User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jul 18, 2023
    7
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the few overpowered things that needed balance, they just took a shotgun and aimed it right at their feet and fired.

    I was looking forward to Season 1, and now instead I'm looking forward to playing D3 Season 29
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  2. Jul 21, 2023
    6
    Changed my review from a 3 to a 6. Lets see if they can deliver on the promises they made in campfire chat.
  3. Jul 21, 2023
    5
    Saved??????????????????????????????????????????????????????????????????????
  4. Jun 7, 2023
    5
    There's no innovation - Lackluster formula of combining elements that were successful 5~10 years ago
    What's new in this game?
  5. Jun 7, 2023
    5
    Not downright awful but man it's not good either. It feels like the franchise has been getting "dumber" since Diablo2. Just shows that new devs putting their hands on old franchises to "continue" them... never really goes well. 10+ years between Diablo2 and 3. 10+ more between Diablo3 and 4. Looks improve. Everything else... doesn't.

    Blizzard has gone and turned Diablo into a
    Not downright awful but man it's not good either. It feels like the franchise has been getting "dumber" since Diablo2. Just shows that new devs putting their hands on old franchises to "continue" them... never really goes well. 10+ years between Diablo2 and 3. 10+ more between Diablo3 and 4. Looks improve. Everything else... doesn't.

    Blizzard has gone and turned Diablo into a Live-Service game now. They slapped a bunch of F2P monetization into a $70+ game. Along with a frankly pointless "MMO" shared overworld to make sure people who spend money are around people who don't. Even conveniently planned the "early access" for deluxe edition buyers to begin on a friday and run all weekend. Extra layer of FOMO with a $20 pricetag.

    Wouldn't be surprised if this went F2P in a year or two. But would the game be better (right now) if it was Free? Nah. Will it be better in 2 years if it goes free? Maybe, but unlikely. Paid DLC is probably also a thing so the longer you wait, the better the deal you get and more "finished" the game is.
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  6. Jun 14, 2023
    5
    Decent story and start. Gameplay starts off kind of fun because it's new, but ends up far more boring than D3. Diablo Bore, Diablo uninstall. I got it for free and I would still return it if I could.
  7. Jun 7, 2023
    5
    Combat - 8/10 feels nice and responsive, but suffers from needing to weave generators in which feels really bad later in the game as they hit like a wet noodle, unless you build hard into it, by which point it's your main damage dealer.

    Story - 6/10, felt really dragged out, could have done with one or two acts less for a more punchy story. Ending does not make any sense and just feels
    Combat - 8/10 feels nice and responsive, but suffers from needing to weave generators in which feels really bad later in the game as they hit like a wet noodle, unless you build hard into it, by which point it's your main damage dealer.

    Story - 6/10, felt really dragged out, could have done with one or two acts less for a more punchy story. Ending does not make any sense and just feels like they want to milk us for more money.

    Sound design - 7/10, I don't like the music whatsoever, but the sound effects and feeling of impact is good.

    Build diversity - 2/10, feels like they made the builds for all classes, gutted them, put some on the skill tree and the rest on legendary aspects.

    Endgame - 2/10, same as we had in Diablo 3. Bounties and rifts, now under the guise of open world where you have to travel to your rifts. Helltides on a timer, baiting FOMO and world bosses which are the only semblance of a decent fight yet they get outscaled by you so hard even on the last difficulty.

    Art - 10/10, can't really complain here. Zones, armours and skill effects are top notch.

    Monetisation - 1/10. Early access for $100, MTX shop (and of course it's always marked as unread in-game, so you notice it, **** mobile game practice) and a battlepass + premium battlepass + accelerated battlepass. Blizzard's greed continues to impress.
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  8. Jun 7, 2023
    5
    As expected - Nothing special
    Same experience as in PoE, Diablo III, Diablo II except new open world concept which looks pretty interesting
    Builds are pretty simple
    2 button gameplay
    Good graphics
    Just grab a beer and grind some demons
  9. Jun 7, 2023
    5
    This review contains spoilers, click expand to view. This review contains spoilers. An improvement from all they did wrong with Diablo3 but D3 brought the franchise so much back that even a step forward is still far behind what it should be.

    They didn’t took any risk

    - itemization: bland, soulless, boring
    - story: decent until your character took the damn stupid decision to refuse Lilith offer
    - campaign: so many unskippable dialogues… escort mission and low mob density
    - skill system: boring and limited. The 4basic, 4 core system makes it have max 1-2 decent build per class. There is no possible theorycrafting or diversity possible. The generator/spender system has been a franchise killer

    Combat: the amount of CC you have to endure is killing the fun, especially for melee. It doesn’t matter to have unstoppable 4 sec… you’ll be Cc for the rest of the Cooldown of your skill. Pvp is decent

    Endgame: boring same crap

    Crafting: non-existent

    Qol: lacks so much of it… no map overlay, no gem tab, no proper search function

    Ui: this game was created for console and its limitations, so when ported to pc it feels so much shallower because Pc can do so much more
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  10. Jun 8, 2023
    6
    Art: 9/10 Awesome! Almost a 10/10
    --
    Combat: 7/10 Some feels great, a lot feels OK, some feel bad -- Build Diversity: 6/10 Builds are mostly on rails -- Endgame Loop: 4/10 Too repetitive and nothing really different from early game -- Opportunity Lost -- Story: 7/10 Typical Blizzard storytelling, but lower score because of
    Art: 9/10 Awesome! Almost a 10/10
    --
    Combat: 7/10 Some feels great, a lot feels OK, some feel bad
    --
    Build Diversity: 6/10 Builds are mostly on rails
    --
    Endgame Loop: 4/10 Too repetitive and nothing really different from early game -- Opportunity Lost
    --
    Story: 7/10 Typical Blizzard storytelling, but lower score because of the ending fell flat hard.
    --
    Sound: 8/10 Sound is good for the most part, some effects seem off
    --
    Performance: 8/10 Mostly good, some spots lag and have large memory footprints
    --
    Music: 7/10 The soundtrack is outstanding, but placement/volume misses
    --
    Multiplayer: 6/10 Promised open world with players everywhere but seemed desolate
    most of the time -- No leaderboards -- No trade interfaces in or out of game.
    --
    Cost: 2/10 Low score for the giga cringe $20 to play 4 days early + $70 price +
    MTX shop + battle pass + enhanced battle pass + 2 expansions already in development -- nickel and diming in summary
    --
    64/100 - D
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  11. Aug 16, 2023
    5
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10 Graphics: 9/10 Gameplay: 7/10 Endgame: 5/10 Combat: 7/10 Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better New: Patches: 1/10 The price is well worth it and Diablo 4 is in no
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10
    Graphics: 9/10
    Gameplay: 7/10
    Endgame: 5/10
    Combat: 7/10
    Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better

    New: Patches: 1/10
    The price is well worth it and Diablo 4 is in no shape or form anything bellow exceptional. How Blizzard will manage the game? Lets wait and find out!

    Edit: I've decreased my vote to 6/10 because scaling at high levels 80+ is insanely boring even with gg gear and they keep nerfing every single dungeon because some random streamer grinds. Almost all of them are boring as of 12/06/23. They care only about their KPIs.

    Edit: Dropped to 5/10, I would originally gave it a bit less but this review bombing is not OK. Reason is the recent patches have been very mismanaged.

    Grow up, stop giving 0s.
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  12. Jun 7, 2023
    5
    Switching my 10 to a 2 and back to a 5 until 1.1.1 materializes. The direction is good, the devs were honest in the chat, let's see it through and hopefully back to my initial 10!
  13. Aug 25, 2023
    6
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the lack of innovation, the gameplay does still feel really good (Blizzard specialty) throughout the campaign and the single player experience is quite good. It carries the game, really. The story, the characters, the voice acting, the soundtrack, the world itself, all of these were very well done. I really want to highlight the voice acting though. There is dialogue EVERYWHERE in the game, from main quest to side quest to hundreds of little dialogue blurbs that add to the story and each and every time the voice acting is spectacular.

    People rating this game a 0 because they're mad about whatever in this game are doing the folks who delivered the single player aspect of the game a great disservice. If you want to play a good campaign in a rich, immersive world, this game is worth it on sale. But as an ARPG, it does fall short, as the 'end game' is shallow beyond belief and also likely to never get better. Don't expect that from this game.
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  14. Jul 21, 2023
    5
    I was loving the game but the absolute trash of an update for Season 1 feels like a game killer. D4 needed some tweaks and balances, but this update nerfed everything to the point that the game will feel extremely tedious to play.
    I will continue to update my review once I see how the developers handle the latest changes.
  15. Aug 2, 2023
    5
    This game had what felt like a good foundation. It came out and there were some broken mechanics, and a lot of missing quality of life features even implemented in Diablo 3 that they did not transfer over.

    However, the developers have continuously nerfed things over and over with hard hitting sweeping changes that have nearly completely invalidated some players hundreds of hours already
    This game had what felt like a good foundation. It came out and there were some broken mechanics, and a lot of missing quality of life features even implemented in Diablo 3 that they did not transfer over.

    However, the developers have continuously nerfed things over and over with hard hitting sweeping changes that have nearly completely invalidated some players hundreds of hours already invested into the game. This while not improving major problems with the game. Season 1 due to the changes looks to NOT be shaping up to be a fun experience.

    This game may improve in the future but I'm basing my review off it right now. I may come back and see if Season 2 actually provides us some necessary improvement (resistances?) and quality of life changes improves the fun of the game, but right now it's not fun for me.

    Updated: Lately Developers have been listening and things seem to be improving albeit slowly. I moved my review up to a 5 for the time, being. The game still has potential but it has a ways to go to get there.
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  16. Jul 22, 2023
    6
    The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for!The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for! (Keyboard works fine in all others games I have tested, only in D4 do I have this issue, and I'm typing with the damn keyboard right now. It works. But just not in D4 after latest patch when Windows is using danish keyboard layout. FRUSTRATING!!!
    Edit score and review. From 0 (Totally unplayable to a 6. Was an 8, but an issue like this that I had to resolve MYSELF. No help from Blizzard, them ruining bindings for me, so keyboard didn't work and I had to use two days trying all I could think off, and finally figuring out how to fix it. **** patch! So 2 grades lower than initially, but 6 better than 0 which was totally unplayable.
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  17. Jul 31, 2023
    5
    Just meh. I give it a solid 5. Not total garbage like the other reviews show, but nothing to write home about. Gameplay is fun early on. Building a character and getting through the story is fun. Once you hit wt4 though there isn't really anything to do or any point in advancing. No fun boss fights or endgame like in POE. Just grinding the same dungeons and helltides for better gearJust meh. I give it a solid 5. Not total garbage like the other reviews show, but nothing to write home about. Gameplay is fun early on. Building a character and getting through the story is fun. Once you hit wt4 though there isn't really anything to do or any point in advancing. No fun boss fights or endgame like in POE. Just grinding the same dungeons and helltides for better gear for...pretty much no reason. Gets boring and repetitive after a while and not enough to do endgame to make it worth playing endgame, but it's still a fun ride. Hopefully the endgame will change and evolve like POE and have a lot to do a few seasons in and I'll update my score and review then. The clan is a fun thing, but no real purpose other than a group finder which would be nice and maybe better to have in the game. Expand
  18. Jul 31, 2023
    5
    Takes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters toTakes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters to find items. Poor inventory management. The skills and paragon board in theory offer lots of options, but in reality, unless you want the game to be even slower, force you down a meta root.. if you wanna be meta, you better be ready to read other websites. Always online, whilst being almost impossible to get a group going. Touted as having 100s of dungeons, but theres only 15 different bosses at the end (not that any of them make any difference as they're just mobs with larger health pools)
    If I hadn't been stupid enough to already have paid for Season 1, I would not be playing. I will end up doing what I did with Diablo 3, and coming back in a couple of years when they've sorted out an unfinished mess.
    Avoid, come back in a couple of years, when its at 75% discount.... if it lasts that long.
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  19. Jul 26, 2023
    5
    What an incredible miss by Blizzard. The atmosphere is great, graphics and sound are good but wow they really messed up the gameplay and end game.

    I'll keep it brief - -- Uninspired itemisation, for a game thats all about items they made them as boring as can be. A handful of unique items and then just completely randomised items with completely unimaginative affixes - %Damage to
    What an incredible miss by Blizzard. The atmosphere is great, graphics and sound are good but wow they really messed up the gameplay and end game.

    I'll keep it brief -
    -- Uninspired itemisation, for a game thats all about items they made them as boring as can be. A handful of unique items and then just completely randomised items with completely unimaginative affixes - %Damage to distant, %damage to close, % damage, %damage to people with red hair... etc.

    - As bad as the itemisation is the re-rolling/crafting is even worse

    - levels are so boring and insanely repetitive; End game is nightmare dungeon - there is a handful of dungeons and they are all identical with identical bosses/mobs and layout. They consist of the most mundane objectives (kill all mobs, collect and bring back stone, kill special mobs etc). There is zero fun here, its like all the lessons from running D3 and D2 for 40+ seasons were forgotten

    - One of the most fun things in diablo has always been doing new builds.... well guess what, they made it as hard as possible for you to do this. Paragons, not a bad concept but damn if you want to change a build you have to unclick 200+ allocations so you can try a different build - not fun on a mouse but eveb worse on controller. No unselect all, or save current selection.. Did they even test their own game? I am guessing not.

    Gameplay - so many cheese mechanics, I spent many hours playing hardcore in previous franchises. I don't even want to try here... The butcher is an example; yay you're pushing hard content go around a corner and you hear fresh meat... sure in softcore you have a laugh and in the end you will usually kill him but hardcore.. further the stun mechanics followed by stupid 1 shot stuff.. just not fun.

    I am confident that the game will get there, just I wish they talked to the teams of the previous games and started d4 where they left off.
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  20. Jul 20, 2023
    5
    The game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to anyThe game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to any commitment to the skill tree also cheapens the experience as you uproot your build around what the game does.

    The itemization itself is bland, there's very little actual uniques and most the gear is not memorable. The effects on gear are bloated around way too many damage enhancements instead of focusing more precisely on the skill tree itself. You have increases around so many conditions. Increase to slow, frosted, chilled, vulnerable, overpowered, crit dmg, and it just goes on and on cheapening the direction to head in and also leaving a lot of screening through stupid gear.

    The boss fights are weightless, you down everything easily all the time. The only time I felt a sense of challenge and gatekeeping was to advance to torment (being about 7 to 8 levels lower than the recommended but still attempting was the only point of fun I really had in the game).

    The campaign overstays its welcome a whole lot. I won't specifically call out in the campaign drove me nuts, but having to repeat the same thing over and over was not fun.

    Initially I had given the game about an 8 out of 10 until I realized just how meaningless and boring it is. I love this franchise, but this game needs to much work. I can't help but feel I completely wasted my money.
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  21. Jun 23, 2023
    5
    Is it playable? Yes.

    Is it "complete". No.

    Is it full of modern Blizzard Corporate stink? Absolutely, the most foul

    Also no Diablo in a Diablo game. Just weird.
  22. Jun 22, 2023
    5
    Was very dissapointed with Diablo 4. Felt like I was forcing myself to finish the story and had zero reason to do any side quests.
  23. Jun 18, 2023
    5
    Diablo 4 is a 50$ game with a 70$+ price tag. The "professional" critics are just plain wrong on their assesment of this game.

    It is one of the most meandering slogs of a game I have played in many years. Lacking in finesse and creativity, it's a homogeneous romp through an ARPG that entirely lacks in re-playability. The main campaign is slow and unfocused, with only the boss fights
    Diablo 4 is a 50$ game with a 70$+ price tag. The "professional" critics are just plain wrong on their assesment of this game.

    It is one of the most meandering slogs of a game I have played in many years.
    Lacking in finesse and creativity, it's a homogeneous romp through an ARPG that entirely lacks in re-playability.
    The main campaign is slow and unfocused, with only the boss fights as highlights in an otherwise boring main quest with at best a mediocre story, that was mostly un engaging and amateurishly underdeveloped. Your average modern entertainment slop attempting to recapture the essence of past successes while towing the line to keep Actiblizzions ESG score up in the face of still relevant controversies.

    The endgame fares no better, post 50 your leveling pace will be quartered as every level in now 4 in 1. So you had better enjoy the myriad barebones dungeons which mostly follow the same basic template of non-contextualized standardised objectives to progress towards one of the 10 or so generic boss fights, that are of a much lower quality compared to the bosses in the main quest.
    It is almost as bare bones as it gets. And the absence of the objective would only make the dungeons better at this point.

    Alternatively you could engage in open-world checkbox gaming, like repeatable bounties such as kill enemy type in area, click on thing to spawn an elite/champion, click on four things in an area, participate an event encounter (protect civilians hiding under carts, protect generic NPC that isn't hiding under a cart, different flavours of kill enemies in the event radius etc.) and gather essence balls from slain enemies to spawn three elites at a vending pillar. The reward for completing enough of these is a loot bag containing 4 elites worth of loot and some materials along with a chunk of xp.

    If that isn't your cup of tea you can finish the area renown system, which is discover waypoints, complete side-quests (most of which are filler and all are disappointing lacking any meaningful rewards), uncover the area map, do all the boring dungeons, find altars of lilith (moderately hidden statues that give you a pittance of extra stats) and complete the strongholds. These are probably the most interesting as they are bespoke overworld micro dungeons, though the activities offered aren't all that interesting, they are at the very least unique. Shame that there is only three per act.
    This system is mandatory as this is where you get your extra skill and paragon points.

    There are also the helltides, in which demons invade an area and you kill them for a temporary currency to open chests containing generic items but with a good chance of legedaries. Helltides spawn special crafting mats and are therefore mandatory.

    You might also run into an event marker for a world boss, which look good but are very easy and boring to fight and seem to give no special rewards. Just more of the same as everything else in the game.
    Though since launch I have only fought a single one so they are easy to miss.

    I have only gone over a fraction of the fundamental issues plaguing this game, and 5/10 feels generous after writing this. The zeroes and tens that are spammed here are clearly not born of nuanced opinions but review bombers and blizzard defence force guys jousting.
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  24. Jul 19, 2023
    6
    Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources,Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources, reroll the stat and it’s in a completely random pool. You rolled 21 fire res… weird.)

    Too many items?

    - You will easily spend 20 minutes sifting through a full inventory to ensure you don’t get rid of items that might prove useful. For us single folks playing the game and can dedicate 6-7 hours on a weekend to play, you can find yourself doing this twice an hour. So now a good chunk of your gameplay is roleplaying an inventory management simulator. Can we PLEASE get a loot filter? At the very least display the item level next to the name when it drops ?

    Random explosions

    - Speaks for itself Cosmetics - My personal opinion on this, if you got the money to throw 1/4th of the cost of the game you bought on an outfit for your character then that’s great. Cosmetics aren’t actually super cool in any way compared to gear you’ll find and salvage. Without spending money for majority of classes you won’t be missing out. That’s a definite win. If you’re playing a male sorc… go fish.

    Abilities

    Super responsive gameplay, feels great and one of the main reasons I do continue to play the game. The mechanics themselves are fun. The combat is fun. The caveat to this is your basic skill and core skills are completely polarized to fit two purposes: basic skill = generate resource
    Core skill = damage
    That’s a generalization but it’s not an exaggeration. You’re likely to be chipping away on a weak targets health while generating and waiting for either cool downs or enough resource to use your core skill.

    TLDR:

    Pros
    1- combat feels good 2- transmogs and loot available in game looks good as it pertains to the comparison of purchasable cosmetics Cons:
    1- rares are easy to come by. Relevant items are far very far and few between 2- mob spacing makes world feel empty at times
    3- a lot of running back and fourth in dungeons doing menial tasks instead of fighting monsters 4- 1000 ways to die (CC locked, random explosions, monster explosions, poison explosions, explosions on monster death, explosion after a monster explosion, invisible explosions, stun locked-monster drive by explosions, dead boss explosion, ballista instadeath, etc, etc, etc.)
    5- server lag
    6- level scaling (not a bad concept in and of itself but makes progression feel less existent. You never really feel like your character is truly overpowered for any enemy in the game unless the mob pack was already weak to begin with. For example: my character was lvl 64, tried out t4. Weak packs easy, elite packs obviously not. On t4 with same character only difference is elite packs are just monotonous to kill.)
    7- 8/10 aspects for any build you try are pretty weak and make little to no difference in how you play Disclaimer: I enjoy playing the game. It has a great foundation but is pretty rough around the edges. It’s great at face value when you first start playing but as you progress the chinks in the armor so to speak begin to reveal themselves. It seems unpolished and some mechanics feel… lazy. All of that aside I really can’t wait to see what they come with and how things will be adjusted as they improve the game and am super hopeful and positive about the games outlook.
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  25. Jun 22, 2023
    5
    the game is ok but that's it. its kinda bland, the world map has no soul, it became very boring soon. dont buy it
  26. Aug 21, 2023
    5
    Not good but not terrible…it definitely doesn’t live up to the Diablo name. The combat is fine but just isn’t very fun to play. I got 2 characters past level 50 and just have no interest in continuing despite playing countless hours of Diablo 1,2 and 3.
  27. Jul 24, 2023
    6
    Boring game. So shallow and repetitive quests, maps and enemies. A waste of time.
  28. Jun 15, 2023
    5
    ampaign done, first few dungeons done, Tree of Whispers, Helltides. Lost all motivatoin after reaching T4 to even continue. Nothing changes since T2, no new skills, same items just with higher stats (green arrow up yeaaah). Enemy scaling is one of the worst ideas in video games. It's lazy, negates several play styles, ruins player power trips, and just sucks.

    My personal conclusion is a
    ampaign done, first few dungeons done, Tree of Whispers, Helltides. Lost all motivatoin after reaching T4 to even continue. Nothing changes since T2, no new skills, same items just with higher stats (green arrow up yeaaah). Enemy scaling is one of the worst ideas in video games. It's lazy, negates several play styles, ruins player power trips, and just sucks.

    My personal conclusion is a maximum of 6/10, if not 5/10.

    Pluses: - Graphics of course, atmo - Sound, voice output. Story does not pick up until A4

    That's where you actually stop again unfortunately, Blizzard hasn't invented anything innovative here, the shell is shiny and pretty , but inside you find again the repeating bad quality blizzard has brought up through the last years.

    Negatives:

    MMO aspect? Almost pointless whether I see another player or not, no global chat. Zero social interaction

    Spot white empty landscapes when you want to go from point a to point b

    Bosses, in principle, all the same, nobrain fights, Space Dodge here, Attack Attack, Dodge, run in circles

    No build variety, you start with a skill at level 5 and will continue to use it at level 60 if switched at all

    itemization same snot as with D3, +2 here, +1 str there, whether the items have stats or not is completely irrelevant , in the end you just look for the right aspects/leg effects and that's it unfortunately

    Feeling of progression, I feel as strong at level 60 as I did at level 20. No power spikes, no aha moment

    every build stackels vulnerability + main stat + critical hit + luck, always! no matter what class, you want more dmg? These are your stats. Grim Dawn, PoE, even Torch Light or Titan Quest change your skills over the course of the game, more projectile speed, more projectiles, other effects, cast on crit, cast on cast, cast on hit, look different graphics , etc. Depending on the class, you can use the same skills in other games, but they then have completely different effects. Paragon Board is also nothing more than Paragons in d3. You're just looking to get more of the same(major stat, crit, etc.)

    Side quests are your standard MMO food, run there, collect 5 of this, bring back.

    Endgame Loop is virtually without diversity, whether I grind Dungeons, Helltides, Tree of Whispers, the basic problem with the "hollow" basic concept of the game remains

    If you don't necessarily need to jump on the bandwagon, or absolutely have to have the latest game or just "be part of the d4 release movement" you should buy the game for 20$ in a year

    Unfortunately, I let myself be ragged on by the hype and marketing again
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  29. Jul 23, 2023
    6
    Updated my review after playing S1. Score is average because it feels like an unfinished game for the price. However, the art and music are excellent. There are still a lot of bugs that need to be fixed, but I am having fun so it's not too bad.
  30. Jul 19, 2023
    5
    Live service games deserve live service ratings Latest patch on 7/18/23 ruined the game 100%. The devs don't respect your time or mine. Respect your own time and don't get this game.

    7/21 live stream outlined future changes, trying to have hope for this game.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.