- Publisher: Battlefront.com
- Release Date: Sep 28, 2005
Summary:
DiF is a game that has the feel and flavor of dogfighting in a simple to learn but hard to master card game format. Gameplay is a fast, action-packed, and centers around the unique blow-by-blow Action/Reaction game system . Because of this, you get to maneuver on enemy aircraft, shoot them down, watch as they react to your actions, and get to respond with your own maneuvers and reactions, all in an intriguing easy to play and yet realistic game system. However, DiF is not a flight simulator. While aircraft capabilities and movement are modeled, the focus of the game is on the immediate action and excitement of dogfighting, not the excessive number crunching and flight physics. [Battlefront.com]
| Developer: | Dan Verssen Games |
|---|---|
| Genre(s): | Strategy, Turn-Based, Historic, General |
| Cast | Credit |
|---|---|
| Charles Moylan | Programming |
| Steve Grammont | Programming |
| Dan Olding | Programming |
| Matt Faller | Programming |
| Brian Marrs | Game Programmer |
| Dan Verssen | Animation Creation |
| Dan Verssen | Game Designer |
| Fernando J. Carrera | Programming |
| Martin van Balkom | Programming |
| Oleg Pomoshnikov | Master Model Maker |
| Anton Abakumov | Model Maker |
| Vadik Nesterov | Model Maker |
| Oleg Petrenkov | Model Maker |
| Holly Verssen | Scene Rendering |
| Chris Richardson | Model Maker |
| Chris Richardson | Model Maker |
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