- Publisher: Vivendi Games
- Release Date: Oct 24, 2006
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PC GamerAnother dose of F.E.A.R. is always welcome, but this story goes nowhere. [Holiday 2006, p.56]
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Today, the added content in this expansion is still fun – but it’s more of a lunch with an old friend than a sizzling date with a hottie you just met.
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Although this is essentially more of the same with a couple new elements, it’s executed well. The photorealistic graphics, edgy atmosphere, and riotous gunplay mix masterfully to create phantasmagoric art.
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Even though it’s short, even when compared to other expansions, F.E.A.R. Extraction Point is a fun and visceral experience in league with the original game.
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PC Gamer UKIt lacks the stylistic nuances and gratifying climax scenes that really made FEAR work, and much of the level design is perfunctory at best. [Dec 2006, p.66]
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Monolith clearly made Extraction Point just for the people who loved the original F.E.A.R. It offers an extension to the game, but not much else falls under the “new” column.
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Minor issues aside, if you don’t mind a short play time and you enjoyed the first, the expansion should subdue your craving until a true sequel is released.
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While other first-person shooters will deliver moments of brilliance, F.E.A.R. gives you the tools and lets you create your own moments.
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PC FormatSolid, satsifying violence, but look elsewhere for genuine terror. [Christmas 2006, p.104]
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Awesome action, intense atmosphere, fantastic audio work, gorgeous graphics, and plenty of blood and gore make this a worthy gun fix for gamers who still have the original game installed.
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AceGamezAlthough it's more of the same from the Monlith camp, if you enjoyed F.E.A.R. then you'll be rejoicing as you play through this next chapter.
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Extraction Point offers up about five more hours of the intense F.E.A.R. gameplay, but that's pretty much it.
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Extraction Point is good because F.E.A.R. was so good. If you want to extend the experience for a bit it certainly does that, although with less of an impact then the original. You’ll probably find that you expected more out of a F.E.A.R. expansion, though.
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In the last hour or two, Extraction amps up the scares, creating some utterly terrifying moments. While fun, these moments underscore that the rest of the game isn’t nearly as scary as the first one, which spread the horror more evenly throughout.
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Anyone who has played through FEAR will probably have been starting to tire of the dark and increasingly familiar locations by the time they reached the final (and slightly clunky) scenes of exposition, so a couple more evening’s worth of the same thing is unlikely to appeal to anyone who’s after something more.
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Even on the highest difficulty setting, Extraction Point is going to take around five hours to beat. Considering only four of the six intervals turn out to be full-featured stages, that's pretty bare bones in terms of price versus gameplay time.
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Offers 4 - 6 more hours of the kinetic single-player close quarters combat that made the original game such a stellar hit. While we wish the storyline was a little deeper and the game was a little longer, Extraction Point still delivers what it promises on the box.
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They replicated a lot of the surface that made the original so good but F.E.A.R. Extraction Point ultimate feels hollow when you finish it, thanks in large part to a storyline that’s less of an expansion and more of an extended ending to the original.
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If you still love F.E.A.R. and you want more of it, this will do the trick. But if you want something new, you won't find it here.
Awards & Rankings
User score distribution:
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Positive: 109 out of 199
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Mixed: 78 out of 199
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Negative: 12 out of 199
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Sep 29, 2011
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JeffL.Oct 28, 2006
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Apr 16, 2014