- Publisher: Vivendi Games
- Release Date: Oct 24, 2006
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Pelit (Finland)F.E.A.R.: Extraction Point has great action scenes, but none of them feel any different from what was seen in the original F.E.A.R. What really ruins the expansion is the lacklustre storyline, which basically gives you no answers. [Dec 2006]
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It falls just short of the mark. We know its going to be gorgeous, and it is, but we expected to see something more than five hours of straightforward FPS gameplay, especially when the scares aren’t quite as good as we remember in the original.
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This expansion plays largely like the main game, with only a handful of minor changes and improvements. The story opens up some very interesting plot points and unanswered questions, but none of them are resolved, making the adventure very unsatisfying.
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If you're still a big fan of F.E.A.R. and you're itching for some more horror-type FPSing, Extraction Point will give you eight hours or so of the good stuff. Keep in mind, though, that this expansion seems even more resource-hoggish than the original.
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We can grouse about the same-ness of the textures and design, but in motion F.E.A.R. continues to impress. It sounds even better, with most of the shocks this time delivered through an excellent sound design.
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Basically this is still worth a go if you're obsessed with what happened in F.E.A.R, and must know more, but otherwise you'd be better off buying an FPS you haven't played yet, or renting a few horror films instead.
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Barrels explode, smoke, environmental damage (i.e. bullet holes), flying bodies… it’s all good. Provided you have the hardware that can handle it.
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The biggest issue I have with Extraction Point is that it doesn’t really end. You get to the final cutscene and...nothing. There’s no delivery. There’s no wrap-up. Something happens, and then basically you’re told to wait for FEAR 2 to find out what’s next.
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At the end of the day, only bringing in some new enemies, a small cache of new arms, and a bit of extra story that's even more incoherent than the original keep Extraction Point from being more than what was already good.
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While Extraction Point certainly does pick up towards the end, providing some absolutely sublime moments of action, ultimately it feels far too much like the worst bits of F.E.A.R. all over again, masquerading as something we love.
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At thirty dollars, Extraction Point feels more like an overpriced mod than a full-fledged expansion. Unless you’ve really got to prove you can make it through the same haunt twice, you should buy a ticket for a new ride.
Awards & Rankings
User score distribution:
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Positive: 109 out of 199
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Mixed: 78 out of 199
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Negative: 12 out of 199
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Sep 29, 2011
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JeffL.Oct 28, 2006
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Apr 16, 2014