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5.7

Mixed or average reviews- based on 9559 Ratings

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  1. Nov 14, 2015
    5
    Ok , hype aside , this game in not worth 60 dollars in the current state , and , Im sure it will become a 8-9 in my book in the next 3-4 months as soon as modders get their fair share with the game , you CAN NOT ASK FOR 60 dollars and expect modders to bail you out for free. The game has a very short main story if you focus on that , and the writing is decent at best. The action is moreOk , hype aside , this game in not worth 60 dollars in the current state , and , Im sure it will become a 8-9 in my book in the next 3-4 months as soon as modders get their fair share with the game , you CAN NOT ASK FOR 60 dollars and expect modders to bail you out for free. The game has a very short main story if you focus on that , and the writing is decent at best. The action is more streamlined then in the prior games , even tho they just facilitated things that mods already did for New Vegas like sprinting.

    Base Building Game: It is VEERRYY limited , with no tools for teramorphing or angling buildings. The buildings have no physics , making a lot of funky looking houses that float or are held up by a staircase. The Settlement Build Limit is a very bad idea. While yea , putting something like that for defensive buildings might have helped in making the game more challenging with the settlement invasions , it has no reason to exist for things like walls or resource buildings. I litteraly built nothing in sanctuary apart from the Sturges starting mission and wanted to make the Starlight Drive In my big base. I hoarded 13000 steel and 8000 wood , and when i was 40% done i couldn't build anymore , even tho i had no uttilities in place , just the walls and that infuriated me and i had to search the internet for a cheat for their design flaw, as mats are not that easy to come by and you have to ferry everything back to base after each mission. Houses look like they're made out of squares , it feels like building with some cheap lego knockoff . Also , the ammount of settlements is to high , but hey , thats bethesda for you , QUANTITY/QUALITY.

    Weapon Modding System : even tho it was advertised as " There are over (insert high number for dramatic effect and getting the hopes up for people that enjoy costumizable weapons) diffrent combinations" , but you will wave only 1-2 valid options that trump the others outright. For instance , i bought a Legendary Sword for 3.2K caps , went back to the work station to mod it and all i could do was +20 normal damage , +11 Energy Damage or +20 Normal Damage AND +11 Energy Damage. Now , 90% of the players will decide on a build and will pick the perk that allows them to mod their weapons of choice , so the other 2 were obsolete from the get go. Also , the enchantments on Legendary items and the modding of armors are bland , doing **** all to enhance the experience.

    Character Building: I don't enjoy that much the new perk system , allowing you to purchase special points , making all around builds better for the content at hand. I played 3 diffrent builds thus far. First one was a Stealth-Sniper build , that , while one shoting most common and named enemies , struggled against bosses , a stealth headshot doing 40-60% of their HP , vats taking way to much AP to be a viable hit and run strat and unzoomed shots would't be precise at all , leading to me waisting 1-2 magazine to down a boss. Now , i did invest in a decent revolver and the agility perk to make my build more viable , but still , one bad step and i was gone.
    Second build was a melee oriented guy , very ressistant and strong atacks.This was better , but towards the mid to late part of the game , the ammount of enemies out of reach forced me to get a long range weapon that did close to no damage.
    Third build was an all rounder luck build. I survived amazingly well , damage was up there , AP was insane and the OP luck tree worked like a charm , keeping me at Full AP , one shoting enemies , 1 crit every 2-3 shots that did 3.5 times the damage if i remember correctly.

    All in all , it is a hyped unfinished product that i wouldn't have payed anything over 30$ if i didn't knew there was an avid modding community turning this thing around. Bang for the buck its fine at 60$ with the amount of content if you go for the completionist route , but if you just build a bit your settlement , focus on the main quest and a few side missions it wont take you more then 20 hours of gametime , but even if you go for completionist , the quests are so empty that you will get bored before doing all of them.

    I highly recommed buying this game in 3-4 months when big mods hit the nexus , as for now , if you have what to play , don't waiste your money here
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  2. Nov 24, 2015
    5
    Fallout 3 REVISITED! No wait! I mean Fallout 4
    I played a lot of Bethesda games. Morrowind, Oblivion, Fallout 1-3, Skyrim, almost all of them. You'd think a company after 10+ years of releasing very similar games would finally start ironing out the issues that plague their games. Bugs, glitches, crashes; NAH! It's like the company has found a way to make the consumer think it is okay.
    Fallout 3 REVISITED! No wait! I mean Fallout 4
    I played a lot of Bethesda games. Morrowind, Oblivion, Fallout 1-3, Skyrim, almost all of them. You'd think a company after 10+ years of releasing very similar games would finally start ironing out the issues that plague their games. Bugs, glitches, crashes; NAH! It's like the company has found a way to make the consumer think it is okay. It's like they expect the modders to do the work and if they don't, "that's just part of the experience". Your companions is glitching, "well that's funny". Despite the fact that you are hitting enemy point blank in the head, the damage is not registering. " oh that's because the 3rd person view point is bugged". Quest are bugged, "restart the game, duh!" At this day and age, I just don't find these things acceptable anymore. Bethesda might say they are a small company, but it's because they refuse to hire more permanent employees. This company is taking it millions but refuses to do extra testing; as they said, bug testing does not come close to their millions of consumer testing the game out.

    Is this the only issue? no!. The game has radiant(infinite) quest that actually punish you for not doing them. You can't ignore them either, it has a secret timer, so when it's nearly out of time, it will warn you. Do it, or you will pay. Settlement building was a nice addition...EXCEPT they rushed it. There is really no reason to actually develop your settlements, but again these things are forced on you. You can choose to ignore them but you still get those messages. Lets not forget how they managed to make a fallout game about rebuilding the world that doesn't give you an incentive to do it

    At it's base, the game is fine. It has nice crafting/modding, it's a good shooter, and it's fun to explore. When you dig deeper, even these things are an issue. Crafting/modding is progressive; it offers and illusion of choice. Would you upgrade the armor you are wearing with 50 more armor point or 75? Clearly, it's 75! yet you feel like there are a lot of choice, but in fact there is a clear choice and the idiotic choice. Weapons too! You can get the short barrel or advanced short barrel. Guess which is better? Is there a long barrel? Of course, but you wont be putting that on your 10 mm pistol, right? Are you going ti put long range scope on your shot gun? No! Clearly it's meant to make players feel like there is an illusion of choice

    In fact, the game is filled with these fake choices. There is a path and it will end a specific way regardless of what dialogue option you choose. There is a choice to explore however you want but the game makes it clear to stay in a particular place because it's gated by levels. It's good, it's linear but that illusion is always there.

    The main story has a nostalgic feeling. You get out of the vault and you must find X person. Does it ring a bell? It should! It's identical to fallout 3. The game definitely feels like fallout 3. It doesn't establish anything new. This is not to say a sequel should not be similar to it's predecessor, but when it's too similar there is a clear problem.

    In retrospect, there are plenty of RPG games out there that are better than this game. Look towards Witcher 3. Hell, I can make a comparison between Fallout 3 and Farcry 4
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  3. Dec 29, 2015
    5
    Lets all be honest here, you can't give a game 0 just because you did not like it, the game is good by itself, you can expend hours and hours on it, yes that is true, it just depend on how you see it and what background you have before you played it.

    I played a lot of games, including all original fallout games and what makes me really sad is the fact that the hype was huge, and the
    Lets all be honest here, you can't give a game 0 just because you did not like it, the game is good by itself, you can expend hours and hours on it, yes that is true, it just depend on how you see it and what background you have before you played it.

    I played a lot of games, including all original fallout games and what makes me really sad is the fact that the hype was huge, and the aggressive propaganda was disgusting. Are you in need of medical assistance to stop playing this game? are you addicted to trash grabbing, do you really believe this game gives you unlimited exploration? My god, Kojima is playing it too and took a photo with a PS4 copy, right after announcing his partnership with Sony, he is now addicted to fallout 4, god have mercy on his soul.

    What is fallout 4 actually good at.

    graphics are not that bad, view distance is actually good.

    What is fallout 4 bad at.

    1* Writing is one that comes ahead in my mind, i could not get the feel of the game when you and the NPC's are inconsistent with their lines, i quit the game on multiple occasions, including piper's first talk on diamond city, preston garvey( we can't access the fusion core, only you can, after that we will give you this piece of technological discovery, even if we meet just this moment, convenienty placed before a minigun. The talk with you son, and a few others.

    2* Quests really are just as everyone said, kill this enemies get back, repeat. little monster variety, no memorable characters, useless vendors, no in game economy, stupidly amounts of junk, that should not have existed in fallout 3 and NV to begin with, all materials should have been on vendors, to create a game economy and reserve loot space to actually good and hard to find items, creating a more rewarding exploration feeling. Power armor lost its identity, they throwed away a great quest opportunity, to make crappy mods and paintings. Just like the power armor, they have gone to far with the mod thing, better to have new models for weapons than 200 mods that have 0 gameplay value.

    3* Nobody gives a **** about this, it's just me complaining, but Bethesda have the worst map design i ever seen, they literally just brush things on their map editors, filling it with junk and things without giving it thought or using logic, example, Why there is debris on the flour if the roof is intact, lots of clipping and blurry meshes. Not an RPG game anymore.

    4* And finally, it does not matter if you liked the game or not, stop pre ordering please.
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  4. Feb 28, 2016
    6
    Still can t believe my first dialogue in the game: 4 times this guy ask me to follow him, 4 times i say no.. the 5th time, the game force me to follow... it s not a rpg at all...
  5. Nov 10, 2015
    5
    just as I feared before launch, it's a Bethesda game - great open-world, really beautiful and big, yet, LIFELESS.
    apart from enemies.
    unfortunately, the story, dialogue, quests and characters are boring and bland. and there are no more strange encounters, no absurd situations... they should have given the game another name, for it's not really a Fallout game. those games have been
    just as I feared before launch, it's a Bethesda game - great open-world, really beautiful and big, yet, LIFELESS.
    apart from enemies.

    unfortunately, the story, dialogue, quests and characters are boring and bland. and there are no more strange encounters, no absurd situations... they should have given the game another name, for it's not really a Fallout game.
    those games have been about all the crazy crazy things that happened in the wasteland and the strange people inhabiting it!

    graphics are fine, but they don't make a good RPG.

    so the fact remains, if you want a FPS Fallout, you best play New Vegas!
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  6. Nov 20, 2015
    6
    The Good and The Bad.

    Good: -Gameplay -Exploration -Music -Companions -Building settlements -Voice acting -Crafting -Guns Bad: -Boring quests (most, not all) -Dialogue options / dialogue wheel in general -Uninteresting MC -Perks / leveling system -Npcs (most, not all) -Main story / quest-line An alright game, definitely not what I expected from the next Fallout
    The Good and The Bad.

    Good:

    -Gameplay
    -Exploration
    -Music
    -Companions
    -Building settlements
    -Voice acting
    -Crafting
    -Guns

    Bad:

    -Boring quests (most, not all)
    -Dialogue options / dialogue wheel in general
    -Uninteresting MC
    -Perks / leveling system
    -Npcs (most, not all)
    -Main story / quest-line

    An alright game, definitely not what I expected from the next Fallout game. If Obsidian Entertainment ever creates a new Fallout game, that will be the one I consider a next "true" Fallout game.
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  7. Nov 15, 2015
    7
    Intro is male-centred, it would have been better if they had let Ron Pearlman do his thing there. Kept it gender neutral and classic Fallout at the same time. Why they didn't I cannot quite fathom. Then they put us in half-by-half pre-made characters - married with kids. No longer a blank canvas for you to paint on, but either a war veteran if you pick the guy or a lawyer if you pickIntro is male-centred, it would have been better if they had let Ron Pearlman do his thing there. Kept it gender neutral and classic Fallout at the same time. Why they didn't I cannot quite fathom. Then they put us in half-by-half pre-made characters - married with kids. No longer a blank canvas for you to paint on, but either a war veteran if you pick the guy or a lawyer if you pick the gal (thought he gets the intro video, she, uh, indeed, a diploma). Why not both veterans? Or neither? Or better still, a different story altogether that didn't try to force you into the roles they made for you, or half made.

    Being born to 'random' parents is one thing (Fallout 3 and even previous games) is one thing, being given a spouse and kid another.

    Dialogue wheel, oh how I detest thee. It is like a guessing game what your character will say at times. Voice acting is doing this and will do so until it can be replaced with natural sound synthetic voices (synths, ha, yeah...) that can express (user controlled) emotions. As it stands now, it constantly sandbags you in addition to severely limiting the number of options open to you (after all, can't record dialogue for another three years just to add one more option to each encounter, and how would it work on a controllers directional pad any way?).

    Voice acting has, since it entered the RPG genre, served to limit the options in dialogue, even when it was 'only' used for NPCs. RPG sandboxes are not the best genre for it, whereas it works fine in games with a non-sandbox world and a completely pre-set character (by-the-rail-shooters, for instance).

    Personally I cannot wait for 'alternative start' mods to come in. Start as a single neighbour of this couple, or live somewhere else (a few other Vaults out there, after all), giving us this blank canvas again. Or even as a ghoul, for those interested in that, perhaps trapped for 200 years (it happens, you know)?

    But most of all, a mod that turns the wheel into a list with the full dialogue text displayed. That alone would have made me rank this eight (8) instead.

    The artificial 'care-for-me' scenario and shoe-horning into a role that not all may enjoy or desire cost it two stars. The third is lost due to the obvious concession to controller support with half-hearted keyboard+mouse alternative seeming tacked on - and even lacking in clear controls at time (such as scrolling on the mouse doesn't show more text on the terminals, but rather the unannounced Enter key). Bizarre feeling to it, and overly large text for a computer screen. Again, mods will fix it, in time, but it is sad to see this haunt nearly all games these days.

    Also wish I could assign more keys for functions so the did not share the same. Support keyboards properly, please.

    It is also a bit jarring to step out of the vault and turn from grieving to mass killing literally within minutes, yet later in the game you can feel sorrow over killing a mid-level henchman, albeit briefly. Yes, it's Fallout, fighting is part of it, but it is poorly paced and feels jarring. Like all those films where the 'hero' kills countless 'goons' and refuses to kill the Main Bad because 'there's been enough killing'. I say.

    I have not had many bugs, I must say, apart from once when I had to reload a save (save often, make it a habit, not just because of potential bugs) - mostly my bugs have been hilarious air-born bodies upon death and other harmless ones (shot a raider in the head, he launched straight up for, oh, 100 metres or so). I came prepared for worse, but I might have gotten lucky.

    Graphics are fine. It does not strive to be ultra-realistic but to have its own style. It achieves that. What is clumsy are some facial animations, mostly.

    All this said, I enjoy it and will probably keep playing for a long time (I still play Skyrim, with maxed out number of mods), I just hope Bethesda reverts back to the blank canvas and proper RPG dialogue interface. I recommend it, with these reservations in mind.
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  8. Nov 11, 2015
    6
    This is not a trashing score.I don't think Fallout 4 is this horrible thing people are labeling it. Far from that, the game is cool, it's fun and have it's own personality. This is a low score 'cause for now, the game desearves it.

    For the ones wanting simple pros and cons, there it goes: Pros: - Locations are awesome, many of them having Quests or story on their own. They really
    This is not a trashing score.I don't think Fallout 4 is this horrible thing people are labeling it. Far from that, the game is cool, it's fun and have it's own personality. This is a low score 'cause for now, the game desearves it.

    For the ones wanting simple pros and cons, there it goes:

    Pros:
    - Locations are awesome, many of them having Quests or story on their own. They really managed to give life to this scorched Boston.
    - Light is the best I've seen in any game (including The Witcher 3)
    - It's a Fallout game. Live, explore, Kill/talk, get paid is rarelly a mix that fails.
    - Settlement system, once you have access to abundant materials, is really fun.
    - Some characters are really, REALLY interesting.
    - Map is so full you can't walk a straight line for 1 minute without finding something (even things not marked, Like the Bartender on the west end of the map)
    - Power Armor was boring to some people, to me it's like something I use when I prepare for some more difficult quests, and it REALLY makes all the difference (Like potions on The Witcher and Dragon Age series).
    - The modding system on Weapons is really awesome and creates character for every piece you buld.
    - Dogmeat.
    - There's a sattelite storm once in a while (like the one from Gravity movie - Look at the sky at night when not clouded)
    - Even with the low graphics, the game is beautiful.
    - Probably the best ambient soundtrack on any Fallout game.

    Cons

    - GTX 900 series owners: This game is your random fps drop nightmare. For bethesda, our GPU power souldn't give us better performance.
    - Remember I've said some character are really interesting? Well, the 4 choices dialogues NEVER lets you really dig on those layers not previouws games had.
    - Characters animations, except for some more important characters, sometimes seems worse than Skyrim (and sometimes worse than Fallout 3.
    - Hoarding everything gets boring really fast. And since you depend of it for 2 core mechanics of the game, you HAVE to deal with it.
    - Some enemies act as if they've came straight out of Fallout 3 (Supermutants, I'm looking at you).
    - Extremely boring loadscreens after some events of the game (Roof of the buldings for those who played the game already).
    - It's a Fallout game. JUST a Fallout game. Everything added to it feels like a mod. The settlements, the modding of guns, even the Power Armor. The new things are cool, but I often cought myself wandering how all of those things look like some early access to a mod. Not cool for a far from cheap game.
    - You'll see lots of bugs. LOTS. Not even on Skyrim I've got so many. Some are easy to ignore (being an oldschool Fallout and Bethesda fan), but some are completely dealbreakers: Cows walking on a road to the sky, companion vanishing, enemies stuck everywhere.
    - Quests often feel like the same of the same of the same: Go there, Kill, Get, Come Back. Ok when they are well scripted, not ok when you scripting doesn't compels you to do them.
    - Quests are really short. I wanted to just throw myself into them, but they are like a shot of tequila when what you want is a very degustating bottle of wine (Or 8 bottles of Sunset Sarsparilla).
    - For now I'm staying away from the main quest: I can feel it's going to be, like many others really short.
    - The modding system on ARMOR could have been beautifull and authentic. It's just ok.
    - As a PC gamer, I feel really betrayed for having more comfort playing this with my XBox controller. Poorly optimized interface (The previous games where not that bad now, hun?) and AWFUL mouse optimization.
    - The game feels flat: everything, every place seems to be resolved really, really lightspeed fast, and I have ADHD, things can get boring very often, but this game fails on making me feel like deep on that specific quest. The Frying Pan quest on The Witcher 3 or the Disarming Megaton Bomb in Fallout 3 felt deeper than any quest I've made so far.
    - Except for Charisma, none of your traits have ANY impact on conversations. I feel like I'm just playing a 'yes/no' game on reciving quests. No deeper relevance for any NPC.
    - Some quests seems to solve themselves, even really cool ones (U.S.S Congretional quest, for exemple).
    - It was cool when 'that fallout tune' played for the first times , but the really should put on new songs. Felt like a copy/paste of prewious Fallout games with some few additions.
    - Underwater Armor: BAD IDEA.

    Please note that I'm liking the game, the dealbreaker here is performance. How can my naighbour get 60pfs on a lower end PC than mine? On every aspect I suprassed the reccomended requirements, but a GTX 770 with a I5 runs better than a GTX 970 with I7. Bethesda AND NVidia are guilty here, and I'm not recomending the game to ANYONE until those things are corrected.
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  9. Nov 12, 2015
    6
    This review contains spoilers, click expand to view. Well guys this is Fallout 4...

    I really hope bethesda gets around to reading these reviews because this is a video game franchise fans are vet passionate about.

    MY OPINION
    I think people are a little too mad about what this game ended up being I myself am not mad I'm just disappointed as a long time fallout fan I have to be honest with myself as a fan and as a gamer that I feel like fallout fell short of what I have come to expect from a bethesda game. Also I don't understand all the complaining about the graphics bethesda games have never been known for their graphics but the extreme death of the frame rate upon entering a city is unacceptable.

    GAMEPLAY
    Here I feel like bethesda took a few steps forward but not in a good way. The gunplay is a vast improvement from what it used to be and is extremely addictive but I feel like that is the only thing keeping me playing the game and the fact that its fallout. The rpg elements of the game are really dumbed down the new leveling system isn't really anything to be impressed about but I appreciate the fact that there is no level cap. The new dialogue wheel didn't really keep me immersed into the experience of anything it hurt it. I didn't have a real sense of self in my character it kinda felt like I was just along for the ride. Also on you couldn't really tell the chances of successfully persuading anyone. There's also not a whole lot of weapons in the game you just happen to come across different variations of the few weapons that are available buy I do like that the weapons nodding allows you to make it your own. That goes for power armor as well even though there are oly 4 sets of power armor to choose from. I think the power armor was done right this time around though it really makes you feel well... powerful. I don't like the fact that there are now no requirements to get power armor you can literally get power armor 5 minutes into the game, and the fusion core thing is very limiting I'm not a scientist but I know that nuclear fusion would generate enough power for more than 15 minutes of use. The armor layering is also very vague I would find I set of armor and wouldn't be able to layer it like other outfits even though looks lt be able to accept layering the drifter suit is a perfect example. The town build was also very underwhelming after I would establish a settlement I found myself never feeling attached like the settlement truly needed me to survive. There building of settlements is often very finicky as well. There is alsoa total absence of the repair system which was the only thing that kept me hoarding gun and making them feel valuable breaking weapons down for parts for the most part felt like a waste of time so the basic just ended up being junk because of my custom weapons I never really needed the other ones. The legendary enemy's also felt very cheap I would be waking around and find I legendary enemy's and never really feel threatened. I could probably think of more things to cover but I better move on. Also the fact that there were only like 3 unique weapons in the game made me lose interest in exploring.

    STORY
    I could go on all day about the story's short comings but it would be better just to sum it up. The story felt totally underwhelming and re-used. Never did I really feel attached to any of the characters nor did my choic es feel like they had any effect on the world around me. There is a no longer a karma system of a faction system when you join a faction you feel like are just there and not a part of it.

    SUMMARY
    Fallout 4 no longer feels like the game I had expected it to be or what I hoped it would it fell extremely short from expectations. I expect better from bethesda hell we as a fan base expect more from bethesda. I love fallout 4 because it's fallout 4 but I'm afraid that that's the only reason I love it... At some point as a fan you just have to be honest with yourself was the game worth your well earned money that's a question you need to ask yourself. I think my money was well spent ONLY because I'm a long time fallout fan. The best I can give this game is a 6/10... Slightly above average... We all should have hight expectations from triple A game studios and triple A games like this I don't hate fallout 4 I'm just disappointed in bethesda for not delivering a Vetter product...
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  10. Jan 16, 2016
    5
    Staring off with the things I liked about this game
    1. Power armor feels like power armor in other fallout games it’s just another set of armor in no way special and requiring more to wear but not always being better, in FO4 it has great benefits and feels like heavy power armor.
    2. Shooting, in other fallouts you almost have to use VATS half the game because shooting controls are
    Staring off with the things I liked about this game
    1. Power armor feels like power armor in other fallout games it’s just another set of armor in no way special and requiring more to wear but not always being better, in FO4 it has great benefits and feels like heavy power armor.
    2. Shooting, in other fallouts you almost have to use VATS half the game because shooting controls are subpar, this has been greatly improved upon, I personally only used vats for spotting since enemies don’t show up on the compass at range like they used to.
    3. Every piece of scrap matters, you can turn almost anything into gear making it a real post apocalyptic game where you learn to turn fallen trees into houses and soda cans into submachine guns were as other fallout would have you collect lots of items you would never have a use for.
    4. Receive some benefit from your factions (except useless railroad), flares and mortars from minutemen, vertibirds from BOS, synth grenades from institute, although to be fair to the railroad the vertibirds aren’t very useful ether.

    That’s about it so on to everything I personally found wanting
    1. Boring, this game simply fails to engage on any level, it starts with a strong open someone killing your wife and stealing the baby your wife stole from home economics class that you call your son and thus ends your interest in the game, from that point forward it somehow fails to interest you in anything that happens for the rest of the game, the only other fun or exciting thing that happens is in the very next town you visit, it doesn’t seem possible to do this but…yeah it’s just boring.
    2. Pointless, part of the reason people love fallout is the freedom, want to wander off in the wrong direction and help some guy with his math homework instead of saving the world, or **** the world nuke that **** again, that’s fine go ahead be the bad guy, not fallout 4 not matter what you do it pushes you toward the same goals, short of killing everyone you meet there’s nothing you can do to make anyone thing you’re not the hero and I’m not even sure that would work this makes almost all the choices you make in the game pointless but then lacking the detailed story of JRPG’s to make up for the lack of choice.
    3. Cardboard people, in other fallout game you feel the lives of the npc’s they feel like they matter they all have tons of back story most are involved in multiple quests, in fallout 4 that don’t even feel like zombies, they lack the personality to make it even that far, reducing my interest in them to less than zero.
    4. Settlements, it feels like most of the game was scraped for this feature and it’s not even that good, most of the most interesting places in the game are not connected to it at all and the bulk of places you can build are places that suck. Add to that the insanely low build cap which seems to be a limitation of the old engine the game is based on that quite frankly can barely handle this game I don’t care about graphics or stuff like that but the game is so over burdened its barely functional.
    5. Companions also pointless, they can’t fight, only two can hide at all, they spend most of the time getting you spotted and lying on the ground, they have almost no background and don’t feel like people, they feel like equipment, the useless kind you junk.
    6. Weapon customization is a good idea but the last option on every menu is basically the best choice every time so there is no point picking anything else.
    In closing it’s not really an rpg at all anymore and not a very interesting FPS so there’s really nothing it has to offer if you get it on sale check it out otherwise don’t bother, it’s not a terrible game but it’s not worth the full sale price.
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  11. Dec 5, 2015
    5
    Could only stomach playing through the game once. When I booted up a second playthrough, the dialogue was exactly the same no matter what I chose to say. So streamlined. I did get about 50 hours out of the game, so it's not terrible, but it's easily forgettable and depressing. I began having fun with side missions, but as soon as I continued story, frustrationan and boredomCould only stomach playing through the game once. When I booted up a second playthrough, the dialogue was exactly the same no matter what I chose to say. So streamlined. I did get about 50 hours out of the game, so it's not terrible, but it's easily forgettable and depressing. I began having fun with side missions, but as soon as I continued story, frustrationan and boredom ensued. "where's my son.....I want my son....I'm trying to find my son....have you seen my son" SHUT UP! Expand
  12. Nov 14, 2015
    7
    coming in to it i expected a light version of fallout 3 with a building gimmick tacked on, even then i was slightly disappointment. some of the improvements seem to be that the gunplay is smoother and the graphics are improved (note, still not on par with modern standards, but that was to be expected). however, it seems to suffer in other several other ways, such as dialogue, quests,coming in to it i expected a light version of fallout 3 with a building gimmick tacked on, even then i was slightly disappointment. some of the improvements seem to be that the gunplay is smoother and the graphics are improved (note, still not on par with modern standards, but that was to be expected). however, it seems to suffer in other several other ways, such as dialogue, quests, roleplaying elements, pacing, and simply on how "grand" the entire thing feels. in the end it just simply feels bland compared to the other fallout games.

    one of the biggest direct gripes i got with the game is the new dialogue system, it's gimped (compared to the possibility of much more options with some NPC's and much fewer with others as needed), confusing (sometimes the choices are misleading towards what you are actually going to say) most of the time necessary (i do not want the option of saying "yes" in four different ways) and the sarcastic option which bugs me to no end. what do you mean "sarcastic" i have no way of knowing how the dialogue is going to continue if i have no idea what you are going to say, i only know you're going to say it in a sarcastic tone. this is nothing but a cop out, both for the player that doesn't have to make a real choice and for the developers that can put whatever they want in there.

    overall, it's less of a fallout game and more of yet another open world post apocalyptic fps. mediocre on all accounts.
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  13. Nov 13, 2015
    7
    Как шутер с элементами VATS по вселенной FALLOUT - смотрится не плохо. Но как полноценная FALLOUT 4 никак нет.
  14. Nov 15, 2015
    6
    Score of 7 because the game has minor and major things it excels in, but some minor and major flaws as well.

    Overall it is fun to play and pretty much revives that Fallout 3 experiences we all have been waiting for! But is it enough just to create another clone - or should Bethesda have aimed for more? Lets begin with the positive aspects. ++ World and setting: I simply love the
    Score of 7 because the game has minor and major things it excels in, but some minor and major flaws as well.

    Overall it is fun to play and pretty much revives that Fallout 3 experiences we all have been waiting for! But is it enough just to create another clone - or should Bethesda have aimed for more?

    Lets begin with the positive aspects.

    ++ World and setting: I simply love the wasteland. Bethesda did - as expected - a great job at creating a beautiful world to explore, with a lot of humor and an interesting retro-futuristic-50ish look. The feature of being able to build settlements and own houses ingame may be a small one, but it really adds an aspect most Fallout 3 and Elder Scrolls fans have been waiting for, even if they weren't aware of that, at that point. In skyrim, the first Mods I downloaded and loved using were player abodes - now I can create as I see fit. Good Job, poorly introduced though, but good job nevertheless.
    ++ the perk system: In my opinion the new perk system is great. It is intuitive, easy to understand and adds a great level to role playing. Being able to increase stats is a nice thing as well
    + it may be a small thing, but Bethesda thought of it: you are able to change your face and hair ingame. And not just after a year of complains, fifty mods and five add ons, but right in the vanilla game. Its a small feature, but it shows Bethesda learned form experience, at least in that regard.
    + the VATS: is now moving in slow-mo. Some hate it. I like it. It forces you to make a decision and adds just a small degree of difficulty, in my eyes well done.
    + your character finally looks decent, the editor allows for handsome faces - well done.
    + the gunplay has been improved, it feels more natural now, not bad

    But now to the reasons, why this game is not a 10/10.
    - - The depth of story and the characters
    We are writing the year 2015. Had this game been released in 2013 the way it is, it would have been an 8. But now I have seen Dragon Age III. I have seen the Witcher III - I have seen how well a Role Play Game can bring life and depth to characters. Fallout 4 is missing that. The faces still look expressionless and the NPCs move around like puppets. Yes they have a few more animations, but still. That was okay when Skyrim was released, as it was the state of the art. But no more. And also the depth of the characters. Fallout 4 creates one dimensional characters, the story is predictable. Bringing life to characters is not a thing that requires modern game engines or graphics, it is a matter of planning and writing. Dragon Age III has done a superb job of that, it provided me with companions and characters I cared about. Baldurs Gate, Pillars of Eternity, the Witcher - there are many examples to show that Storytelling can be a thing that makes a game great. Here Bethesda failed as it relies mostly on its open world, neglecting a well written storytelling.
    - - Character Identification:
    Bethesda games like the Elder Scrolls Series or Fallout 3 always relied on the players imagination of how they see themselves in the game. Am I a ruthless rogue or a noble paladin, a savior or a villain that just helps for his own gain? In Fallout 4 this choice is taken from you as you are pressed into the corset of a Father/Mother seeking his/her son. During the main campaign all of a sudden you can only watch your player from a third perspective and think - wait - thats not me, who is this guy and what is he doing to my character. This discrepancy between "I see myself as that kind of character" and "what on earth is my character saying there, I wouldn't act like that" really bugged me.
    - the dialogue options:
    are now reduced to four answers that aren't even spelled out. So you just pick one of the few answers the game offers and watch what happens, for most of the time you don't know what that answer really is supposed to mean: Spoiler: "maybe" usually means "no"
    - - - - - The Interface
    I can't put enough Minus marks on that. This game certainly doesn't deserve a below 5 rating, but I can see, why people are tempted to give one. The interface, especially on PC is simply put: CRAP.
    I can see why the programmers liked that pip-boy-green-on-black-look - but it's useless. Bethesda - look at the Number one most downloaded mod for Skyrim: it is a mod for a new UI. Any idea why that is??? You obviously don't. The lists are annoying and don't do the game justice.
    ------ hard coded keybindings
    Also: I have to write it again, since I don't feel the developers have realized that fully: We are writing the year 2015. Why on earth didn't bethesda foresee players using esdf instead of that ridiculous was. (There is a reason why the "F" is always marked on a Keyboard!). The secondary bindings cannot be changed thus creating a mess once you change the primary ones. poor job. Not being able to control and maneuver as I wish really dampens the game experience A LOT and makes it feel like a flight simulator at times.
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  15. Nov 10, 2015
    5
    I won't bother repeating what others have said better than I could myself, but its official - Bethesda isn't even trying anymore. This company is now 100% dependent upon unpaid developers known as "modders" to save their bacon. They should just start releasing a "build your own adventure" kit every other year with import-export tools included and a cash shop for official content. WeI won't bother repeating what others have said better than I could myself, but its official - Bethesda isn't even trying anymore. This company is now 100% dependent upon unpaid developers known as "modders" to save their bacon. They should just start releasing a "build your own adventure" kit every other year with import-export tools included and a cash shop for official content. We would probably get more polished and rewarding adventures than FO4, and you could have Fallout games that weren't R-rated again! Expand
  16. Nov 12, 2015
    5
    It is not like fallout 3 but it isn't a bad game either its just mediocre.
    A lot of the RPG aspects have been taken out and the game is dumbed down to appeal to a younger audience
  17. Nov 13, 2015
    6
    Fallout 4 is a decent game. It has a very enjoyable crafting system, combat system, and building minigame...

    Other than that, this game is extremely shallow, and dull. First off is the graphics. While graphics shouldn't be a problem, Fallout 4's low res textures make the world dull and hard to connect to. There are many times where I couldn't separate different objects from each other.
    Fallout 4 is a decent game. It has a very enjoyable crafting system, combat system, and building minigame...

    Other than that, this game is extremely shallow, and dull.
    First off is the graphics. While graphics shouldn't be a problem, Fallout 4's low res textures make the world dull and hard to connect to. There are many times where I couldn't separate different objects from each other. Esp in this game where there seems to be low res garbage laying around everywhere. It may be better to spread things out a bit and delete some stuff.
    Second is the lack of unique items. Since this game focuses heavily on crafting, junk is very important. You won't really be able find anything unique anymore. All you will find now is junk, junk, and more junk. Kind of a horrible incentive for exploring.
    Exploring isn't really much fun either. No landmarks, everything looks the same other than diamond city, and that was no breath taker. The low res textures doesn't help either. Everything else feels like copy and paste with garbage laying around everywhere. A complete mess.
    Majority of the quest involves killing x. Dialogue is boring, options are lame yes, no, sarcastic, info and short which is confusing. Perks are basic and have no depth.
    It feels like Skyrim with guns but lacking in everything, lacks all the cool stuff like shouts, spell tomes, artifacts, unique items, cities and towns and etc.
    Very linear story too unlike NV.
    Boring to play after awhile unless if you like looking for junk and crafting stuff.
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  18. Nov 10, 2015
    7
    Just of note, this is a three to four hour gameplay review. Most of this play time has been spent doing the first handful of quests and generally wandering around on a high end PC with graphics set to ultra. FPS maxed out at 60 and it's lowest drop was 54.

    Fallout 4 from Bethesda strikes out slightly from what people are used to in their Fallout games, the graphics in comparison to
    Just of note, this is a three to four hour gameplay review. Most of this play time has been spent doing the first handful of quests and generally wandering around on a high end PC with graphics set to ultra. FPS maxed out at 60 and it's lowest drop was 54.

    Fallout 4 from Bethesda strikes out slightly from what people are used to in their Fallout games, the graphics in comparison to previous games are clearly a large leap. Compared to other similar games however it is is left wanting, but only by a small margin. The game itself has seemed to take a considerable step back from the RPG element in favor of a more action based theme, thrusting you into a a big confrontation early on.

    On personal taste, this could either be a good thing or a bad thing, and as someone that has played Fallout 3, New Vegas, Fallout 1 and Fallout 2 this felt rather jarring. the fighting, whilst slightly more difficult than before, is messy and far from perfect though exciting. The movement feels almost a little too smooth, as if sliding rather than walking and the view point, though have I have yet to change it, feels condensed.

    That's not to say that the game doesn't have it's positives. Fights are, again, exciting and each kill feels earned, the game looks far better when compared to previous games, the atmosphere can be effective and exploration is, as to be expected, rewarding. As I mentioned, this is an early review so perhaps there will be more to the RPG and story elements as I continue.

    Nit picking, I dislike the four options in conversations, the list of options has always worked well and there was no need to change that. The early burst of action feels like it is going to prep the rest of the game for failure, especially, and spoilers ahead, gifting us the power armour and springing the Deathclaw on us so soon with no real warning. On top of that, the crafting system, whilst promising, made me sigh at the list of items required because now I know I'm going to have to scratch through the dirt to find the right amount of wonderglue. On top of that, the perk system feels dull when compared to previous games as well as being able to specialize and build the exact character you want with skill point placements.

    All in all Fallout 4 is fun but falls short of being great. I have been luckily spared the technical issues that have plaqued many others thus far but that is not a positive, every game now days should be released without major flaws like that and developers should not be congratulated on releasing a game that is not a buggy mess. Fallout 4 is a fun action game but a good RPG it is not and that is a real shame when considering that has been it's main appeal.

    In trying to give us more bang for our buck Bethesda have gutted Fallout 4 of what a this series of games has always gotten by on the most. Its soul.

    Hopefully Bethesda will listen to the calls of their fans and fix this, and if not, hopefully the ever talented modding community will step in, as always, to pick up the slack.
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  19. Nov 10, 2015
    5
    As it is, I do not recommend this game.

    They've turned it into a console FPS with VATS. You STILL cannot remap a lot of the keys. Speech check is now a flipping traffic light. No gun degradation Up down left right are your dialogue choices. There is barely any exploring without being shot at every 30 seconds or so. Rarely chance for talking. Almost everything turns into a gun
    As it is, I do not recommend this game.

    They've turned it into a console FPS with VATS.
    You STILL cannot remap a lot of the keys.
    Speech check is now a flipping traffic light.
    No gun degradation
    Up down left right are your dialogue choices.
    There is barely any exploring without being shot at every 30 seconds or so.
    Rarely chance for talking. Almost everything turns into a gun fight
    Daytime: Raiders everywhere! You can barely travel at all.
    Night time: Ghouls everywhere! You can barely travel at all.

    I used to love wandering around in FO3 / NV, but this is a completely different game.
    If you want a console-FPS then this is a great game, but you'd find the RPG element annoying.
    If you wanted it like FO3 / NV with no memory patches needed, and better graphics, this is not the game for you...

    Rating is for a Fallout game, not a generic console shooter.
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  20. Nov 14, 2015
    7
    The game is good but it is in NO WAY a 10 out of 10. The main complaints I have is in the combat. Without modding a decent gun you will be decimated. The new difficulty system is a double edged sword for me. Its best to slowly scale up the difficulty as you level your character, which is just odd to me. On top of this, melee weapons are pretty much pointless, right now. They have lots ofThe game is good but it is in NO WAY a 10 out of 10. The main complaints I have is in the combat. Without modding a decent gun you will be decimated. The new difficulty system is a double edged sword for me. Its best to slowly scale up the difficulty as you level your character, which is just odd to me. On top of this, melee weapons are pretty much pointless, right now. They have lots of them in the game, but you will get shot to death before you get close enough to melee the heavier types. Additionally, all 4 endings make me feel like I had no choice in the end, all of which caused me to sacrifice too much... Why cant I just play on a neutral path in the end? I started to lose interest halfway through because the sides are very much defined and I do not really agree with anything any of the factions are trying to accomplish. The other complaint I have is... I SWEAR they got M. Night Shyamalan to created the story as its nothing but obvious twists. 7 out of 10, its good but its not perfect, and it should never receive perfect scores. Expand
  21. Nov 11, 2015
    7
    First of all this is my first review... and english is not my native lenguaje...
    Fallout 4 is NOT A BAD GAME... just is a game that fails trying to be what we all ( fallouts fans) were expected.
    This game is far than never from what a rpg should be and close than never to be a COD. Im enjoying the game ... only becouse i like every thing related to a post
    First of all this is my first review... and english is not my native lenguaje...
    Fallout 4 is NOT A BAD GAME... just is a game that fails trying to be what we all ( fallouts fans) were expected.
    This game is far than never from what a rpg should be and close than never to be a COD.
    Im enjoying the game ... only becouse i like every thing related to a post apocaliptic world...(wasteland)
    but im not enjoying it becouse is a fallout game.
    I going to make a list abput the really big absences.

    *A extensive and diverse dialogue contempt
    *Degradation in gear and weapon
    *Diverse side quest ("Insert generic "go and clena rider camp" here)
    *HARDCORE MODE (A huge miss here)
    *No karma sistem

    Im still trying to find the reasons behind this desicions and hoping that is not another attemp to attrac "casual gamers".
    Again "THiS IS NOT A BAD GAME" just is really bad comparing to expectations .
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  22. Nov 12, 2015
    7
    This is a good game. But it's not a Fallout game.
    a huge step back from new vegas. wait until it's on sale.
    Any true Fallout fan (including Bethesda Fallouts) Would be hugely disappointed in this game. While there are some great additions, the crafting system, improved combat, building etc. It's one step forward, FIVE steps back. The poor performance on all platforms, optimization and
    This is a good game. But it's not a Fallout game.
    a huge step back from new vegas. wait until it's on sale.

    Any true Fallout fan (including Bethesda Fallouts) Would be hugely disappointed in this game. While there are some great additions, the crafting system, improved combat, building etc. It's one step forward, FIVE steps back. The poor performance on all platforms, optimization and bugs are almost game breaking. The main story is extremely uninspired, and is almost a carbon copy of the story of Fallout 3, with a few minor tweaks. The voice acting and writing is extremely poor, for example the Boston accents sound like they were done from people off the street. For SEVEN years of development time, and with so many marks missed, I would not recommend this game, as anyone who has any respect for the RPGs of the past will be sorely disappointed with this.
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  23. Nov 10, 2015
    6
    Okay, I was really looking forward to F4 because I'm a great fan since the vault opened for the first time and I ventured out to fetch new water chip. Sadly, I cannot recommend this game to anyone like myself.. The game looks almost exactly the same like F3 / F:NV did - not a big issue but not a score either. The main protagonist (player) speaks and I don't like that. All theseOkay, I was really looking forward to F4 because I'm a great fan since the vault opened for the first time and I ventured out to fetch new water chip. Sadly, I cannot recommend this game to anyone like myself.. The game looks almost exactly the same like F3 / F:NV did - not a big issue but not a score either. The main protagonist (player) speaks and I don't like that. All these want-to-feel emotions that ain't emotional anyways are just terrible screenplay. Main thing that has ruined the most is story and dialogs in overall. I will not comment story to unhide any spoiler but dialogs are so poor that even Diablo 3 had it solved better! In every dialog you have about 4 options (4? how convenient..) and no matter how related or not related these options are, you can pick only one and that's it - dialog is over. No additional questions regarding your choices, not additional options based on your charisma or intelligence or strenght, nothing at all. You either say to that stupid robot that your wife's dead or ask him whether he saw killers - no option to tell him the bad news and ask about killer afterwards. I was like what?? It's year 2287 or something, don't tell me people gonna interact with A or B options... the game stinks like PS4 / X1 port as well, inventory is confusing and difficult to organize, crafting ain't anything special and building your own town is nothing I would like to do. All in all - the only good things are animated pip-boy and Fallout 4 sentimental value. Big disappoinment, GOTY award goes to Witcher 3 and it will be mostly deserved. Expand
  24. Nov 21, 2015
    5
    Ok, I’m 70 hours into Fallout 4 now and I must admit, that I’m still undecided whether I like the game or not. My feelings toward FO4 went up and down. I found it rather boring in the beginning but it became much better after a few hours. But still…

    Sure, the world is huge, there is a lot to explore, and it is fun roaming around, but the world somehow doesn’t attract me like in the
    Ok, I’m 70 hours into Fallout 4 now and I must admit, that I’m still undecided whether I like the game or not. My feelings toward FO4 went up and down. I found it rather boring in the beginning but it became much better after a few hours. But still…

    Sure, the world is huge, there is a lot to explore, and it is fun roaming around, but the world somehow doesn’t attract me like in the previous games FO3/NV. Bethesda made some improvements here and there, like the fantastic crafting system, I even like the graphics, but still I felt more related to game world in all of the past titles.

    I miss interesting quests, exciting stories and noteworthy characters. There are too many dead places in the world with no story or where the story hardly scratches the surface. Compared to its predecessors, the game makes a lot of things different. But I miss improvements in the important areas. I gladly would have traded the “base building” for a real big and interesting city. I would have liked more “Roleplay Game” instead of “Minecraft”.

    FO4 doesn’t live up to my expectations and I must admit that I like FO3/NV more than this one. But the most important thing at last. It is one thing to compare this game to its predecessors but time went on and brought us a game like “The Witcher 3” from CDP which set the new benchmark in terms of open world RPGs. CDP showed that it is indeed possible to combine an open world with an interesting main story, complex side quests and fill it with hundreds of little stories all around. They showed that you can create remarkable characters who grow dear to one’s heart and become friends rather than being simple quest giver. They showed that you can have complex interaction with the world and its inhabitants rather than rushing trough. And they managed to create a game world that feels real and alive. It makes you feel like it could be existing whereas FO4 totally feels… yeah, like a game.

    Bethesda said prior to the release of FO4 that the game would “set new standards in terms of open world RPGs”. I can only say, sorry but these new standards have already been set by CDP and their Witcher 3. And FO4 is far away from this new open world RPG experience.
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  25. Nov 17, 2015
    7
    I like the exploration of the game and all the little things you could find in the world. Also the game has some interesting characters. The companions are great and helpful. Enemies are good too. They use cover effectively and have good ai.

    Issues: I found the story not engaging. I felt no real motivation to get back the guy from the vault. Compare to other games, like Witcher 3
    I like the exploration of the game and all the little things you could find in the world. Also the game has some interesting characters. The companions are great and helpful. Enemies are good too. They use cover effectively and have good ai.

    Issues:
    I found the story not engaging. I felt no real motivation to get back the guy from the vault. Compare to other games, like Witcher 3 for example where I was engaged and very interested to find Ciri and learn more about her. And Witcher 3 was my first Witcher game as Fall Out 4 is my first introduction into the series. The building system is nice yet incomplete. (feels tack on) The graphics are good, not great. Combat was a mix bag for me.

    Overall, I am having more fun exploring and with a few side quests then the main story. A good game for sure, though for me not a great game.
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  26. Mar 4, 2016
    6
    I agree with those critics who acknowledge Fallout 4’s biggest shortcoming: It doesn’t push the series forward. The only risk Bethesda took was settlement creation, a poorly implemented mechanic. Fallout 4 can be fun, but its buggy. The story is ho-hum and the perks system is half-baked. If anything, FO4 shows us how lazy Bethesda games have become. It lacks the spark that’ll keep gamersI agree with those critics who acknowledge Fallout 4’s biggest shortcoming: It doesn’t push the series forward. The only risk Bethesda took was settlement creation, a poorly implemented mechanic. Fallout 4 can be fun, but its buggy. The story is ho-hum and the perks system is half-baked. If anything, FO4 shows us how lazy Bethesda games have become. It lacks the spark that’ll keep gamers coming back.

    I enjoyed Fallout 3. It sucks players in with a great intro and then throws them to the wolves. There is so much uncertainty after those beginning moments. Fallout 4 dumbed it all down. Everything is sped up so to keep the attention of impatient tween gamers. I actually had a laugh out loud moment just before my character stepped out of the vault. The sense of awe Bethesda captured with FO3, Oblivion, and Morrowind simply isn’t there. Even Skyrim does a great job instilling a feeling of adventure into axe wielding drifters. Fallout 4 never does that, which is sad given the protagonist’s dilemma.

    The optional companions are hindrances more than aids. Stealth players are better leaving them at home. Companions possess no situational awareness. They walk into ambushes, give aware hidden positions, and pin players against obstacles. Managing them is a pain because there’s no quick menu for issuing commands. Players must actually look at companions, mark them, and then direct them exactly where to go. They habitually ignore orders, or get lost. There are no indicators on the minimap for companions’ locations. If players want to find someone, good luck. I only keep companions around to hold loot.

    Companions don’t contribute to the story either. Unlike Mass Effect, the actions of one companion have no influence on another’s behavior. Dialogue options don’t reflect previous decisions. Conversations are shallow. For completionist, the romance options and companion perks are added benefits. It only takes an hour or two to max a companions affinity meter. Unlike well-constructed RPG’s, FO4 doesn’t emphasize loyalty among companions. I guess that’s a good thing since they suck anyway. Overall, companions are hardly beneficial.

    Like every other Bethesda game, the engine is a wreck. Low framerates, texture pop ins, clipping issues, and long load times are just a few problems. Save often. My character has gotten stuck in midair, fallen thru map, and walked thru all the buildings of Boston Commons. These problems forced me to quit the game and reload. Now I save every few minutes. Bethesda is notorious for releasing buggy games, and FO4 is no exception. Despite using a speedy ssd, load times are slow when entering buildings and dungeons. Character interactions are sometimes delayed as dialogue is loaded. Witcher 3 has its share of problems, but it sets a high bar on performance. No loading screens and impressive frame rates create a seamless, immersive experience, something Bethesda should imitate.

    Graphically, FO4 is unimpressive. Visually, Dying Light on Xbox One blows the PC version of FO4 out of the water. Perch on a skyscraper in each game and the differences are obvious. The Creation engine is unsophisticated and poorly optimized. The problems listed above are bad enough. But it’s also plagued by slow rendering, short draw distances, and muddy textures. Just inferior performance overall. Skyrim has several game breaking bugs that Bethesda refuses to fix, and the same will happen with Fallout 4.

    The VATS system is back, but feels less important now. The SPECIAL attributes are nifty, but unbalanced. Except for Strength and Endurance, attributes primarily benefit VATS users. Charisma requires a hefty investment to be useful. Players must pump 8 points into it if they want to pass speech check or build settlements. Agility and Perception offer no benefits in real time combat. Bethesda offsets the less than stellar attributes by binding them with perks. No skills this time. On low difficulties, perks aren’t even necessary. Unfortunately, sneaky players will have the most difficult times because stealth mechanics are crap, as usual. Boss fights take a page from Dues Ex: HR. They cater to specific playstyles, namely brute force or heavy VATS usage. Other builds are at disadvantages.

    Settlements require valuable upgrade points but offer debatable benefits. They aren’t necessary. FO4 provides zero information in game on building them. The mechanics are cobbled together, so constructing anything from scratch is painstakingly difficult. At best, it’s a shoddy level creator tacked on just before launch.

    Fallout 4 isn’t a bad game. But it feels dated and clumsy. The thin story, shallow characters, and average gameplay remind me of Far Cry games. All the RPGness is gone. Terrible optimization is par for the course. Bethesda is cruising on autopilot and Fallout 4 confirms this. If you’ve played one Bethesda’s game, you’ve played them all. Hopefully its next release offers real innovation instead of pandering to casual kids.
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  27. Nov 20, 2015
    5
    The game hasn't delivered anything innovative, in fact it has taken several steps backwards and shows the level of intelligence of modern game developers,t hat have given fans a dumbed down version of an RPG that gives little choice and little consequence. There are those whom truly believe that this is a game worthy of being called Fallout and being released in 2015, I am not one ofThe game hasn't delivered anything innovative, in fact it has taken several steps backwards and shows the level of intelligence of modern game developers,t hat have given fans a dumbed down version of an RPG that gives little choice and little consequence. There are those whom truly believe that this is a game worthy of being called Fallout and being released in 2015, I am not one of them. Sad to see a series crash and burn with many mindless design implementations. Sack the Project Leader, sack the lot of them. Expand
  28. Nov 14, 2015
    7
    I have played fallout 1, 2 , 3, and new vegas. I've played this game for 39 hours so far on survival difficulty. It's a solid 7 in my opinion. The settlements seem very fun at first, but then you realize that they don't get attacked if you have a good defensive score, so then what exactly is the point? I'm not really sure to be honest. I built stores but they don't seem to be making me anyI have played fallout 1, 2 , 3, and new vegas. I've played this game for 39 hours so far on survival difficulty. It's a solid 7 in my opinion. The settlements seem very fun at first, but then you realize that they don't get attacked if you have a good defensive score, so then what exactly is the point? I'm not really sure to be honest. I built stores but they don't seem to be making me any money, so I'm a bit confused on what the point of settlements are at all. They don't give you money, and they don't get attacked. After you get bored of building; which admittedly was fun for a while, the whole settlement mechanic just seems pointless. Also Building on slopes is a downright painful.

    The game was definitely designed around the power armor and its a major improvement compared to other fallout games, but once you start finding or buying a lot of fusion cores which power the armor, it seems like you're in a constant state of overpowered mode. My companion is even able to use a 2nd power armor suit that I found, without a fusion core lol. I pulled the core and told them to go inside it and they have no problem running around and fighting in it when it has no fusion core. Nice one bethesda.

    There isn't really any "survival" aspect to "survival". Unlike hardcore mode in fallout new vegas, you don't have any food/health or sleep needs. In my opinion Bethesda dropped the ball on that. That was a great improvement that new vegas added to the series and I really don't know why that isn't in fallout 4. I expect mods to fix a lot of the issues with food/water/sleep needs and the settlement issues.

    Shooting has been vastly improved from the previous fallout games which is a major bonus, and I think a lot of people are saying that this isn't an RPG anymore because you don't need v.a.t.s to play this game now. You have way more options when it comes to perks and building a character compared to previous fallout games, and your character is actually voiced which I found an improvement over the previous fallout games as well. I haven't gone to deep into the story yet but so far side-quests have been highly entertaining. The way they made ghouls crawl from random places in the environment is also a major improvement.

    The graphics aren't as bad as people are saying. Yes, textures can be low-res at times but I expect beth may do a high-res pack as they did for skyrim. If not, mods will solve those problems over time.

    I really don't understand all this hate. This game IS a vast improvement over new vegas and fallout 3. The only thing it didn't get right was the actual survival aspect of the food/water/sleep needs which isn't THAT big of a deal. The only thing they really messed up on here are settlements. They don't get attacked which is just boring and they aren't making me money so I don't understand what purpose they have, you don't have any escort caravan type missions either when you make supply lines between the settlements so I really don't understand why something like that isn't there either. I would have gave the game an 8 but these settlements just don't make sense to me so I gave it a 7.

    It's a solid game. It has some problems and issues that may get resolved with mods or with patches from bethesda. It doesn't deserve this level of hate though that I've been seeing.
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  29. Nov 11, 2015
    5
    5/10, It's not a horrible game that deserves a 2/10 like duke nukem forever, but like duke nukem forever it fell into the same overhyped but underwhelming game release.

    First off what the game gets right - Shooting/combat, FO4 is light years better than NV or FO3 in this regard. HOWEVER, Fallout games have never been primarily FPS arcade shooter; Bethesda **** the bed on any RPG-like
    5/10, It's not a horrible game that deserves a 2/10 like duke nukem forever, but like duke nukem forever it fell into the same overhyped but underwhelming game release.

    First off what the game gets right
    - Shooting/combat, FO4 is light years better than NV or FO3 in this regard. HOWEVER, Fallout games have never been primarily FPS arcade shooter; Bethesda **** the bed on any RPG-like aspects of the game. Everything else is sadly pretty much a disappointment.

    First off: Optimization. I play skryim with a TON of mods, and it still gets a smooth 60fps and it looks nicer than fallout 4. Why the constant dipping between 30 and 60? My PC plays pretty much any other game, including witcher 3, on ultra with 60fps.

    Secondly - The controls are AWFUL. I gave up and resorted to playing with an xbox controller, as the PC controls were simply too awkward and clunky. This should not be happening with any game, period. Especially a RPG.

    Thirdly - The gameplay. Please give Fallout back to Obsidian. The perk system / leveling up is more call of duty than fallout in nature, what was a fantastic system has been heavily reduced to this oversimplified, scape-goat of a leveling system. Voice acting, while heavily hyped by media, turned out (surprise surprise) to be a huge negative. Immersion is wrecked, and the dialogue choices are seriously **** pathetic. You're answers for pretty much everything is **** "please, tell me more" "yes" or "no." That along with a voiced protagonist more or less kills any immersion. In Fallout NV and Fallout 3, a lot of people, myself included, liked the role playing aspect. I would play first as a cowboy with a heart of gold, then replay as a savage heavy artillery warlord. Fallout 4 removed any aspect of this, and replaced it with... well... lazy voice acting at best?

    Lastly, the story. Just stop Bethesda, please for the love of god, please just leave Fallout alone. Story has never really been Bethesda's strong suit, but this games lack of it is... well... astounding for a new AAA release. If they decide to continue making RPG like games, they need to REALLY hire some decent writers, or contract out the story part to another studio.

    I rated the game 5/10 because while not a horrible game on its own, it stands up to absolutely nothing fallout has ever been as a franchise. Seriously, if you're a fallout fan, just wait and buy it on when its on sale. If you're a huge fan of meaningless sandbox FPS's, ala RAGE, then give it a try, sure, but be prepared to be disappointed.
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  30. Nov 26, 2015
    7
    Story is short and generic, it took me under 1 week to complete the story which is sad. Also after you finish the game, it feels boring. It took me 3 weeks to finish Witcher 3 and then I played the game for 2 more weeks (DLC took me 3 days). But the game still has some good moments and average visuals.
  31. Nov 11, 2015
    6
    My experience so far In a word - underwhelmed. My description of the game so far - bland. Bland dialogue, bland characters, bland story, bland graphics. Nancy Drew games have more ambition than does Fallout 4. I will grant there is a lot of content, but the game gives you no real reason to want to do any of it.
  32. Nov 11, 2015
    5
    Fallout 4 is a huge let down in regard to its rpg aspects. The voiced character, and infuriating dialogue wheel will pull you out of any sense of immersion that you had, and frustrate the hell out of you. The dialogue wheel often gives a single word describing what your character is about to say. In addition speech checks were rather pointless.

    In previous Fallout games your could often
    Fallout 4 is a huge let down in regard to its rpg aspects. The voiced character, and infuriating dialogue wheel will pull you out of any sense of immersion that you had, and frustrate the hell out of you. The dialogue wheel often gives a single word describing what your character is about to say. In addition speech checks were rather pointless.

    In previous Fallout games your could often find peacefull or alternative resolutions to quests so long as your could pass speech checks, or had a high enough skill in some other skill category. This is non existent in Fallout 4. Most quests simply have you go into a massive maze like factories and shoot up everyone inside.

    The changes to power armor are also very aggravating. You are given a full suit of powere armor within the first 30 minutes ruining any sense of progression in the early game. In addition your constantly having to fast travel to your power armor just to kill an enemy or two due to the new fuel requirements of it.

    My last biggest disappointment is with the graphics and performance. On my 750 ti (heavily overclocked) I can easily play Skyrim heavly modded on Ultra settings at 50-60 fps no problem. Fallout 4 which runs off the same engine, and looks worse, I can barely snag 30 fps during some combat situations on the low graphics preset. It's an absolute joke.
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  33. Nov 13, 2015
    7
    this didnt live up to the expectations. the game is full of bugs and the story is kind of meh. i just finished the game and i got to say that it has a very short main storyline. yes, i know there are alot of sidequest too. but i want a really rich main story. i hope that bethesda atleast can fix the problems. first of all the game engine is tied to your framerate. so if you have like 200this didnt live up to the expectations. the game is full of bugs and the story is kind of meh. i just finished the game and i got to say that it has a very short main storyline. yes, i know there are alot of sidequest too. but i want a really rich main story. i hope that bethesda atleast can fix the problems. first of all the game engine is tied to your framerate. so if you have like 200 fps, everything will be going twice as fast as the normal speed. which is capped on pc. Expand
  34. Jul 5, 2016
    6
    For better or worse, the recipe of what makes a Fallout game has changed. Great strides have been made since Fallout 3 and New Vegas but with a terrible cost. With Fallout 4, some key ingredients that make a fallout game have been cut way back. If you are new to the franchise, you won’t know what you are missing. My first impressions of this game having played Fallout 3 and New Vegas wereFor better or worse, the recipe of what makes a Fallout game has changed. Great strides have been made since Fallout 3 and New Vegas but with a terrible cost. With Fallout 4, some key ingredients that make a fallout game have been cut way back. If you are new to the franchise, you won’t know what you are missing. My first impressions of this game having played Fallout 3 and New Vegas were not great. Goodbye skillpoints and interesting dialogue options. And I’m no graphics snob, but early in the game they were rough. Having completed the game, it becomes apparent there is something fundamentally off preventing this from being a good or even great fallout game, while a few bugs aside it would otherwise be considered a good game.
    Its an attitude really, and a general lack of self consistency that hurts the game. For instance the radio DJ is no 3 Dog, and sounds like a wet blanket in general. That along with a largely filler perk tree, and a very unbalanced difficulty progression seriously hurt the game.
    The good: The central theme, at least in theory. Is it slavery if the robots are self aware and have free will? This could be an interesting idea to play with. But aside from the single mission where SPOILER OMITTED turns out to be a synth, it was largely a botched execution.
    Gunplay is much better than previous games. I focused on rifles for my playthrough and it has now gotten to the point where I would target someone in VATS, ~50% chance to hit, miss 3 times (happens) and then blow them away using a simple scope without VATS and never miss. Other than targeting hard to spot enemies, and the occasional crit I was often better off not using VATS. I also like that grenades could be equipped the same time as a gun. The explosives mechanic in general was much improved.
    There was more variety with enemies, compared to previous games. Fighting Behemoth sized creatures is more fun than it used to be. In general the gameplay was less clunky and a bit better streamlined than previous entries. Voiced dialogue and cinematic camera was also a nice improvement, even if it did hurt creativity.
    The first couple times you use power armor is great fun. Though its not uncommon to ignore it completely until you have a surplus of fusion cores at the end of the game and not much to do.
    The bad: A key roleplay element of fallout games was lost. In previous entries having a high enough stat or ability unlocked different ways to complete missions, yielding different loot and sometimes different outcomes. By folding that into a perk tree, all of the uniqueness was lost. And a lot of the perk tree felt like filler. More than once I had to spent a couple points simply to unlock the ability I was interested in.
    Settlement building was an interesting idea but the execution was terrible. Sims does it better. I was looking forward to building off a fortress and fending off raiders. But bad enemy spawn points, arbitrary settlement limits, and a really rough interface sucked the fun out of that aspect of the game. Additionally it hurts immersion as the settlements you can build look radically different from the rest of the game.
    The level design of interiors is clearly optimized for radiant quests. If you keep doing the radiant quests, great. If not, its a repetitiveness that would have been better left empty. At its best Fallout games could tell a story with a few messages on terminals, oddly scattered loot and a skeleton or 3. This game either hit you over the head with something simple, or had nothing to say with its level design. In general the world felt like loot and enemies got dropped into it and didn’t feel lived in.
    The plot of the game itself, is sci-fi B-movie material. Which doesn’t have to be a bad thing. I kept drawing parallels to the Old World Blues. A series of highly implausible characters were locked in an endless struggle, and it worked on many levels. In this game the institute causes all sorts of problems on the surface because ??? Best answer I have is because plot. Nearly all characters in this game lacked any kind of motivation. What little there was usually came in the form of exposition instead of quests or events.
    Legendary guns started out a great idea. Unfortunately some of the statuses are OP and immersion breaking, while the rest are largely useless. The random drop nature of the weapons was fun at first, but by game end you’ll sift through a lot of terrible gear for anything that might be an improvement.
    The ugly. The view of the ground from a vertibird. Object clipping got really bad.
    Also in my playthrough the dialogue on a few companion quests was bugged. Quests stalled just before completion. If it happens to you, replacing the companion and then talking to them at a settlement allowed the quest dialogue to progress.
    Overall, not a bad game, but not quite the great leap forward from New Vegas we were all expecting prior to launch.
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  35. Dec 18, 2015
    6
    This game won't scratch the RPG itch, but if that's fine with you it's alright.

    I spent a fair bit of time exploring the world and found it very enjoyable. the world looks nice, building towns is fun, the crafting is much better and that's about it. I spent so much time exploring because the main story is pretty awful and the insertion of repeatable quests makes the game feel tedious
    This game won't scratch the RPG itch, but if that's fine with you it's alright.

    I spent a fair bit of time exploring the world and found it very enjoyable. the world looks nice, building towns is fun, the crafting is much better and that's about it. I spent so much time exploring because the main story is pretty awful and the insertion of repeatable quests makes the game feel tedious till you discover there's no punishment for skipping them or reward for completing them.

    The main story, writing aside, is a mess. I'm not sure who you're supposed to be in this game, but it sure as heck isn't someone who just saw their whole world nuked to hell. Nuking everything seems to be your go-to for many major plot lines. The few people that should just be executed are protected by plot immunity. And much of the story is delivered through text rather than through objects in the world and interactions in the world. A lesson in avoiding exposition is really needed at the Bethesda offices.

    The plot is... strange. At some point mid game you accomplish your story starting goal and are left sort of spinning. At that point you have the option of progressing the game through a few different paths, all of which involve being the sort of evil born by stupidity. There's no option to be a good person, there's no option to be an evil person, you can't really rebuild civilization, no. It's you choosing which way to screw everything up in a dramatic fashion.

    The world itself is also fairly inconsistent. We have slavers who buy and sell slaves only after they reach our contemporary age of majority. We have whole cars made with steel and no parts. We have a secret group whose existence is doubted despite their easily identifiable minions wandering around.

    All that said, this is the first game I've played where I can stuff a computer nerds home made girlfriend fantasy into someone else's hot new body and make sweet love to it, so it does get some bonuses for weirdness.

    I highly recommend the game if you avoid the main story.
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  36. Dec 2, 2015
    6
    First thing I'm going to said it a decent game but I would like to say is that I am fan of Fallout New Vegas and I enjoyed it much more than Fallout 3 for many different reasons, such as: Multiple ways to finish the game, likeable and believable characters, multiple ways to do quests, reputation, karma etc. Overall Fallout New Vegas was superior to Fallout 3 in many ways and I a regret toFirst thing I'm going to said it a decent game but I would like to say is that I am fan of Fallout New Vegas and I enjoyed it much more than Fallout 3 for many different reasons, such as: Multiple ways to finish the game, likeable and believable characters, multiple ways to do quests, reputation, karma etc. Overall Fallout New Vegas was superior to Fallout 3 in many ways and I a regret to inform you that Fallout 4 is nowhere near that level. In fact, I consider Fallout 4 one of the weakest entries in the franchise, even worse than Fallout 3, but I will explain below why.

    I will start of with the fact that Fallout 4 doesn't let you roleplay too much, if at all. You always start of as a concerned father/mother who is looking for his/her son. Now, having a set background wouldn't be bad if it was designed properly, but unfortunately it is not. The player is forced into being a goodie-to-shoes good guy or sarcastic guy. The game does not allow you to play as, for example: Crazy Maniac, Sir talks a lot (can avoid almost every combat, by talking), Evil Emperor, or something in between. You can decide to not do a quest, but that is it. Either way it is still waiting for you and you can pick it up at any time. Of course there are times when you can be little bit evil, but they are far and between. So replayability and roleplaying were cut down a lot, which for RPG fans is a great deal, especially since most of them prefer to play as a someone they imagine rather than someone designed for them.

    Of course there are games that are exceptions such as: Mass Effect or Witcher 3, but those games have got preset protagonist, while Fallout franchise never had one. Of course you would be: Vault Dweller, Chosen One, Lone Wanderer, Courier, but those are just titles and it is up to player to decide who they are and how they act. In Fallout 4 we do not get that freedom.

    Now onto the characters. Most of the NPCs in the game are boring as hell. Even companions are hardly interesting and the way the react to your actions and how long it takes is poorly designed. For example, there is Curie, who you can impress by being nice, siding with Railroad, etc. But even after I did many things like that it takes ages to romance her, so no easy way with it I am afraid. The only companions I like so far are Dogmeat and Cadsworth, but other than that I want to shoot some of them in the face.

    And here we get to another stupidity of Fallout 4- essential characters, they are almost everywhere. Basically, You are connected to the quest, I can't kill you. It breaks immersion and is annoying when there are some NPCs, like Mama Murphy who you want to shoot in the face, but you can't. The only thing you can do about her is to build her a chair, somewhere where no one will ever find her.

    Now let's talk a bit about character progression and how inferior it is compared to Fallout NV or even Fallout 3. In both of those games you had to pick your special carefully, otherwise your build would be flawed and you would suffer a lot. They were RPGs that punished players for making stupid builds and mistakes. You could not become a Jack Of All trades because levels and perks were limited so you had to be careful what to choose. In Fallout 4 though, there isn't such thing. You can become 10 across all special, or even 11 if you pick boobleheads just by leveling up. There are very few builds that will make player miserable, such as the one focused on Charisma so it much less punishing than previous games. It is more streamlined, which for me is not a good thing.

    Anyway, as you level up you can either boost your special or take a perk, which sounds good on paper but in practise it takes away from the game, because the most important thing in this game is to get you damage and let you build weapons. Other builds are much less optimal. It wouldn't be that bad, but because Bethesda cut out Skills, karma and reputation there almost no alternate ways to do quests. The only instance that required high int and nothing more was found by me after 40 hours of playing the game, which is just bad.

    Now onto the quests and main storyline. The main quest takes the player through the ruins of commonwealth in order to find Shaun, the son of the Protagonist. Unfortunately it is quite predictable, and does not allow too much flexibility. In the end we find him and we have to decide which faction to support. So the main quest is bad, but it has never been great in most Bethesda games or even the most important. Side quests were the most important part of playing Fallout games. For example in New Vegas, there was a quest in Goodsprings, where you could side with either the town or the powder gangers. Doesn't seem impressive, does it? HOWEVER, you could join one of those sides whenever you wanted or even back stab the one you supported, for example: Side with powder gangers, but lay mines on the road and kill them all before they come to the town or just murd
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  37. Nov 23, 2015
    5
    Very disappointed. I didn't expect much to be honest but still, this is far worse than I could have ever imagined.
    This isn't in any way a better game than the previous ones and this isn't even on par with most current gen games.
    Pretty much everything is dumbed down; - perks, - stats, - dialogue, - quests, - companion control, - decision impact. This does not feel like a
    Very disappointed. I didn't expect much to be honest but still, this is far worse than I could have ever imagined.
    This isn't in any way a better game than the previous ones and this isn't even on par with most current gen games.

    Pretty much everything is dumbed down;
    - perks,
    - stats,
    - dialogue,
    - quests,
    - companion control,
    - decision impact.

    This does not feel like a triple A game from late 2015;
    - graphics are meh
    - performance is even worse
    - AI is absolutely atrocious (still)
    - settlement building is unfinished and seems forced

    The only thing I found enjoyable enough was
    - weapon modification
    - story (although definitely not great)
    - voice acting (I personally don't mind the voiced protagonist)
    - atmosphere/soundtrack

    What is absolutely horrendous though;
    - companions (they can't die but can't shoot either)
    - no karma, no survival mode
    - laughable easy access to Power Armor and Fusion Cores
    - (mini) bosses are just bullet sponges
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  38. Jan 1, 2016
    5
    Fallout 4 is a good game, there's no doubt about that... but it's not a good Fallout game. One of the core aspects of Fallout was the role play, a thing that's been castrated from fourth installment almost entirely. Sure everyone likes to play the role of the hero, what's disappointing however is the fact that you can't play as... you. You can't even be an evil bastard - something that wasFallout 4 is a good game, there's no doubt about that... but it's not a good Fallout game. One of the core aspects of Fallout was the role play, a thing that's been castrated from fourth installment almost entirely. Sure everyone likes to play the role of the hero, what's disappointing however is the fact that you can't play as... you. You can't even be an evil bastard - something that was very enjoyable in first and second Fallout games. Here in a manner of minutes you're forced to help a group of survivors, equipped with Power Armor of the get go. On my very first sitting with the game I was a General of Minutemen and a Knight in the Brotherhood of Steel... and as much as I enjoyed my time with the game, for the life of me, I could not see a dialog option to be just pure evil bastard! Not to mention that the dialogues have only four (sic!) outcomes where three of them are always yes, no and I don't know... The story is boring, the side quests are repetitive, gun play is fun but again - what if I don't want to shoot everything? Not an option most of the time.
    Technically the graphics are okay. Nothing fancy but not horrible. I was able to keep the game at a stable 60fps most of the time. Few glitches happened, nothing gamebreaking. But the damned loading screens! They're everywhere! SSD is a must otherwise fast travel can be as slow as running on a lower spec PCs. The facial animations are a bit... out there. Music is there. Forgettable but fitting the game. Now... FOV is vomit inducing, thankfully it can be adjusted with a simple command prompt still it only reminds me that there's no options menu! Everything is set up from the launcher that has a very limited options to choose from. Also the default controls are totally counter-intuitive! Most of the time they require you to grow a third hand - one in WASD area, one on the mouse and third one near the Enter key.
    Overall, after around 150 hours of gameplay, I wanna play Wasteland 2 again and never go back to Fallout series as long as it's in the hands of Bethesda Softworks.
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  39. Nov 21, 2015
    6
    Побродил около 30 часов. Редкостная халтура. Впрочем как и Ведьмак 3. Засилье копипаста, бесконечное уныние, смешные враги. Что за Легендарные Собаки которые выдерживают 200 выстрелов из снайперской винтовки? Что за Легендарные комары. Чоиииит за Херня? Зачем крафтить оружие если оно для таких врагов как слону дробина? К тому же самое сильное оружие будет у вас уже через час игры. Тот жеПобродил около 30 часов. Редкостная халтура. Впрочем как и Ведьмак 3. Засилье копипаста, бесконечное уныние, смешные враги. Что за Легендарные Собаки которые выдерживают 200 выстрелов из снайперской винтовки? Что за Легендарные комары. Чоиииит за Херня? Зачем крафтить оружие если оно для таких врагов как слону дробина? К тому же самое сильное оружие будет у вас уже через час игры. Тот же Толстяк или ракетница. Однообразные задания, вплоть до того даже что текст одинаковый. Заколоченные наглухо дома. И гринд, гринд, гринд.
    Броня это посмешище какое-то. Тапки мудрости. Штаны обаяния. Стринги Счастья. Накладка на левую ногу которая увеличивает урон по роботам. ..... ЧТО ЭТО ЗА ГОВНО ТАКОЕ??
    Убить НПС кстати нельзя. Они будут исходить фонтанчиками крови но не умрут.
    Я решительно не пойму как получить от этой игры удовольствие. Играю на харде, но вся сложность заключается в нелепых легендарных врагах. Гуль какой-нибудь выдерживающий взрывчатку под ногами и десяток гранат или иная глупость.
    Вообщем отвратительное поделие.
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  40. Nov 20, 2015
    6
    A very mediocre showing by Bethesda, the game is fun, but, textures, UI, and AI are terrible; same stability issues as Skyrim (Creation Engine), limited dialogue options, and a myriad of missed opportunities to improve the series show that Bethesda didn't put in much effort. The game is still fun, but nowhere near where it should have been coming out the gate.
  41. Dec 10, 2015
    6
    After 200 years asleep a vault dweller goes on a genocidal rampage across the dubiously recreated ruins of alternative history future of Boston in search of his/her son and ends up taking over the world or something like that. The story is terrible, execution feeble and appearance rather reminiscent of four year old Skyrim.
  42. Nov 23, 2015
    5
    The worst game on the fallout series, still a good game but compared with other fallout i have the sensation that it's a step back in a lot of criterias.

    The main storyline is boring, and the ending was so boring that i needed to search on google to see if it was really over. The dialog options don't have much power No charismatic characters Bethesda that did a nice job with
    The worst game on the fallout series, still a good game but compared with other fallout i have the sensation that it's a step back in a lot of criterias.

    The main storyline is boring, and the ending was so boring that i needed to search on google to see if it was really over.
    The dialog options don't have much power
    No charismatic characters

    Bethesda that did a nice job with fallout 3, now delivered us a good RPG, but that is not fallout.
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  43. Nov 27, 2015
    5
    Bethesda has joined Ranks with George Lucas!!!!! Might as well have thrown a Jar-Jar in there with the "Wanderer"... Oh wait they did all of your immortal companions who annoy the crap out you.

    Disappointed in this game that I waited years to get to play. Looks like commercialism and greed have gotten to this franchise. This is a watered down video game that tried to take on too much
    Bethesda has joined Ranks with George Lucas!!!!! Might as well have thrown a Jar-Jar in there with the "Wanderer"... Oh wait they did all of your immortal companions who annoy the crap out you.

    Disappointed in this game that I waited years to get to play. Looks like commercialism and greed have gotten to this franchise. This is a watered down video game that tried to take on too much and appeal to such a broad audience that it lost all of it's style and flavor. The game can't decide if it is an FPS or RPG or Sims Game. The story is horribly generic and lacks any staying power. Like the little kid who puts all of the sodas in his cup at burger king... the result is horrible tasting sugar water.

    Bethesda needs to understand what made the Fallout Franchise interesting in the first place. The art style, the soundtrack and overall feel of the game. There is a difference between Post Nuclear-apocalypse and Boston after a hurricane with a lot of rusty things.

    The game has improved on some aspects of Fallout 3. Slightly smoother VATS, sprinting ability, etc... but they are mostly game play related mechanics and are trumped by the watered down blandness of every other aspect in the game.

    This is the end of Fallout for me. I will not get excited about anymore Bethesda games in the future.
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  44. May 13, 2016
    6
    In many regards Fallout 4 is still a fun an interesting game to explore, but it lacks the depth and choice of its predecessors. The graphics are great and the game play is smooth, but the quests and dialogue are boring. There appears to be some major balance issues in the game, such as melee doing substantially lower damage than guns, that I hope get remedied in some patches or by usersIn many regards Fallout 4 is still a fun an interesting game to explore, but it lacks the depth and choice of its predecessors. The graphics are great and the game play is smooth, but the quests and dialogue are boring. There appears to be some major balance issues in the game, such as melee doing substantially lower damage than guns, that I hope get remedied in some patches or by users when Bethesda gets around to releasing the GECK 2.0. I think the game had potential and I certainly hope Bethesda hears our complaints for future installments.

    My recommendation if you're thinking about buying this game is to try and find it on sale.
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  45. Sep 15, 2016
    7
    Fallout 4 feels like an old game with refreshed graphics. In my opinion open-world games these days shouldn't load when entering a building or a new small area. What saves the game is an excellent story, the 50's like post-apocalyptic retro-future setting and some new elements like the Vertibird helicopters or more focus on the companion characters. On the other hand if there is fuel forFallout 4 feels like an old game with refreshed graphics. In my opinion open-world games these days shouldn't load when entering a building or a new small area. What saves the game is an excellent story, the 50's like post-apocalyptic retro-future setting and some new elements like the Vertibird helicopters or more focus on the companion characters. On the other hand if there is fuel for the Vertibirds why is there no single vehicle in thr entire Commonwealth? Again this feels like a limitation of an old game engine. The graphics is really good in my opinion but it's full of glitches at least on AMD. In terms of performance the game is terrible. On a high end AMD system you need to decrease shadow draw distance and reduce tesselation to make it playable with the rest on highest settings. Still on places high up in the air the framerate drops dramatically. Clearly a lack of optimisation because there are mods that reduce shadow draw distance dynamically or mods that add distance fog. Both something the developers could have implemented. What shocked me most is the amount of game play bugs. Some quests are almost a year after release and many patches later broken. I had to re-play some quests or just wondered how quirked they were. Often simple things like the weight limit of items you carry stopped working till I reloaded thr game. Expand
  46. Oct 15, 2016
    7
    Nowhere near as good as FO3. The story starts out strong but quickly becomes boring. The plot twist in the middle of the game would be awesome if I was really invested in the characters or story but as it is I could have cared less about it.

    The way you are forced to side with one of the factions limits any sort of real choice. I personally didn't like any of the factions but I was
    Nowhere near as good as FO3. The story starts out strong but quickly becomes boring. The plot twist in the middle of the game would be awesome if I was really invested in the characters or story but as it is I could have cared less about it.

    The way you are forced to side with one of the factions limits any sort of real choice. I personally didn't like any of the factions but I was forced to work with a couple of them just to move the main quest forward. Pretty lame.

    The crafting system was a joke, the settlement system is an utter waste of time that I was forced to use for a few questions. The perks were OK but the perk UI was horrifically designed.
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  47. Dec 24, 2015
    6
    Let's get this out of the way: Fallout 4 is not a great game. It could be, if it wasn't plagued by countless of problems and had a more interesting story.

    Settlements are a great idea badly executed. Your biggest enemy aren't raiders, those are in fact completely harmless. Your enemy is the interface. If you attempt any kind of resource/storage management, you will be doing things
    Let's get this out of the way: Fallout 4 is not a great game. It could be, if it wasn't plagued by countless of problems and had a more interesting story.

    Settlements are a great idea badly executed. Your biggest enemy aren't raiders, those are in fact completely harmless. Your enemy is the interface. If you attempt any kind of resource/storage management, you will be doing things either very slowly or many times over. The overall impression is that their definition of "settlement" are four people living in a hut.

    Fallout 4 has the most cumbersome and badly designed interface I have ever seen. It is clearly made for consoles, and I doubt it's any good with a controller either, but it has been ported to the PC without any regards for the inherent differences between the platforms. The game is controlled by a limited amount of keys, which in return all have many different functions, more often than not completely unrelated ones, with the appropriate action being determined by your current point of view, or the menu/mode you're in. There is also a difference between long and short key presses with the duration for activating the secondary function varying between keys. It's indescribably bad and turns any kind of settlement management into a major time sink. A nightmare. The opposite of an enjoyable game.

    Fallout 4 suffers from many bugs of various kinds, the majority of which are annoying but harmless. They do however make it even less immersive. Especially non-story dialog is often ridiculous to a point where it would be preferable not to have the characters voiced, especially if you have to live through those few and bad lines every time you interact with a settler.

    The story is ok. Nothing to get excited about, but generally enjoyable. Their zero to hero approach for the protagonist is not believable, which took away a lot for me. First day in the army? Go have a chat with the supreme commander! You killed a few raiders? All hail our new general! YOU KNOW WHO THAT GUY IS? HE KILLED A [spoiler] ! HE IS SO HOT! I assume there is an age at which you wank to such things. One has to try hard to block out all the following "dear leader" praises.

    And no, you have no choice. There is no choice in this game. "No" is not an acceptable answer. You shall accept this quest. You can walk away, but you cannot refuse. Though I haven't tried trashing the Prydwen yet. Maybe they'd take that as a no.

    If you focus on one quest line, the story would probably work better. There are different paths you can follow, all of which seem to be largely unaware of the others (up to the point I have played) and pretend to be demanding 100% of your attention. It's a game, so urgency often must be faked. That's cool, unless you do so excessively, until the player cannot satisfy all urgent tasks, and the situation can only be resolved deus ex. It's often the normal state of affairs, you will have conflicting schedules most of the time, most notably, there is always at least one settlement that needs saving from something.

    The game has its strong points, one of them being that even a mediocre Fallout universe is still kinda cool. Of course, the majority of players won't get to see much of it, because there are so many fast travel points, one often has to zoom in to find the correct on in the stack. But if one makes the seemingly strange decision to just go exploring, one will discover an interesting world. The Boston area depicted is pretty big, so the density of hidden tales to be found is lower than in FO3, but still decent.

    There is greatness in Fallout 4 and its mediocreness is a tragedy. Many of the issues it suffers from are easily correctable, it fits the profile of a badly tested and unpolished product. Though if engine stability permits, and that's a big "if" with Bethesda, modders will turn this into the great game it could have been from the start. In the meantime, play some Project Nevada. :-)
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  48. Dec 12, 2015
    7
    1) Weak and short main plot. If you don't interested in building of your "castle", game will take only 4-5 hours.
    2) Because of low amount of side quests feels like a common shooter.
  49. Jun 29, 2017
    7
    A decent game that could have been so much more. Overall I found Fallout 4 to be enjoyable but it's let down by numerous flaws and an overall lack of polish. There's a real clunkiness to certain systems, for example the dialog system which really is poor by default, it can be improved with mods but it's just not good enough for an RPG. The devs also made some bizarre decisions, like notA decent game that could have been so much more. Overall I found Fallout 4 to be enjoyable but it's let down by numerous flaws and an overall lack of polish. There's a real clunkiness to certain systems, for example the dialog system which really is poor by default, it can be improved with mods but it's just not good enough for an RPG. The devs also made some bizarre decisions, like not allowing us to remap most of the keys, I had to use external software to do it which is ridiculous.

    I've just finished the main story and I feel like I'm done with the game, there's still plenty more to do I just don't feel like doing it. I never really enjoyed Settlements, it just felt like busy work, I had the most fun when I was following the main story or major side quests and now that's over I see no reason to keep playing, but I definitely don't regret my time spent in the Wasteland.

    The game has a lot of issues or well things I didn't care for but most of them can be fixed or altered with mods, without mods Fallout 4 would be a far worse game that's for sure. Mods allowed me to remove a lot of the tedium, for example hacking and lockpicking, I can't imagine anyone enjoying those mini-games after the first time, but with mods you can remove the time spent fiddling with them, I tweaked the game to my liking and enjoyed it much more as a result.

    Technically the game was really bad at launch but it's in a much better state now, but far from perfect, certain areas still tank the frame rate and you'll need to turn down several settings to medium if you value smooth gameplay and don't wish to dip under 60fps. I needed to down shadows, god rays and draw distance using a GTX 970 which kept me above the threshold in most areas, but at times I still dropped down into the 30s, but for the most part it was smooth and you can really tinker with the game depending on your PC. I should also note the loading times which are atrocious, without exaggeration the worst I have ever experienced, and I'm using 16GB 2133MHz RAM and a Samsung 850 EVO SSD.

    Overall I enjoyed my time with the game and definitely do recommend it when on sale, for the £9.99 I paid I'm perfectly happy with what I got, but I am left wondering how good it could have been.
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  50. Dec 2, 2015
    7
    The first Fallout I played was 3 and I enjoyed it a lot. New Vegas was even better. Fallout 4 has gone in a new direction and in many ways has taken steps back.

    Firstly, the gunplay is the best it's been. Nothing spectacular, but it is fun. The graphics are out of date, yes, but personally I feel this whole outrage regarding the graphical fidelity has been blown out of proportion, as
    The first Fallout I played was 3 and I enjoyed it a lot. New Vegas was even better. Fallout 4 has gone in a new direction and in many ways has taken steps back.

    Firstly, the gunplay is the best it's been. Nothing spectacular, but it is fun.
    The graphics are out of date, yes, but personally I feel this whole outrage regarding the graphical fidelity has been blown out of proportion, as it doesn't look too bad.
    The story, quests and characters have got a lot better from Fallout 3, a major reason why people didn't like Fallout 3 has been resolved.

    What I have an issue with is how far Bethesda have taken this towards a simple action shooter from and action RPG. With the exclusion of skill points, the game lacks build diversity. Many traits are simply boring passives.

    In all, the game is good. I really enjoy it, but I was let down. Would recommend when it comes down in price a little bit.
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  51. Dec 8, 2015
    6
    before writing anything: so many bugs, many many many bugs and glitches.

    shooting is good world is big story is bad and not engaging main character is annoying speech options are silly sometimes, most of the time what you pick is not what you will get. very easy to figure out the patterns though, you will be able to figure out how to sweet talk anyone if you follow certain
    before writing anything: so many bugs, many many many bugs and glitches.

    shooting is good
    world is big
    story is bad and not engaging
    main character is annoying
    speech options are silly sometimes, most of the time what you pick is not what you will get. very easy to figure out the patterns though, you will be able to figure out how to sweet talk anyone if you follow certain patterns.
    armor is annoying, preferred playing without it
    graphics are not that great, but still good for a standalone game.
    building a house is not for everyone, if you enjoy games like minecraft, gmods, and stuff, you might like this option, for the rest, this is just a hassle
    didnt have much fun with this game
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  52. Nov 14, 2015
    7
    Whilst I like this game and I can appreciate where it was trying to go unfortunately for me nothing was executed fantastically. Fallout 4 manages to bring on board everything that was good about the franchise but cram some unneeded mechanics that just seem to draw the game out for a longer length of time. Things like repairing now have to be done at a station rather then on the fly andWhilst I like this game and I can appreciate where it was trying to go unfortunately for me nothing was executed fantastically. Fallout 4 manages to bring on board everything that was good about the franchise but cram some unneeded mechanics that just seem to draw the game out for a longer length of time. Things like repairing now have to be done at a station rather then on the fly and whilst it was a simple as combining two pieces of equipment together last time it is now much more tedious and complicated. Other mechanics such as the new crafting system seem forced and feel like they were copied and pasted from another survival game. The chat system has been modified to feel more like something Bioware would make and whilst it works I never got the feeling that I knew what I was going to say before selecting an option. Immersion has been ripped from the game with full protagonist voice acting which adds to my list of unwanted features to the game. Don't get me wrong the voice acting is good but in a franchise which has the main goal of putting you as the protagonist this just pulls us back from the experience. Colour has filled the wasteland like never before but whilst we have nicer graphics the areas are generic and forgettable at best with mere copies of Fallout 3's environment. The addition of having to run a town is annoying with its population constantly poking you to find materials in order to make their lives better. I always enjoyed the idea of picking up my things in Fallout 3 and finding a small settlement to camp in whilst I try to level up or hunt for a specific item however with the mayor like system it has you pinned down to the same town from time and time again so whenever I explored the wasteland I would always have to pop back and use my valuable resources instead of modifying my equipment I would have to waste it on beds and other useless scenic props. The companions have never felt more alive with them responding to practically anything that is happening however the game only limits you to having one. I hate this as now I have to pick between companions that could have been a great combination. In the end Fallout 4 definitely does not live up to its predecessors and feels like a step back from the franchise that was moving so well. The game is good and I would happily sink many hours into it however I would rather go back to Fallout 3 and New Vegas as I will probably sink many more into them. Expand
  53. Nov 14, 2015
    7
    Design of Fort Hagen really bad does not look like retro futuristic military base and no spirit of old world . This is really sad after amazing Fort Constantine one of my favorite locations in F3
  54. Nov 20, 2015
    7
    Overall I've enjoyed this game but many areas leave a lot to be desired. The combat system is basically more of the same with some minor improvements here and there. Crafting is nice but collecting and managing the various parts is tedious at best. Settlement building is uninspired and the hard cap on how much you can build always leaves you wanting more, not to mention the control overOverall I've enjoyed this game but many areas leave a lot to be desired. The combat system is basically more of the same with some minor improvements here and there. Crafting is nice but collecting and managing the various parts is tedious at best. Settlement building is uninspired and the hard cap on how much you can build always leaves you wanting more, not to mention the control over your settlements and settlers is lackluster. The story is ok albeit largely predictable. Voice acting is ok with some gems shining through here and there (follow up on the various distress signals).

    I could go on but to cut this short this game is middle of the road for me, its not terrible but its not great. What makes this game a 7 for me rather than 5/6 is the ability to just ignore all the main stuff and go exploring. Tracking down distress signals, creeping through ruined buildings, discovering the little stories sprinkled throughout the landscape, thats what keeps me coming back to this game. It just a shame there isn't more of that and the less of the other stuff.

    Signed - SpaceGhostC2C
    PS. Bring on the mods!
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  55. Nov 26, 2015
    5
    Fallout 4 is not a terrible game, but it has some glaring issues, partially because of the design choices the developers made and partially because of their renowned sloppiness when it comes to quality. I personally find parts of the game enjoyable and others dull to the point of me preferring chores.

    --The Good-- -Decent graphics. No big wows in terms of the view, but acceptable to
    Fallout 4 is not a terrible game, but it has some glaring issues, partially because of the design choices the developers made and partially because of their renowned sloppiness when it comes to quality. I personally find parts of the game enjoyable and others dull to the point of me preferring chores.

    --The Good--
    -Decent graphics. No big wows in terms of the view, but acceptable to the scenario.
    -Combat is fun and never so easy, as that one can get completely reckless.
    -The plot is all right and some of the characters can be quite fun.
    -Crafting system works and there is finally a purpose for all those junk items.

    --The Bad--
    -The voicing of the protagonist:
    --Strongly limits dialogue options (there are at most 4 and they are very similar in every situations). Also low intelligence no longer lets you say stupid things.
    --If you don't play as Fallout's default character, the voice and body do not match at all and it at times is quite immersion breaking.
    -The absence of humour. Fallout 3 & New Vegas both had some very funny moments, but Fallout 4 has rarely made me chuckle or laugh.
    -Bethesda's usual facial animations leave much to be desired.
    -The game has extremely advanced robots/systems, but no everyone travels on foot? I have not seen any bicycles, cars or anything. My guess this is Bethesda's laziness with adding an actually interesting/useful mechanic.
    -The settlement management is just awful. First, one has to liberate a dump and then nanny all the settlers to get a trickling of resources and money over time. It is neither interesting, nor worth it.

    --The Ugly--
    -There is just not enough inventory space, especially when you want to carry more than just a few peashooters.
    -The game has too many bugs, even after being patched. Some of these have forced me to reload older saves or try really obscure things.

    In the end I just find it offending to pay money where I can tell that the game's creators really didn't try too hard in making it good/playable.
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  56. Dec 10, 2015
    7
    I enjoyed it for mainly the reason I enjoyed Skyrim, I like the atmosphere and exploration. You have to prepare for cliche, rushed storylines with post-morrowind Bethesda and this was no different, however my main concern is the severe lack of content. In a single mission with the Brotherhood, you go from a stranger to a Knight with the full trust of their hitler-esque leader Maxson. TheI enjoyed it for mainly the reason I enjoyed Skyrim, I like the atmosphere and exploration. You have to prepare for cliche, rushed storylines with post-morrowind Bethesda and this was no different, however my main concern is the severe lack of content. In a single mission with the Brotherhood, you go from a stranger to a Knight with the full trust of their hitler-esque leader Maxson. The Atom Cats Garage, a funny 50s hipster power armor garage, has only a single mission before the characters become dull vendors. The Railroad and Minutemen questlines feature blatant repetition of previous content, and the new base-building is meaningless and not related to the plot at all. Enemies spawn in the same location quite often, leading to the feeling of repetition and of accomplishing nothing. Still worth playing I think, but you might not like it depending on how critical you are. Expand
  57. Jan 22, 2016
    5
    The great visuals and exploration are there. But Bethesda's bad writing de-jour is also there, along with the dumbed-down RPG elements. Now the so-called "Radiant Quests" are thrown in the player's face without warning, and even the most memorable of the side-quests are plagued with the "go there and kill thing" nature of the game. This is not a great thing coming from a game released onThe great visuals and exploration are there. But Bethesda's bad writing de-jour is also there, along with the dumbed-down RPG elements. Now the so-called "Radiant Quests" are thrown in the player's face without warning, and even the most memorable of the side-quests are plagued with the "go there and kill thing" nature of the game. This is not a great thing coming from a game released on the same year of The Witcher 3.

    After 20 hours of game, you'll just wish that Fallout 4 would stop holding your hand and start treating you like a real gamer.
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  58. Apr 4, 2016
    5
    Its Fallout 3.5 really, just a little better on the graphics.....

    The gameplay did change for the better but the same dull mechanics are still there like horrible inventory, terrible customization mechanics and so on.......

    If it werent for certain moments of this game the score would be lower
  59. sft
    May 27, 2018
    7
    Another blast with an eye to the past

    3.75/5 • Few game franchises inspire as much bile from its fans as does the Fallout series. Many, it seems, mourn the days when it was an isometric, turn-based RPG, à la F1 and 2. Personally, I didn’t get involved until F3, so I can’t say much about this except that I’m glad the format changed because FPS/RPGs are more my kind of thing. I enjoyed F3
    Another blast with an eye to the past

    3.75/5 • Few game franchises inspire as much bile from its fans as does the Fallout series. Many, it seems, mourn the days when it was an isometric, turn-based RPG, à la F1 and 2. Personally, I didn’t get involved until F3, so I can’t say much about this except that I’m glad the format changed because FPS/RPGs are more my kind of thing. I enjoyed F3 and FNV, and I’ve also enjoyed F4. At least for the most part. Aside from a reasonable upgrade to the graphics (it still lags behind other AAA games from 2015, but there are mods that improve it further), and the addition of more nuanced crafting and upgrade mechanics, not much has changed since FNV. Combat has been improved, but it still lacks the feel or finesse of games that place more emphasis on this aspect. But that’s okay, because this is an RPG with FPS elements rather than the other way around. I don’t much care for settlement building so I did as little of this as possible, but from what I gather this feature is quite popular. The story isn’t particularly inspiring but it’s robust enough to propel the game, as is the faction element. For me, the most appealing thing about the Fallout games is the opportunity to explore a large open world environment and do cool stuff along the way. In this respect F4 delivers in much the same way as the previous two games did. However, I would’ve liked to see something new, and this is where F4 suffers: it’s not different enough. If there’s to be a Fallout 5 (and I hope there is) Bethesda need to use a better game engine and perhaps better writers (or at least push their existing creatives to be more innovative). Maybe then they’ll surprise us.
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  60. Sep 3, 2021
    7
    I am not surprised by the average users' reviews. The game lack of depth compare to Fallout 3. Bethesda has been trying to create a cash machine out of the game. Half of the add-ons are just a rip-off (should have been included in the base game).

    The game is very linear in the story, and very unbalanced. Once you get a power armor and good gun, you will finish the game very quickly.
    I am not surprised by the average users' reviews. The game lack of depth compare to Fallout 3. Bethesda has been trying to create a cash machine out of the game. Half of the add-ons are just a rip-off (should have been included in the base game).

    The game is very linear in the story, and very unbalanced. Once you get a power armor and good gun, you will finish the game very quickly.

    Shame, Fallout series have such a great potential.
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  61. Nov 30, 2015
    6
    While the gameplay has been improved and attention to physical detail is noticeably better than the past two iterations, the plot seems Hollow, and contrived with very noticeable plot holes, cliche and not well thought out plot twists and not whole lot of options to deviate from the set storylines.

    On the whole your hand is held the entire length of the game, and for being the "savior"
    While the gameplay has been improved and attention to physical detail is noticeably better than the past two iterations, the plot seems Hollow, and contrived with very noticeable plot holes, cliche and not well thought out plot twists and not whole lot of options to deviate from the set storylines.

    On the whole your hand is held the entire length of the game, and for being the "savior" or "Demon" of the commonwealth you end up as neither, as most of the endings are the virtually the same no matter who you side with. I understand realistically you can't make everybody happy in every story but ffs you're basically a god by the end of the game, YOU should have say in what happens. Not just " hey leader of faction i joined up with do whatever the hell you want."

    Its an open world game, you should be allowed to do what you want, Mind you Fallout NV (obsidian) seemed to Nail this almost perfectly.

    Honestly the best parts were the addition of the crafting and settlement management, and it has his limitations, and it was addictive enough to get me through the game.
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  62. Nov 6, 2016
    6
    I had a good experience playing Fallout 4, but this game is not what we were waiting.
    - Graphics: The level was a little bit less than we expected for a new generation game. The enviromen instead, is awesome. I really enjoyed the post apocalyptic word that Bethesda made.
    -History & content: I didn't like the main history. The way to choose your side was awfull, for me too hasty and
    I had a good experience playing Fallout 4, but this game is not what we were waiting.
    - Graphics: The level was a little bit less than we expected for a new generation game. The enviromen instead, is awesome. I really enjoyed the post apocalyptic word that Bethesda made.
    -History & content: I didn't like the main history. The way to choose your side was awfull, for me too hasty and suddenly. And the secondly misions were there because it's an open world RPG. They were mostly boring.
    The building mode is OK, I spent a lot of hours making Sactuary Hills a beauty town. The weapon set of the game is also great. I think that they are enought to say that there are variety.
    -New content: Honestly, I didn't like the expansions of Fallout 4. The main misions were boring for me. The new content of building, companions... are great for make more complete the game.
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  63. Jun 16, 2016
    7
    This could have been another capstone for Bethesda but they decided to just throw everything against the wall to see what would stick. This game has nothing on Fallout 3 and especially not Fallout New Vegas. I hope the addons add some depth to this game because there is none. It's all a hot mess with no substance and no story. I wonder did Bethesda fire all their writers or what happened.
  64. Nov 30, 2016
    6
    For the first ten hours or so Fallout 4 is pretty fun and is exactly what I'd expect from a Bethesda RPG (in terms of what I love). After a certain amount of time however its flaws really, really begin to shine through. Quests quickly become repetitive and soon the things that aren't so great stick out even more as you try to suck out all of the depth this game has to offer. Fallout 4For the first ten hours or so Fallout 4 is pretty fun and is exactly what I'd expect from a Bethesda RPG (in terms of what I love). After a certain amount of time however its flaws really, really begin to shine through. Quests quickly become repetitive and soon the things that aren't so great stick out even more as you try to suck out all of the depth this game has to offer. Fallout 4 isn't a bad game, but it ultimately falls flat on its expectations as a Bethesda game and a Fallout game. Expand
  65. Mar 27, 2017
    5
    The game is pretty soulless. It is a big open world without any depth. I'm a huge fan of Fallout, this game is just a shooting gallery with a fallout theme.
  66. Apr 25, 2017
    5
    Is not an RPG by any mean. You can't roleplay. You don't have skillpoints, you have only 70 perks (of which a LOT are just number fixers like "+10% damage with shotguns") against the over 100 DIFFERENT perks of new vegas.. The dialogue is the worst i've ever seen and the plot is quite bad. You can't even kill anyone in this game, it has the biggest essential list of every fallout game.Is not an RPG by any mean. You can't roleplay. You don't have skillpoints, you have only 70 perks (of which a LOT are just number fixers like "+10% damage with shotguns") against the over 100 DIFFERENT perks of new vegas.. The dialogue is the worst i've ever seen and the plot is quite bad. You can't even kill anyone in this game, it has the biggest essential list of every fallout game.

    It's a fun action game, if you ignore every single quest of the game, set in the fallout universe but it is not a fallout game. It lacks what made the previouse games so good. The importance of player decisions, the character skill system, the game changing perks and the re playability.
    I don't think that fallout 4 is meant to be re played with different characters, i think it's just about grinding your first one the perfect status at level 270. I don't know. Is not that bad, but is not a fallout game.
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  67. Nov 16, 2018
    7
    Fallout 4 is by no means a terrible or bad game.
    It's a decent Fallout game.
    You would expect that Fallout 4 builds on New Vegas and Fallout 3, but they don't. The amazing things like the deep story from NV, the choices, mechanics etc So many things they could have built on, but they decided not to. Fallout 4's story is okay, it's not the worst, it's not the best. The dialogue
    Fallout 4 is by no means a terrible or bad game.
    It's a decent Fallout game.

    You would expect that Fallout 4 builds on New Vegas and Fallout 3, but they don't.

    The amazing things like the deep story from NV, the choices, mechanics etc
    So many things they could have built on, but they decided not to.

    Fallout 4's story is okay, it's not the worst, it's not the best.
    The dialogue system is god awful and makes the game feel dumbed down.
    They got rid of the morality system, which is a very poor choice.

    This Fallout could have been so much better, but maybe they need to give Obsidian a second chance and learn from them, because if Obsidian can make an amazing game in 2 years time, what has Bethesda been doing?
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  68. Nov 27, 2018
    5
    This game has basic FPS combat, is lacking story, graphics, and an entertaining open world. Ultimately, this game feels as if they didn't put much effort, and quite frankly just feels like a Skyrim with guns. Mediocre game.
  69. Nov 10, 2015
    5
    I started playing not long ago so I cannot judge story yet but graphics... is horrible... seriously what were they thinking? We need to wait for mods...
  70. May 25, 2018
    7
    Update: Changing this from a 5 to a 7 after the horrible bugs at release that made me rage were fixed.

    I want to give this game more than a five, I really do. But I can't, and the following is why. 1) Awful optimization and graphics. I have a geforce 550 gtx. Old card, but still a great one. I can run skyrim on max settings, and it looks WAY better than Fallout 4. Try to put
    Update: Changing this from a 5 to a 7 after the horrible bugs at release that made me rage were fixed.

    I want to give this game more than a five, I really do. But I can't, and the following is why.

    1) Awful optimization and graphics. I have a geforce 550 gtx. Old card, but still a great one. I can run skyrim on max settings, and it looks WAY better than Fallout 4. Try to put Fallout 4 on anything above high (or just turn on "godrays") and the game dies. Everything 10-20 feet away looks cartoony at times. I don't understand why this is happening when, as I said, the game looks worse than Skyrim.

    Right after I got the power armor I got into a fight with a deathclaw. I failed to blow up some cars near it, and I figured I was dead since it was closing in on me and my gun overheated.... nope. It just ran around in circles 10 feet in front of me. Maybe this is a "feature," though.

    3) Keyboard controls, to the point that it almost plays like a bad port. You can hit M to bring up the map, but you have to hit tab to close it. The keys for switching around screens in your pip boy are equally dumb. You have to manually edit ini files just to change mouse settings.

    4) The story and writing are meh, but this is Bethesda so I kind of expected that. A voice acted main character is stupid, and so is the mass effect dialogue. I want my lines back where I can actually see what I'm saying before I say it. There are several instances where I wanted to ask a question and ended up starting a fight.

    Pretty much everything I've listed is fixable, which makes it that much more disgusting that they released the game in this state.
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  71. Nov 12, 2015
    5
    Well, they are making money with it. People still gonna buy just because it's FALLOUT. Would I recommend it to a friend? Hell no. No reason whatsoever.
    It's not a BAD game, really. It's much better then some other games you can find out there (if you look long enough). But it is not EPIC. Not AMAZING. Not even noteworthy were it not for the title.
    Ok, so it has a dog, cool facegen,
    Well, they are making money with it. People still gonna buy just because it's FALLOUT. Would I recommend it to a friend? Hell no. No reason whatsoever.
    It's not a BAD game, really. It's much better then some other games you can find out there (if you look long enough). But it is not EPIC. Not AMAZING. Not even noteworthy were it not for the title.

    Ok, so it has a dog, cool facegen, improved battle dynamics and fully voiced dialogs.
    Does it make it immersive or, like, cinematic, at least?
    Hell no. The visuals, animation, story, voice acting is nowhere near, not even close. The intro, while not perfect, at least TRIES, it really felt good for about ten minutes. But it's all over once you're on the surface again. Empty-stupid-wasteland, and not the kind you want to explore, either, because there's hardly a few decent stories to scrap together once you start playing.
    The main storyline is supposed to get me engaged, but it totally fails. Ok, who the hell wants a story in sandbox rpg, point taken, but, but, i swear by gods, GTA 5 feels more of an RPG than THIS game, I am dead serious here.

    I believe younger audience might find this game enjoyable, might seem fun if you drink enough beer while you play, too. But I just don't think I am at lux to waste my time at this.
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  72. Nov 11, 2015
    6
    If you are left handed, or don't use the WASD keys, or have any intention of changing the default keys to ones that you prefer, DO NOT, UNDER ANY CIRCUMSTANCES, BUY THIS GAME!

    Many keys are "locked", meaning that if you have a particular preference for play (especially if you are left handed and use the number pad for movement), you'll find yourself struggling with an ergonomic
    If you are left handed, or don't use the WASD keys, or have any intention of changing the default keys to ones that you prefer, DO NOT, UNDER ANY CIRCUMSTANCES, BUY THIS GAME!

    Many keys are "locked", meaning that if you have a particular preference for play (especially if you are left handed and use the number pad for movement), you'll find yourself struggling with an ergonomic disaster. I spent several hours trying to get the whole WASD thing happening, but in the end, trying to override decades of habit was a pointless, futile exercise.

    On the positive side, I've had no crashes and am perfectly happy with the graphics running on medium. I like the brighter colours of the game world and the general look of the game.

    I also liked the new VATS, rather much to my surprise, as I expected it to be one of the things I hated. It slows the game to the point where you don't feel completely rushed to assess and decide on your enemies weak spots, but not so slow as to remove any sense of urgency. Indeed, I think they hit the sweet spot with VATS, because whereas in previous games, was a useful time to go make a cup of tea, now it contains a welcome element of danger.

    I thought that the opening sequence was well done and gave me a good sense of atmosphere. I didn't find it particularly hard to put myself in the mind of the protagonist and empathise with her experience of the end of the world and confused reawakening.

    Sadly, the game failed to run with what could have been a really engrossing and RPG filled transition 200 years into the future. Almost as soon as I was out of the vault, I fully acclimatised with morphing from a suburban housewife and lawyer into a sociopathic killer. Within 30 minutes of leaving the vault, it was quite clear that I was just another FPS cardboard cutout.

    Having abandoned a potentially awesome "girl out of time" storyline, for one written by hacks, the devs preceded to abandon the survival and life threatening danger that has made previous games great. The first mistake was giving the player powered armour and a minigun at the very start of the game. Now, if this was just a teaser for things to come, with a storyline removal of the armour and gun, that'd be kinda cool.

    But it isn't. In fact after nine hours of gameplay in which I reached about level 6 I had found a total of three suits of power armour and had three cores to power them. Now, any difficulty is a fast travel away from being eradicated (fast travel didn't seem to use any of the power either). Power Armour is the peak of armoured perfection and should not simply be handed out on a platter. When you get it, you should feel like you've achieved something, not been visited by your drunk fairy godmother.

    Forget roleplaying. Dialogue options in this game are atrocious. with only four selections and no real idea of what your character is going to say. Half the time, one of them seems to be "sarcastic", but you've no idea in advance if that means "douchebag", or "witty rejoinder". In previous games, you could actually see what your character was going to say and you weren't limited to only four options. In any case, most people aren't sarcastic, so making that the only "role playing" choice probably speaks to Devs with significant social and relationship issues. Kind, sympathetic, angry, joyful, or worried would have worked just as well.

    Mind you, given the two dimensional nature of the conversations and NPCs and the fact that all conversations seem to lead to the same outcome, it doesn't really matter what answer you give. Your path has already been pre-ordained and you are going to get on that railroad!

    With respect to NPCs, Fallout 4 lacks the humour and vibrancy of previous titles. Enemies seem generic with little to distinguish one group from the others. Don't expect to find a Moira from Megaton, Sunny Smiles, or even a Gob in this universe. The closest I saw was one character with mystic powers, but the potential was lost through poor voice acting, the crappy conversation wheel and the fact that she only seemed to exist as an accessory to the main story, rather than as a living and breathing person with a will of her own.

    The dumbing down of SPECIAL and perks from previous games is really disappointing. If you want to be able to open locks, or hack computers (and you do), you want perception and agility 4, which means you've eaten up 6 of your 21 SPECIAL starting points.

    While, a mere 3 points in Agility will enable you to take all the perks you need in order to sneak like a pro, many of the high level perks are marginal, (rooted, nerd rage, sniper, ghoulish and solar powered come to mind) or way too specific and pointless for almost any build (Idiot Savant).

    To the extent that I used the settlement building simulation I found it to be tedious, counter intuitive and difficult to navigate. Some RTFM might have helped, but by then I was beyond caring, and left them to starve, while I gave up on the game.
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  73. Feb 7, 2016
    6
    Im really iffy on this one. The world of Boston is one of Bethesda's finest productions, but... it just feels so empty. I know the lack of depth in Bethesda's games has always been a common complaint but boy can you feel it here. Skyrim got a lot of flack for being shallow, but at least there was stuff in it. Fallout 4 just has reasonably polished gunplay to hold the world together than aIm really iffy on this one. The world of Boston is one of Bethesda's finest productions, but... it just feels so empty. I know the lack of depth in Bethesda's games has always been a common complaint but boy can you feel it here. Skyrim got a lot of flack for being shallow, but at least there was stuff in it. Fallout 4 just has reasonably polished gunplay to hold the world together than a whole lot of nothing. After the incredibly deep narrative that New Vegas brought us Fallout 4 had huge standards to live up to and it didn't. There wont be enough here to hook you in. So dont bother Expand
  74. Nov 13, 2015
    7
    Do you get bang for your buck? Yes absolutely, the game is filled to the brim with content.
    Is the perk system in-depth? No, progression happens through the mod system which is conveniently locked behind a level wall which is a shame. Some drops are pre-modded though so you can get them that way, but crafting is just far superior.
    Is exploring worth it? It wouldn't be a Bethesda game if
    Do you get bang for your buck? Yes absolutely, the game is filled to the brim with content.
    Is the perk system in-depth? No, progression happens through the mod system which is conveniently locked behind a level wall which is a shame. Some drops are pre-modded though so you can get them that way, but crafting is just far superior.
    Is exploring worth it? It wouldn't be a Bethesda game if it wasn't, and I find it just as satisfying as Skyrim.
    How is progression/endgame? Have not reached it yet so cant say anything about that.
    Graphics? Nothing impressive but it does the job nicely just like skyrim.

    Is this a bad game? No, it is not. It is un-optimized at launch. Since you are looking at the PC section that is exactly what I am reviewing, and it runs poorly on PC. 10 hours in however the only bug I found was a random teleport into the air, otherwise this game is pretty ok.

    I would suggest to wait a little while and don't jump on the hypet rain, it worked wonders on skyrim and it will here as well
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  75. Nov 15, 2015
    7
    Well, I give it 7 only because I like this one way more than Fallout 3 which was a total piece of crap with weak plot, elusive characters and locations. Compared to Fallout 3, F4 is a step forward (even with all that rubbish like dialogues): Boston wasteland has some really interesting people and places, fighting system is finally decent and you can't mark it as "Skyrim with guns"..

    But
    Well, I give it 7 only because I like this one way more than Fallout 3 which was a total piece of crap with weak plot, elusive characters and locations. Compared to Fallout 3, F4 is a step forward (even with all that rubbish like dialogues): Boston wasteland has some really interesting people and places, fighting system is finally decent and you can't mark it as "Skyrim with guns"..

    But compared to Fallout: New Vegas it's awful. Really. Looks like Bethesda tried to show that FNV doesn't exist. What a failure. Bethesda really has to stop and make Obsidian permanent devs for the next Fallout games. Keep publishing and let the real pros who know how to make post-nuclear american world looks gorgeous, do their job.

    P.S. Waiting for the fallout new game by Obsidian. Fallout: New Seattle or something. Please.
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  76. Nov 15, 2015
    5
    Though I agree that this is not a great game, a 0/10 is not really justified any more than a 10/10.

    It is above average overall and has some fun value to it out of box. Combat remains the crutch of Bethesda games, they all stink in that aspect and it is really getting old. They need to do something about this since it has been true since Daggerfall and it seems to be regressing since
    Though I agree that this is not a great game, a 0/10 is not really justified any more than a 10/10.

    It is above average overall and has some fun value to it out of box.

    Combat remains the crutch of Bethesda games, they all stink in that aspect and it is really getting old. They need to do something about this since it has been true since Daggerfall and it seems to be regressing since new games are less RPG and more FPS which is exactly what RPG gamers dont want. I do like the city building albeit Bethesda did a horrible job implementing it in vanilla game. It has tons of modding potential as long as they didnt lock down all the functionality. City building seems to not work right as enemies somehow bypass defenses and walls... im guessing they spawn in the center of town or something like that. Plus there really is no reason to do it. This is not the Sims...

    As a side note, all I did from levels 1 to about 15 is wander and it was an ok experience. I ran across quests on accident rather than on purpose and I did so on survival (highest) difficulty. The game is ridiculously easy which is not good and again, plays like a FPS. There is really no strategy at all in combat (or more accurately, there are only 3 strategies and that is all). I ran across a wandering super mutant as early as level 3 while wandering and even more when I got closer to Diamond City but they were all super easy in this game and I didnt even use any of my power armor. I also fought several legendary enemies but it really didnt matter, I killed them very easily to the point that I didnt even notice that some were "bosses." Like Oblivion, this game 'feels' very small and cramped compared to older games... I am not sure why or if that is even true, but it sure feels that way.

    As stated above, this game does dumb down RPG elements, make no mistake about that. It definitely plays like a FPS and your perks really dont matter. In fact, I have not put a single point into anything damage related in my game, I just put them all into opening locks, hacking, and modding stuff which to me means that this game is not an RPG at all. Your build changes nothing and you dont need a build of any kind to succeed. In fact, you dont need any perks at all. You can win with just found weapons, and assigning perk points randomly or not at all. This is not good... its supposed to be an RPG.

    Crafting is also not exactly innovative. Its basically enchanting but replace spells with found junk minus the variety but with the chance for more "enchantments" per item (especially on weapons). This is not new or innovative and it was still done much better in Morrowind before they started the dumbing down of their games.

    Still, the game is very polished. I did not run into any bugs and I only got stuck in a corner once requiring a reload. The story is boring and the character interaction is very dry. Again, story is not Bethesdas strong suit. I think it is at least slightly above average. If 5/10 is the mean, then this game is slightly better but not great. It will need heavy modding to make it fun.
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  77. Mar 22, 2016
    5
    Gameplay will be good for starting 10 hours, after that you will realise that this is not rpg rather than a first person shooter... the minimalized dialogue system has a great negative impact on the game.. The side quests are dumb as anything could get, boring at its peak..

    I don care about graphics when gameplay is great. but.. BUT .. the bugs , glitches, animations they are
    Gameplay will be good for starting 10 hours, after that you will realise that this is not rpg rather than a first person shooter... the minimalized dialogue system has a great negative impact on the game.. The side quests are dumb as anything could get, boring at its peak..

    I don care about graphics when gameplay is great. but.. BUT .. the bugs , glitches, animations they are unacceptable, js coz its a bethesda game doesnt mean they can release with wateva bugs.. hell the game even doesnt have the most basic - a brightness option in the consoles or PC !! Now bethesda is a very experienced developer, and i totally agree that this game looks gorgeous with lighting and stuff.. but being created many open world games, y cant they release bug free, without performance issues ?? with same engine as skyrim *cough* (when small devs like CDPR released a more polished product). That's what i cant accept.. hope many realizes, and i am really glad that this game has a low user rating in meta critic, and the devs learn a lesson.
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  78. Nov 12, 2015
    5
    Compared to the hype that Game got - it's pretty mediocre. I didn't played Fallout 3, but New Vegas. I somehow disliked it but only paid like 3€ for that so i don't care. Im very glad that i didn't pre-ordered nor bought Fallout 4. Awfully optimized for PC, UI definitely console-ised what makes it hard to use with mouse and keyboard. Graphics are bad if compared to other big 2015 releases.Compared to the hype that Game got - it's pretty mediocre. I didn't played Fallout 3, but New Vegas. I somehow disliked it but only paid like 3€ for that so i don't care. Im very glad that i didn't pre-ordered nor bought Fallout 4. Awfully optimized for PC, UI definitely console-ised what makes it hard to use with mouse and keyboard. Graphics are bad if compared to other big 2015 releases. I hope Modders can somehow pull the Game back on Tracks but i doubt it, to be honest. Pretty much unstatisfied with that Game at all. Please don't buy it yet or anytime soon. There aren't any good Mod's yet and it definitely needs Patches. Expand
  79. Jan 9, 2016
    7
    A superb 1st person action game that lacks the magic of an all time great game.

    I prefer my Fallout experience more grounded as an rpg. A great rpg I play, beat and repeat, repeat, repeat. I put hundreds of hours in the great ones. I try new builds and am constantly diving into the atmosphere to squeeze every detail out I can. I did not do this with Fallout 4. I played it quite a
    A superb 1st person action game that lacks the magic of an all time great game.

    I prefer my Fallout experience more grounded as an rpg. A great rpg I play, beat and repeat, repeat, repeat. I put hundreds of hours in the great ones. I try new builds and am constantly diving into the atmosphere to squeeze every detail out I can.

    I did not do this with Fallout 4. I played it quite a bit, over 100 hours. I would say I got my moneys worth. I will not being headed back to Boston anytime soon.
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  80. Nov 14, 2015
    6
    Same old story with Bethesda. They produce a potentially great game that's ruined by the fact that it's full of glitches and crashes every 5 minutes. Fortunately they've included a quick save feature in this game. Presumably because they expected it would crash a lot and players would need to save often.
  81. Aug 5, 2017
    7
    I'm having to change my review after realizing I've put maybe 25 hours into this game. That's a lot for me. At a blush, this game is terrible. The first few hours of the game is your character emptying entire clips into bad guys and them continuing to beat on you while you reload. The rest of the game is you staring at one of a million different inventory screens trying to decide whichI'm having to change my review after realizing I've put maybe 25 hours into this game. That's a lot for me. At a blush, this game is terrible. The first few hours of the game is your character emptying entire clips into bad guys and them continuing to beat on you while you reload. The rest of the game is you staring at one of a million different inventory screens trying to decide which random junk in the world (and OMG is there ever so much of it) is worth waiting through the constant barrage of loading screens to bring back to sell/scrap/whatever. I quit and left the game a terrible review with a clean conscience. I couldn't be paid to play that inventory management game. However, I decided to give the game another chance after finding out that there was a cheat that allowed your character to just carry everything. Between that and "favorite flagging weapons" the tedium of the game has been reduced by maybe 80% (still constant and unnecessary loading screens). This allowed me to get deep enough into the game to realize just how huge and dynamic the game is. Truly impressive that they've made a game that is this deep and that functions (if limpingly) as a FPS on both PC and console platforms. Ultimately, I'd say the game is underrated, but I absolutely do not blame the legion of players that didn't cheat, didn't give the game a 2nd chance, and just left a terrible rating. Without cheating, the game deserves the rating. A follow up recommendation for the game studio would be to have multiple difficulty sliders. One for difficulty (functioning as it currently does) and another for realism (affecting carry weight, radiation exposure consequences, healing, and all of those other things that make post-apocalyptic survival a drag). Expand
  82. Nov 13, 2015
    6
    Console UI on PC as skyrim, visual bugs, keyboard binding bugs, it's a Bethesda game allright.

    What works is better than Fallout 3 and worth it (Far from being as good as Witcher 3 but it's playable)

    As all Bethesda games it'll become better in a few month when they will have fixed the major bugs and modder will provide a decent PC UI.
  83. Nov 15, 2015
    6
    Меня зовут Михаил и я жертва маркетинга...
    Учитывая, что я не фанат серии - т.е. не особо предвзят - игра таки вышла средняя даже вне жанра РПГ.
    Наиграно 14 часов. Надеялся, раскроется игра: Боёвка не вытягивает + звуки и, в целом, чувство оружия хорошее. Как ни странно, где-то лучше последних КоД. (Винтовки – зачет, двустволка – отстой.) - дерганое прицеливание: прицел от бедра –
    Меня зовут Михаил и я жертва маркетинга...
    Учитывая, что я не фанат серии - т.е. не особо предвзят - игра таки вышла средняя даже вне жанра РПГ.
    Наиграно 14 часов. Надеялся, раскроется игра:

    Боёвка не вытягивает
    + звуки и, в целом, чувство оружия хорошее. Как ни странно, где-то лучше последних КоД. (Винтовки – зачет, двустволка – отстой.)
    - дерганое прицеливание: прицел от бедра – резкий, прицел с мушки – медленный.
    - реактивные враги, созданные для остановки времени в ВАТС, но...
    - ВАТС - лучше им не пользоваться, она раздражает, выдергивает из атмосферы игры. А потому что это не пауза, а замедление. И т.к. враги постоянно двигаются, клики мышкой не попадают туда, куда ты ее навел пол секунды назад. И ладно бы он полезен бы, давая время подумать. Девиз F4: «Меньше думай, чаще стреляй»
    - 2 силовых брони - штатный годмод - пылятся на складе, т.к. это Имба в защите, быстрые, и можно еще больше таскать барахла. Больше хлама богу хлама! Собсно, как грузовик броня только и нужна. Но с броней играть скучно. Врагов, стОящих того, чтобы носить броню почти нет.
    - ИИ – его будто нет. Алгоритм робота-пылесоса – также противники тыкаются в стены, ломятся как леминги на смерть, ходят спиной вперед. И это я про стрелков. Хотя, иногда прячутся за укрытия, бывает. Противники же ближнего боя – как по лекалам скайрима. Но это кротокрысы, гули – они должны быть неадекватные и агрессивные… В общем, как и писал ранее – это скайрим с автоматами.
    - Псина (спутник), полезна как ходячий рюкзак и приманка; иногда раздражает, не давая проходу.

    Мир подозрительный
    - За 200 лет сна все бы развалилось-сгнило: начиная от деревянных домов до бумажных плакатов(!), еды, микросхем, проржавело железо, скелеты в труху. А тут даже вентиляция, механизмы, роботы работают без техобслуживания... Максимум 5-10 лет после криосна. (Мир МэдМакса – вот в такой апокалипсис я верил - пустой, больной мир, большой.)
    - Везде радиация, радиоактивные осадки, вода, еда. Но, люди к радиации походу иммунны, не выродились.
    - Легче думать, что я в матрице, а фигле, еще один эксперимент волтека.

    Перки-навычки
    - По базовым спешл. На единице выносливости, силы, восприятия, ловкости в обычном режиме сложности игра - прогулка.
    - Режим же Выживание бредовый - чтобы убить полуметрового комара - 5 пуль надо. А комар сразу смертельный. Усложнение ради усложнения - чтобы вообще всего боятся. И ладно бы адекватные враги были.
    - Из полезных перков мне были интересны: влом замков, хак терминалов, крафт оружия, брони. Все остальное шлак, чтобы занять место в таблице перков, и их можно оставить на 50+ уровень. Я читал описания некоторых перков и думал – нафига это надо?! Их будто делали для другой игры.
    - Харизма и, в частности, диалоги. Ну, сделали бы сразу кат-сцены как в КоД, чтобы без выбора.
    - Кач на умение использования видов оружия, брони - не нужен, т.к. герой сразу умеет из всего что стреляет метко попадать. Ну и что еще мне делать в РПГ, если все пухи доступны? [Сарказм]: «Общаться с НПС?»… В общем, остается учится улучшать пушки, броньку, собирать хлам по помойкам для их улучшения, да и учится вскрывать замки.

    Сюжет
    - Найти сына, покарать убийц супруги – лан, для галочки-затравки, думал, может мясо еще побочными квестами нарастёт, мир выпуклый будет…
    - Но квесты я походу плохо искал. «Надо лучше, не сдавайся!» - все также обещали мне критики…
    - На самом деле сюжет такой - это игра о «великой стройке». «Возродить страну – не шуточки, минитмен. Тебе, генерал, нужно провести геноцид рейдеров, построить дома, кровати, турели, заселить жителями, и посадить, наконец, карТошку» – фактически, говорит мне мой подчиненный. И тут все остальные квесты уже кажутся фоном. Ну, или я плохо искал.

    Итог
    Для меня эта игра - Консольный симс с элементами шутера-РПГ, с практической необходимостью поиска барахла по углам и неудобным крафтингом.
    F4 подводит и постоянно тыкает меня носом – «собирай хлам, собирай всё». Отдохнув от игры, заметил, что у меня вылезли какие-то наклонности Плюшкина.
    Удалю ка я ее до глобальных патчей или скорее модов.
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  84. Nov 11, 2015
    6
    Fallout 4 feels like a downgrade from it's predecessors in every aspect except graphically. Where the visual aspects of character creation are a vast improvement from earlier Bethesda titles the nuances of building a character and their story is stripped away in favor of already giving you an established family and living conditions. While I can appreciate that it tries something new, itFallout 4 feels like a downgrade from it's predecessors in every aspect except graphically. Where the visual aspects of character creation are a vast improvement from earlier Bethesda titles the nuances of building a character and their story is stripped away in favor of already giving you an established family and living conditions. While I can appreciate that it tries something new, it does not accomplish what it sets out to achieve as I had a hard time getting invested in those characters.

    The gunplay is very smooth and responsive, a significant improvement from earlier fallout games. The character moves well, but I encountered graphical errors where my character was holding a weapon, but the weapon was nowhere to be seen in my hand. Some quality of life improvements like hovering over containers to see their contents was also something I enjoyed, but it did take away from some suspense. Character interaction feels gimped as your options are vague and there are instances where the playable character does not really say what I want them to say.

    I experience some frame drops when there was too much going on, and found myself having to look at my feet to move through some areas smoothly. I don't play on the best hardware so I can sort of forgive that, it's a nuisance that detracts from my experience however.

    Fallout 4 is an okay game, but does not feel like a very great Fallout game. If you've got the hardware to play it on full graphics the visuals can be a treat, but if you are in it for the Role Playing experience and enjoy building a character then it might be best to wait a year or three for the modding community to fill in the blanks. It is worth playing, but not for the $60 price point unless you're a massive enthusiast.
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  85. Nov 11, 2015
    7
    Bethesda. Bethesda never changes...
    -Bad graphic
    -Engine from the Paleolithic
    -Dialogues... They are disgusting
    -Bad otimization
    -Building as you play indie game

    +Nice palette of colors
    +Normal but still twitching animation
    +Good shooting
    + great editor of characters
  86. Nov 10, 2015
    5
    **To be clear, PC version**
    Good-enough shooter, well-made yet unoriginal exploration game, underwhelming Fallout game. It still blows any open-world by Ubi out of the water, but I'd be doing the franchise a disservice by grading optimistically. While F3 and F:NV polarized the original and new fans, I think F4 will be the point where fans will either go or stay.
    Pro's: -the visuals are
    **To be clear, PC version**
    Good-enough shooter, well-made yet unoriginal exploration game, underwhelming Fallout game. It still blows any open-world by Ubi out of the water, but I'd be doing the franchise a disservice by grading optimistically. While F3 and F:NV polarized the original and new fans, I think F4 will be the point where fans will either go or stay.
    Pro's:
    -the visuals are good enough
    -situation-appropriate atmospheric sounds and music
    -the potential relationships with your crew
    -a smaller YET denser map. there are goodies to be found between the map locations. I call those "secrets", and secrets are good.
    -landscapes and locations are gorgeously designed
    -the prologue is engaging and fresh
    -there are worse crafting systems out there
    -wide variety of weapon/armor mods
    -controls and navigation are slick and responsive
    -combat is all it needs to be
    -while removing skills was a bold move, the new perk system allows players to still achieve whichever play-style their aiming for. sure, we wen't from 18 skills to 11 skills to a ****ton of perks. Could've been worse.
    -monsters are still iconic and menacing
    -atomic rainstorms are so f***ing awesome, the whole franchise shines a little more with their addition
    -no micro-transactions
    -no level-cap
    -player can resume game after completing storyline
    Con's:
    -settlement management didn't appeal to me at all. traditionally, companions are the closest to company any Fallout protagonist had, because he/she was a "lone wanderer". instead, F4 encourages the player to dedicate time and resources to making unknown, 1-dimensional, mass-spawning characters happy. as a completionist, I'm going to feel like I've half-finished the game all because I wasn't on the Minecraft bandwagon. if i want to play arcade games, I'll play arcade games. if I want to craft, I'll play Empyrion, Terraria, or Minecraft.
    -turning the iconic Power Armor into tank-like vehicles, which require unique power cells to operate, doesn't sit well with me.
    -the first boss fight (30-60 minutes in) took some of the most iconic elements of the franchise and front-loaded them. bad call. think Skyrim for a moment: dragons are huge legendary flying badass creatures, but you kill one in the 1st act. not very engaging.
    -400+ hours of gameplay?? Is there a dark-version of the game world like Zelda: LttP or Castlevania: SotN that doubles the game's length?
    -dialogue variety continues to shrink, as does the script quality.
    -Lastly, I personally don't enjoy the story, but that never was Bethesda's strength.
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  87. Nov 10, 2015
    5
    If you want to literally play another 100 hours of Fallout 3 then go ahead and get this. Runs great on my PC (mostly because it looks like a PS2 game - somehow it looks worse than Skyrim?). Boring narrative, terrible voice acting, stupid quests. Would have been a fun game in 2008 but just doesn't hold up to current offerings.

    The UI is HORRENDOUS. The game will assign random buttons
    If you want to literally play another 100 hours of Fallout 3 then go ahead and get this. Runs great on my PC (mostly because it looks like a PS2 game - somehow it looks worse than Skyrim?). Boring narrative, terrible voice acting, stupid quests. Would have been a fun game in 2008 but just doesn't hold up to current offerings.

    The UI is HORRENDOUS. The game will assign random buttons to picking stuff up depending on however it feels at that moment. The same button opens your inventory and DROPS ITEMS. Why wouldn't it CLOSE THE INVENTORY if you hit it again? What are you doing!?

    Really the worst criticism is that it is just very bland and boring. Gunplay is mediocre at best, enemies are the same old stupid Bethesda bad guys. Base building mechanics are horrid and are shoehorned into the game. Most of the new features just feel like half-assed mods for Fallout 3. It is like they have to hack their own engine. Guy equips a clipboard as a SHIELD. What is that? Seriously?

    Requested a refund for this bad boy. I will get a Bethesda game again when it seems like they made any effort whatsoever to move things forward. I just cannot play the same janky Bethesda engine game anymore. It is not enough to have an open world anymore. Everyone is doing that, and frankly, doing it much better.
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  88. Nov 10, 2015
    6
    The game is fun enough to make it worthwhile, but it's also lacking in many areas. Most noticeable the horrendous writing, the awful dialogue wheel, the terrible enemy AI and all the bugs. Once again it is up to the modding community to help finish a Bethesda game.
  89. Nov 10, 2015
    6
    So there's this neat little game called the Witcher 3.. Sorry Bethesda but yeah after playing that, this game just flat out feels lifeless, much like MSG5 did.
  90. Nov 11, 2015
    7
    Mi aspettavo molto di piu' e non dico solo graficamente. La versione PC soffre di molti problemi. Gli fps a 1440p sulla mia GTX 970 passano da 80 a 45 in alcune zone. Spesso le conversazioni si bloccano e sono costretto a ricaricare la partita. Lo sli non e' compreso, c' e' una guida esterna per attivarlo ma sulla gtx 970 porta solo piu' problemi e crash. Le animazione sono le stesse diMi aspettavo molto di piu' e non dico solo graficamente. La versione PC soffre di molti problemi. Gli fps a 1440p sulla mia GTX 970 passano da 80 a 45 in alcune zone. Spesso le conversazioni si bloccano e sono costretto a ricaricare la partita. Lo sli non e' compreso, c' e' una guida esterna per attivarlo ma sulla gtx 970 porta solo piu' problemi e crash. Le animazione sono le stesse di fallout 3, il gioco e' lo stesso di fallout 3 ma molto meno originale . I progressi fatti con New Vegas a livello di reputazione,karma e la famosa modalita' duro tutto perso. Adesso abbiamo le conversazioni simili a Mass Effect, un personaggio parlante e la modalita' costruisci. Tutte cose molto belle a dirsi, peccato che le animazioni legnose e le texture in bassa risoluzione non aiutano certo il coinvolgimento nella trama. Gli sarebbe bastato essere fallout 4 per spiccare invece di avvicinasi ad altre produzione e ai nuovi arrivati che si volevano avvicinare alla serie. Poteva anche riuscirci con un motore di gioco corretto e rivoluzionato, ma in questo si e' solo persa parte della liberta' generale che si respirava nei titoli precedenti. Ci sono anche cose che invece mi stanno piacendo come la possibilta' di modificare armi e armature, molti piu' compagni da cercare, tutti con abilita' uniche ( anche se non tutti carismatici). L' editor del personaggio permette creazioni davvero soddisfacenti. Alcune citta' sono davvero realizzate bene, cosi come le conversazioni con alcuni npc. ( il problema e che con altri npc non appare nemmeno la finestra di dialogo, stanno li tnt per) Passeggiare in giro x il mondo di gioco e' sempre molto divertente. Spaccare la testa a mostri leggendari e tnt cose da raccogliere in giro sulla mappa rimane qualcosa di molto gratificante.. Voto 8 non appena fixano i problemi di fps e aggiungono il supporto sli. Per ora non consiglio il gioco su PC.

    google translate

    I expected a lot more. The PC version suffers from many problems. Fps in 1440p on my GTX 970 rose from 80 to 45 in some areas. Often conversations get stuck and I have to reload the game. Sli not 'inclusive.. The animation are the same fallout 3, then play 'the same fallout 3 but much less original. Advances with New Vegas in terms of reputation, karma and the popular mode 'hard all lost. Now we have conversations like Mass Effect, a talking mode and the 'build city system. All very nice things to say, but too bad animations and woody textures in low resolution do not help the involvement in the plot. It had only to be fallout 4 to stand out instead of get near to other productions and newcomers who wanted to bring to the series. He could also succeed with a new game engine and revolutionized correct, but in this you only lost part of freedom' general we breathed in previous titles. There are also things that are willing instead I like the possibility 'to change weapons and armor, many more' comrades to look for, all skilfully 'unique (although not all charismatic). L 'character editor allows creations really satisfactory. Some cities' are really well made, as well as conversations with some NPC. (The problem and that with other NPC does not even appear the dialog box) Walking around the game world and 'always very funny. Their heads bashed in legendary monsters and many things to gather around on the map is something very rewarding .. Rating 8 when they fix issues fps and add support sli.
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  91. Nov 12, 2015
    5
    This review contains spoilers, click expand to view. Let me preface my review by saying, it's mediocre, hence the 5.

    Ok, so, I bought into this hype. I was on the hype train standing next to the conductor my dick hanging out the side wailing like an imbecile as we barreled down the track at full speed, not a care in the world. When all of a sudden we hit a bump, and that bump was November 10th 2015. All of a sudden the game was out and I was in it, a smile erupted across my fave as I began digging into it, like I do any good game.

    I don't usually get hyped, I mean I do, but no this hyped. I was waiting like a 10 year old waits for Christmas, I was giddy and ready for the next installment of one of my favorite game series. I have literally loved every other iteration, Fallout 1, Fallout 2, Fallout 3 and New Vegas (Didn't play the other two). Suffice to say, I was **** pumped.

    I'm now about 20ish hours in, which is a fair amount of game play, enough to get my subjective experience to the internet. So, here it goes.

    I'm the kind of RPG gamer that usually doesn't do the main story first, I root around and find all the side quests first and work my way through them. I like to get everything I can done first. So, excited for the settlement system I tumble into the first town ready to dive into some of it. First thing I notice is scraping and how unintuitive it is, not a good sign but not horrible. I start building my settlement, a few random things here and there, work on that for about 2 hours. I am kind of enjoying myself. I mod my first weapon and I am thinking. **** yeah this is great!" I saddle up and head into my first town. Immediately I notice that the combat feels A LOT better. There didn't seem to be skill checks anymore on shooting, so it felt more like an FPS than previous Fallout installments. Now I have read a lot of negative reviews saying it's an "adventure shooter" or "It's an FPS with RPG elements" I beg to differ, this is what we as a community clamored for, we wanted this. We wanted to be less reliant on VATs and to do that Bethesda made it so we could go without it completely, and we can. It's an FPS now, and FPS RPG. There's still stats, and there's still perks that still do pretty cool stuff. That being said, the game it's base is one of the few things I think holds up as a Bethesda game and as a Fallout game. The feel of Fallout is missing, the immersion is missing... It doesn't pull me in, the combat feels good and killing raiders and super mutants with my pimped out weapon rocks. But, where's my universe? Where is my atmosphere that I so desperately need and love about Fallout? They threw it out the window and instead gave us repeatable quests and lengthy ultimately pointless side quests.

    EXAMPLE (SPOILER): I went on a side quest, an actual side quest they wrote and put in the game to retrieve a can of paint. A can of green paint, A **** CAN OF GREEN PAINT. Sure, the old games used to give you quests like this. But Fallout 4 just seems to have given up on the reason it was created in the first place, it's a husk of its former glory, nothing more than a shadow of a company that's getting too much money to remain true to the art form. We've seen it over and over, Bethesda, Blizzard, EA, and UbiSoft. With each moving decimal point the game loses quality exponentially til we end up with nothing at all.

    I wanted to like this game, I really did, I even went to this very site and denied your reviews. I denied them vehemently with my friends, who agreed. We all boasted about how you didn't know what you were talking about and you just wanted to jump on the edgy I hate Bethesda train, but it's legitimately lost it's soul. The positive reviews are from people that don't much care about that, they just love the customization and combat. I really hope Elder Scrolls doesn't meet the same fate.
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  92. Nov 11, 2015
    5
    This is not ground breaking. The engine is clearly dated, character animations are extremely poor and its basically skyrim in the future. The controls are dumbed down console based controls that make you want to scream. That being said the gameplay and what makes the open world genre so fun. It still is just dang fun! It sticks to the winning formula and slightly improved on it. I wasThis is not ground breaking. The engine is clearly dated, character animations are extremely poor and its basically skyrim in the future. The controls are dumbed down console based controls that make you want to scream. That being said the gameplay and what makes the open world genre so fun. It still is just dang fun! It sticks to the winning formula and slightly improved on it. I was hoping for a bigger more interesting play area. They really need to develop a next generation engine similar to ARMA 3 so the scale is realistic and allow for some open world encounters.

    But all the negativity aside, they did stick to what they did best and so far it provides plenty of exploration, gunplay, dialog and interesting stories to engage in.

    The price in Canada was very steep for a AAA game. I'm hoping modders will take the building aspect of this game to the next level so it makes it worth the investment of almost $100 for a GAME.
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  93. Nov 11, 2015
    5
    For the most part the game is fairly average, gameplay follows the previous two titles without any real changes, and as with any Bethesda game contains a lot of bugs. The story felt very bland and was not compelling enough to foster any kind of immersion or motivation. Guns did improve from the previous titles, which is about the only real improvement outside of updated graphics. The gameFor the most part the game is fairly average, gameplay follows the previous two titles without any real changes, and as with any Bethesda game contains a lot of bugs. The story felt very bland and was not compelling enough to foster any kind of immersion or motivation. Guns did improve from the previous titles, which is about the only real improvement outside of updated graphics. The game would probably be a 6 or 7 out of 10 if there weren't so many bugs. The default config reals poorly and it shouldn't be up to the user to modify the config files to get decent at best performance. You would think playing on a high end PC would improve the game, but since you need to lock the fps o 60 so you don't get bugs you also get stuck with long loading screens you would except from a console game. Controls are also wonky with keyboard and mouse which made me switch to using a controller instead.

    Overall it is unfortunate that the game did not improve upon much from previous titles and released with a plethora of bugs which leads to a mediocre experience.
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  94. Dec 22, 2015
    7
    First the bad news:

    This game is not as good as its predecessors. If you have played and enjoyed Fallout 3 and Fallout: New Vegas, you will be disappointed at what got left out. The repair system is gone. The skill system is reduced to a shadow of itself. To improve a skill, you select the skill in the perk tree on leveling up rather than having points to spend, or having skills
    First the bad news:

    This game is not as good as its predecessors. If you have played and enjoyed Fallout 3 and Fallout: New Vegas, you will be disappointed at what got left out. The repair system is gone. The skill system is reduced to a shadow of itself. To improve a skill, you select the skill in the perk tree on leveling up rather than having points to spend, or having skills improve with use a'la Skyrim. There is no karma and no in-game consequences for being evil- except you may lose traction on any romance you may have going. The romance system is so rudimentary it falls to the level of parody. Worst of all, there is no way to craft ammunition- the single biggest improvement in F:NV. Have 2000 rounds of .38? Too bad. Sell it for 1/10 the value and buy 20 rounds of .50 from a gouging vendor. This is my single biggest complaint in the game- ammo is at a premium but 3/4 of what you find is of no use to you.

    The good:

    And yet, at the end of the day, the game delivers most- not all, but most- of what a Fallout game represents. The world space is detailed and large. There are many quests, both scripted and radiant. They take you all over the world space. Weather and other environmentals are well portrayed. The interiors are well put together. Probably the most radical new component is the settlement building system- you finally have a use for all the random junk you keep finding. Combat is good and V.A.T.S. is vastly improved into a sort of bullet time rather than the old -freeze everything, place your shots like a game of Battleship, unfreeze and watch what happens- model.

    If this had been the first Fallout using the Bethesda engine and design philosophy, it would be an exceptional game. Problem is, it isn't. And it's 2015, not 2008. F3 was a great game that I still play to this day. F:NV took the good things about F3 and gave us more and improved on the original. Fallout 4 is a step backwards. It feels flat. It almost feels like they decided to put out a baseline vanilla game knowing the mod community would improve it. It's the same disappointing taste I had with Mass Effect 3 though not as shattering.

    Still, worth playing and once the GECK comes out, mods will address the shortcomings. I'd wait for it to be on sale though.
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  95. Mar 4, 2016
    5
    First the positive things. As opposed to previous Bethesda games, this one hardly crashes. It's much more stable than Skyrim at release, that's for sure.

    It's a fun game and certainly was worth it's money, but it's seriously lacking in every aspect, if you expect more than a shooter. I've expected the game to be dumbed down when I first heard about the fully voiced protagonist, but the
    First the positive things. As opposed to previous Bethesda games, this one hardly crashes. It's much more stable than Skyrim at release, that's for sure.

    It's a fun game and certainly was worth it's money, but it's seriously lacking in every aspect, if you expect more than a shooter. I've expected the game to be dumbed down when I first heard about the fully voiced protagonist, but the dialogues are almost non present. You get the choice between three or four option and your player says something. But whatever they say, it has absolutely no influence on how your opposite reacts. You can outright insult them and they just go on with their dialogue, as if nothing happened. Same goes for quests. Refuse to do them and they end up in your journal nonetheless.

    Which brings me to quest design, if you want to call it that. It's almost always, shoot, kill, fetch, repeat. It's worst with the radiants that are handed out in kind of a driveby shooting manner. Pass a questgiver on the streets and you got another one in your journal. They take you to locations, you have visited about a million times before, to kill the same bunch of generic enemies again and again and again. Bethesda never were great storyteller, but this main quest may be the worst attempt at drama they ever made. I won't go into details here, suffice to say, it creates a false sense of urgency without drawing you in emotionally. And it is mainly, you already guessed it, shoot, kill, fetch, repeat. I would be hard pressed to point out even one memorable quest in the whole game.

    So, companions. You can romance them now, if you want to call it that. It's mainly brownie point collecting to aquire the stat they hand out, if their disposition towards you is maxed out. They like and dislike certain actions you take, which is perfectly fine, since it adds to character. What's not fine is, that you can romance almost all simultaneously. You can set up a mixed harem, regardless of gender, since all of them swing both ways without any of them being jeallous of the other. I'm fine with miixed or gay, but it should be in character. Not everyone should be available to everyone, just because. And not everyone should be available at the same time. It breaks immersion in a big way and renders romances totally meaningless. Which is a pity, since some of the characters are really interesting. In fact, their design is one of the select few reasons why I'm not rating that game on the red scale.

    Immersion is another big no no. I'm with Bethesda since Morrowind and they still haven't managed to create a reactive NPC environment. The ordinary NPC, even if you already met them about a thousand times already, treats you like the dirt under their shoes from start to finish. It has been that way with every Beth game. Regardless of your achievements, you end up as Johnny or Jane noname to be exposed to any snide comment.

    Settlement building is a nice addition and another reason why I move the game slightly to the plus side. But, as everything else it stays half assed and is a pain in the backside to manage on the PC. It's so obviously designed for console that it's extremely clunky with mouse and kkeyboard. Nothing wrong with designing for console, but please don't treat PC as an afterthought without being arsed to implement a UI and controls that are manageable without getting frustrated.

    All in all I had my fun. But now I get bored even reflecting on that game. I won't pick it up again until the modding community takes care of quest design, stories and UI. If that is ever going to happen, since I realize that voiced characters are just one of the stepping stones to make life more difficult for modders.
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  96. Jan 31, 2016
    5
    Fallout 4 is not a bad game. It's not a great game either. It's a more polished take on Fallout 3. The world-building is very good. The ruined cities, weather, dead forests have been painted with a more colourful (yet appropriately bleak) brush. For those of you who like combat - it's good - plays liker a shooter.

    The problem with the game mostly in the writing - in short, it's lazy.
    Fallout 4 is not a bad game. It's not a great game either. It's a more polished take on Fallout 3. The world-building is very good. The ruined cities, weather, dead forests have been painted with a more colourful (yet appropriately bleak) brush. For those of you who like combat - it's good - plays liker a shooter.

    The problem with the game mostly in the writing - in short, it's lazy. The game has been artificially inflated by using generated quests that are mostly fetch and kill quests. Sometimes you don't even realise you are doing a computer-generated quest. The actual written quests have a few shining moments, but unfortunately, gravitate towards the same point, and exhibit the same themes. The character building is also poorly paced, but some of the companions are very interesting.

    Critics have given this game a high score, I assume, because they never had to pay for it.
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  97. Dec 1, 2015
    7
    The problem with fallout is not that it is a terrible game, far from it; but it is also not a perfect game. It seems to be plagued with minor graphical glitches, mechanical inconsistencies, and a overall lack of basic features everywhere.

    In a game about shooting, you would think a glitch that prevents you from pulling the trigger or being able to reload would be something the QA team
    The problem with fallout is not that it is a terrible game, far from it; but it is also not a perfect game. It seems to be plagued with minor graphical glitches, mechanical inconsistencies, and a overall lack of basic features everywhere.

    In a game about shooting, you would think a glitch that prevents you from pulling the trigger or being able to reload would be something the QA team would have caught and ironed out long ago. The sad part is, Bethesda probably knew about every glitch and error, but chose to release it anyways, knowing full well that they would still make a killing from this game's release. I could probably end it like that, "Fallout 4: good enough to not hurt our sales". And that's truly what this feels like, a calculated game from upper management where the errors were left to the modding community to fix. If they could get away with not putting it into the game, they didn't. Why waste resources when you know other will do a better job and for free.

    It's very difficult to explain why, for example, a player cannot see their own weapon holstered, like they could in fallout 3, New Vegas, Oblivion, Skyrim, etc. etc. etc. Yes, the weapons are configurable and so you can literally start with a gun the size of a pistol and mod the thing into a full sized sniper rifle, which would look ridiculous if it was holstered on the leg, but you can't tell me they couldn't figure out some algorithm where the engine looks at what mods are on a given weapon to determine the size and placement when not in your hand? Modders will figure that out ASAP as soon as they are given the tools. And this isn't just a minor oversight, something where you can just configure a .ini file to show holstered weapons, it flat outs doesn't exist! Bethesda didn't even bother to make the sheathing animations for characters!

    It is ridiculous, for example, that on the character select screen there is no 'randomize' feature for the character creation! Indeed it will ALLWAYS default to white male. A few years ago, this would have been acceptable as the 'normal' for this industry, but in this day and age with this level of technology? Really? Can't do it? I can't make the girl the war vet? Ok, what about inconsistencies, such as if I step on a landmine and immediately reload my save, the trap is now gone. What about basic game settings, such as a gamma slider in the options menu so I can adjust the darkness, so that I can actually see something at night? That seems like a somewhat major oversight, the ability to change the darkness/brightness settings in the game! Maybe it's some setting in the .ini file, a number I can adjust? NOPE, DOESN'T EXIST! I had to download a retexture mod to overhaul the entire engine to make everything visible to me, because even at max brightness/contrast settings on my screen it was still too dark!

    The most glaring of problems in this game seem to be the overall LACK of features, simple fixes and small changes that should have been in this game at launch. Witcher 3 showed us that massive worlds can exist with little to no loading screens and Call of Duty plays smooth with weapon cycling and doesn't leave the player foundling air, waiting for a gun to spawn before being able to return fire. If the old engine can handle it, make a new engine! If this game had come out 4 years ago, would have been groundbreaking! As a AAA game today? It's sad.

    Fallout 4 is still a good game and you can read other reviews for all of the positive parts. I would still pay full price for it, but I this should be a warning to Bethesda. The next time, they will not be so lucky.
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  98. Jan 24, 2016
    7
    58 hours in, and quite a few of them were decent. I held off on this latest installment because of the terrible reviews. I don't regret the purchase, but I won't be playing more any time soon.

    The writing, characters and dialogue are not nearly as bad as the reviews suggest. (That said, the "upgrade" to the combat isn't nearly as impressive, either.) The game started slowly, managed
    58 hours in, and quite a few of them were decent. I held off on this latest installment because of the terrible reviews. I don't regret the purchase, but I won't be playing more any time soon.

    The writing, characters and dialogue are not nearly as bad as the reviews suggest. (That said, the "upgrade" to the combat isn't nearly as impressive, either.)

    The game started slowly, managed to draw me in...but then spit me back out again. Ultimately, the "final stage" quest decisions left me feeling empty. None of the faction endings made any sense to me. Let's just say that I was craving some alternative solutions...

    This isn't the Fallout 4 I was hoping for. It could have been excellent, but seems to fall flat. Worth playing, but keep your expectations in line.
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  99. Nov 13, 2015
    6
    Fallout 4 is not a bad game, but I'll have to say: as a game in 2015, the graphic is outdated. The story isn't so attractive for a hardcore RPG fan like me but it's acceptable. Building system and boring side quests are okay. The worst thing is the Mass-Effect alike conversation.... Overall, it's just an average game in the name of Fallout...
  100. Nov 13, 2015
    5
    This review contains spoilers, click expand to view. Great game as expected. Although, i feel it didnt improve that much from Fallout 3 which was released 7 years ago! Dialogues aren't that impressive, some bugs with walls block who make me go back like a lag spike. I think the interaction between objects should be so much improved. In the first scene when you need to drink the coffee you dont see any interaction with the cup. You just press drink and its done. Its just an example. Was expecting more. The last negative thing i need to say is the 1000 bullets needed to kill a guy on a suit. Well... cmon! We all know in the games one bullet doesnt kill someone but 1 shot in the head should kill someone without armor. I waste 3 reloads sometimes to kill a guy without armor. Apart from that is the game we all expected i guess. Expand
Metascore
84

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 38
  2. Negative: 0 out of 38
  1. CD-Action
    Feb 4, 2016
    80
    After terrible first couple of hours Fallout 4 pulled itself together and ultimately was almost as fun as The Witcher 3. There’s a huge chasm between these two games in terms of technology (F4 looks like a X360 game), but their open worlds are equally good and Bethesda did a better job with crafting. [01/2016, p.42]
  2. Jan 19, 2016
    70
    This isn’t the step forward I expected, though. Here we are, the first Bethesda game on a new hardware generation, and I can’t help feeling like we’ve regressed—like Fallout 4 really is Oblivion-with-guns. A decade later, it certainly makes many of the same mistakes.
  3. Pelit (Finland)
    Jan 4, 2016
    92
    It’s easy to get carried away by Fallout 4’s massive open world. While the gunplay is much improved and the quests fun, I found the UI lacking on the PC. The inventory and build menus are really tedious to use. [Dec 2015]