User Score
8.1

Generally favorable reviews- based on 446 Ratings

User score distribution:
  1. Negative: 36 out of 446

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  1. Apr 6, 2016
    4
    Very polished presentation, good animation and flawless controls. Sadly, the good news end there.

    All the collectable weapons are completely useless, none of them feel like a significant improvement over the basic weapons of each character, in fact, some of them are an obvious downgrade. This is a fatal mistake in a game where collecting guns is presented as a major attraction. The
    Very polished presentation, good animation and flawless controls. Sadly, the good news end there.

    All the collectable weapons are completely useless, none of them feel like a significant improvement over the basic weapons of each character, in fact, some of them are an obvious downgrade. This is a fatal mistake in a game where collecting guns is presented as a major attraction.

    The consumable items are extremely rare, and the powerup items are dull and uninsteresting. There are no exciting synergies that alter gameplay in a fun or novel way. In the end you just carry on and lose interest on equiping your character.

    Bosses range from completely easy to nearly unkillable, in both cases with a health bar that will test your patience if nothing else. What is more, bosses are one of the worst parts of the game, when it should be the opposite. Clearing the levels is much more fun than killing the bad guys at the end. Yet, the lack of variety in regular enemies also makes this boring after a while.

    To this add 5 levels that play pretty much the same, just a hint of roguelike elements, and not many surprises in the journey. Lots of potential here, but crucial balancing errors completely destroy what could have been a remarkable experience. Don't buy this game.
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  2. Apr 21, 2016
    7
    To start, this is a game I can't seem to get enough of - I do a run, put it down, fifteen minutes I get the itch again and soon enough I'm jumping back in to give it another shot. So it definitely passes (fails?) the crack test.

    Though there are many dud guns and many guns that function more or less equivalently in battle, they are still all very flavorful and 'feel' different from
    To start, this is a game I can't seem to get enough of - I do a run, put it down, fifteen minutes I get the itch again and soon enough I'm jumping back in to give it another shot. So it definitely passes (fails?) the crack test.

    Though there are many dud guns and many guns that function more or less equivalently in battle, they are still all very flavorful and 'feel' different from each other. Finding and trying out a new gun is a pleasure, even if it turns out to be kind of sucky in the great scheme of things.

    Passive pickups are almost always useful. I would have to ding the active items, as they almost universally have prohibitive cooldowns (like, 'twice per floor' tops) and underwhelming effects, like a scant few seconds of invulnerability or a single explosion or AOE effect on the ground.

    Later in the game, you can choose to start from the third floor or further, and get to pick a gun out of the starting gates. This feature honestly needs to be added to first-floor runs as well, maybe just with a more limited assortment of bottom-tier guns. Or at least, maybe the first chest opened ought to guarantee a gun drop. Because you can easily spend 15 minutes cruising Level 1 looking for guns, end up getting a crappy active and a Junk from your chests because you get screwed on keys, then have to fight the boss with your vanilla weapon, then finally, finally get rewarded with a crap gun like the Super Soaker or Trick Gun - enough to make you scream in frustration and suicide your character. If you persevere, this pattern can repeat itself level by level if you're unlucky enough. Just having one passable gun makes the whole run bearable, but the game withholds this basic necessity from you as often as it grants it.

    The game could have done a service by advertising itself better as a bullet hell roguelike, with emphasis of 'hell'. Most people, I think, expect a coarser and cozier shooting experience akin to BoI, instead of the sprawling enemy-and-bullet-overload insanity that Gungeon presents. Even with a great arsenal of weapons at your disposel, Levels 4 (Hollow) and 5 (Forge) will still probably just register to you as a short, messy, frustrating, deadly bullet blur before you bite the dust. There is little to do in most rooms down there other than hide behind pillars and take blind shots in between bullet waves and hope something connects - it's too deadly to venture out in the open, at least for plebs like me.

    I wouldn't want the game to be easier, but it could be a little more consistent, a little more readable (and dodgeable) in later levels, and a little more forthcoming with guns in early levels. Oh, and it could do with a save function, but I hear that's already in the pipeline, ETA whenever.
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  3. Aug 25, 2017
    8
    Enter the Gungeon.. where should i start?
    With the great pixel art? ..or with the great soundtrack? or..
    The game has so much great things!
    Reason i give it 8 is because the game could be greater, but it's still great!
    Bosses are a little too hard but.. This game meant to be hard so prepare for some hardcore..
    stuff.
  4. Oct 20, 2019
    10
    The best pixel shooter i've even played! There are cool weapons, cool JOKE weapons, nice secrets, "Hard" Bosses (For most of the pepole this game is hard, Beat it in 25 hours ALL bosses 1 run) and of course this humor! Very cool game, worth the money and time. Only things that are needed for this game are more updates (updates are rare, but big) Online multiplayer (there is but it's co-opThe best pixel shooter i've even played! There are cool weapons, cool JOKE weapons, nice secrets, "Hard" Bosses (For most of the pepole this game is hard, Beat it in 25 hours ALL bosses 1 run) and of course this humor! Very cool game, worth the money and time. Only things that are needed for this game are more updates (updates are rare, but big) Online multiplayer (there is but it's co-op local) and of course MORE GUNS! I am really curious what Dodgeroll will add next. BETTER THAN ISSAC and this nuclear game no-one even care of xd Expand
  5. Nov 9, 2017
    10
    (╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻ Best roguelike EVER! best coop game EVER! In this game, almost everything is perfect. Humor, references, music, style, very beautiful pixel art, gameplay. All aspects 10/10! In addition to all, this game is very difficult! And she loves to taunt and troll the player)) But the main thing is your skill. Without it, you will not go through the game, even with(╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻ Best roguelike EVER! best coop game EVER! In this game, almost everything is perfect. Humor, references, music, style, very beautiful pixel art, gameplay. All aspects 10/10! In addition to all, this game is very difficult! And she loves to taunt and troll the player)) But the main thing is your skill. Without it, you will not go through the game, even with super cool gun. Expand
  6. Apr 7, 2016
    10
    A game in the same vein as bullet hell shooters like The Binding of Isaac and Nuclear Throne, Enter the Gungeon is a fantastic addition to the genre. The controls are tight and pixel perfect. The narrative is silly, and simply told through item descriptions and brief interactions with quirky NPCs, but it very apparent. The gameplay is VERY difficult but fair, and through trial and error,A game in the same vein as bullet hell shooters like The Binding of Isaac and Nuclear Throne, Enter the Gungeon is a fantastic addition to the genre. The controls are tight and pixel perfect. The narrative is silly, and simply told through item descriptions and brief interactions with quirky NPCs, but it very apparent. The gameplay is VERY difficult but fair, and through trial and error, even someone with a small amount of skill can surmount the obstacles in this game, only to feel real achievement when they finally kill that boss (I am looking at you Chamber 4!) Each weapon takes new tactics and getting used to, and most of them offer a new gimmick or purpose that doesn't always seem clear at first glance.

    Long story short - It is a great action game that while light on story, makes up for it in character and tons of replayability. IF that is you are willing to Enter the Gungeon.
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  7. Apr 7, 2016
    9
    I've been having some fun playing Gungeon. The controls are wonderful: they really perfected the dodge roll, which is fitting given the name of the studio. The sound design is great, as is the soundtrack. The character and enemy design and animation are top-notch stuff (and those bosses!!).

    The difficulty is proper Roguelike-hard. It's more like my playthrough of Dungeons of Dredmor
    I've been having some fun playing Gungeon. The controls are wonderful: they really perfected the dodge roll, which is fitting given the name of the studio. The sound design is great, as is the soundtrack. The character and enemy design and animation are top-notch stuff (and those bosses!!).

    The difficulty is proper Roguelike-hard. It's more like my playthrough of Dungeons of Dredmor than Nuclear Throne: you really need to get to know each enemy and what it does, along with which guns work the best on particular enemies with particular attack patterns. Secrets are all over the place and super-obscure, which I like, but your mileage may vary.

    The big downside: the RNG is really punishing on Floor 1. While the standard enemies are super easy, it's a huge spike when you hit the first boss. I've never had a problem getting a good set of guns by the time I hit Floor 2 and up, but that first floor can be super difficult because you have either an underpowered new gun or the default weaker one. For chests to open, you need a key. Those keys appear at random. That's the big problem - there's chests everywhere, but sometimes you won't open a single one, and then you're up against a boss who laughs at your standard pistol. Keys need to appear more often. The Convict circumvents this whole problem because she starts with a sawed-off shotgun, by the way.

    Overall, I'm returning to it, it's a ton of fun, and I hope they clean up just a bit of the infuriating RNG at the beginning of the game.
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  8. Apr 7, 2016
    10
    Mostly a response to grayback's review who seem to either misinformed or terrible at the game.

    Having played 21 hours in the first 2 days of release, most of the guns are either directly more powerful than the starting weapons, or are more difficult to use. In fact, the starting weapons are one of the only things I find boring about the game. Getting new weapons is always exciting.
    Mostly a response to grayback's review who seem to either misinformed or terrible at the game.

    Having played 21 hours in the first 2 days of release, most of the guns are either directly more powerful than the starting weapons, or are more difficult to use. In fact, the starting weapons are one of the only things I find boring about the game. Getting new weapons is always exciting.

    Equipping your character is rarely something you get to choose, there's so many items that you're at the mercy of RNG.

    I find all the bosses to be of roughly the same difficulty level that I've encountered thus far and have been frustrated with exactly 0 of them. Everything they do is in a pattern you can predict, anticipate and dodge. If you screw up, it's on you. The game has not once felt like it cheated me. To top this off, there's an incredible variety in the enemies, it's simply spread out amongst the levels. I suspect greyback never made it past the first to 2nd level.

    This seems to be a case of someone who's bad at the game blaming the game rather than himself. I've played my share of games that feel like they screw you over, this isn't one of them. The balance is great, the variety is great, the art is great. The only thing that I would point to as being shy of excellent is the soundtrack.

    I would urge anyone reading to check steam reviews where the general consensus is "overwhelmingly positive".
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  9. Apr 7, 2016
    10
    This game is everything you could want in a Rouge-Like game. The art style is great. The music is appropriately chosen and sound effects are intense. It's easy to pick up and get into, and challenging and fun to master.

    The game does a great job of being challenging without ever feeling impossible. The controls are tight and you feel agile. I truly love this game, it has a certain
    This game is everything you could want in a Rouge-Like game. The art style is great. The music is appropriately chosen and sound effects are intense. It's easy to pick up and get into, and challenging and fun to master.

    The game does a great job of being challenging without ever feeling impossible. The controls are tight and you feel agile.

    I truly love this game, it has a certain charm that other games of this sort lack. I love the inclusion of local co-op, but my biggest complaint is no online multiplayer. While certainly a daunting task to engineer from an indy developer, it would absolutely be 100% worth it.
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  10. Apr 30, 2016
    7
    I feel like what this game was meant to be got lost in trying to make things still feel difficult, which they very much are. The game takes the rouge-light elements we've come to know from games like Nuclear Throne and The Binding of Isaac and tries to mix it with the colourful and interesting weapons that you might find in an Insomniac game (Ratchet and Clank, Sunset Overdrive). It doesI feel like what this game was meant to be got lost in trying to make things still feel difficult, which they very much are. The game takes the rouge-light elements we've come to know from games like Nuclear Throne and The Binding of Isaac and tries to mix it with the colourful and interesting weapons that you might find in an Insomniac game (Ratchet and Clank, Sunset Overdrive). It does the latter quite poorly however, in that while the weapons look interesting, they almost all feel similar to each other, and most if not all don't fit the goofy gun-loving nature of the music and art style of the game. It seems to rely heavily upon an aspect that wasn't fleshed out to its fullest. Expand
  11. Apr 17, 2016
    9
    Addicting rogue-lite bullet hell with everything you could possibly want out of it. Know your dodge rolls and follow bullet patters and you'll get through just fine. Like Binding of Isaac but without any of the floatiness or general unpleasantness to play.
  12. May 8, 2016
    9
    An amazing blend of the Binding of isaac and nuclear throne, Enter The Gungeon meshes the best of these games into one complete package, the presentation, graphics, sound and controlls are near perfect, and the bullet hell is challenging but fair

    9.9/10
  13. May 15, 2016
    9
    Me as a Lover of Roguelike's Games this is one of the greatest of i played

    Pros: Excellente Grafics, Amazing Gameplay, Extreme Dificultty that makes the game more large than other ones, you can unlock some NPCs of they make your gameplay a bit easier or making you challenges and other things Contras: Some items are imposible to have, the hearts & Ammo are really hard to get and yout
    Me as a Lover of Roguelike's Games this is one of the greatest of i played

    Pros: Excellente Grafics, Amazing Gameplay, Extreme Dificultty that makes the game more large than other ones, you can unlock some NPCs of they make your gameplay a bit easier or making you challenges and other things

    Contras: Some items are imposible to have, the hearts & Ammo are really hard to get and yout unique option is the shop or the dog from the hunter, Exagereted number of proyectiles & enemies in some rooms

    In Counclusion, its a really amazing game, but you will have some difficulties to pass some bosses & even the normal enemies, you will have soooooo many hours of playing this you will love this game
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  14. Sep 16, 2018
    10
    An exceptionally good game even in 2018 that is more fun and addictive then any other rogue-like dungeon crawler I've played before, Enter the Gungeon is a masterpiece of a game. From the variety of characters and weapons, all the way to the original enemies and challenging bosses, this is a game you can easily sink 50 hours into in a blink of an eye. Even after completing the "real"An exceptionally good game even in 2018 that is more fun and addictive then any other rogue-like dungeon crawler I've played before, Enter the Gungeon is a masterpiece of a game. From the variety of characters and weapons, all the way to the original enemies and challenging bosses, this is a game you can easily sink 50 hours into in a blink of an eye. Even after completing the "real" ending, there is still much more to complete within this game, even if you've 100% completed it. I find myself coming back to play this game often, and in all honesty it is a must own for anyone who is slightly interested in the game play. This game, while extremely difficult feels much more rewarding when you finally beat that one boss that's giving you trouble, or that one enemy that's been giving you trouble for so many runs. The game also rewards good play but also relies on RNG to generate rooms and rewards, not to mention the variety of guns each with their specific advantages and disadvantages. If you are someone who usually finds themselves upset by "unfair" RNG, I can guarantee this game probably isn't for you as most of the game relies on RNG. If you get good enough at this game though, RNG will not hinder a run. The thing I find most enjoyable about this game though, is the Gungeon's lore. Each Gungeoneer is at the Gungeon for a reason, and by playing the game and completing side quests from NPC's, you will be able to unlock the mysterious story piece by piece in arguably one of the coolest ways possible. In conclusion, if you are looking for a fun and challenging rogue like, I cannot suggest this game enough. And while it's not for more casual players, the game is fair and rewarding. That's why I give Enter the Gungeon a 10/10. Expand
  15. Mar 31, 2019
    8
    yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes
  16. Apr 6, 2016
    10
    Fantastically good fun. Thoroughly enjoy co-oping on this game! As official reviewers have stated, it's not a reinvention of the twin stick shooter, but for an "8-bitty", sprited, 2D Unity game, it's great fun and worth the asking price on PSN.
  17. Apr 7, 2016
    4
    Some people may call this the perfect blend of Nuclear Throne and The Binding Of Isacc but unfortunately, Enter The Gungeon falls drastically short of both games with some key fundamental flaws. As a passionate fan of the rouge-like genre and dungeon crawlers in general; these issues felt more prominent and were ultimately very difficult to overlook.

    The game looks great and runs very
    Some people may call this the perfect blend of Nuclear Throne and The Binding Of Isacc but unfortunately, Enter The Gungeon falls drastically short of both games with some key fundamental flaws. As a passionate fan of the rouge-like genre and dungeon crawlers in general; these issues felt more prominent and were ultimately very difficult to overlook.

    The game looks great and runs very well for starters - Nuclear Throne's major problem was running at a very stuttery 30fps which was almost headache-inducing at times due to how blatant it was. Enter The Gungeon is smooth and fluid throughout. Despite this; the core gameplay is incredibly repetitive with samey enemies and copy and paste rooms albeit being generated. The combat is mediocre with bland and uninspiring weapons and the constant manual reloading of them really kills the flow. Each room is also littered with tables, cover and other aesthetics which actually get in the way and make the action more cumbersome and annoying. Enemies persistently fire at you or around your surroundings and you are forced into working with and against the cover or simply dodge-roll wherever you can. It's very messy to say the least and you can escape situations in which you should've been hit and other times you can be unfairly hit. It doesn't balance itself out though which can be infuriating.

    The game is very challenging though but after a few hours; you'll probably feel too underwhelmed to even bother continuing. With a lack of novelty power-ups or unique enemies like The Binding of Issac contains; each run just feels more bland and tedious and you don't feel inspired or motivated to have another go. Seemingly RNG luck surrounding bosses and general layouts mean no matter how well you do early on; you could be left screwed over through no fault of your own just a few rooms later also.

    Overall; Enter The Gungeon promised so much and despite looking like a solid premise and welcome challenger to other games in the genre; it's weighed down by poor game design and bland gameplay. Having played around 15 hours so far; I have got my money's worth for sure but any prospective buyers should just stick to the other far better games already out there. This game has been highly rated on Steam, mostly from users with under 1 hour played and leaving a not funny '10/10' but the negative reviews on there speak volumes and it is those I wished I listened to. Not even worth the refund hassle just to experience it.
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  18. Sep 14, 2018
    3
    Enter the Gungeon is simply an unenjoyable soup of poorly implemented design decisions. Released almost a year after Crypt of the Necrodancer, I had high hopes for this considering how well that game merged genres. However, Gungeon (like most modern indie games) seems more focused on fitting into modern design tropes rather than transfiguring its components into something greater. GungeonEnter the Gungeon is simply an unenjoyable soup of poorly implemented design decisions. Released almost a year after Crypt of the Necrodancer, I had high hopes for this considering how well that game merged genres. However, Gungeon (like most modern indie games) seems more focused on fitting into modern design tropes rather than transfiguring its components into something greater. Gungeon is hard to recommend for anyone who isn't already a fan of masochistic, RNG-laden indie games; I don't see myself ever playing this again.

    Where others in the now-bloated Rogue-like/Rogue-lite genre have succeeded in combining genres, like FTL or Necrodancer, Gungeon fails spectacularly. There is way too much RNG with loot and rewards: some floors will have only one weapon drop or you might go for a whole floor without finding a health drop until you beat the boss. Even if you do find a weapon, it might be something that has friendly fire, making the boss fight even more miserable. Bosses are ripped straight from bullet hell games with a health pool to match. You will often spend 9/10ths of the fight spamming dodge roll while shooting off-screen and using the boss's health bar to aim. Bosses have way too much health are a battle of attrition from the first floor. Map generation is bland and generic with each floor consisting of roughly a dozen similar-looking rooms with the only real game play difference between tilesets being the type and number of hazards. The sound effects are subdued and cheesy, the music sounds like stereotypical stock video game music from a TV show, and the graphics consist of ugly, chunky, pixelated blobs.

    When analyzed independently, this game fails at either being a decent rogue-like or bullet hell. If better implemented, I think this could've been successful in more competent hands. All of the patches and updates have made small improvements but nothing strong enough to fix my core issues with this game. I don't recommend Gungeon for anyone besides fans of rogue-likes looking for more punishment and broken keyboards.
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  19. Apr 14, 2016
    9
    Great game it is such a blast to play. Take the time to learn the game and improve and you will find yourself very having a lot of fun. RNG can be very puninshing at times, but it's part of the nature of Roguelike games.
  20. Apr 19, 2016
    10
    This game will make you love roguelikes. The design, aesthetic, and execution are great and you will keep you coming back for more after each death--the replay value is there, both from the gameplay and the endgame content. It feels like beating the game is just the beginning.

    The combat is tight and the loot system is satisfying. The reward comes from practice--I've put 50 hours into
    This game will make you love roguelikes. The design, aesthetic, and execution are great and you will keep you coming back for more after each death--the replay value is there, both from the gameplay and the endgame content. It feels like beating the game is just the beginning.

    The combat is tight and the loot system is satisfying. The reward comes from practice--I've put 50 hours into the game and still haven't beat it, but I know I'm improving and to me that's fun.

    I'm impressed by how polished this game is, and it's definitely a $15 well spent!
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  21. Apr 9, 2016
    4
    Tried it yesterday hoping to get a fun evening of coop with my friend.. ended up disappointed. Maybe we just didn't understand the concept, but it's not really easy.

    First of all, the second player is forced to take a certain empty character, can't select his abilities like the first player, that really suck. It start strangely, tell you to go talk to a guy about a book, but he
    Tried it yesterday hoping to get a fun evening of coop with my friend.. ended up disappointed. Maybe we just didn't understand the concept, but it's not really easy.

    First of all, the second player is forced to take a certain empty character, can't select his abilities like the first player, that really suck.

    It start strangely, tell you to go talk to a guy about a book, but he redirect you to somewhere else that I never found, and ended up saying **** the tutorial and went in the dungeon. Then you have a kind of riddle on a statue plaque and we were stuck for 5minutes trying to find out what to do until we realized we had to try to open the door simultaneously for it to open (ok, that's us being stupid, but still not very user friendly).

    Game itself was fun, fluid control and great animations and enemy design. Up until we realized we only have 3hearths (giving 6hit points), and that there's basically no health to be found anywhere. This could be okay in other game, but with the amount of bullet hell to dodge it's just too hard.

    Then you die, and you realize you don't restart at the previous room you completed, neither at the previous dungeon level, but at the complete start of the game. And unless I missed something, you don't seems to unlock anything that would make the next run easier... That's kinda what I always hated about roguelike games, and why I deleted it and said **** it.
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  22. Apr 7, 2016
    2
    Just a weak Nuclear Throne clone. The game looks great and the idea showed promise but the execution is lousy. Not a patch on the likes of TBOI:Rebirth.

    + Good visuals + Runs well - Boring gameplay - Horrible weapons - Weak upgrades/power ups - Levels are a cluttered mess - Enemies are dull and they just relentlessly fire - Poor soundtrack - Lacking in variety - No long term
    Just a weak Nuclear Throne clone. The game looks great and the idea showed promise but the execution is lousy. Not a patch on the likes of TBOI:Rebirth.

    + Good visuals
    + Runs well
    - Boring gameplay
    - Horrible weapons
    - Weak upgrades/power ups
    - Levels are a cluttered mess
    - Enemies are dull and they just relentlessly fire
    - Poor soundtrack
    - Lacking in variety
    - No long term appeal

    I wouldn't even consider this game in the sale for under five bucks. I wasn't a big fan of Nuclear Throne but this is far worse in every respect. Stick to TBOI: Rebirth for a complete experience of a game that shows how to do this genre the right way.
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  23. Apr 10, 2016
    10
    This game is good old fun.
    The co-op is really fun with a partner too, lots of laughs. This is one of those few games my girlfriend and me enjoy playing together. Shes not a gamer so its nice to come across a game that is easy to jump into, but hard enough to keep playing.
    Absolutely would recommend it to any one like binding of issac and nuclear throne.
  24. May 25, 2021
    0
    Great game in general but the difficulty ruins everything. I played this game for a couple of weeks and couldn't even get past the first boss. **** game
  25. Sep 1, 2018
    2
    How a bullet-hell based game can be slow and boring? That's how.
    Как игра основанная на механике Буллетхелла может быть медленной и скучной? Вот как.
  26. upi
    Oct 10, 2019
    10
    Enter the Gungeon is one of those highly polished roguelikes that present you with a different gameplay each time. Thanks to a wide diversity of guns and items and the way these various elements can interact, each playthrough feels fresh and no two runs are alike.

    The game is difficult but not impossible to master, and rewards its players with plenty of humor, hidden references, secrets
    Enter the Gungeon is one of those highly polished roguelikes that present you with a different gameplay each time. Thanks to a wide diversity of guns and items and the way these various elements can interact, each playthrough feels fresh and no two runs are alike.

    The game is difficult but not impossible to master, and rewards its players with plenty of humor, hidden references, secrets and a gorgeous visual style. Highly recommended!
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  27. Jun 26, 2021
    5
    The game gets repetitive really quickly. The FIrst-floor run is always the same, and there is nothing like NPC dialogues after death to keep you interested. Also, the progression goes too slow.
  28. Aug 5, 2020
    9
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  29. Aug 15, 2021
    10
    This is the hardest game i've ever played. And it feld very good mastering and beating the final boss (glitched lich). I like pretty much everything about it style, variety, "rpg elements" (unlocks), story, Its perfect if you are into hard games.
  30. May 11, 2020
    10
    *Updated 11/05/2020

    A game with a lot of potential (and still is), Looks great and is beautifully animated, there are some great enemy designs (particularly the bosses) and some not so great enemy designs. I always thought to myself it'd be great to have a BOI with guns, but without the synergies it doesn't make for very interesting or unique builds - In BOI, a poor run could
    *Updated 11/05/2020

    A game with a lot of potential (and still is),

    Looks great and is beautifully animated, there are some great enemy designs (particularly the bosses) and some not so great enemy designs.

    I always thought to myself it'd be great to have a BOI with guns, but without the synergies it doesn't make for very interesting or unique builds - In BOI, a poor run could still be enjoyable simply because of how drastically a combination of items could force you to alter your play style. Here, it feels like you need to get lucky just to have a fun experience. It is brutally stingy with money and health which is fair enough, but it does mean that more often than not a 20 minute run can dissolve in a few seconds.

    Honestly though, one of the most irksome things for me about the game is that I think the first stage is just too big.

    "That's ridiculous" you say.

    Well, maybe I'm just a crazy bastard, but hear me out. In a procedurally generated game such as this - it takes too long for a run to take shape and start feeling unique. For me it seems like you spend way too long with the default weapons and it can make starting a new run tedious, especially when the game hands you a dud weapon to fight the first boss with.

    It's hard not walk away from each game feeling frustrated. In it's current form I think this is a good title marred by a couple of niggling flaws and maybe in the future this will be a 10/10 game.

    -----------------------------

    Finally went back to Enter the Gungeon after a few years, most (if not all) of the issues I brought up in my original review have been addressed. The game has tonnes of synergies, it's much more fairly balanced and generally it's just a lot more fun to play. I've pumped a lot of time into it this time, unlocked all characters and defeated every boss (still can't win the boxing match).

    All in all the game is genuinely a 10/10 now. Good stuff.
    Expand
Metascore
84

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 27
  2. Negative: 0 out of 27
  1. Apr 8, 2019
    90
    With an awesome action rogue like gameplay and a lot of content and secrets to discover, Enter The Gungeon is one of the most successful games published by Devolver Digital.
  2. Jul 19, 2016
    90
    Outside of the small issue of too much randomness in the drops, Enter the Gungeon is an excellent way to blow more then one afternoon.
  3. CD-Action
    Jun 29, 2016
    75
    An illegitimate child of Binding of Isaac and Nuclear Throne – a wonderfully animated twin-stick shooter with randomly generated world, vast choice of weapons and pixel graphics. It’s a shame it didn’t inherit Isaac’s atmosphere and Nuclear Throne’s pace. [06/2016, p.44]