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Metascore
75

Generally favorable reviews - based on 6 Critic Reviews

User Score
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No user score yet- Awaiting 2 more ratings

Summary: DiF is a game that has the feel and flavor of dogfighting in a simple to learn but hard to master card game format. Gameplay is a fast, action-packed, and centers around the unique blow-by-blow Action/Reaction game system . Because of this, you get to maneuver on enemy aircraft, shoot them down, watch as they react to your actions, and get to respond with your own maneuvers and reactions, all in an intriguing easy to play and yet realistic game system. However, DiF is not a flight simulator. While aircraft capabilities and movement are modeled, the focus of the game is on the immediate action and excitement of dogfighting, not the excessive number crunching and flight physics. [Battlefront.com]
Developer: Dan Verssen Games
Genre(s): Strategy, Turn-Based, Historic, General
Cast Credit
Charles Moylan Programming
Steve Grammont Programming
Dan Olding Programming
Matt Faller Programming
Brian Marrs Game Programmer
Dan Verssen Animation Creation
Dan Verssen Game Designer
Fernando J. Carrera Programming
Martin van Balkom Programming
Oleg Pomoshnikov Master Model Maker
Anton Abakumov Model Maker
Vadik Nesterov Model Maker
Oleg Petrenkov Model Maker
Holly Verssen Scene Rendering
Chris Richardson Model Maker
Chris Richardson Model Maker
Designer/Producer/Programmer credits provided by GameFAQs.
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