• Publisher: PSS
  • Release Date: 1989
Final Frontier (1989) Image
Metascore
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  • Summary: The design brief for this game was quite simple: 'Create the most advanced strategy game yet seen on a home computer'.
    The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.
    The controls: Total simplicity. The players learning
    The design brief for this game was quite simple: 'Create the most advanced strategy game yet seen on a home computer'.
    The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.
    The controls: Total simplicity.
    The players learning curve: Steep.
    Addiction factor: High.
    Visual appeal: Vital.
    Possible strategies: Endless.
    The results: - FINAL FRONTIER
    Quick to learn but hard to master, FINAL FRONTIER is a fast, fully icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own pieces and structure his own moves.
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