Metascore
75

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 30
  2. Negative: 0 out of 30
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  1. PC Gamer
    86
    Another dose of F.E.A.R. is always welcome, but this story goes nowhere. [Holiday 2006, p.56]
  2. Today, the added content in this expansion is still fun – but it’s more of a lunch with an old friend than a sizzling date with a hottie you just met.
  3. Although this is essentially more of the same with a couple new elements, it’s executed well. The photorealistic graphics, edgy atmosphere, and riotous gunplay mix masterfully to create phantasmagoric art.
  4. Even though it’s short, even when compared to other expansions, F.E.A.R. Extraction Point is a fun and visceral experience in league with the original game.
  5. PC Gamer UK
    80
    It lacks the stylistic nuances and gratifying climax scenes that really made FEAR work, and much of the level design is perfunctory at best. [Dec 2006, p.66]
  6. Monolith clearly made Extraction Point just for the people who loved the original F.E.A.R. It offers an extension to the game, but not much else falls under the “new” column.
  7. Minor issues aside, if you don’t mind a short play time and you enjoyed the first, the expansion should subdue your craving until a true sequel is released.
  8. While other first-person shooters will deliver moments of brilliance, F.E.A.R. gives you the tools and lets you create your own moments.
  9. PC Format
    80
    Solid, satsifying violence, but look elsewhere for genuine terror. [Christmas 2006, p.104]
  10. 80
    Awesome action, intense atmosphere, fantastic audio work, gorgeous graphics, and plenty of blood and gore make this a worthy gun fix for gamers who still have the original game installed.
  11. AceGamez
    80
    Although it's more of the same from the Monlith camp, if you enjoyed F.E.A.R. then you'll be rejoicing as you play through this next chapter.
  12. Extraction Point offers up about five more hours of the intense F.E.A.R. gameplay, but that's pretty much it.
  13. Extraction Point is good because F.E.A.R. was so good. If you want to extend the experience for a bit it certainly does that, although with less of an impact then the original. You’ll probably find that you expected more out of a F.E.A.R. expansion, though.
  14. In the last hour or two, Extraction amps up the scares, creating some utterly terrifying moments. While fun, these moments underscore that the rest of the game isn’t nearly as scary as the first one, which spread the horror more evenly throughout.
  15. Anyone who has played through FEAR will probably have been starting to tire of the dark and increasingly familiar locations by the time they reached the final (and slightly clunky) scenes of exposition, so a couple more evening’s worth of the same thing is unlikely to appeal to anyone who’s after something more.
  16. 76
    Even on the highest difficulty setting, Extraction Point is going to take around five hours to beat. Considering only four of the six intervals turn out to be full-featured stages, that's pretty bare bones in terms of price versus gameplay time.
  17. Offers 4 - 6 more hours of the kinetic single-player close quarters combat that made the original game such a stellar hit. While we wish the storyline was a little deeper and the game was a little longer, Extraction Point still delivers what it promises on the box.
  18. They replicated a lot of the surface that made the original so good but F.E.A.R. Extraction Point ultimate feels hollow when you finish it, thanks in large part to a storyline that’s less of an expansion and more of an extended ending to the original.
  19. If you still love F.E.A.R. and you want more of it, this will do the trick. But if you want something new, you won't find it here.
  20. Pelit (Finland)
    74
    F.E.A.R.: Extraction Point has great action scenes, but none of them feel any different from what was seen in the original F.E.A.R. What really ruins the expansion is the lacklustre storyline, which basically gives you no answers. [Dec 2006]
  21. It falls just short of the mark. We know its going to be gorgeous, and it is, but we expected to see something more than five hours of straightforward FPS gameplay, especially when the scares aren’t quite as good as we remember in the original.
  22. This expansion plays largely like the main game, with only a handful of minor changes and improvements. The story opens up some very interesting plot points and unanswered questions, but none of them are resolved, making the adventure very unsatisfying.
  23. 70
    If you're still a big fan of F.E.A.R. and you're itching for some more horror-type FPSing, Extraction Point will give you eight hours or so of the good stuff. Keep in mind, though, that this expansion seems even more resource-hoggish than the original.
  24. 70
    We can grouse about the same-ness of the textures and design, but in motion F.E.A.R. continues to impress. It sounds even better, with most of the shocks this time delivered through an excellent sound design.
  25. Basically this is still worth a go if you're obsessed with what happened in F.E.A.R, and must know more, but otherwise you'd be better off buying an FPS you haven't played yet, or renting a few horror films instead.
  26. Barrels explode, smoke, environmental damage (i.e. bullet holes), flying bodies… it’s all good. Provided you have the hardware that can handle it.
  27. The biggest issue I have with Extraction Point is that it doesn’t really end. You get to the final cutscene and...nothing. There’s no delivery. There’s no wrap-up. Something happens, and then basically you’re told to wait for FEAR 2 to find out what’s next.
  28. At the end of the day, only bringing in some new enemies, a small cache of new arms, and a bit of extra story that's even more incoherent than the original keep Extraction Point from being more than what was already good.
  29. While Extraction Point certainly does pick up towards the end, providing some absolutely sublime moments of action, ultimately it feels far too much like the worst bits of F.E.A.R. all over again, masquerading as something we love.
  30. At thirty dollars, Extraction Point feels more like an overpriced mod than a full-fledged expansion. Unless you’ve really got to prove you can make it through the same haunt twice, you should buy a ticket for a new ride.
User Score
7.5

Generally favorable reviews- based on 199 Ratings

User score distribution:
  1. Negative: 12 out of 199
  1. Sep 29, 2011
    10
    Great game from start to finish. Isn't as much of a jumpy/thriller FPS as it is a psychological one. It's somewhat fast paced, but also buildsGreat game from start to finish. Isn't as much of a jumpy/thriller FPS as it is a psychological one. It's somewhat fast paced, but also builds up a sense of tension and horror.. as if a little dead girl is following you're every move. A must play of horror/fps fans. Full Review »
  2. JeffL.
    Oct 28, 2006
    9
    About what you would expect in an expansion pack. There's not really anything new but a few weapons. The automatic turrets are kinda About what you would expect in an expansion pack. There's not really anything new but a few weapons. The automatic turrets are kinda neat. It's pretty much exactly like the first installment with extra missions. For $25.00 it's a good buy. Full Review »
  3. Apr 16, 2014
    2
    F.E.A.R. is a first person "tactical shooter", which is to say that the AIs actually try to flank and kill you. Unfortunately, being fromF.E.A.R. is a first person "tactical shooter", which is to say that the AIs actually try to flank and kill you. Unfortunately, being from 2005, the graphics have aged poorly, and the expansion, Extraction Point, made in 2006, was not made by the team of the original game; it shows.

    Story

    The game picks up where F.E.A.R. left off, with your character crashed in the city with his two companions. Unfortunately, the story is incredibly minimal, vague, and pointless; your two companions die horribly without any ability for you to do anything to save them, but you don't care because they don't really do anything interesting with you the whole game, and the latter one disappears for most of the game until she dies towards the end. It is all quite pointless feeling, and the cleverness of the original game's hallucinations are gone, leaving the whole thing with the stink of nothingness; you're just fighting your way through the city, killing a bunch of samey enemies, for the purpose of escaping, without any characters of consequence being involved.

    Gameplay

    The AI in this game is actually okay; the bad guys try to flank you, use cover against you, throw grenades, and generally actually try to kill you. Unfortunately, that is about all that is good about the game. The enemies themselves are incredibly samey, and in the end, there are essentially "guys with guns", "invisible assassin dudes", "really tough guys with more powerful guns", "giant mechs with missiles", and "ghosts that fly straight at you and die in a couple shots and thus aren't a threat".
    With this being all that there is, it rather rapidly becomes very samey, and while the assassins are a somewhat interesting change of pace, in reality they end up boring too simply because after you've fought them a few times you figure out how to beat them (back up against the wall, shoot them as they approach as they are barely visible) and you can do it every time, and almost never take damage from them to boot.
    The fact that you can go into bullet time just makes the game easier; it would actually be pretty tough to make your way through the game with the limited amount of health packs it gives you without it, but with it, frequently you end up at full health and leaving health packs (and ammunition) behind.
    You can only carry three guns at a time, but you're usually pretty good on ammo, and indeed you can frequently be carrying around a few special guns plus a normal gun at a time; it is actually only seldom worth ever even using a normal weapon after the early game, because the special weapons are so powerful and drop so frequently that dispatching enemies with the particle rifle and other weapons is just the right thing to do; in fact, it is a waste of them not to, as you can only carry three weapons at a time and you might as well spend the ammo on the good ones. Grenades, likewise, are extremely plentiful, and can solve all sorts of situations, and a variety of special grenade types (remote mines, remotely detonated mines, and automatic turrets) end up sitting in your inventory, likely doing nothing until you get into the actually dangerous fights with multiple powerful enemies, at which point you use a bunch of grenades, win the fight, and then restock on them.
    Even on hard difficulty, the game is mostly easy, but the truth is that the difficulty is not what makes the game bad; it is the simple repetitiveness. The environments are never really interesting and more or less consist of darkened corridors for the entire length of the game; the base game was problematic in this respect, but this game was, if anything, worse.
    Even the hallucination sequences in this game were thoroughly pointless; the idea behind them is to give jump scares, but the truth is that they aren't nearly as good at it as the first game's were, and the environmental cues, music, and sound effects were much more effective at making the game feel creepy; unfortunately, the game never really delivered on such, so you never really got anything out of all the creeping horror, and by the end of the game you mostly ignore them because nothing ever happens to you in said sequences - ironically, the most "horrifying" parts of the game are the SAFEST, and that ends up ruining the whole horror aspect thereof.

    Graphics

    This game did not age well, and the graphics are drab and ugly. The environments are repetitive, and you get very sick of "running through dark passageways", which is what the entire game consists of. It is very samey and very boring, and the only good thing about the game is the music and sound effects, which do a good job with the creepy ambiance.
    Unfortunately, nothing else really looks all that good, and all the environments just look uninteresting.

    Final Summary

    F.E.A.R.: Extraction Point is a product of 2006 and belongs in 2006; there is no reason to ever play it now, as the game is quite boring, not nice to look at, and doesn't deliver on anything. Skip it.
    Full Review »