User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Sep 11, 2023
    5
    Unfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this gameUnfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this game is made by a despicable company who only cares about your money. Expand
  2. Sep 10, 2023
    6
    A decent foundation but a serious lack of end game content means that you'll get bored fast, and the first season was a disaster. The developers have lost my trust with some truly bizarre discussions but I honestly hope that they can make the game great one day.
  3. Sep 8, 2023
    6
    I loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also thoseI loved D3, and I wanted to love D4, but while on the outside it looks really great it really quickly becomes just boring. It was already obvious from the Beta, the abilities just don't feel right, there are way too little cool abilities and most of them a are just lame. The skill tree is also really bad lacking proper QoL functions making it a pain in the ass the respec. Also those soulless low level legendaries suck and they are what you get all the time. Expand
  4. Sep 8, 2023
    6
    This game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at allThis game falls off hard after the campaign. Th campaign is well done and I really enjoyed the journey. Nightmare dungeons are fine for a while, but the gameplay loop feels messy. There is literally nothing to do at endgame except reroll a new character. There is no way to target farm specific items, so you are completely at the game's RNG mercy. Class builds do not feel diverse at all with limited skill options. Other than graphics I don't know why you'd play this over Path of Exile. Expand
  5. Sep 7, 2023
    6
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the shoddy implementation of game mechanics. Where do I start?
    - Class balance is a joke. It doesn't exist. To add insult to injury, the devs seem to focus on balancing around seasonal content as if the permanent "eternal realm" characters don't exist and suffer from even bigger gaps in power.
    - Endgame is extremely limited and repetitive.
    - Half the mobs have some sort of "I go kaboom on death" effect, which gets tedious.
    - Items are legit boring, due to multiple factors:
    1. Once you get to level 75 or so you are reduced to a line-worker checking an endless stream of "rares" for some 1% upgrade.
    2. The game is littered with situational affixes like "+5% damage to purple enemies when you are hungry". This exacerbates the issue of finding "good" items.
    3. The existing system of "legendary" items is lackluster. You unlock powers in dungeons but practically never want to use those because they are so weak, instead constantly spinning the wheel for a better version to drop... but these are "1 time use".
    4. Game is missing useful, direct affixes on items, like "+ 100 fire damage" or "3% chance to stun".
    5. Resistances are completely broken, have been for over 3 months, and still not fixed.
    6. Some stats straight up lie to you, like "% damage reduction" which DOES NOT work as a stacking bonus.
    7. Most of the "unique" items are pointless to use.
    8. No sets, no runewords, no real meaning behind item durability.
    9. No loot filter.

    I could go on... thing is, practically every one of these issues can be fixed with dedication. I know that ONE DAY this game will be great. But it just isn't there yet, and I am sad.
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  6. Sep 7, 2023
    6
    I finished the Diablo series.
    Diablo 4 isn't even a bad game and it's really fun, but I'm really disappointed to try and solve storytelling with DLC.
  7. Sep 6, 2023
    5
    Absolutely loved the main story and the world they created, the voice acting was phenomenal! Unfortunately the end game is just repetitive, pointless and filled with micro transactions, the battle pass was a waste of time and is a stupid system in general. Thankfully Baldur's Gate 3 came out in time to save me from this corporate video game Hell.
  8. Aug 31, 2023
    5
    Once the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaninglessOnce the honeymoon ends, we see what little this game has to offer... What starts off as a great addition to the series, quickly becomes extremely boring with a lack of end-game content or interesting things to do outside of nightmare dungeons. The world quickly becomes obsolete and you spend your time in the same dungeons again and again. Too many stat types on items with many meaningless additions. Balancing has been all over the place since the beginning and the first major patch was a giant miss to many players with communication. The first season is monotonous in tone and scope and only adds to the inventory problem. The devs need to really get inventive on the base game and seasons going forward. This game probably needs another year or even an expansion before it finally feels good. A lot of promise, but falls far from delivery. The story starts at a high, grounds to a terrible slow mid game and then picks up at the end. Cinematics are top notch and voice acting. Graphics are glorious at times, but we cannot properly see every detail with how the game plays, also please add more camera zoom in/out features soon. The devs are committed to fixing the game, but the game needed another 6-12 months in the oven realistically. I may update my score at a later date but this is a mid-game and most streamers have stepped away from this game for now and the views on Youtube etc are dwindling. Expand
  9. Aug 31, 2023
    6
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from
    Many official reviews are based on first impressions or story playthroughs. ARPGs, however, have to be evaluated differently, and similarly to MMORPGs, should be based on reviews-in-progress or delayed by a months based on endgame experience.

    Blizzard missed the mark with their third installment and didn't bring the genre forward like it did previously. They had years to learn from successful competitors like Grinding Gear Games' Path of Exile. So, there was much hope that part IV will do much better. However, it appears that Blizzard, again, has to go back to the drawing board because many design decisions made do hamper the long-term replayability and question whether anything has been understood about the genre they once championed. This is fatal for a live service game.

    As said, the story itself isn't what should be talked about, rather whether the game provides a satisfying endgame loop. This is where they're outright falling flat. This is just a summarization of issues (by the time of writing, some changes may be made later and already have been announced):

    — the most effective way to level to 100 is grinding nightmare dungeons. This is highly repetitive by nature, but even more so if there's a cap on XP buffs, but you will still run at least 6–8 times until the next level. Thereafter, yes, nightmare dungeons are still the way to go. There is no variation to this formula. It's all there is.
    — you will eventually feel like a trash panda, given that the game fails to provide any form of loot filtering. At least they did away with having to identify items.
    — gems are dropped plenty but thanks to their reusability there is no need to keep them unless you want to stuff your limited inventory with them
    — inventory space is overall abysmally small, worse even, some inventory is intentionally limited, there is no search function, and if you thought that gems shouldn't take up as much space as an axe then you are out of luck. Blizzard has always been stingy with inventory space, but this isn't acceptable in a modern ARPG anymore.
    — some stats like resistances don't either work at all or poorly. Other stats are overpowered to the level of necessitating to build your character around it, this is due to a stat bucket system where certain stats share the same stat domain while others have their own. Given that stats are the mechanical core of any ARPG it is very puzzling to see a developer like Blizzard stumbling over such basic issues.
    — given how the stat system works, it should be no surprise that there is immense stat bloat, with lesser versions of the same stat class occupying the same space. Currently, there are about 576 stats to roll from. With only a maximum of four available per item, an eternal grind for the perfect roll is ensured. Until then, you will either end up as a gold billionaire or as a walking warehouse of crafting materials.
    — the game likes to waste your time: from the aforementioned lacking loot filter system, over meandering dungeons even requiring backtracking to events requiring you to listen to a prologue of lengthy dialogues of NPCs, and many more things, it has it all.
    — at the time of writing, the first season is running and exposing some serious design lack of conceptual proofs during development. A design that requires you to run up to boring dungeons to chase an item that not only provides borrowed power, a concept that Blizzard has stumbled over many times. It also floods your regular inventory space with items that are season-limited, and cannot be praised at all. There is no added depth and feels uninspired overall.

    A part of general criticism is also the world. Previously, Blizzard stuck to a zone-based design, this time they went for a world-based design, where players have to unlock some settlements, do quests, kill world bosses, participate in various events like Helltides or PVP. But it seems that with every change Blizzard makes, the world becomes irrelevant. This appears to be symptomatic for Blizzard: they are certainly capable of crafting beautiful worlds, but they are torpedoing their value by committing players to forced claustrophobia to have any meaningful character progression.

    Another issue is camera zoom, which can lead to instant character deaths due to monsters engaging you from off-screen, like skeletal artillery or turbocharging monsters.

    So, is there anything good? Yes. The story is certainly more mature and gritty than in the previous installment. The game runs smoothly in many configurations, the foundation is there, but the interior is lacking. Overall, this means however that as an actual ARPG it is a rather mediocre experience.
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  10. Aug 30, 2023
    5
    This game dosn't feels like a Diablo game, it feels more like a WOW Game with some mecanics added to make it looks like a diablo game. When Blizzard ofered a games the comes back to the roots, I imagened something better but we recibe an imitatión of a diablo like games. It is an OK games, you can have fun but is not a Diablo game and maybe this is the main problem, they called Diablo butThis game dosn't feels like a Diablo game, it feels more like a WOW Game with some mecanics added to make it looks like a diablo game. When Blizzard ofered a games the comes back to the roots, I imagened something better but we recibe an imitatión of a diablo like games. It is an OK games, you can have fun but is not a Diablo game and maybe this is the main problem, they called Diablo but dosn't feel like that and is more like a diferent franchise. Expand
  11. Aug 28, 2023
    5
    Great game hehehehehhehehehehhehehehehehehehehehehehhe
    Ehhehehehehehehehehhdhd
  12. Aug 25, 2023
    6
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the
    Generally a decent game. Users pointing out a lack of innovation I would generally agree are correct. It's tough to say this game is a 10 when nothing really feels very new from a gameplay stance. Honestly, one could say we actually lost a lot of skill variety for most classes. The initial gameplay feel is still very solid, however.

    So if nothing is new, why a 6? Because despite the lack of innovation, the gameplay does still feel really good (Blizzard specialty) throughout the campaign and the single player experience is quite good. It carries the game, really. The story, the characters, the voice acting, the soundtrack, the world itself, all of these were very well done. I really want to highlight the voice acting though. There is dialogue EVERYWHERE in the game, from main quest to side quest to hundreds of little dialogue blurbs that add to the story and each and every time the voice acting is spectacular.

    People rating this game a 0 because they're mad about whatever in this game are doing the folks who delivered the single player aspect of the game a great disservice. If you want to play a good campaign in a rich, immersive world, this game is worth it on sale. But as an ARPG, it does fall short, as the 'end game' is shallow beyond belief and also likely to never get better. Don't expect that from this game.
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  13. Aug 25, 2023
    7
    This review contains spoilers, click expand to view. Late game is a bit dull and repetitive. It feels like it was meant only to go to about 80 but level 100 was what they agreed on. Solid story but it felt it was building to a story choice ending that never came. Expand
  14. Aug 22, 2023
    6
    Good old diablo hack and slash mechanics is still there with upgraded graphics and visuals and leveling up classes is fun.

    However once you hit endgame the game becomes extremly repetitive and in the end boring. Also main storyline is somehow not engaging as one would expect from title like this.

    Bit of a disapointment.
  15. Aug 21, 2023
    5
    Not good but not terrible…it definitely doesn’t live up to the Diablo name. The combat is fine but just isn’t very fun to play. I got 2 characters past level 50 and just have no interest in continuing despite playing countless hours of Diablo 1,2 and 3.
  16. Aug 19, 2023
    7
    I'm here to give an actual honest review, because some people are saying good things about the game and then still giving it a 0 to follow the others who did the same thing.

    The game is good, and I easily got 200+ hours out of the game, because it is just that fun. That's more time than I get out of other games near the same price. I'm sure a lot of the people who gave it a 0 had fun, and
    I'm here to give an actual honest review, because some people are saying good things about the game and then still giving it a 0 to follow the others who did the same thing.

    The game is good, and I easily got 200+ hours out of the game, because it is just that fun. That's more time than I get out of other games near the same price. I'm sure a lot of the people who gave it a 0 had fun, and probably have just as much time into it, but then when the hate-train came through, their ratings were influenced by the hivemind. Giving the game a 0 is super dramatic and not even deserved. It just shows the herd mentality people have. It does have it's flaws, as does every game. The end game is pretty boring, but the seasons will add more fun and I'm really excited to see what the expansions bring to the table. The game has a great base to build upon for sure. The campaign is great fun, and the story is pretty engaging.

    8/10, because it's not perfect but it is good.
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  17. Aug 19, 2023
    6
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google
    Diablo 3 is so much better...As an example:
    A wardrobe where you can store & save your sets/ builds. The Chest: You have so much space that you can deposit all Set items of all 7 characters, all gems, all legendary items and you still had space. The enemies do not scale with you.
    In D4 you don't have a clear explanation. What is Lucky Hit Chance? How does that work? You have to google what that means. There is no in-game explanation.
    Why do you get stuck with the horse almost everywhere? Why is there a cooldown for the horse (while riding fast)? Whats the Point? The whole game is too slow, is that on purpose? There is not enough space in the chest. And that vulnerability is probably one of the most annoying things in the game. It's even more annoying when you get crowd controlled, get frozen and then get dizzy while the monsters attack you and you can only watch until you die. And the season is probably the most boring thing I've ever seen. Too bad I already activated my season pass.

    I really regret that I pre-ordered the most expensive version of d4.

    Note: If you find english mistakes in my text: English is not my main language. Thank you
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  18. Aug 16, 2023
    6
    Descent game. Not for hard core ARPG players, its a starter ARPG. Decent story. not worth 70 bucks.
  19. Aug 16, 2023
    5
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10 Graphics: 9/10 Gameplay: 7/10 Endgame: 5/10 Combat: 7/10 Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better New: Patches: 1/10 The price is well worth it and Diablo 4 is in no
    This a solid game, the polish everywhere is noticeable, as is the lack of variety in the endgame. But lets be real, no other game in this genre has had this much content on launch.

    Story: 8/10
    Graphics: 9/10
    Gameplay: 7/10
    Endgame: 5/10
    Combat: 7/10
    Scaling Algorithm: 4/10 - Guild Wars 2 did this waaay better

    New: Patches: 1/10
    The price is well worth it and Diablo 4 is in no shape or form anything bellow exceptional. How Blizzard will manage the game? Lets wait and find out!

    Edit: I've decreased my vote to 6/10 because scaling at high levels 80+ is insanely boring even with gg gear and they keep nerfing every single dungeon because some random streamer grinds. Almost all of them are boring as of 12/06/23. They care only about their KPIs.

    Edit: Dropped to 5/10, I would originally gave it a bit less but this review bombing is not OK. Reason is the recent patches have been very mismanaged.

    Grow up, stop giving 0s.
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  20. Aug 16, 2023
    6
    It's a good single player game but no reasons to keep playing seasons. Also, it's ridiculous that a $70 game has $15 skins and other microtransactions
  21. Aug 15, 2023
    5
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in every other aspect with the exception being combat. There are few other ARPGs that are able to create a tangible feeling of weight with the combat loop. I am not going to spend time covering some of the aspects of the game that fall short but instead, I will write about the core gameplay loop of an ARPG - loot.

    The loot system is designed in such a way as to nullify all possibility of feeling elated when that key item you have been chasing drops, and not only drops but, it has decent stat rolls, too.

    Chasing loot is depressing and its knock-on effect is to leave players feeling apathetic towards the loot system and by extension the game itself. Legendaries are underwhelming and reduced to either salvage or extracting the aspect if it’s useful to your build. This completely eliminates the feeling of joy you may have experienced with other iterations of the Diablo franchise or competing ARPGs when that item you have been chasing finally drops. The majority of loot is salvaged for crafting mats. I have spent more time checking the affixes on a rare item rather than checking legendary loot.

    Legendary aspects should have been an entirely different system. Aspects devalue legendaries to the point of irrelevancy.

    There should be a way to upgrade whites and blues to blues and rares, respectively. There should be other mechanics in the gameplay loop to help the player improve items and realise gearing goals.

    And then there are unique items. The decision to prevent players from rerolling stat affixes on unique items is frustrating and lends credence to the notion that some of the restrictive gameplay mechanics in Diablo 4 are designed specifically to keep players playing.

    Why can’t we reroll affixes on uniques? I understand (to some degree) why we cannot trade unique items. But not being able to modify the stat rolls is detrimental to the player base. Besides the fact, most of the uber-unique items in the game have such a ridiculously small drop rate you could play Diablo 4 for years and never see one of them drop.

    It’s frustrating, you can see that there is the potential for a great ARPG game lurking underneath. But Blizzard has squandered the opportunity to cement the trust they seemingly intended to rebuild during the buildup to Diablo 4 release. They had the opportunity to bury the embarrassing and infamous upset caused by 2018’s Blizzcon and the reveal of Diablo Immortal for mobile.

    Instead, they have reinforced the established notion that Blizzard is incompetent and incapable of releasing good games in the modern era.

    It’s a shame. Maybe Diablo 4 will shape to be a solid ARPG after five or ten seasons but for now, it’s a bitter disappointment.
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  22. Aug 14, 2023
    5
    I rated this 8/10 at first, but after I completed the lovely campaign, I could not get over the fact it's a live service game. From start to finish I have had exactly ZERO value and utility of the live service; it causes rubberbanding/loading issues and is generally an annoyance meant as a bedrock for various uninspired monetisation techniques (battle passes/store cosmetics etc.) whichI rated this 8/10 at first, but after I completed the lovely campaign, I could not get over the fact it's a live service game. From start to finish I have had exactly ZERO value and utility of the live service; it causes rubberbanding/loading issues and is generally an annoyance meant as a bedrock for various uninspired monetisation techniques (battle passes/store cosmetics etc.) which shouldn't even be in this game. A lot of the individual employees at Blizzard are capable of some good work, especially from the art perspective, but their overall corporate business practice continues to sacrifice actual player enjoyment and acts against player interest to maximize monetary growth.

    There also seems to be an air of superiority and lack of respect towards the playerbase when it comes to creating, and especially fixing, certain systems and issues. The famous "You think you do, but you don't" resonates even to this day with how they handle patches/updates and community feedback. There have been reports of fake stats, hidden background processes/calculations, purposely time-wasting practices... odd, unnecessary and unwelcome in this IP.

    Other than that... it's a great game. They went back to themes of western darkness/horror which I do so enjoy.
    Sound design is great, cinematics are great, whomping enemies feels great, graphics are beautiful.
    It seems the game didn't land well with the hardcore sweatlords, many of which wanted something more akin to Path of Exile, but don't let that discourage you - if you're just an everyday casual Diablo enjoyer, you'll have a pretty good time... it's just a shame Blizzard is always on your back trying to hamper that good time with absurd game design choices with the intent to extract money from your wallet.
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  23. Aug 13, 2023
    5
    It's an early access incomplete game loaded with predatory cash grabs systems. Due to connectivity and increase of player base globally AAA devs can make a $buck$ and get away with it, blizzard needs to go trough a trial by fire as future looks bright for indie studios armed with AI tools will be able to release amazing games without 7 layers of management and marketing department callingIt's an early access incomplete game loaded with predatory cash grabs systems. Due to connectivity and increase of player base globally AAA devs can make a $buck$ and get away with it, blizzard needs to go trough a trial by fire as future looks bright for indie studios armed with AI tools will be able to release amazing games without 7 layers of management and marketing department calling of shots. Expand
  24. Aug 13, 2023
    7
    As a life long Diablo fan, I was super hyped for Diablo 4. Diablo 2 may be my most played game of all time. I didn't like Diablo 3 at first but they fixed it over the years and, while it wasn't as good as Diablo 2, it ended up being solid. Diablo 2 Resurrected was fantastic. That said, Diablo 4 just doesn't live up to the hype. The campaign was great and I enjoyed the story. The combatAs a life long Diablo fan, I was super hyped for Diablo 4. Diablo 2 may be my most played game of all time. I didn't like Diablo 3 at first but they fixed it over the years and, while it wasn't as good as Diablo 2, it ended up being solid. Diablo 2 Resurrected was fantastic. That said, Diablo 4 just doesn't live up to the hype. The campaign was great and I enjoyed the story. The combat and skill system is pretty solid. But man, the endgame and loot is not great. The foundation is good, and I'm confident Blizzard will fix it over time, but why not release a complete game at launch? Expand
  25. Aug 12, 2023
    6
    The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring.The game feels NOTHING like Diablo 1 or 2. I played the campaign through five times and almost all the side quests twice, skipping the campaign only twice on the way to 50+ level characters, but I probably should have only played it once with a single character and stopped. The endgame seems pointless. I was having an easy time with a 71st level character, but leveling higher felt boring. There is NO story.

    The campaign is OK but very dark. For example, you walk past almost as many human torture-victim corpses as the total enemies you encounter. On the other hand, I sort of liked that maybe 40% of the side-quests had sad endings - that seemed like a brave decision on the part of the developers.

    It's quite difficult to find co-op partners, partly because there is so much to do specifically for one's own character, but mostly because Blizzard seemed to put almost no effort into matchmaking.

    The Legion events where one joins a PUG to fight several consecutive hordes of enemies are fun, but the world bosses seem boring after you've completed a couple. The Hell-Tide events are OK; the first few are quite fun. Solo dungeons are repetitive.

    There is a certain amount of satisfaction in slowly figuring out how to (relatively) quickly assess which of the endless stream of looted items are worth using, but that's the main problem with the game - it's 50% administration: picking up loot, sorting loot, salvaging loot, rolling to change one enhancement to a piece of loot, looking through your large bonus magic runes to decide which to add to a new piece of loot. All this is done, of course, at NPC's that are several seconds walk apart from each other. It pays off in power - I've heard of some people who died frequently, whereas I never had much trouble completing anything. Because I paused to pick the best loot and upgrade it correctly. But all in all, I would have preferred not to play a game that included so much administration. Solo or co-op, the game should be mostly fighting.

    My first play through would probably rate a 7.5; my final experiences with the game were about a 3.
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  26. Aug 12, 2023
    6
    I think in a year or two this game will be much better, like the other Diablo games.
  27. Aug 12, 2023
    5
    Cute if you've never played an arpg before and will actually take time to go through the campaign, but utterly useless to anyone that's played one before. PoE blows it out of the water and both Diablo 2 and 3 have better systems/progression/etc. Blizzard cares way more about microtransactions than making fun games these days.
  28. Aug 11, 2023
    5
    A fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. AddA fleeting experience that starts great, but quickly collapses upon itself. The game starts great, feeling like what Diablo 3 should always have been, a Diablo II but vastly improved. Sadly, the game quickly folds into a repetitive (not in the good Diablo way) and bug infested experience, made worse with continued patches that seems to take away the little fun the game can offer. Add microtransactions and a battle pass scheme to a full priced game, and you got the recipe for a game rushing to be forgotten. Expand
  29. Aug 10, 2023
    6
    Mediocre gameplay but beautiful design and art direction. Needs a lot of work.
  30. Aug 10, 2023
    7
    Initially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those forInitially, I was genuinely excited and played extensively upon the game's release. The campaign was truly captivating. However, the absence of top-tier quality content, coupled with poorly executed patches seemingly aimed at prolonging gameplay hours, has made the experience rather monotonous. The situation is exacerbated by the exorbitantly priced microtransactions, especially those for class-specific gear, which significantly detracts from the enjoyment. Expand
  31. Aug 9, 2023
    5
    How can ANY game get 0-2 user ratings and also get 8-10 user ratings? Because this has been totally corrupted by user expectations not being met. When I see comments about 0 needed to "balance all the 10's", oh my goodness, this system of user 1-10 ratings has failed, totally.
    I am 67, playing games since from Atari 16 bit cartridge days. I'm hooked. Played all the old hits, including
    How can ANY game get 0-2 user ratings and also get 8-10 user ratings? Because this has been totally corrupted by user expectations not being met. When I see comments about 0 needed to "balance all the 10's", oh my goodness, this system of user 1-10 ratings has failed, totally.
    I am 67, playing games since from Atari 16 bit cartridge days. I'm hooked. Played all the old hits, including Diablo 1. Diablo IV is a masterpiece in presentation and overall enjoyment. Sure, as an ARPG, some things decided are questionable and the must have on-line with micro-transaction store nonsense gives it a black eye. But it still does not distract from the fact it is worth the money and it is loads of fun.
    Combat system is right on the money, from dodging and sound, skills, etc. Yes, it can be better, and it will be. But review bombing and approving only negative reviews? Oh please, grow up!
    Critique it, help Blizzard make it better. Everything can be improved. But review bombing this game is not fixing anything.

    REVISION: Oh my goodness!!! The Nerf patch before Season 1 and what got served for Season 1, what the heck is wrong with Blizzard? Hey, let us slow things down so maybe they will will buy those ridiculous microtransaction items! Game got a lot worse and Blizzard is failing at "live service game". Campaign is great, good foundation, but corporate greed will bury this game. So successful at launch and they dig a hole for themselves on season one. One shot off screen, my character is more squishy, millisecond telegraph of one hit kills, major resistance bug ignored, QOL updates delayed, yadda, yadda, yadda. I so loved this game, and still do as it was on release. I have to now downgrade my rating. Quality delivered product, but current team and Blizzard corporate, they are going to kill this "live service" online only game. Now I hate that phrase, "live service". Thanks Blizzard. Thank goodness Baldur's Gate 3 released. Shame Blizzard, can't support your business model anymore, it should reside in Hell.
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  32. Aug 7, 2023
    6
    A lot of dumb kids just bombing the rating without even playing the game.
    The game overall is ok. You can definitely spend there few weeks-month by playing campaign and then exploring some endgame stuff to do until it starts getting boring. I had fun playing this amount of time so gaming is good.
    Rating it as 6, because game also has issues that needs to be solved.
  33. Aug 7, 2023
    6
    A Mediocre game with great polish. Starts out great but only goes downhill from there. Also there is too much Diablo Immortal trickery added at the cost of the base game's quality. RIP old Blizzard where seeing just the logo would mean an awesome game was coming next.
  34. Aug 7, 2023
    7
    This game is one of my biggest disappointments, I have never played an ARPG before and I was really hyped about D4 and expected to play it with my friends:
    - the gameplay aspect is enjoyable, combat and animations look great and graphics and level design is also great
    - the main campaign was awesome, best cinematics I've ever seen, enjoyable story and characters all the way - when we
    This game is one of my biggest disappointments, I have never played an ARPG before and I was really hyped about D4 and expected to play it with my friends:
    - the gameplay aspect is enjoyable, combat and animations look great and graphics and level design is also great
    - the main campaign was awesome, best cinematics I've ever seen, enjoyable story and characters all the way
    - when we reached the higher levels and World Tier 4 the game dies pretty much, endless grind for nothing, 0 motivation to play the game, loot is poor so no real motivation and objectives after getting to about lvl60
    - I don't really understand the concept of seasons too, just do the same old grind just with a few tweaks here and there
    - I really hoped that the game would have a multiplayer element or some late game content to do with friends because it is rare we all buy a game -> after 1 month noone played the game.
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  35. Aug 7, 2023
    5
    Its overall for me meh

    The endgame is just too little badly done and quite annoying. It simply lacks depth. The Season 1 is quite okay but nothing that could be forgotten after a few days already.If there were more Overworld stuff to do than just shooting Nightmare Dungeon all the time, it would be a lot more fun to play... While we're on the subject of Nightmare Dungeon. I just don't
    Its overall for me meh

    The endgame is just too little badly done and quite annoying.
    It simply lacks depth. The Season 1 is quite okay but nothing that could be forgotten after a few days already.If there were more Overworld stuff to do than just shooting Nightmare Dungeon all the time, it would be a lot more fun to play... While we're on the subject of Nightmare Dungeon. I just don't find the concept of playing with 10000 negative affixes funny, but unfortunately you are forced to play them.

    I hope they get the problems fixed in the next 2 seasons.
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  36. Aug 7, 2023
    5
    Fun moments:
    -Running around like a moron in dungeons, strongholds, open world,
    -some bosses, -some class builds, -art team, animations, environments, graphics, -casual gameplay, -long term updates. But it's not enough. -The grind between fun moments and downtime is made needlessly harder by bugs or design choices. Blizzard are taking months to fix the stash tab issue meaning you
    Fun moments:
    -Running around like a moron in dungeons, strongholds, open world,
    -some bosses,
    -some class builds,
    -art team, animations, environments, graphics,
    -casual gameplay,
    -long term updates.

    But it's not enough.
    -The grind between fun moments and downtime is made needlessly harder by bugs or design choices. Blizzard are taking months to fix the stash tab issue meaning you spend less time playing and more time in a menu.
    -Several characters are far weaker than others with players quitting or switching classes as a result of balance changes to their character.
    -Big red BUY NOW button directly below the seasonal boons, flashing store on the in-game menu, ads when you open the client to play the game. (not added to score, but for me makes it a 4/10)
    -Having to redo side quests and unlock teleports every season is circus tricks for content.
    -The expected late game is bare bones.

    Imho the most enjoyable gameplay is playing 3 characters on eternal realm and 2 on the seasonal realm, until early lategame (60-80).

    I would recommend this game only if you know about this upfront because it is quite pricy and had less content than people expected given they have 20+ years experience making this type of game.
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  37. Aug 7, 2023
    5
    Diablo 4 is a magnificent game, with little to no bugs, and detailed sceneries.

    But there is no-end game content, and the main story is an excuse to reach higher World Tiers.

    For $40, it would be an amazing pick. For $70, it is a massive rip-off.
  38. Aug 6, 2023
    6
    Fantastic art design great combat and a far more engaging story than previous parts.
    Yet, the longer you play D4 the more hollow it feels.
    Don't get me wrong, playing one character through the story and reaching maybe lvl70 is great. But then what. You will never encounter the cool bosses again. The super rich, variable world begins to turn into a grey/brown mush, because you are so
    Fantastic art design great combat and a far more engaging story than previous parts.
    Yet, the longer you play D4 the more hollow it feels.
    Don't get me wrong, playing one character through the story and reaching maybe lvl70 is great.
    But then what. You will never encounter the cool bosses again. The super rich, variable world begins to turn into a grey/brown mush, because you are so freely happing between regions etc ( I do not like open world). And, then utter loneliness creeps in.
    THIS IS NOT A MULTIPLAYER UNLESS YOU BRING ALONG FRIENDS.
    There is no functioning matchmaking, the is no chat system seeing any appreciable use, there is no trading.
    All in all a perfectly fine single player, off-line game at a to high prize and with the questionable need to always be online.

    If you can, wait another year I am sure it will get better.
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  39. Aug 6, 2023
    6
    Slightly above average game. Was worth it's rather high price.
    Updates/Season are crap.
    Long-term play after level 75ish has me too bored to continue playing, even after changing classes. All you are doing after Campaign + Tier III is looking for the "perfect items for you build", so it becomes a crappy game "Hidden objects" except you have to Gacha the items and they all look pretty
    Slightly above average game. Was worth it's rather high price.
    Updates/Season are crap.
    Long-term play after level 75ish has me too bored to continue playing, even after changing classes.
    All you are doing after Campaign + Tier III is looking for the "perfect items for you build", so it becomes a crappy game "Hidden objects" except you have to Gacha the items and they all look pretty much exactly the same except for the text descriptions...
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  40. Aug 6, 2023
    5
    The game is fast and fun, but has serious negatives, the worst being the seasons, which seems to be such a waste of time for very little reward. Another serious negative for me is the grind of doing the same content over and over to get to higher levels. Lastly, there is way too much equipment and things to fill inventory as well as options with gear that take away from the gameplay, for me.
  41. Aug 5, 2023
    6
    Combat and dark world design are probably the biggest plus point D4 has but the boring end game grind, boring loot, boring leveling, boring enemys / bosses kills it somewhat for me. You have your build around lvl 25 ish and than run the same rotation on every mob pack to the end. Respecing make also no sense because my gear is optimised for on build... so it gets dull rather fast.

    Was
    Combat and dark world design are probably the biggest plus point D4 has but the boring end game grind, boring loot, boring leveling, boring enemys / bosses kills it somewhat for me. You have your build around lvl 25 ish and than run the same rotation on every mob pack to the end. Respecing make also no sense because my gear is optimised for on build... so it gets dull rather fast.

    Was ok for one playthrough on Veteran but definitely no motivation to grind further... Have a ton more fun with Remnant 2 at the moment!
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  42. Aug 4, 2023
    6
    Review bombing a game doesn't help anyone. Here's my honest review...

    The game is a solid 6. Has some major issues, but is still a diablo-like experience. If you are a tryhard that doesn't have 12 hrs a day to commit, then you will be disappointed. If, like me, you only have a few hours and can get over the unreasonably slow leveling curve, the game is actually a decent time-killer. It
    Review bombing a game doesn't help anyone. Here's my honest review...

    The game is a solid 6. Has some major issues, but is still a diablo-like experience. If you are a tryhard that doesn't have 12 hrs a day to commit, then you will be disappointed. If, like me, you only have a few hours and can get over the unreasonably slow leveling curve, the game is actually a decent time-killer. It may be repetitive, but it's also an ARPG, that's a characteristic of the genre.
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  43. Aug 2, 2023
    5
    This game had what felt like a good foundation. It came out and there were some broken mechanics, and a lot of missing quality of life features even implemented in Diablo 3 that they did not transfer over.

    However, the developers have continuously nerfed things over and over with hard hitting sweeping changes that have nearly completely invalidated some players hundreds of hours already
    This game had what felt like a good foundation. It came out and there were some broken mechanics, and a lot of missing quality of life features even implemented in Diablo 3 that they did not transfer over.

    However, the developers have continuously nerfed things over and over with hard hitting sweeping changes that have nearly completely invalidated some players hundreds of hours already invested into the game. This while not improving major problems with the game. Season 1 due to the changes looks to NOT be shaping up to be a fun experience.

    This game may improve in the future but I'm basing my review off it right now. I may come back and see if Season 2 actually provides us some necessary improvement (resistances?) and quality of life changes improves the fun of the game, but right now it's not fun for me.

    Updated: Lately Developers have been listening and things seem to be improving albeit slowly. I moved my review up to a 5 for the time, being. The game still has potential but it has a ways to go to get there.
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  44. Aug 2, 2023
    5
    + Campaign is good
    + good mechanics + good range of monsters + open world feel with some cool events
    - game ends after level 60 since there's nothing else to do once you have done the capstone - have to re grind renown every season is annoying - battle pass is disappointing having certain items level locked - season one was a massive disappointment, just a reconstructive dungeon with an
    + Campaign is good
    + good mechanics + good range of monsters + open world feel with some cool events

    - game ends after level 60 since there's nothing else to do once you have done the capstone
    - have to re grind renown every season is annoying
    - battle pass is disappointing having certain items level locked - season one was a massive disappointment, just a reconstructive dungeon with an extra gem type with no additional end game activities

    If you are interested in the campaign and like ARPGs then you may like this but in its current form you won't get much more from this game after that at this moment of time.

    It's just extremely meh
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  45. Aug 1, 2023
    6
    The game is fun to play for a bit but when you get to the end game it is awful.
    CONS:
    Farming renoun, having to do the side quests and having to repick the way points again is stupid. On-death effects are stupid. Resistances don't work. A lot of mechanics that are frustrating, not fun to play and unfair. You can't scroll and you only see 5m around your character. I've died so many
    The game is fun to play for a bit but when you get to the end game it is awful.
    CONS:
    Farming renoun, having to do the side quests and having to repick the way points again is stupid.
    On-death effects are stupid.
    Resistances don't work.
    A lot of mechanics that are frustrating, not fun to play and unfair.
    You can't scroll and you only see 5m around your character. I've died so many times from attacks that start offscreen that I can't even remember. Being killed by an attack that is off-screen is not fun at all.
    Stash is limited to a few items and gets cluttered by gems and seasonal items.
    The game could be a lot better and most of the stuff wrong with the game is easy to fix but they don't even try to mime that they are trying to fix it. (This is not really true, they seem to be trying to fix it, hopefully they will do it and I can enjoy the game better)
    I've got my money's worth out of the game at about 50h played, fun enough in the beginning but everything goes to hell really fast after lvl 70-80 and becomes boring as hell and the problems with the game are ever more frustrating and not fun.
    I play games to have fun and frustration is not fun. I've wasted about 15h now just to farm renown. I would actually prefer to have to do the campain again and the reward should be 100% renown by the end of the campain. This should be a choice. Forcing yourself to do side quests just to farm renown is simply retarded. I'm not sure who thought of this was a good idea but I pity the fool.

    Update: I've decided to update my review and give it a 6/10. The game can still be fun if you don't take it too seriously and I've already gotten the $ back from it. I've played it about 120h now and I've enjoyed it most of the time.
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  46. Jul 31, 2023
    5
    Takes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters toTakes all the things D3 did well (eventually) and ignores them. After you complete the campaign, you will find yourself running the same content for minimal reward. The loot and itemisation is terrible. I haven't found an upgrade for one item for over 40 hours of play, and that's for a level 50 item, not an end game item. No sets, limited uniques, most of which are useless. No filters to find items. Poor inventory management. The skills and paragon board in theory offer lots of options, but in reality, unless you want the game to be even slower, force you down a meta root.. if you wanna be meta, you better be ready to read other websites. Always online, whilst being almost impossible to get a group going. Touted as having 100s of dungeons, but theres only 15 different bosses at the end (not that any of them make any difference as they're just mobs with larger health pools)
    If I hadn't been stupid enough to already have paid for Season 1, I would not be playing. I will end up doing what I did with Diablo 3, and coming back in a couple of years when they've sorted out an unfinished mess.
    Avoid, come back in a couple of years, when its at 75% discount.... if it lasts that long.
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  47. Jul 31, 2023
    5
    Good campaign and well built game personally had very fee bugs at all . Main ranged rogue but very difficult to change spec on the fly which is the modern norm for some games. Not many quality of life features which drops the score a bit for me. Would be great to transfer between dagger rogue to ranged rogue when I want but legendary system and talent system makes this incredibly difficultGood campaign and well built game personally had very fee bugs at all . Main ranged rogue but very difficult to change spec on the fly which is the modern norm for some games. Not many quality of life features which drops the score a bit for me. Would be great to transfer between dagger rogue to ranged rogue when I want but legendary system and talent system makes this incredibly difficult so feel quite pigeon holed with my build. As a result late game feels a little stale where I could be mixing* it up with build ideas etc. This isn't a criticism per say rather an observation about th eold school nature of the build system. I think modern systems can have a hit more flexibility to cater to a bit more casual gamers but also enable hard-core gamers to experiment Expand
  48. Jul 31, 2023
    5
    Just meh. I give it a solid 5. Not total garbage like the other reviews show, but nothing to write home about. Gameplay is fun early on. Building a character and getting through the story is fun. Once you hit wt4 though there isn't really anything to do or any point in advancing. No fun boss fights or endgame like in POE. Just grinding the same dungeons and helltides for better gearJust meh. I give it a solid 5. Not total garbage like the other reviews show, but nothing to write home about. Gameplay is fun early on. Building a character and getting through the story is fun. Once you hit wt4 though there isn't really anything to do or any point in advancing. No fun boss fights or endgame like in POE. Just grinding the same dungeons and helltides for better gear for...pretty much no reason. Gets boring and repetitive after a while and not enough to do endgame to make it worth playing endgame, but it's still a fun ride. Hopefully the endgame will change and evolve like POE and have a lot to do a few seasons in and I'll update my score and review then. The clan is a fun thing, but no real purpose other than a group finder which would be nice and maybe better to have in the game. Expand
  49. Jul 30, 2023
    5
    Game is boring and mediocre. Walk 5 meters, tap-tap on some spongie, walk another 10 meters tap-tap. Wtf is this gameplay? Thank god, i bought key for Diablo 4 at a half price from someone who got it with Geforce 40xx card.
  50. Jul 20, 2023
    7
    Seasons 1 is pretty much fun actually. Game is laggy sometimes, but besides that is quite enjoyable
  51. Jul 28, 2023
    5
    Revised update 7/28. The dev's are addressing the imbalance they introduced, I've changed my review from 0 --> 5. Communicating to the community and changing the game in a positive direction. Middle of the road is a good score for now until we see the results and if they respect players time.

    Original review: Honestly the game had a great starting point and there was a lot of hope. The
    Revised update 7/28. The dev's are addressing the imbalance they introduced, I've changed my review from 0 --> 5. Communicating to the community and changing the game in a positive direction. Middle of the road is a good score for now until we see the results and if they respect players time.

    Original review:
    Honestly the game had a great starting point and there was a lot of hope. The story is amazing, the art and world they built is awesome. The gameplay and balance reek of mismanagement and horrific decision making by people motivated by how long people play rather than if the playtime is enjoyable.

    They're slowing everything way down and killing the game. They nerf anyway to acquire gear that isn't NM dungeons, buff the amount of gear that drops in them but lower the quality by adding worthless stats that no one is using AND we don't have a loot filter to sort out if anything decent drops...AND we have little to no storage space for saving gear we might want. They don't respect your time or themselves with the changes we've seen. It's a shame to ruin a game that had this much promise.

    It launched as a 6/10 with potential. It's a 0 now.
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  52. Jul 28, 2023
    7
    Overall I like the game. I know after a few more seasons and patches it will get better. Nothing is ever perfect right out of the gate.

    Not saying there are not some issues, but nothing that is preventing me from enjoying myself in game.
  53. Jul 27, 2023
    5
    Mediocre casual game without proper endgame for now. 5 for me. If you are a casual you will probably enjoy more than me.
    For now poe is a LOT better! The endgame in diablo 4 is a joke and pure grind, no fun, no chase challenge or big item, the ui was made for console and the list goes on and on~
  54. Jul 27, 2023
    7
    The base game is worth 70€, I loved the story and gameplay. I got more than enough hours of fun gameplay not to regret spending so mutch for it.

    Season one is absolutely not worth 10€ for the pass, not enough innovation or fun content to come back to.
  55. Jul 26, 2023
    5
    What an incredible miss by Blizzard. The atmosphere is great, graphics and sound are good but wow they really messed up the gameplay and end game.

    I'll keep it brief - -- Uninspired itemisation, for a game thats all about items they made them as boring as can be. A handful of unique items and then just completely randomised items with completely unimaginative affixes - %Damage to
    What an incredible miss by Blizzard. The atmosphere is great, graphics and sound are good but wow they really messed up the gameplay and end game.

    I'll keep it brief -
    -- Uninspired itemisation, for a game thats all about items they made them as boring as can be. A handful of unique items and then just completely randomised items with completely unimaginative affixes - %Damage to distant, %damage to close, % damage, %damage to people with red hair... etc.

    - As bad as the itemisation is the re-rolling/crafting is even worse

    - levels are so boring and insanely repetitive; End game is nightmare dungeon - there is a handful of dungeons and they are all identical with identical bosses/mobs and layout. They consist of the most mundane objectives (kill all mobs, collect and bring back stone, kill special mobs etc). There is zero fun here, its like all the lessons from running D3 and D2 for 40+ seasons were forgotten

    - One of the most fun things in diablo has always been doing new builds.... well guess what, they made it as hard as possible for you to do this. Paragons, not a bad concept but damn if you want to change a build you have to unclick 200+ allocations so you can try a different build - not fun on a mouse but eveb worse on controller. No unselect all, or save current selection.. Did they even test their own game? I am guessing not.

    Gameplay - so many cheese mechanics, I spent many hours playing hardcore in previous franchises. I don't even want to try here... The butcher is an example; yay you're pushing hard content go around a corner and you hear fresh meat... sure in softcore you have a laugh and in the end you will usually kill him but hardcore.. further the stun mechanics followed by stupid 1 shot stuff.. just not fun.

    I am confident that the game will get there, just I wish they talked to the teams of the previous games and started d4 where they left off.
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  56. Jul 25, 2023
    5
    I'll start with the good. The game is pretty. The controller support is S-tier. The skill tree and paragon system are good. If you are casual player, the game is approachable and enjoyable.

    Now the bad. Resistances don't work. The endgame is severely lacking in content. Balance is in a bad place. Stash tabs are too limited. Bosses are boring and too weak. Arter the recent experience
    I'll start with the good. The game is pretty. The controller support is S-tier. The skill tree and paragon system are good. If you are casual player, the game is approachable and enjoyable.

    Now the bad. Resistances don't work. The endgame is severely lacking in content. Balance is in a bad place. Stash tabs are too limited. Bosses are boring and too weak. Arter the recent experience nerfs the leveling pace becomes tedious in the 40s. There is just a lot of stuff that is broken, and due to the way they overengineered their systems is not easily fixable. For example, they can't add more stash tabs because they designed the game to load every players entire stash into memory, which will cause lag if they expand stashes. That sort of design philosophy doesn't give me much faith for the future of the game.

    Overall it's an inferior game to Path of Exiles, but easier to learn for casual player.
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  57. Jul 25, 2023
    5
    It plays and feels great. However everything else is quite weak.

    They could not design a game where grind has a meaning, which is pretty much the whole premise of the game. Most worrying part is, most of the shortcomings of the game are so foundational that I doubt it can be fixed without deconstructing the game completely. --- Loot: Dropping legendaries not exciting anymore. Too
    It plays and feels great. However everything else is quite weak.

    They could not design a game where grind has a meaning, which is pretty much the whole premise of the game. Most worrying part is, most of the shortcomings of the game are so foundational that I doubt it can be fixed without deconstructing the game completely.

    --- Loot: Dropping legendaries not exciting anymore. Too much loot drops left and right, just to salve and steal its aspect. Yellow items becomes legendary with imprinting aspects, which kills aaalll the fun of looting.

    --- No trade: You can't trade anything of value in the game, which eliminates the Economy. It's such a bizarre choice in a grinding game that's always-online. What's the point of grind & loot if they are of no value?

    --- Endgame content: After beating the story and skipping the campaign, your experience from lvl 0 to 100 never ever changes. There is no progressive content that unlocks at certain levels or item powers. All activities are same, only gets more difficult.

    --- Lazy stats and build variety: It seems like there are too many stats, but most of them are gimmicky and only a few are so impactful (e.g vulnerable dmg). And build options in all classes are extremely dependant on a few very powerful skills that are must to use. E.g If a skill is applying vulnerable, no point in using any other skill as your main cast.

    --- Lack of online interaction: There is no 4 people dungeons / raids that you can join via Matchmaking. They advertised the game as a very interactive, massive multiplayer experience. It's literally Diablo 3 with open world that scales to your level. There is not even a collective buff / reward or some interaction mechanic when doing an event with randoms on the same area. They could have done so many things with that idea.

    --- Nothing new to the genre: There is ZERO innovation to the genre. There could be so much done with that skill tree. E.g You start with a base hero which then would branch out to different sub-classes etc. (Start with Sorc > Elemental Wizard / Witch / Dark Mage etc)

    --- Bad mob design: Very few mobs in each encounter. Never fully satisfies you killing 7-10 mobs. You very rarely get a pack of mobs that are 20+ Almost everything explodes after death, or just immobilizes you, which seems like the only way to get you. Nothing creative and or fun.

    --- UI UX: Whoever was responsible for this inventory and build management probably does not play games, let alone ARPGs. Nothing in the UI was made for scalability. The grind was not considered in designing this. There could be so much done as quick wins to improve this UI.

    There's much more to list here but these are the most foundational and prominent faults of the game. It feels like the designers of the game do not play this type of game, because it neither caters to casual players (because of endless and meaningless grinding) nor the hardcore player base (due to lack of build variety, end-game contents having no extra rewards)

    5 points for the story and fluidity. -5 for falsely advertising what it should be and it wasnt.
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  58. Jul 25, 2023
    7
    It's aight. You'll get what you know. Not as good as Grim Dawn.

    But seriously there is no need for being a fanboy, nor is it the worst game ever. Obviously review bombing going on here.
  59. Jul 24, 2023
    6
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would be relatively easy to get your build set up

    What D4 is doing though, is slowing progress on every corner, dungeon variety is bad and on topside you can grind neither level nor gears effectively so what you basically do is you feel slow as a turtle and sort through trash.
    i'm glad it's over for me now, maybe i'l revisit this game later...much later.

    D3 was bad in the beginning, where are the people that could have learned from those mistakes and made it better
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  60. Jul 21, 2023
    7
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat. Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat.
    Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real reason. Tbh, I think this is because of the repetitiveness of mechanics and inexistence of a crafting system. You just roll a dice and hope it lands on numbers that are better than what you already have. Because you have no agency on your gear progression, and the mechanics being so repetitive past the story, you just end up grinding mindlessly for your next drop, which is to be honest, is kind of boring.
    And I feel weird for saying that while I have been able to grind 100s of maps on poe each season since years. The main issue for me is that Diablo 4 didn't innovate enough, it often feels like an earlier or worse version of other ARPGS. For example, I had a much better experience with last epoch, which brought many interesting mechanics to the table (damn it, all ARPGS should give us a customizable loot filter). Diablo 4 is too grindy to be casual and too simple to be exciting for a more hardcore community.
    Overall, I liked the story and how simple it is to put a build together. But in an ideal world, I would pay the game between 40 and 50 euros and only play until level 50. So far, the experience after that is not worth it.
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  61. Jul 24, 2023
    6
    Campaign/Lore: 10
    Gameplay: 7
    Intemization: 4
    Build Diversity: 4
    Endgame: 3 (too boring)
    Character design: 9
    Level design: 8

    Average: 6,42
  62. Jul 24, 2023
    6
    Boring game. So shallow and repetitive quests, maps and enemies. A waste of time.
  63. Jul 24, 2023
    5
    We are in the year 2023. Blizzard should be very experienced what it means to develop a good ARPG. There are some good and at least one fantastic throne-contendor titles out there, where one (despite the fact that their own series should have provided loads of knowledge) could learn what a good ARPG is made of.
    And yet D4 has so much **** game design choices behind it. Like boring loot or
    We are in the year 2023. Blizzard should be very experienced what it means to develop a good ARPG. There are some good and at least one fantastic throne-contendor titles out there, where one (despite the fact that their own series should have provided loads of knowledge) could learn what a good ARPG is made of.
    And yet D4 has so much **** game design choices behind it. Like boring loot or classes that are so endlessly slow-paced and boring in the levelling process that io cannot play more than 20 minutes before asking myself, why I waste my gaming time on such a title. The world is large and (surprise surprise) mostly bleak and not interesting. And the thing that I despise the most is the fact, that (before dipping deep into endgame -maybe) your character gets weaker with every level! I mean what the **** after 15h of playing, the ****ing starting area skeletons take 3 more hits than when u first encountered them. And all that for the hefty 70-Euro price tag. Shame on Blizzard.
    5/10 is my realistic opinion (game's price-tag considered)
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  64. Jul 23, 2023
    6
    Big Fan of the serie, love the story. D4 release was better than expected but stability of D4 S1 was horrible and still is. Even in that D3 season you got something to do. but S1 of D4 only has so little new content that its hillarious to play it again. more bugs, lesser balance. still missing so many QoL, which we allready had in D3. Season journey dosnt worth.

    please blizzard take a
    Big Fan of the serie, love the story. D4 release was better than expected but stability of D4 S1 was horrible and still is. Even in that D3 season you got something to do. but S1 of D4 only has so little new content that its hillarious to play it again. more bugs, lesser balance. still missing so many QoL, which we allready had in D3. Season journey dosnt worth.

    please blizzard take a look at Path of Exile and what they are doing for every season allready.

    One Season in PoE had more Impact, new contant than all Diablo 3 Season together... really!
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  65. Jul 23, 2023
    6
    Updated my review after playing S1. Score is average because it feels like an unfinished game for the price. However, the art and music are excellent. There are still a lot of bugs that need to be fixed, but I am having fun so it's not too bad.
  66. Jul 23, 2023
    5
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring -Crowd Control from monsters is out of control -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring
    -Crowd Control from monsters is out of control
    -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the need of good gear/aspects.
    -Reroll stats on gear is way too expensive
    -Mount is broken/feels bad
    -Massive lag everytime you switch area
    -No [WASD] to move, my right index is tired of spam clicks like a MOBA
    -Expect your favourite build to be nerfed every single update or hotfix
    -Lack of inventory
    -Lack of stash tabs
    -Lack of aspect inventory space
    -Some KEY aspects for some builds are not in the codex, making leveling/switching gear unfun
    -T100 nightmare dungeons difficulty is now nerfed to the T70 difficulty was, No End Game pushing anymore
    -No filter in stash or inventory
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  67. Jul 20, 2023
    5
    good hotfixes after 1.1 keep it up this way, literally just let us have fun
  68. Jul 23, 2023
    7
    upd: moderation, please remove all ratings with zero because of cringe.

    The game has a high-quality base, but there is too little content to interest for a hardcore player. Namely, there is a lack of opportunities for designing builds and influencing abilities. We'll see over time, if somehow skills are added over the seasons, or analogs of support gems from path of exile, more crafting
    upd: moderation, please remove all ratings with zero because of cringe.

    The game has a high-quality base, but there is too little content to interest for a hardcore player. Namely, there is a lack of opportunities for designing builds and influencing abilities. We'll see over time, if somehow skills are added over the seasons, or analogs of support gems from path of exile, more crafting and new affixes, the game will quickly turn into a treasure. So far, it's not a bad game, but not for hundreds of hours of gameplay.
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  69. Jun 7, 2023
    5
    Switching my 10 to a 2 and back to a 5 until 1.1.1 materializes. The direction is good, the devs were honest in the chat, let's see it through and hopefully back to my initial 10!
  70. Jul 22, 2023
    6
    The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for!The latest patch has made my keyboard not work in the game. Everything worked fine before latest patch, but now I can't freaking play the game. If I change language in Windows to English, the keyboard works. But then functions as I normally use don't work, cause I don't have a GOD DAMN ENGLISH KEYBOARD!! WTF BLIZZARD!!! Fix this **** so I can play the god damn game I paid money for! (Keyboard works fine in all others games I have tested, only in D4 do I have this issue, and I'm typing with the damn keyboard right now. It works. But just not in D4 after latest patch when Windows is using danish keyboard layout. FRUSTRATING!!!
    Edit score and review. From 0 (Totally unplayable to a 6. Was an 8, but an issue like this that I had to resolve MYSELF. No help from Blizzard, them ruining bindings for me, so keyboard didn't work and I had to use two days trying all I could think off, and finally figuring out how to fix it. **** patch! So 2 grades lower than initially, but 6 better than 0 which was totally unplayable.
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  71. Jul 22, 2023
    5
    - The story itself is correct, but not very engaging
    -fighting against opponents is very satisfying
    - the variety of builds is negligible if you want to achieve something in the endgame -from level 1 to 100 your gameplay is no different - The variety of bosses is very poor -repetitive dungeons that are no different -frequent lag and crash issues while playing - The variety of
    - The story itself is correct, but not very engaging
    -fighting against opponents is very satisfying
    - the variety of builds is negligible if you want to achieve something in the endgame
    -from level 1 to 100 your gameplay is no different
    - The variety of bosses is very poor
    -repetitive dungeons that are no different
    -frequent lag and crash issues while playing
    - The variety of monsters is very poor
    - Moving on a horse is terrible
    - boring endgame and terribly repetitive

    after the start of the season, I change the rating of the game to 5/10 from 6/10
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  72. Jul 21, 2023
    7
    game feels like its still in development so I think is best to wait for now.
    its not the a bad game, but wait for season 2 if you on the fence.
  73. Jul 20, 2023
    7
    Game is not working on the first day of the season, there is nothing to do after lvl 60. Update:now is slightly better
  74. Jul 21, 2023
    5
    The campaign is well written, and the game is a lot of fun initially. However, once you get into the "end game", the meat and potatoes of the aRPG genre, the luster quickly fades away. The game becomes a chore and gives very little in terms of reward. Itemization is boring, you get flooded with loot drops, which feels cool at first until you realize all the loot is trash. It seems toThe campaign is well written, and the game is a lot of fun initially. However, once you get into the "end game", the meat and potatoes of the aRPG genre, the luster quickly fades away. The game becomes a chore and gives very little in terms of reward. Itemization is boring, you get flooded with loot drops, which feels cool at first until you realize all the loot is trash. It seems to be there just to get salvaged and fuel the gear upgrading mechanic. The balance is worse than ever for a Diablo game. For each class there's only a few (sometimes only one) path to successfully do the harder content. I struggled with a sorcerer for a couple of weeks listening to my friends brag about how much damage their barbarian and their druid were doing. The "tanks" do more damage than the glass cannon, and the sorcerer is STILL made out of paper, dying multiple times. They've stolen the soul out of the series. Hopefully they'll find it, but for now everything after the campaign still feels like it's in beta. Expand
  75. Jul 21, 2023
    5
    I was loving the game but the absolute trash of an update for Season 1 feels like a game killer. D4 needed some tweaks and balances, but this update nerfed everything to the point that the game will feel extremely tedious to play.
    I will continue to update my review once I see how the developers handle the latest changes.
  76. Jul 21, 2023
    6
    Changed my review from a 3 to a 6. Lets see if they can deliver on the promises they made in campfire chat.
  77. Jul 21, 2023
    7
    I find it quite humurous how people have reacted to the Season 1 changes. Had the game launched in this state the comments would be much more positive: "It's fun but could use some balance changes" but because it changed to that, suddenly a game that was a 9 went to a 0. You're being disengenuous and childish if that's your response. What I've personally gotten out of this was that theI find it quite humurous how people have reacted to the Season 1 changes. Had the game launched in this state the comments would be much more positive: "It's fun but could use some balance changes" but because it changed to that, suddenly a game that was a 9 went to a 0. You're being disengenuous and childish if that's your response. What I've personally gotten out of this was that the game was too easy before and for something that many of you will play for years it made no sense that progress could be made so quickly. This is the crux of the reason why they want us to make seasonal characters. Don't get me wrong, I don't like the changes either and I'm 100% certain more balance changes will come (because of course they will) but the base game I boguht was fun and I enjoyed my time with it. I put it down once I finished the story and I'll come back when an actual expansion arrives. There's little reason to keep replaying the same content, seasonal or otherwise, over and over and over, Blizzard has recommended players take a break, and they've given you another reason to do so. Expand
  78. Jul 21, 2023
    7
    I have a little over 100 hours in game and I have found the leveling up to 80 to be fun and engaging. I really enjoyed the campaign and side quests.

    Pros: - Campaign was fun and engaging - Side quests are interesting - upgrading system is multileveled with Aspects and Affixes Cons: - Little to no end game - Leveling 80 - 100 is extremely tedious and not rewarding - World boss,
    I have a little over 100 hours in game and I have found the leveling up to 80 to be fun and engaging. I really enjoyed the campaign and side quests.

    Pros:
    - Campaign was fun and engaging
    - Side quests are interesting
    - upgrading system is multileveled with Aspects and Affixes

    Cons:
    - Little to no end game
    - Leveling 80 - 100 is extremely tedious and not rewarding
    - World boss, Legion events, and helltides are underwhelming once at higher levels.
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  79. Jul 19, 2023
    5
    Live service games deserve live service ratings Latest patch on 7/18/23 ruined the game 100%. The devs don't respect your time or mine. Respect your own time and don't get this game.

    7/21 live stream outlined future changes, trying to have hope for this game.
  80. Jul 21, 2023
    7
    After waiting for more than 10 years after Diablo 3, this sucked me right in and I was enjoying it (with all its flaws) for weeks. But after the pre season 1 Patch on 18th of July, I will not be touching this until it becomes fun again. Saddest thing is I was defending this game to my friends as the best recent AAA launch, turns out they were right when they were saying "wait and see".After waiting for more than 10 years after Diablo 3, this sucked me right in and I was enjoying it (with all its flaws) for weeks. But after the pre season 1 Patch on 18th of July, I will not be touching this until it becomes fun again. Saddest thing is I was defending this game to my friends as the best recent AAA launch, turns out they were right when they were saying "wait and see". Thanks for that, Blizzard! Have fun optimizing the "health" of a game no one is going to touch again until you actually start listening to the people funding you.

    Edit: They actually listened... I can respect that.
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  81. Jul 21, 2023
    5
    Saved??????????????????????????????????????????????????????????????????????
  82. Jul 21, 2023
    6
    Repeative and lack innovation in genre. if u really hate some one, buy tis game for him.
  83. Jul 20, 2023
    5
    so the main reason for my lowish score is the most recent patch, i love this game and because of this love the developers need to learn the hard way what happens when they make bad decisions. my score will either go to a 0 or a 10 depending on how they handle what i think is the very critical campfire chat tomorrow
  84. Jun 13, 2023
    5
    Diablo IV has all the essence a good game should have.
    Good story, beautiful soundtrack, good side quests, good characters, good graphics.
  85. Jul 20, 2023
    5
    Whoever's giving a 0 is just mad. However, I can say that with 80 hours of gameplay, the single player campaign is good, leveling and grinding until 55 is good, then 55+ is TRASH. ABSOLUTE TRASH. No reason to grind whatsoever. Horrible itemization and mechanics. This is why I'm giving 5/10.
  86. Jul 20, 2023
    5
    Here's the Good, The Bad, and The Ugly:
    The Good:
    - excellent game play in the beginning, especially levels 1-50. - the story is quite good, I enjoyed it and most of the boss fights The Bad: - renown sucks (because it is no fun). Farming it is not fun at all. Side-Quests are not fun to do, they are usually boring fetch quests or kill X enemies. The best part is when you run out of the
    Here's the Good, The Bad, and The Ugly:
    The Good:
    - excellent game play in the beginning, especially levels 1-50.
    - the story is quite good, I enjoyed it and most of the boss fights
    The Bad:
    - renown sucks (because it is no fun). Farming it is not fun at all. Side-Quests are not fun to do, they are usually boring fetch quests or kill X enemies. The best part is when you run out of the enemy you're supposed to kill in the are, so you have to walk away and come back to finish the quest. But you feel compelled to do this horrible, boring grind because in the end of it all you gain +16 paragon points and other helpful bonuses. The only good part of renown is Strongholds. If Blizzard can remove or greatly reduce side quests and altars of Lilith in favor of more Strongholds, perhaps Capstone Strongholds this would make the game a lot more fun to play.
    - trading is worthless. You cannot trade legendaries or unique items. So if you're playing with your friend and you're the same class but different builds, and you get a legendary with an aspect that would greatly benefit their build, you cannot help them.
    - you have to wait until the end of act 4 to get your mount. The open world slows down your progression significantly in the early game.
    The Ugly:
    - The endgame is just pitiful. When you beat world tier 3's capstone dungeon (I was able to beat it at level 63, a little early albeit), you unlock world tier 4. This is when the game really stagnates and becomes a boring grind and a slog. At this point in the game the best thing you can do is just farm nightmare dungeons forever, hoping that ancestral or unique items drop. if you get a rare ancestral item you might actually be able to upgrade your build by upgrading it to a legendary. Most legendary drops are total garbage by this point and there are a LOT o f them. This is where the game mostly tests your patience, and your ability to just WAIT for that better ancestral item or unique that you need to progress further.
    - Also gambling in the endgame becomes worthless, so obals also become worthless

    All in all a lot of work needs to be done to make diablo 4 the masterpiece it should be. It has the potential to be the greatest ARPG ever, but right now the mid and end game are mostly a bad and boring grind. Please fix renown, as it is probably the worst aspect of the game right now
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  87. Jul 20, 2023
    5
    The game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to anyThe game is boring. I've played up to level 71 and I'm just so bored. The progression with "universal level scaling" makes you feel as if you're in permanent limbo with no benefit or reward to the very long grind. I'm also sick of having to either horde my affixes I like to imprint on gear later or change my build instantly around a different piece of gear. The lack of permanence to any commitment to the skill tree also cheapens the experience as you uproot your build around what the game does.

    The itemization itself is bland, there's very little actual uniques and most the gear is not memorable. The effects on gear are bloated around way too many damage enhancements instead of focusing more precisely on the skill tree itself. You have increases around so many conditions. Increase to slow, frosted, chilled, vulnerable, overpowered, crit dmg, and it just goes on and on cheapening the direction to head in and also leaving a lot of screening through stupid gear.

    The boss fights are weightless, you down everything easily all the time. The only time I felt a sense of challenge and gatekeeping was to advance to torment (being about 7 to 8 levels lower than the recommended but still attempting was the only point of fun I really had in the game).

    The campaign overstays its welcome a whole lot. I won't specifically call out in the campaign drove me nuts, but having to repeat the same thing over and over was not fun.

    Initially I had given the game about an 8 out of 10 until I realized just how meaningless and boring it is. I love this franchise, but this game needs to much work. I can't help but feel I completely wasted my money.
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  88. Jul 20, 2023
    5
    Played the heck out of Diablo 1, 2, and 3. In Diablo 3 I had 500+ hours last time I even bothered checking. Made it to level 66 or so in Diablo 4 before it became just an absolute boring slog. All Diablo games involve repetition but Diablo 4 takes it to the extreme. It adds some new things on top of Diablo 3, but none of them are fun. Itemization is boring, I think I might havePlayed the heck out of Diablo 1, 2, and 3. In Diablo 3 I had 500+ hours last time I even bothered checking. Made it to level 66 or so in Diablo 4 before it became just an absolute boring slog. All Diablo games involve repetition but Diablo 4 takes it to the extreme. It adds some new things on top of Diablo 3, but none of them are fun. Itemization is boring, I think I might have upgraded one item in the last 5-10 levels? That isn't how Diablo is supposed to work. Not a terrible game in the grand scheme of things if you are satisfied with a few dozen hours of play time....but end game is awful and once you beat the campaign there isn't much point in playing. Definitely the worst of the Diablo series so far. Frankly I should probably rate this lower but I suspect end game will be improved in a few months... whereas with Battlefield 2042 there was never any hope ;-) Expand
  89. Jul 20, 2023
    5
    While I have not made it fully into the min/max build grind of World tier 4 post game I have made it into world tier 3 and was enjoying the start of doing Helltides and Nightmare dungeons. Then after the newest patch I have almost no survivability it seems. The story is possibly the only saving grace, the main quest line got a bit tedious but now,... the game itself got overly nerfed
  90. Jul 20, 2023
    6
    Game came out beautiful. I would give a lot of score for the graphic, game performance(even though a lot of bugs, I know they act very quickly to fix the issues and I'm happy with their effort mostly), and contents so far. And thus I've been a fan of the game and have been on the devs side even when there were patches of my character getting a lot of nerfs, believing that they're adjustingGame came out beautiful. I would give a lot of score for the graphic, game performance(even though a lot of bugs, I know they act very quickly to fix the issues and I'm happy with their effort mostly), and contents so far. And thus I've been a fan of the game and have been on the devs side even when there were patches of my character getting a lot of nerfs, believing that they're adjusting things to make the game better in a long term. But I give up now. I'm seeing all those words, "for overall health of the game" or "will continue to make changes" with some of the contents that doesn't make sense from my perspective, and now I'm feeling like I, as a consumer of the game, have been treated as a QA of the game without getting paid but I paid to be Expand
  91. Jul 20, 2023
    5
    Pros : Music, Graphics, Combat, Story.
    Cons :
    -No "find party",
    -Uniques you won't see in your lifetime,
    -Extremely tedious to levelup in end-game
    -Only weak legendaries, nothing feels strong
    -Lack in-game info ( need to search online )
    -Devs that nurfs all the good builds
    -Mount is buggy, gets stuck everywhere
    -Too much promotion for the in-game Shop
    - etc...
  92. Jul 20, 2023
    7
    They f****ed up and they don't care.. They only care about the $$ and not the joy of the game. They really had something going here, but right now, destroyed it.
  93. Jul 19, 2023
    5
    After the honeymoon phase expires as it does with every other media what is left and how it performs after that time will determine the true worth of the game. Unfortunately, Diablo 4 has not delivered and is on a course to continue on this trend.

    After the initial euphoria of a new Diablo title and romp around sanctuary, one starts to realize that there is very little to do after the
    After the honeymoon phase expires as it does with every other media what is left and how it performs after that time will determine the true worth of the game. Unfortunately, Diablo 4 has not delivered and is on a course to continue on this trend.

    After the initial euphoria of a new Diablo title and romp around sanctuary, one starts to realize that there is very little to do after the campaign, and what is being offered to you after said campaign is repetitive disappointment. Not repetitive in the sense that you are spamming the same dungeons or locations over and over again, rather, the constant tone deaf alterations to the game that makes these repetitive actions even MORE obnoxious to do which damage this game for the foreseeable future.

    Specifically, the myriad of patches and hotfixes with the intent to lengthen some of the worst parts of gameplay are being, and continue to be implemented that run counter to the desires of the most loyal and knowledgeable fans of the franchise and genre. Sweeping nerfs to experience point gains so that it takes longer for people to experience what the majority calls "the real game" which transpires upon entering World Tier 3 (usually level 50-52). In reality it is upon reaching World Tier 4 (usually around level 70+) that the game is truly "opened" in such that you can now obtain the unique items that define most builds and are the target of many players (not including uber uniques).

    The EXP nerf is further exacerbated by a torrential downpour of nerfs to damage on ALL major fronts IN ADDITION TO Defensive nerfs. Critical Damage, Cooldown Reduction, Core Stat, Crowd Controlled Damage, Total Armor, and Damage Reduction all nerfed. Monster Health can QUADRUPLE So not only does it take you longer to kill enemies, they also kill you faster, thereby arbitrarily increasing time played. They nerfed avenues of reward obtainment as well, by making Hell Tides (events in their game) redundant and relegating them to only being a place to farm 2 or 3 resources from a place that was previously used as an alternative means to obtain gear by reducing gear drop frequency and increasing the amount of resource required from 175 to 250, a 42.8% increase on a TIMED event that REMOVES all of said resource when it ends. Meaning there is no longer an incentive to even do these events if you aren't low on the materials.

    Some character builds suffer horrendously with 0 change in sight despite the many many patches. And their "nerf everything" mentality doesn't bode well for character builds like Fire Sorcerer, Boulder/Companion Druid, or Minion Necromancer; Fire Sorcerer being the most egregiously terrible build that its pathetic.

    It feels like Blizzard is giving the playerbase 30% of what they want at the cost of 70% of what they currently have. "You wanted higher mob density? Ok well we will take away the density right now but we will give you more in the FUTURE. Oh you want us to buff loot drops? Ok but we will decrease loot from some other part of the game as a trade. You want buffs to damage? Ok we will give you a 25% buff to basic damage but as an exchange we will make you take more damage and we will nerf damage multipliers by 30%. Oh you want stash tabs because you have no more space for gear? You'll get it, EVENTUALLY, even though our game is about getting a ton of loot."

    Their actions are almost completely disconnected from the community that the community at large consistently wonders if they play their own game. It feels like Diablo 4 is a Wet Towel and each nerf is the towel being twisted and stretched as Blizzard attempts to squeeze playtime out of the game in as many undesirable ways as possible.

    I scored this game as a 5 because despite its current trajectory I was having fun during launch and for many weeks after, almost maxing out my first character and making plans to start a new one and I can't just give a troll low score. However, it is the current trajectory and decisions being made by Blizzard that cause this score to be lower to virtually negative. Their decisions are laying the foundation of the future of the game and this score takes that into account.

    As long as they keep this mentality of nerfing constantly in ways that increase tedium and frustration in the game the reviews and the moral of the community will remain low and when other games capitalize on this, the players will leave in droves to places that offer the BARE MINIMUM in terms of this type of game
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  94. Jul 19, 2023
    6
    It was for sure the best game until the latest patch for season one dropped... this patch is just a pile of sh..... tbh ( dont know if the season one gems change something in the game, time will tell)
  95. Jul 19, 2023
    6
    Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources,Itemization - amongst a pool of different potential stats there’s really only 3-5 that matter and good luck hitting the relevant ones you really need. Say you hit 3/4 of stats relevant to your build on an item and want to replace a stat (I.e you’re a WW barb, you got a pair of gloves with good stats +2 to WW but you want to try to reroll int for str or maybe crit chance. Pay the resources, reroll the stat and it’s in a completely random pool. You rolled 21 fire res… weird.)

    Too many items?

    - You will easily spend 20 minutes sifting through a full inventory to ensure you don’t get rid of items that might prove useful. For us single folks playing the game and can dedicate 6-7 hours on a weekend to play, you can find yourself doing this twice an hour. So now a good chunk of your gameplay is roleplaying an inventory management simulator. Can we PLEASE get a loot filter? At the very least display the item level next to the name when it drops ?

    Random explosions

    - Speaks for itself Cosmetics - My personal opinion on this, if you got the money to throw 1/4th of the cost of the game you bought on an outfit for your character then that’s great. Cosmetics aren’t actually super cool in any way compared to gear you’ll find and salvage. Without spending money for majority of classes you won’t be missing out. That’s a definite win. If you’re playing a male sorc… go fish.

    Abilities

    Super responsive gameplay, feels great and one of the main reasons I do continue to play the game. The mechanics themselves are fun. The combat is fun. The caveat to this is your basic skill and core skills are completely polarized to fit two purposes: basic skill = generate resource
    Core skill = damage
    That’s a generalization but it’s not an exaggeration. You’re likely to be chipping away on a weak targets health while generating and waiting for either cool downs or enough resource to use your core skill.

    TLDR:

    Pros
    1- combat feels good 2- transmogs and loot available in game looks good as it pertains to the comparison of purchasable cosmetics Cons:
    1- rares are easy to come by. Relevant items are far very far and few between 2- mob spacing makes world feel empty at times
    3- a lot of running back and fourth in dungeons doing menial tasks instead of fighting monsters 4- 1000 ways to die (CC locked, random explosions, monster explosions, poison explosions, explosions on monster death, explosion after a monster explosion, invisible explosions, stun locked-monster drive by explosions, dead boss explosion, ballista instadeath, etc, etc, etc.)
    5- server lag
    6- level scaling (not a bad concept in and of itself but makes progression feel less existent. You never really feel like your character is truly overpowered for any enemy in the game unless the mob pack was already weak to begin with. For example: my character was lvl 64, tried out t4. Weak packs easy, elite packs obviously not. On t4 with same character only difference is elite packs are just monotonous to kill.)
    7- 8/10 aspects for any build you try are pretty weak and make little to no difference in how you play Disclaimer: I enjoy playing the game. It has a great foundation but is pretty rough around the edges. It’s great at face value when you first start playing but as you progress the chinks in the armor so to speak begin to reveal themselves. It seems unpolished and some mechanics feel… lazy. All of that aside I really can’t wait to see what they come with and how things will be adjusted as they improve the game and am super hopeful and positive about the games outlook.
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  96. Jul 18, 2023
    7
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the
    I have played Diablo since D2 (only skipping D Immortal). This patch (1.1) has to be one of the worst patches Blizzard has ever released for this game. Im perfectly fine with Seasons and starting over each time.

    The absolute nerf bat across the board (even to the worst class in the game - Sorc) will just make this game "unfun". The paltry "buffs" are miniscule. Instead of dealing with the few overpowered things that needed balance, they just took a shotgun and aimed it right at their feet and fired.

    I was looking forward to Season 1, and now instead I'm looking forward to playing D3 Season 29
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  97. Jul 19, 2023
    5
    I've enjoyed how it's started and I hate what it turned into.
    First of all and the ost important - quality of the product. It's literally unplayable when you are in the open world. Stuttering and lagging up to 1-2s caused by networking and not your PC power. I have 3080ti and a strong connection over 300mbps, seems it's a server issue. While you're in that responsive state your character
    I've enjoyed how it's started and I hate what it turned into.
    First of all and the ost important - quality of the product. It's literally unplayable when you are in the open world. Stuttering and lagging up to 1-2s caused by networking and not your PC power. I have 3080ti and a strong connection over 300mbps, seems it's a server issue. While you're in that responsive state your character gets easily killed. This is much less reproducible when you are doing dungeon alone.
    Drops. I had to reach almost 100th level to get frostburn gloves dropped for my sorcerer, really?

    Then patch 1.1 comes. Instead of improving QoL, they are nerfing sorcerer, really?
    I've spent days squeezing out some damage and now I get 3x times less crit strikes.
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  98. Jul 19, 2023
    5
    The game at launch was very fun. The campaign was good with the final act being phenomenal from its cut scenes, story and actual game play. After that it was fun to grow your character and progress up through the tiers to world four. Around lvl 60 it becomes a bit of a slog with minimal gear upgrades and turns into gear salvage game. Still fun doing different events and nightmare dungeons.The game at launch was very fun. The campaign was good with the final act being phenomenal from its cut scenes, story and actual game play. After that it was fun to grow your character and progress up through the tiers to world four. Around lvl 60 it becomes a bit of a slog with minimal gear upgrades and turns into gear salvage game. Still fun doing different events and nightmare dungeons. But I didn’t see myself going much past lvl 75 (69 now).

    That is until the season 1 patch which just made it unfun and worse of a grind. I’ll play other games and see if they fix it.

    Pre patch rating = 8
    Post patch = 5
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  99. Jul 19, 2023
    5
    The game feels unfinished as if it's early access but has the potential to be great in couple of seasons time, unfortunately probably with significantly reduced player base.

    The game feels as if Blizzard developers decided at the last moment to keep back some very basic content to have it in reserve to add in the future with new seasons. Majority of the current issues with D4 seem to be
    The game feels unfinished as if it's early access but has the potential to be great in couple of seasons time, unfortunately probably with significantly reduced player base.

    The game feels as if Blizzard developers decided at the last moment to keep back some very basic content to have it in reserve to add in the future with new seasons. Majority of the current issues with D4 seem to be related with this 'cut' content, including: search and number of tabs in stash, another tier of gems, and another difficulty level.

    Instead of including content Blizzard seems to prefer going down the 'let's slow the game down' approach which is not the most fun.

    Campaign is 7/10
    Mid game (levels 40-80) is 5/10
    End game (levels 80+) is 2/10
    Always online is 1/10 especially if you live far from the servers and get 150+ms and rubber banding constantly
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  100. Jul 19, 2023
    7
    Story 7/10
    UI 4/10
    Combat 7/10
    Fun 8/10

    Have played last epoch and PoE.... Diablo 4 is a good change of pace from these games for me.
Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.