nostalgic trip back to the mid-2000s style of WRPGs, then you'll find a lot to like in Greedfall. It's worth a shot if you're a fan of that style of games. In a year that gave us titles like Disco Elysium, it's difficult to be particularly impressed by something that is merely standard.