My point: Disciples 3 Reincarnation is a great game, a good strategy with RPG elements and some points is even better than the second part!My point: Disciples 3 Reincarnation is a great game, a good strategy with RPG elements and some points is even better than the second part!
How do you like that ?! Prepare your angry comments! Because this point of view is definitely “puzzling” someone! Dudes really tightened up the graphics, added cool animation of magic, added weed, varied objects and textures, and the whole environment looks much more lively and interesting. But these are trifles!
About the war part of the game
Many hate the third part because the characters in it learned to run in battle. In Reincarnation, this part was completely reworked, and it became interesting to play. Why?
In the second and first, there was, of course, the original combat system. But the updated hex fermentation system in Reincarnation is very cool implemented.
The field was greatly reduced, and there was practically no need to run, everything was just a cold tactical calculation. One wrong move - and you catch a ban in bread. In the second, we think about the sequence of actions, and only that. Here, units have the ability to move, surround, intercept and break ridges in sophisticated ways.
Why is this better than the Disciples 2 warhead? Because many mechanics of the 2nd part now do not make sense.
Global Map:
It is now really interesting to walk on it. I am still controversial about getting rid of the mechanics of wands towards the mechanics of control points and guards. But the card itself has become much more diverse! In the second, it was very boring to chase on large maps. There are tons of objects in the map editor, but they are not interactive. Those. visually, the territories are rich and interesting, but extremely boring gameplay. What is on the map in the second part? Monsters, dungeons (which in fact are the same monsters, current with loot), merchants and objects.
In Reincarnation, there are also all sorts of buffers, various interactive objects that give one or another bonuses and effects. There are obelisks that can damage or heal someone who walks around the territory controlled by the facility. Moreover, they can be intercepted if you terraform the land under them, and then they will work on your side.
About design and music:
Everything is debatable here. Each part has a unique atmosphere, design and sound design. Here it is also mine. Yes, some unit designs are absurd (such as the griffins of elves and all dragons), while others are very original and distinctive (such as border guards), while the third ones are far superior to the second part (Templars, witch hunters). In general, the design I would not call bad. He is gothic in his own way, but he is different. But definitely not bad. So is the music. And demons look interesting. In any case, unlike the second part, the full detachment does not turn into a brown tentacle-winged indistinguishable mess.
And also, unlike the original three, Reincarnation works stably. The game is pleasant and interesting to play. Now I'm going through a campaign, and the game is addictive no worse than the second part.
Hexes were able to get the most out of the mass that the original was, and they managed all 200%. Although the AI is still dumb (although it was not in the second part to say that it is directly superintelligent).
With all the love for the second part, I can confidently say that Disciples 3 Reincarnation is much more diverse and interesting in terms of game mechanics. And I advise everyone and everyone to try this game with a fresh mind. Yes, hex studio also began to saw an addon with clans, but Akella, if she was damned three times, dispersed the team with rags, and someone bought the rights to the series. But in the meantime, hopes for continuation fade away as well as hopes for normal new Heroes, I suggest everyone to swing and play Reincarnation.… Expand