User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Sep 11, 2023
    5
    Unfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this gameUnfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this game is made by a despicable company who only cares about your money. Expand
  2. Sep 10, 2023
    6
    A decent foundation but a serious lack of end game content means that you'll get bored fast, and the first season was a disaster. The developers have lost my trust with some truly bizarre discussions but I honestly hope that they can make the game great one day.
  3. Sep 8, 2023
    6
    I loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also thoseI loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also those soulless low level legendaries suck and they are what you get all the time. Expand
  4. Sep 8, 2023
    6
    This game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at allThis game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at all with limited skill options. Other than graphics I don't know why you'd play this over Path of Exile. Expand
  5. Sep 7, 2023
    6
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the shoddy implementation of game mechanics. Where do I start?
    - Class balance is a joke. It doesn't exist. To add insult to injury, the devs seem to focus on balancing around seasonal content as if the permanent "eternal realm" characters don't exist and suffer from even bigger gaps in power.
    - Endgame is extremely limited and repetitive.
    - Half the mobs have some sort of "I go kaboom on death" effect, which gets tedious.
    - Items are legit boring, due to multiple factors:
    1. Once you get to level 75 or so you are reduced to a line-worker checking an endless stream of "rares" for some 1% upgrade.
    2. The game is littered with situational affixes like "+5% damage to purple enemies when you are hungry". This exacerbates the issue of finding "good" items.
    3. The existing system of "legendary" items is lackluster. You unlock powers in dungeons but practically never want to use those because they are so weak, instead constantly spinning the wheel for a better version to drop... but these are "1 time use".
    4. Game is missing useful, direct affixes on items, like "+ 100 fire damage" or "3% chance to stun".
    5. Resistances are completely broken, have been for over 3 months, and still not fixed.
    6. Some stats straight up lie to you, like "% damage reduction" which DOES NOT work as a stacking bonus.
    7. Most of the "unique" items are pointless to use.
    8. No sets, no runewords, no real meaning behind item durability.
    9. No loot filter.

    I could go on... thing is, practically every one of these issues can be fixed with dedication. I know that ONE DAY this game will be great. But it just isn't there yet, and I am sad.
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  6. Sep 7, 2023
    6
    I finished the Diablo series.
    Diablo 4 isn't even a bad game and it's really fun, but I'm really disappointed to try and solve storytelling with DLC.
  7. Sep 6, 2023
    5
    Absolutely loved the main story and the world they created, the voice acting was phenomenal! Unfortunately the end game is just repetitive, pointless and filled with micro transactions, the battle pass was a waste of time and is a stupid system in general. Thankfully Baldur's Gate 3 came out in time to save me from this corporate video game Hell.
  8. Aug 31, 2023
    5
    Once the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaninglessOnce the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaningless additions. Balancing has been all over the place since the beginning and the first major patch was a giant miss to many players with communication. The first season is monotonous in tone and scope and only adds to the inventory problem. The devs need to really get inventive on the base game and seasons going forward. This game probably needs another year or even an expansion before it finally feels good. A lot of promise, but falls far from delivery. The story starts at a high, grounds to a terrible slow mid game and then picks up at the end. Cinematics are top notch and voice acting. Graphics are glorious at times, but we cannot properly see every detail with how the game plays, also please add more camera zoom in/out features soon. The devs are committed to fixing the game, but the game needed another 6-12 months in the oven realistically. I may update my score at a later date but this is a mid-game and most streamers have stepped away from this game for now and the views on Youtube etc are dwindling. Expand
  9. Aug 31, 2023
    6
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from successful competitors like Grinding Gear Games' Path of Exile. So, there was much hope that part IV will do much better. However, it appears that Blizzard, again, has to go back to the drawing board because many design decisions made do hamper the long-term replayability and question whether anything has been understood about the genre they once championed. This is fatal for a live service game.

    As said, the story itself isn't what should be talked about, rather whether the game provides a satisfying endgame loop. This is where they're outright falling flat. This is just a summarization of issues (by the time of writing, some changes may be made later and already have been announced):

    — the most effective way to level to 100 is grinding nightmare dungeons. This is highly repetitive by nature, but even more so if there's a cap on XP buffs, but you will still run at least 6–8 times until the next level. Thereafter, yes, nightmare dungeons are still the way to go. There is no variation to this formula. It's all there is.
    — you will eventually feel like a trash panda, given that the game fails to provide any form of loot filtering. At least they did away with having to identify items.
    — gems are dropped plenty but thanks to their reusability there is no need to keep them unless you want to stuff your limited inventory with them
    — inventory space is overall abysmally small, worse even, some inventory is intentionally limited, there is no search function, and if you thought that gems shouldn't take up as much space as an axe then you are out of luck. Blizzard has always been stingy with inventory space, but this isn't acceptable in a modern ARPG anymore.
    — some stats like resistances don't either work at all or poorly. Other stats are overpowered to the level of necessitating to build your character around it, this is due to a stat bucket system where certain stats share the same stat domain while others have their own. Given that stats are the mechanical core of any ARPG it is very puzzling to see a developer like Blizzard stumbling over such basic issues.
    — given how the stat system works, it should be no surprise that there is immense stat bloat, with lesser versions of the same stat class occupying the same space. Currently, there are about 576 stats to roll from. With only a maximum of four available per item, an eternal grind for the perfect roll is ensured. Until then, you will either end up as a gold billionaire or as a walking warehouse of crafting materials.
    — the game likes to waste your time: from the aforementioned lacking loot filter system, over meandering dungeons even requiring backtracking to events requiring you to listen to a prologue of lengthy dialogues of NPCs, and many more things, it has it all.
    — at the time of writing, the first season is running and exposing some serious design lack of conceptual proofs during development. A design that requires you to run up to boring dungeons to chase an item that not only provides borrowed power, a concept that Blizzard has stumbled over many times. It also floods your regular inventory space with items that are season-limited, and cannot be praised at all. There is no added depth and feels uninspired overall.

    A part of general criticism is also the world. Previously, Blizzard stuck to a zone-based design, this time they went for a world-based design, where players have to unlock some settlements, do quests, kill world bosses, participate in various events like Helltides or PVP. But it seems that with every change Blizzard makes, the world becomes irrelevant. This appears to be symptomatic for Blizzard: they are certainly capable of crafting beautiful worlds, but they are torpedoing their value by committing players to forced claustrophobia to have any meaningful character progression.

    Another issue is camera zoom, which can lead to instant character deaths due to monsters engaging you from off-screen, like skeletal artillery or turbocharging monsters.

    So, is there anything good? Yes. The story is certainly more mature and gritty than in the previous installment. The game runs smoothly in many configurations, the foundation is there, but the interior is lacking. Overall, this means however that as an actual ARPG it is a rather mediocre experience.
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  10. Aug 30, 2023
    5
    This game dosn't feels like a Diablo game, it feels more like a WOW Game with some mecanics added to make it looks like a diablo game. When Blizzard ofered a games the comes back to the roots, I imagened something better but we recibe an imitatión of a diablo like games. It is an OK games, you can have fun but is not a Diablo game and maybe this is the main problem, they called Diablo butThis game dosn't feels like a Diablo game, it feels more like a WOW Game with some mecanics added to make it looks like a diablo game. When Blizzard ofered a games the comes back to the roots, I imagened something better but we recibe an imitatión of a diablo like games. It is an OK games, you can have fun but is not a Diablo game and maybe this is the main problem, they called Diablo but dosn't feel like that and is more like a diferent franchise. Expand
  11. Aug 28, 2023
    5
    Great game hehehehehhehehehehhehehehehehehehehehehehhe
    Ehhehehehehehehehehhdhd
  12. Aug 25, 2023
    6
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the lack of innovation, the gameplay does still feel really good (Blizzard specialty) throughout the campaign and the single player experience is quite good. It carries the game, really. The story, the characters, the voice acting, the soundtrack, the world itself, all of these were very well done. I really want to highlight the voice acting though. There is dialogue EVERYWHERE in the game, from main quest to side quest to hundreds of little dialogue blurbs that add to the story and each and every time the voice acting is spectacular.

    People rating this game a 0 because they're mad about whatever in this game are doing the folks who delivered the single player aspect of the game a great disservice. If you want to play a good campaign in a rich, immersive world, this game is worth it on sale. But as an ARPG, it does fall short, as the 'end game' is shallow beyond belief and also likely to never get better. Don't expect that from this game.
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  13. Aug 25, 2023
    7
    This review contains spoilers, click expand to view. Late game is a bit dull and repetitive. It feels like it was meant only to go to about 80 but level 100 was what they agreed on. Solid story but it felt it was building to a story choice ending that never came. Expand
  14. Aug 22, 2023
    6
    Good old diablo hack and slash mechanics is still there with upgraded graphics and visuals and leveling up classes is fun.

    However once you hit endgame the game becomes extremly repetitive and in the end boring. Also main storyline is somehow not engaging as one would expect from title like this.

    Bit of a disapointment.
  15. Aug 21, 2023
    5
    Not good but not terrible…it definitely doesn’t live up to the Diablo name. The combat is fine but just isn’t very fun to play. I got 2 characters past level 50 and just have no interest in continuing despite playing countless hours of Diablo 1,2 and 3.
  16. Aug 19, 2023
    7
    I'm here to give an actual honest review, because some people are saying good things about the game and then still giving it a 0 to follow the others who did the same thing.

    The game is good, and I easily got 200+ hours out of the game, because it is just that fun. That's more time than I get out of other games near the same price. I'm sure a lot of the people who gave it a 0 had fun, and
    I'm here to give an actual honest review, because some people are saying good things about the game and then still giving it a 0 to follow the others who did the same thing.

    The game is good, and I easily got 200+ hours out of the game, because it is just that fun. That's more time than I get out of other games near the same price. I'm sure a lot of the people who gave it a 0 had fun, and probably have just as much time into it, but then when the hate-train came through, their ratings were influenced by the hivemind. Giving the game a 0 is super dramatic and not even deserved. It just shows the herd mentality people have. It does have it's flaws, as does every game. The end game is pretty boring, but the seasons will add more fun and I'm really excited to see what the expansions bring to the table. The game has a great base to build upon for sure. The campaign is great fun, and the story is pretty engaging.

    8/10, because it's not perfect but it is good.
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  17. Aug 19, 2023
    6
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google what that means. There is no in-game explanation.
    Why do you get stuck with the horse almost everywhere? Why is there a cooldown for the horse (while riding fast)? Whats the Point? The whole game is too slow, is that on purpose? There is not enough space in the chest. And that vulnerability is probably one of the most annoying things in the game. It's even more annoying when you get crowd controlled, get frozen and then get dizzy while the monsters attack you and you can only watch until you die. And the season is probably the most boring thing I've ever seen. Too bad I already activated my season pass.

    I really regret that I pre-ordered the most expensive version of d4.

    Note: If you find english mistakes in my text: English is not my main language. Thank you
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  18. Aug 16, 2023
    6
    Descent game. Not for hard core ARPG players, its a starter ARPG. Decent story. not worth 70 bucks.
  19. Aug 16, 2023
    5
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10 Graphics: 9/10 Gameplay: 7/10 Endgame: 5/10 Combat: 7/10 Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better New: Patches: 1/10 The price is well worth it and Diablo 4 is in no
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10
    Graphics: 9/10
    Gameplay: 7/10
    Endgame: 5/10
    Combat: 7/10
    Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better

    New: Patches: 1/10
    The price is well worth it and Diablo 4 is in no shape or form anything bellow exceptional. How Blizzard will manage the game? Lets wait and find out!

    Edit: I've decreased my vote to 6/10 because scaling at high levels 80+ is insanely boring even with gg gear and they keep nerfing every single dungeon because some random streamer grinds. Almost all of them are boring as of 12/06/23. They care only about their KPIs.

    Edit: Dropped to 5/10, I would originally gave it a bit less but this review bombing is not OK. Reason is the recent patches have been very mismanaged.

    Grow up, stop giving 0s.
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  20. Aug 16, 2023
    6
    It's a good single player game but no reasons to keep playing seasons. Also, it's ridiculous that a $70 game has $15 skins and other microtransactions
  21. Aug 15, 2023
    5
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in every other aspect with the exception being combat. There are few other ARPGs that are able to create a tangible feeling of weight with the combat loop. I am not going to spend time covering some of the aspects of the game that fall short but instead, I will write about the core gameplay loop of an ARPG - loot.

    The loot system is designed in such a way as to nullify all possibility of feeling elated when that key item you have been chasing drops, and not only drops but, it has decent stat rolls, too.

    Chasing loot is depressing and its knock-on effect is to leave players feeling apathetic towards the loot system and by extension the game itself. Legendaries are underwhelming and reduced to either salvage or extracting the aspect if it’s useful to your build. This completely eliminates the feeling of joy you may have experienced with other iterations of the Diablo franchise or competing ARPGs when that item you have been chasing finally drops. The majority of loot is salvaged for crafting mats. I have spent more time checking the affixes on a rare item rather than checking legendary loot.

    Legendary aspects should have been an entirely different system. Aspects devalue legendaries to the point of irrelevancy.

    There should be a way to upgrade whites and blues to blues and rares, respectively. There should be other mechanics in the gameplay loop to help the player improve items and realise gearing goals.

    And then there are unique items. The decision to prevent players from rerolling stat affixes on unique items is frustrating and lends credence to the notion that some of the restrictive gameplay mechanics in Diablo 4 are designed specifically to keep players playing.

    Why can’t we reroll affixes on uniques? I understand (to some degree) why we cannot trade unique items. But not being able to modify the stat rolls is detrimental to the player base. Besides the fact, most of the uber-unique items in the game have such a ridiculously small drop rate you could play Diablo 4 for years and never see one of them drop.

    It’s frustrating, you can see that there is the potential for a great ARPG game lurking underneath. But Blizzard has squandered the opportunity to cement the trust they seemingly intended to rebuild during the buildup to Diablo 4 release. They had the opportunity to bury the embarrassing and infamous upset caused by 2018’s Blizzcon and the reveal of Diablo Immortal for mobile.

    Instead, they have reinforced the established notion that Blizzard is incompetent and incapable of releasing good games in the modern era.

    It’s a shame. Maybe Diablo 4 will shape to be a solid ARPG after five or ten seasons but for now, it’s a bitter disappointment.
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  22. Aug 14, 2023
    5
    I rated this 8/10 at first, but after I completed the lovely campaign, I could not get over the fact it's a live service game. From start to finish I have had exactly ZERO value and utility of the live service; it causes rubberbanding/loading issues and is generally an annoyance meant as a bedrock for various uninspired monetisation techniques (battle passes/store cosmetics etc.) whichI rated this 8/10 at first, but after I completed the lovely campaign, I could not get over the fact it's a live service game. From start to finish I have had exactly ZERO value and utility of the live service; it causes rubberbanding/loading issues and is generally an annoyance meant as a bedrock for various uninspired monetisation techniques (battle passes/store cosmetics etc.) which shouldn't even be in this game. A lot of the individual employees at Blizzard are capable of some good work, especially from the art perspective, but their overall corporate business practice continues to sacrifice actual player enjoyment and acts against player interest to maximize monetary growth.

    There also seems to be an air of superiority and lack of respect towards the playerbase when it comes to creating, and especially fixing, certain systems and issues. The famous "You think you do, but you don't" resonates even to this day with how they handle patches/updates and community feedback. There have been reports of fake stats, hidden background processes/calculations, purposely time-wasting practices... odd, unnecessary and unwelcome in this IP.

    Other than that... it's a great game. They went back to themes of western darkness/horror which I do so enjoy.
    Sound design is great, cinematics are great, whomping enemies feels great, graphics are beautiful.
    It seems the game didn't land well with the hardcore sweatlords, many of which wanted something more akin to Path of Exile, but don't let that discourage you - if you're just an everyday casual Diablo enjoyer, you'll have a pretty good time... it's just a shame Blizzard is always on your back trying to hamper that good time with absurd game design choices with the intent to extract money from your wallet.
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  23. Aug 13, 2023
    5
    It's an early access incomplete game loaded with predatory cash grabs systems. Due to connectivity and increase of player base globally AAA devs can make a $buck$ and get away with it, blizzard needs to go trough a trial by fire as future looks bright for indie studios armed with AI tools will be able to release amazing games without 7 layers of management and marketing department callingIt's an early access incomplete game loaded with predatory cash grabs systems. Due to connectivity and increase of player base globally AAA devs can make a $buck$ and get away with it, blizzard needs to go trough a trial by fire as future looks bright for indie studios armed with AI tools will be able to release amazing games without 7 layers of management and marketing department calling of shots. Expand
  24. Aug 13, 2023
    7
    As a life long Diablo fan, I was super hyped for Diablo 4. Diablo 2 may be my most played game of all time. I didn't like Diablo 3 at first but they fixed it over the years and, while it wasn't as good as Diablo 2, it ended up being solid. Diablo 2 Resurrected was fantastic. That said, Diablo 4 just doesn't live up to the hype. The campaign was great and I enjoyed the story. The combatAs a life long Diablo fan, I was super hyped for Diablo 4. Diablo 2 may be my most played game of all time. I didn't like Diablo 3 at first but they fixed it over the years and, while it wasn't as good as Diablo 2, it ended up being solid. Diablo 2 Resurrected was fantastic. That said, Diablo 4 just doesn't live up to the hype. The campaign was great and I enjoyed the story. The combat and skill system is pretty solid. But man, the endgame and loot is not great. The foundation is good, and I'm confident Blizzard will fix it over time, but why not release a complete game at launch? Expand
  25. Aug 12, 2023
    6
    The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring.The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring. There is NO story.

    The campaign is OK but very dark. For example, you walk past almost as many human torture-victim corpses as the total enemies you encounter. On the other hand, I sort of liked that maybe 40% of the side-quests had sad endings - that seemed like a brave decision on the part of the developers.

    It's quite difficult to find co-op partners, partly because there is so much to do specifically for one's own character, but mostly because Blizzard seemed to put almost no effort into matchmaking.

    The Legion events where one joins a PUG to fight several consecutive hordes of enemies are fun, but the world bosses seem boring after you've completed a couple. The Hell-Tide events are OK; the first few are quite fun. Solo dungeons are repetitive.

    There is a certain amount of satisfaction in slowly figuring out how to (relatively) quickly assess which of the endless stream of looted items are worth using, but that's the main problem with the game - it's 50% administration: picking up loot, sorting loot, salvaging loot, rolling to change one enhancement to a piece of loot, looking through your large bonus magic runes to decide which to add to a new piece of loot. All this is done, of course, at NPC's that are several seconds walk apart from each other. It pays off in power - I've heard of some people who died frequently, whereas I never had much trouble completing anything. Because I paused to pick the best loot and upgrade it correctly. But all in all, I would have preferred not to play a game that included so much administration. Solo or co-op, the game should be mostly fighting.

    My first play through would probably rate a 7.5; my final experiences with the game were about a 3.
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  26. Aug 12, 2023
    6
    I think in a year or two this game will be much better, like the other Diablo games.
  27. Aug 12, 2023
    5
    Cute if you've never played an arpg before and will actually take time to go through the campaign, but utterly useless to anyone that's played one before. PoE blows it out of the water and both Diablo 2 and 3 have better systems/progression/etc. Blizzard cares way more about microtransactions than making fun games these days.
  28. Aug 11, 2023
    5
    A fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. AddA fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. Add microtransactions and a battle pass scheme to a full priced game, and you got the recipe for a game rushing to be forgotten. Expand
  29. Aug 10, 2023
    6
    Mediocre gameplay but beautiful design and art direction. Needs a lot of work.
  30. Aug 10, 2023
    7
    Initially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those forInitially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those for class-specific gear, which significantly detracts from the enjoyment. Expand
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.