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8.5

Generally favorable reviews- based on 3699 Ratings

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  1. May 30, 2016
    10
    Good game, good environment, good experience, but... where is the amazing OST that DOOM and DOOM 2 had? For me it's not a fully DOOM experience without an epic OST.
  2. May 29, 2016
    10
    What. A. Game. DOOM is back, it looks amazing, runs amazing and is bloody and visceral. If you want to have a good time a slaughter demons on Mars, BUY THIS NOW!
  3. May 28, 2016
    8
    Doom isn't complicated, thought provoking, deep or meaningful. Doom doesn't force you down long corridors of baddies expecting you to fall in line and look at all the pretty lights instead of having a good time. Doom doesn't make you faff around for the story and get in the way of the action. Doom isn't littered with horrible Game-as-Product design focused microtransactions or watered downDoom isn't complicated, thought provoking, deep or meaningful. Doom doesn't force you down long corridors of baddies expecting you to fall in line and look at all the pretty lights instead of having a good time. Doom doesn't make you faff around for the story and get in the way of the action. Doom isn't littered with horrible Game-as-Product design focused microtransactions or watered down by homogenous game design bent on emulating Modern-Borefare for the twenty Squintillionth time.

    Doom isn't any of that. It is simple, pure, gory, exhilarating, and most importantly FUN action from beginning to end.

    Now go punch some Demons in the face.
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  4. May 27, 2016
    3
    It is simply not that fun. Currently no sli or crossfire, even tho it runs fast on one gpu. This is because the graphics are not that good. The original doom is still more fun than this.
  5. May 27, 2016
    6
    Pros:
    -Fast and fluid.
    -Fun to play. -Looks great. -Great design. -10 hour single player campaign. Cons: -No boss fights until the last few levels. -Gets *very* repetitive. Entire game can be summarized as an arena FPS. Enter one area, doors are locked, clear all enemies, door unlocked, proceed some airlocks or corridors and repeat the process upon entering new area. It doesn't
    Pros:
    -Fast and fluid.
    -Fun to play.
    -Looks great.
    -Great design.
    -10 hour single player campaign.

    Cons:
    -No boss fights until the last few levels.
    -Gets *very* repetitive. Entire game can be summarized as an arena FPS. Enter one area, doors are locked, clear all enemies, door unlocked, proceed some airlocks or corridors and repeat the process upon entering new area. It doesn't change, and despite old school level design, the maps are largely linear and not very sprawling.
    -Most of the game takes place on Mars, who's levels are much less enthralling compared to the Hell counterparts.
    -Multiplayer too reliant on powerups. Won't have lasting power to justify $60.

    Overall - Fast and fun to play but bogged down by excessive repetition of game design and not enough time spent in hell for a Doom title. With glory kills and tethering between mars and hell, the game ironically felt way more like a Doom:the movie:the game title than a traditional Doom title.
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  6. May 26, 2016
    10
    Doom it's ture old school shooter..
    Excellent graphics..
    Fantastic level design..
    Fast and agressive gameplay..
    Awesome soundtrack..
    Last time i played something cool like this, it was in 2011, that game was Serious Sam. But Doom is alot better, better that any FPS i played so far.
  7. May 26, 2016
    10
    Note: this review is based purely on Solo play

    Hmm, where to begin. I guess I'll start by saying that thoroughly enjoyed this game and it left me wanting more (mission accomplished development team!) It's hard to pick what I liked the most in this game because there are so many great things to choose from, but I'll throw a few out there in no particular order Weapons: I found
    Note: this review is based purely on Solo play

    Hmm, where to begin. I guess I'll start by saying that thoroughly enjoyed this game and it left me wanting more (mission accomplished development team!)

    It's hard to pick what I liked the most in this game because there are so many great things to choose from, but I'll throw a few out there in no particular order

    Weapons: I found every single weapon to be quite satisfying, with the 2 upgrade trees giving you very different gameplay options and the achievements required to unlock the upgrade mastery just made me play in some pretty ridiculous but fun ways in order to rack up those points quick. Though there are a couple I want to highlight.

    The chainsaw - I love the redesign of the chain saw. Limited fuel forces you to think before you use it and investing in ammo upgrades is oh so very rewarding as you get to 1 shot Barons of Hell. I think you need 4 or 5 fuel for a Baron, never really paid attention because I'm too busy yelling "Hell Yeah" ...

    The BFG - I love the original BFG from Doom 1 & 2. So many games including games made by id have tried to "improve" on its design and left me feeling underwhelmed. So I was very happy to see its return in this new Doom. The fact that it had similar "limited ammo" but fast access like the chainsaw only made this weapon that much more fun for me. There is nothing like turning a horrible situation into pure win with 1 BFG blast.

    The demons: All great stuff. Every demon is well thought out and has a few surprises up their sleeve. I really liked the redesign of the summoner and the cacodemon. I think I got 1 shotted by a cacodemon at least 3 times because I got too close trying to pull off one achievement or another and ended up getting bitten in half. The mancubi were pretty effective too, with good close range defenses. I still remember the first time I ran at one point blank with the double barreled gun only to get a face full of flamethrower 

    The bosses: Yes there are bosses. No there aren’t any gimmicks you need to do to kill them. Just survive and shoot the hell out of them. Each fight was challenging and fun. Big thanks to the devs for the last boss. I was so hoping to see that baddie make a return in this Doom.

    The combat: I loved it. Do yourself a favor and play the hardest difficulty you have access to. If you're not in a constant adrenaline rush from start to finish you're not playing a hard enough difficulty. Glory kills were particularly interesting because as the game progresses and fights get harder and harder, it becomes that much more risky to try and set up a glory kill instead of just blowing stuff up from a distance. But yet you quickly realize that you can't really survive without them either (since they reward health and some ammo), so it's a very cool risk vs. reward mechanic. The more I think about it, the more I am convinced that this game wouldn't be half as exciting without Glory kills as they force you to pull off some pretty reckless stunts and play the game in a more exciting way than just trying to snipe everything from a distance. One interesting side effect of this though is that I found I didn't really use the RPG as much. The railgun is way better at a distance, and the double shotgun much safer up close.

    The story: Well, it's Doom so I wasn't holding my breath for a deep story, though I actually enjoyed all the story elements in Doom 3. This time things were a lot more toned down, a bit more reading to do. Not overly immersive but still well laid out to give you a good purpose to go forward. I do like the Doom Slayer twist however and am hoping to learn more about it in a future expansion. I know the devs were super careful not to overdo it with the story in order to stay true to the original Doom, but just look at Wolfenstein. I never cared much for the title and the only reason I bought the new one was because it came with a mysterious Doom beta key. And wow, what an amazing game it turned out to be. And by far the best part of the game was the story. Deep down inside I secretly hoped that something like that would make it to Doom, but I understand why it didn't.

    The graphics/level design: More great stuff. The graphics are beautiful, the level designs are the most "vertical" I've seen in any game so far. Towards the later part of the game I just loved some of the levels where you have a 3—4 story level and a swarm of enemies coming at you and the only way to stay alive is to utilize all levels and constantly stay on the move. I can't think of any other recent game where I've done so much running around and pulling off so many ridiculous stunts

    All in all I give this game a 9.5. The only reason I don't give it a 10 is because I would selfishly like a bit more story to it.
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  8. May 25, 2016
    9
    I expected this to suck. I was wrong. Very wrong. DOOM is fast by modern standards. Very fast. The story stays out of your way and lets you get straight into the carnage. DOOM doesn't waste an hour faffing about with plot like Doom 3 did, you can expect to be shooting **** within the first minute of clicking 'New Game'. If you're after a great no holds barred FPS campaign with style, lookI expected this to suck. I was wrong. Very wrong. DOOM is fast by modern standards. Very fast. The story stays out of your way and lets you get straight into the carnage. DOOM doesn't waste an hour faffing about with plot like Doom 3 did, you can expect to be shooting **** within the first minute of clicking 'New Game'. If you're after a great no holds barred FPS campaign with style, look no further. Expand
  9. May 25, 2016
    10
    DOOM is fantastic, DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic DOOM is fantastic
  10. May 25, 2016
    10
    Wow. I didnt expect such a fun from fps shooter. I was thinking that i got it all before. Doom make it simple and wonderful, graphic ,sound, gameplay all great! "Doom : combat evolved", its no less that previous game with such a title :)
  11. May 25, 2016
    9
    A game that, whilst repetitive, never fails to make you feel like a badass with an itch for slaughter wholesale.

    Best played in short bursts on a hard difficulty, it will ultimately make you feel like the master of Hell. It falls short of a 10 for the repetitive nature of the game, but frankly with DOOM you know what you should expect. I reckon it could've been more of a masterpiece
    A game that, whilst repetitive, never fails to make you feel like a badass with an itch for slaughter wholesale.

    Best played in short bursts on a hard difficulty, it will ultimately make you feel like the master of Hell.

    It falls short of a 10 for the repetitive nature of the game, but frankly with DOOM you know what you should expect. I reckon it could've been more of a masterpiece if it had far more glory kills available to the player. Perhaps some weapon-specific executions. Instead, by the end of the game the glory kills are not really interesting anymore and instead are more of a required action.
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  12. May 24, 2016
    8
    Is this game good? Yes, yes and yes. Is it groundbreaking? The gameplay has that intense badassery that all Doom games should have, and does this in the best possible way without overdoing it. You'll have the chance to kill your hellish enemies in any sick gory way you can imagine, though there's a slight negative to this...

    It's awesome to blast shotguns and rev chainsaws at whatever
    Is this game good? Yes, yes and yes. Is it groundbreaking? The gameplay has that intense badassery that all Doom games should have, and does this in the best possible way without overdoing it. You'll have the chance to kill your hellish enemies in any sick gory way you can imagine, though there's a slight negative to this...

    It's awesome to blast shotguns and rev chainsaws at whatever crawls out of hell while some hard rock music is playing, though after the 203rd time, this starts to dampen the experience. The gameplay is very repetitive and there's not too much story, but that's not a huge negative, that's what Doom is about: blasting everything in your path with no unskippable cutscenes or overly long briefings.

    The graphics and animations are a solid 12 out of 10. And I've performed melee "glory kills" over and over just to witness the beautiful animations this game has. Though I'd normally give this game a 7, the multiplayer and snapmap bring it up to 8. The multiplayer isn't the greatest, but it's still creative and fun enough to enjoy for a while. And the snapmaps-coop gameplay can be painfully fun depending on the map that's being played.

    I wouldn't call this "game of the year", but it's still worth the $59.99.
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  13. May 24, 2016
    8
    And again, ID software 've given us another great FPS game
    DOOM (2016) brings back classic FPS elements like picking ammo,health,secret items to modern day of FPS gaming. Although,the game has some new features such as glory kill,upgradable gears, new enemies etc. They don't affect the gameplay too much. Campaign and SnapMap both are great, I never getting bored with them but Multiplayer.
  14. May 24, 2016
    5
    I’m really surprised by the high scores. Doom is a shallow, boring shooter that shamelessly borrows from countless other titles. Instead of jumpstarting the franchise, id software plays it safe. Doom’s misguided emphasis on platforming and storytelling are neither successful nor necessary. The campaign is neither gruesome nor scary. Battles are easy and predictable. The multiplayer is aI’m really surprised by the high scores. Doom is a shallow, boring shooter that shamelessly borrows from countless other titles. Instead of jumpstarting the franchise, id software plays it safe. Doom’s misguided emphasis on platforming and storytelling are neither successful nor necessary. The campaign is neither gruesome nor scary. Battles are easy and predictable. The multiplayer is a crappy mashup of everything Halo and COD. There’s nothing inventive or fresh here. id Software is a one trick pony who hasn’t delivered anything worthwhile in quite a long time.

    So I’ll start with the positives. Oh wait, there isn’t much. Gunplay is tight. It’s comparable to Destiny. However, weapons feel a bit too powerful at lower difficulties and hitboxes are smaller than the actual targets. Even on harder difficulties, Doom is extremely easy. I never lose battles. Ever. For the most part, enemies are slow with easily avoided attacks. Battles happen in waves. Basically, when something is discovered or unlocked, tons of enemies appear. The area is sealed off—like Devil May Cry—and all enemies must be killed to progress to the next area. Rinse and repeat 100 times. The quarantine system even announces when waves are about to start and when they’ve ended making every experience predictable.

    Performance is snappy in most scenarios. Unfortunately, fps will drop on larger maps or in engagements with more than a handful of enemies. Graphics are merely OK. Doom randomly shut downs without so much as an error message. It’s riddled with graphical anomalies and inconsistent textures. Doom runs better than Wolfenstein: The New Order did at launch, but I’m still not impressed. There are older games that push out more remarkable visuals. The experience here is just average.

    Doom’s story is as silly as it is unnecessary. Basically, a corporation tried to harness Hell’s energy thru interdimensional portals and everything went to…err….Hell. Pun aside, that IS the story. It’s stupid. Between the bits of dialogue and occasional battles, nothing exciting happens in Doom. In each level I spend 5-6 minutes in battles, 2-3 minutes listening to pointless dialogue, and 25-30 platforming and searching for hidden rooms. The heavy emphases on exploration and platforming ditches Dooms legendary underpinnings: Action heavy arenas filled to the brim with gruesome demons. If I want to play a first person platformer, I’ll pop in Metroid Prime—one of the best in existence. But when I load Doom, I expect nonstop carnage, especially since that’s how it’s marketed.

    One big selling point of this Doom is the upgradable Praetor suit. Unfortunately, that’s more hype. Other than health and ammo boosts, most upgrades are worthless. Rune Challenges unlock runes which boost passive abilities, like boosting ammo drops. The implementation was ripped directly from Devil May Cry and Ninja Gaiden. The challenges take place on the same few maps, and the difficulty can be so contrived that casual players will skip them altogether. This begs the question: Why can’t the rest of the campaign be this challenging? On the same thought, I hated the challenges in Just Cause 3 because they are silly and break the immersion. And I hate them in Doom for the same reasons. And like JC3, the rune upgrades in Doom aren’t worthwhile. Since each level in Doom’s campaign already contains mission challenges, why must rune challenges be separate? Why not seamlessly incorporate them into the action? Oh right, there isn’t much action.

    Doom’s campaign fails to spark nostalgia or illicit any WTF moments. It’s truly evident that twelve year old Quake 4 was id’s last gruesome offering. Doom incorporates so many ideas, yet it excels at nothing. I remember when id was the revered grandfather of shooters. It singlehandedly propelled first person combat into the forefront of gaming. Now it’s just an unimaginative follower.

    As for the multiplayer? It sucks. It’s so terrible I picked up Battleborn and Overwatch and haven’t looked back. Like the campaign, Doom’s multiplayer tries to incorporate too many elements. That’s the primary reason some people refer to it as “Unreal Call of Halo”. They’re right. Doom’s multiplayer is supposed to be an arena shooter harkening back to the old days. Someone at id didn’t get the memo or doesn’t understand what makes up an “arena shooter”. Instead, gamers got an unfocused mess that simply copies popular ideas from other franchises. Just like the campaign. The COD style loadouts alone are enough to disqualify Doom as an arena shooter. Halo 5 is probably the best arena style mp experience on consoles right now and still is one of my top picks.

    Doom is definitely one of the worst games I’ve played in 2016. I would place it below The Division. It’s boring, uninspired, and manages just average performance and visuals. The multiplayer is an unfocused mess—clearly an afterthought. My suggestion is to pass on Doom altogether and pick up Quake 4 if you need an id fix.
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  15. May 24, 2016
    8
    Singleplayer: The best FPS combat in years that knows what it wants and couples it with exploration and story in a manner that's exactly right.
    Multiplayer: Why loadouts? It ruins the awesomeness of weapon switching and adaptation that makes singleplayer combat so amazing. Had the combat been 1:1 with SP it would be a solid 10.
  16. May 24, 2016
    5
    Mediocre Game with one big stupid mistake by the Dev's - Denuvo. People won't buy your **** Games if you care more for protecting it from Piracy rather than spent more time & money into the Game. Good Job.

    Would've been an 8-9 but Denuvo took those Score Points and raped them.
  17. May 24, 2016
    9
    here is a confession:
    my expectation were not pretty high for this game!
    I have never been that wrong! this game is awesome! get ready to shoot and ask questions later! now Demons have something to fear! The doom marine is here! PS: If you think this game is short, think again! if you want to collect everything and get all achievements! get ready to spend at least 35+ hours in the
    here is a confession:
    my expectation were not pretty high for this game!
    I have never been that wrong! this game is awesome!
    get ready to shoot and ask questions later!
    now Demons have something to fear!
    The doom marine is here!

    PS: If you think this game is short, think again! if you want to collect everything and get all achievements! get ready to spend at least 35+ hours in the single player campaign! and trust me for a single player FPS this is not short at all
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  18. May 23, 2016
    8
    Awesome game. The only thing that would make it better is to change the music. The music is cheesy rock. Get with Rob Zombie or Trent Reznor and get some kick ass music for the battles. Right now, that is only thing that keeps this from being a 10 review.
  19. May 23, 2016
    10
    This review contains spoilers, click expand to view. Sehr lange mussten wir auf das neue DOOM warten, doch es hat sich gelohnt und man bekommt wieder die fette Old-School Action, so wie man es von id Software schon immer gewohnt ist :-) Expand
  20. op8
    May 23, 2016
    10
    DOOM is back & It's excellent. This is all you need to know.
    But if you need specifics: it runs great (ulra settings easily achievable with a decent rig), looks good, and most important game-play is perfect.
    The last time I had this much fun with a FPS was Wolfenstein TNO.
  21. May 22, 2016
    10
    Played the multiplayer beta was underwhelmed .. got the game on steam and was blown away by the single player campaign , simply amazingly fun FPS .. I haven't had so much fun playing an FPS since...Doom .. wow they did it .. they made a game as good as the original I didn't think it was possible .
    It was even more surprising because I started off looking to find negative points in the
    Played the multiplayer beta was underwhelmed .. got the game on steam and was blown away by the single player campaign , simply amazingly fun FPS .. I haven't had so much fun playing an FPS since...Doom .. wow they did it .. they made a game as good as the original I didn't think it was possible .
    It was even more surprising because I started off looking to find negative points in the game . I thought the gloy kills would get repetitive but they don't.. they made them a strategy when to use them and the different types are fun to pull off .. the upgrade system I didn't even know about and it's a great part of the game reward system for exploring and puzzle solving ,
    Graphics are excellent the gore is right on the mark , the creatures look great ..
    there's always room for subjective improvements and everyone has their opinions on where the game can be improved but overall the game is solid , loaded with great game-play surprisingly good story which I was not expecting and fun play mechanics ,, oh yeah and super fast game play .. this is a decidedly different approach which is not new but hasn't been done right in so long it seems new .. the game play gets better the faster you go .. really truly amazingly fun game .
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  22. May 22, 2016
    9
    I have to admit, after the poor Beta and some lack lustre preview videos i was skeptical on this. However, after seeing the positive comments and good reviews, i thought i would cave in and get it at full price. And i have to say I dont regret it in the slightest. If you are a true doom fan, you should love this. Its probably the fastest shooter i have ever played, certainly in theI have to admit, after the poor Beta and some lack lustre preview videos i was skeptical on this. However, after seeing the positive comments and good reviews, i thought i would cave in and get it at full price. And i have to say I dont regret it in the slightest. If you are a true doom fan, you should love this. Its probably the fastest shooter i have ever played, certainly in the modern era. The guns are punchy, the combat excellent, and the graphics are superb. On top of all that the game is very well designed. It was a smart person who said "level design is everything". And doom is basically a tribute to its ancestors heritage. Not quite as groundbreaking as its predecessor, but damn is it a fine shooter. Just need to make sure you have a decent rig. I have an i5 with a GTX 580 and I have to turn everything off and put the settings to low, and it just about manages it. Anything lower and you would need an upgrade. Expand
  23. May 22, 2016
    10
    YES!

    You want oldschool fast paced, brutal and simple FPS game? Here, have some Doom. It is exactly what Doom should be. Not too much thinking, not too much Mario jumping and a **** of shooting. People who complain that there is more jumping than shooting propably played at some low difficulty settings so everything just died and there was nothing else to do beside jumping. Obviously
    YES!

    You want oldschool fast paced, brutal and simple FPS game? Here, have some Doom. It is exactly what Doom should be. Not too much thinking, not too much Mario jumping and a **** of shooting. People who complain that there is more jumping than shooting propably played at some low difficulty settings so everything just died and there was nothing else to do beside jumping. Obviously finding all secrets takes some time and sometimes requires Super Mario skills, but those are secrets! You can live without them.

    Repetition. Yes, because old Dooms werent repetetive. I think some people forget (or simply are too young) to know that feel of old Dooms - You were flooded with hordes of enemies and worrying about this being repetetive was the last on the long list of things to worry about. It's DOOM. Go find definition of that word.

    And some people actualy said that sound is bad? Realy? Music and all those gore sounds are best part of this game. Graphics are also ok.

    Gameplay - is amazing. Enemies are aggressive, dangerous (on Nightmare) and will do absolutely anything to kill player. It feels amazing. No enemy will wait for player to grab some health or turn around. They will just smash You to pieces. Weapons are very strong part of this game. They are fun to use, even simple shotgun is useful late in the game and with mods they can be turned into weapons of mass destruction. Death (both players and enemies) are bloody, full of gore and simply awesome - just like in old Dooms.

    Realy, I just finished it and I can't realy say bad thing about this game. It was simply what I wanted it to be. They didn't tried to make it something that Doom isn't - RPG game, tactical shooter etc. They just made... Doom.
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  24. May 22, 2016
    8
    solid game and really just extremely fun multiplayer is a little weak but fun enough to keep you playing and the single player is just fun and its story is a bit interesting and snap map is great
  25. May 22, 2016
    9
    Great Single. Dynamic, secrets, weapons. All is great. 10/10 single but multiplayer is to slow and loadouts are stupid. multiplayer 5-6/10. Meaby id software fix it
  26. May 22, 2016
    10
    Fun fast run and gun single player with a lot of variety. Complaints about MP seem to have been based on preconceived expectations on what it should be, but in reality it is actually fun and enjoyable.
  27. May 22, 2016
    6
    I was very sceptical towards this new Doom after having seen footage of it, but I was bored and decided to give it a go anyway. It's actually a lot better than I expected but still not awesome or anything. It's a somewhat entertaining FPS in a sci-fi setting, not a classic like the old Doom. To me it plays a lot more like Quake 2, with Quake 3 jump mechanics and weapons if that makes anyI was very sceptical towards this new Doom after having seen footage of it, but I was bored and decided to give it a go anyway. It's actually a lot better than I expected but still not awesome or anything. It's a somewhat entertaining FPS in a sci-fi setting, not a classic like the old Doom. To me it plays a lot more like Quake 2, with Quake 3 jump mechanics and weapons if that makes any sense. Which in itself isn't necessary a bad thing. I would've wanted something more akin to the old Doom, but I guess considering how much an AAA game costs to develop these days they just can't do anything risky like that and have to cater to the current FPS target demographic.

    Graphics are really nice, art direction on the other hand could use a bit of work. The Mars environments remind a lot about Doom 3's environments actually, although a lot brighter of course. The enemy design feels a bit "safe" to me. They don't look gruesome enough, more like they were out of Halo or something (point in case - the enemy with the silly energy shield). Hell looks a bit boring too. They should've gone full Cannibal Corpse instead, which of course they would never do because of the whole lowest common denominator reason again.

    The worst and truly most terrifying enemy you'll encounter is the level design itself. More often than not I found myself dying because of the small enclosed spaces rather than the enemies themselves. Which feels a bit cheap. Not a huge fan of the combat arena mechanic either. This certainly feels very un-Doomlike since in Doom you can always back off into a safe area and win a fight no matter how low health you are on. Not possible here once you find yourself in a place where demons keep teleporting in and make your life miserable. Since they will always surround you and flank you. I believe the IGN review touched upon this as well.

    I don't mind the glory kills in and of themselves, they are really quick and feel satisfying. But they are this game's regenerating health in disguise. As long as there are enemies you can always get more health and the game is designed with this in mind. Which is 100 percent NOT how it was done in old school games such as Doom.

    I played through the game on Ultra Violence which felt very easy. Tried the first two stages on Nightmare and yes it felt hard, but in a cheap kind of way. You get killed in one or two hits, and it is very hard to keep track of where all enemies are at all times since they blend in to the environment and/or are very small (such as the imps). Also most of the enemies and/or their projectiles are very fast, which yet again is not how the old Doom handled it.

    If you like FPS games you'll probably like this one, but it certainly doesn't feel like Doom at all I'd say. I prefer Doom 3 to this since it tried to go a new direction and it had a lot of atmosphere and suspense that this game lacks.
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  28. May 21, 2016
    4
    It's plain, it's boring, it's monotonous.

    The game looks like poor Japanese cartoon, badly designed and badly shaped.

    In the end it's the same as Quake 3 with almost comparable graphics. Don't recomend it to anybody except children under 12 years old.
  29. May 21, 2016
    8
    Doom 2016 is really fun game, don't get me wrong, but people need to chill out with the 10 ratings and calling it a "masterpiece". Half Life 2 is a masterpiece. Bioshock is a masterpiece. In comparison to those games mentioned, Doom's campaign is a bare bones experience, with little story, no memorable scripted events, dated graphics, and enemies that mostly spawn in when you enter aDoom 2016 is really fun game, don't get me wrong, but people need to chill out with the 10 ratings and calling it a "masterpiece". Half Life 2 is a masterpiece. Bioshock is a masterpiece. In comparison to those games mentioned, Doom's campaign is a bare bones experience, with little story, no memorable scripted events, dated graphics, and enemies that mostly spawn in when you enter a room instead of being strategically placed on the map. The gameplay is essentially this: walk into area, kill everything in it, move on to next area. It's also totally lacking the dark, horror atmosphere of previous Dooms.

    Even the much praised "secrets" hidden everywhere are pretty lazy in comparison to the '90s FPS games it draws inspiration from, most of which boil down to finding collectable Doom dolls, upgrade points, or retro levels (which we've already seen before in Rage, and more recently Shadow Warrior). In all reality, this is a really bare bones campaign compared to what we expect from a modern shooter, and certainly what we expect from a Doom game. Doom 3 was a much more robust and innovative experience, despite its worse gunplay, and it had gobs of atmosphere.

    So it's a good thing it's so much fun to shoot things! Doom 2016 nailed the gunplay, the gore, the audio, and the movement. The combat is the bread and butter of the game, and it does this very well. You feel like a total badass when executing glory kills, of which there are many variations. The weapons are very well designed and each have mods that give them different abilities. They can also be upgraded and there are challenges to complete in order to use them to their full potential. It's this progression system that makes the game a lot more fun than it would be otherwise, always giving you something to work towards.

    In the end, the game wins because of its fast-paced , brutal combat, but I wish it had been more. It certainly could have been. It could have been a leading title in innovation like other id games, with frightening atmosphere and hyper-realistic graphics. It could have had an actual story and thrilling set pieces, and more variation in levels. Instead, it's pure fan service, celebrating the series' legacy more than trying to take it to the next level.

    But when that face-melting metal soundtrack kicks in, and you're dodging demons left and right, firing rockets at one and then shotgunning another, adrenaline pumping as you struggle to stay alive, chaining glory kills together and trying to complete challenges at the same time, it all feels immense and awesome. That's what Doom 2016 is all about. That's what's worth the price of admission.
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  30. May 20, 2016
    9
    9/10
    Historia corta: Primitivo, simple, magistral, mas semejante a doom de los 90s que a Doom3, no QTE, no cinematicas zosas, no headshot
    Pros: - Headshot es malo, dales en las rodillas para noquearlos y finalizarlo con las manos limpias - ser camper es malo, moverse siempre - Historia con mas logica que los dooms - Me cuestiona espiritualmente quien es mas malo, el hombre que
    9/10
    Historia corta: Primitivo, simple, magistral, mas semejante a doom de los 90s que a Doom3, no QTE, no cinematicas zosas, no headshot

    Pros:
    - Headshot es malo, dales en las rodillas para noquearlos y finalizarlo con las manos limpias
    - ser camper es malo, moverse siempre
    - Historia con mas logica que los dooms
    - Me cuestiona espiritualmente quien es mas malo, el hombre que lleva "libertad" al infierno para extraer los recursos o los demonios, después de jugar el juego queda claro quien es el verdadero demonio

    Con:
    - Extraño que los soldados al morir gimen lastimeramente y exploten las costillas al exterior
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Metascore
85

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 44
  2. Negative: 0 out of 44
  1. Games Master UK
    Jul 25, 2016
    90
    Meaty multiplayer and a campaign that plays like a sustained electric shock. Eye wateringly fun. [July 2016, p.60]
  2. CD-Action
    Jul 21, 2016
    90
    If you miss Doom, you miss what I anticipate to be one of two most important first person shooters of 2016. The classic returns in great shape, with all its vital elements intact. Give the campaign some time to pick up speed and it will pump your veins full of adrenaline. [07/2016, p.38]
  3. PC PowerPlay
    Jul 6, 2016
    60
    A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]