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4.2

Generally unfavorable reviews- based on 10199 Ratings

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  1. Nov 15, 2012
    5
    Well inplementing a Paragon System or a Monster Power System doesnt cure the Games horrendous, unfair and unsatisfying Design. Online Requirement... Well what if im on a Vacation and i wanna Farm some Gold or items and i have the needs and the DVD and the ALLREADY Online activated Game with me to play, why cant i do so ? I PAID FOR IT! Am i simply not allowed to play it ? Seriously, thisWell inplementing a Paragon System or a Monster Power System doesnt cure the Games horrendous, unfair and unsatisfying Design. Online Requirement... Well what if im on a Vacation and i wanna Farm some Gold or items and i have the needs and the DVD and the ALLREADY Online activated Game with me to play, why cant i do so ? I PAID FOR IT! Am i simply not allowed to play it ? Seriously, this should count as a Crime, badly, it doesnt! Expand
  2. Sep 23, 2012
    5
    Diablo 3 is not a bad game. It's main problem is that the rewards come more from the AH or the RMAH than from the pure gameplay. If you are a purist of the "I use only what I loot", good luck! Be ready to grind more than in a Korean mmo. Seriously. The real fun in diablo 3 is when you are already well equipped and so you can wipe dozens of monsters with a single hit. The graphic is good,Diablo 3 is not a bad game. It's main problem is that the rewards come more from the AH or the RMAH than from the pure gameplay. If you are a purist of the "I use only what I loot", good luck! Be ready to grind more than in a Korean mmo. Seriously. The real fun in diablo 3 is when you are already well equipped and so you can wipe dozens of monsters with a single hit. The graphic is good, the sound is excellent, you may experience quite often some lag due to the forced online singleplayer. If you can bear that and you like to grind like there's no tomorrow, well, Diablo 3 is the game for you. Expand
  3. Sep 24, 2012
    5
    Diablo 3, somewhat a step back from diablo 2.

    Though the graphics is much better, many of the original aspect of the game is lacking. First would be the skills and character build customization. With every patch, it just seems blizzard is changing the skills enough so people would stop using their current configuration and adopt a different one. Although it is debatable not selecting
    Diablo 3, somewhat a step back from diablo 2.

    Though the graphics is much better, many of the original aspect of the game is lacking. First would be the skills and character build customization. With every patch, it just seems blizzard is changing the skills enough so people would stop using their current configuration and adopt a different one. Although it is debatable not selecting stats was a good thing, I feel it was just missing an aspect for you to actually explore different built path. Because of how they worked scaling, there could really be one stat allocation method anyways. So I guess it is a fine thing they locked the stats lvling since 90% of the stats come from equip anyways.

    Diablo 3 had a rough start at first. Now Blizzard is putting forth more changes and making big improvements to the system. Now there are slightly more balanced skills minus some obvious mistakes of changing 300% to 1500% more damage (as the primary thing that pissed me off, how did they even release it like this). Regardless things are getting over simplified, skills are almost all the same across all players of the same class with every patch. Tried to make people have a choice, but in the end a few clicks away and change the entire build to adjust to the patch changes.

    Crafting system for equipment is beyond terrible now. People can easily find ilvl 63 items and hope to get something alright than get a godly ilvl62 crafted item which is just equiv in stats to that ilvl 63. Diablo 3 did do well with letting people have individual drops. The norm and nightmare mode is reasonable for difficulty as well, letting fresh players have a lot of fun playing it. After that it is mostly gear grind or just spend a little on the auction house to get all the top gear and breeze through the difficulties (another aspect that really annoyed me, RMAH)
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  4. Aug 22, 2013
    5
    I must be one of the few gamers reviewing this game who didnt much like or play Diabolo 2. D2 was BORING. It was repetitive. The sound effects were annoying. The graphics sucked. The story was stupid, and combat was either too easy or too hard. Not only that, the skill trees were confusing, the classes were irritating and there was no kind 'role playing' in the game at all. The thing thatI must be one of the few gamers reviewing this game who didnt much like or play Diabolo 2. D2 was BORING. It was repetitive. The sound effects were annoying. The graphics sucked. The story was stupid, and combat was either too easy or too hard. Not only that, the skill trees were confusing, the classes were irritating and there was no kind 'role playing' in the game at all. The thing that Diabolo 2 did well was LOOT. That cube thing! Gems! legendary items. While I didn't much like the game in total, I loved the loot! loot was the one thing Diabolo 2 did well. Diabolo 2 was the KING of loot games. The loot was so good, that even someone who disliked eveything else, actually stuck around to play a bit, just to see what I could find. Whether you could use it or not, every hour it seemed you could find something interesting to look at, stick in the cube and mess around with. Loot in D2 was the best. So what happened Blizzard? Now we have Diabolo 3. All the things that were bad in the last game seem to be better. Yet the thing that was most important. The thing that was fun. the one area in which Diabolo as a franchise outshone every other game in existence has been NERFED!!!!!!!!!! You must be facking kidding! What is this game? Its some kind of conveyor belt of pretty spell effects and boring loot that we are supposed to play? No cube? No sockets? No set pieces? No legendaries? No NOTHING in the one area where Diabolo was worth playing???? Do i get it right that this game was designed to be boring so that we would pay cash to buy things that we used to have fun finding. that doesn't make any sense. Buying items gives ZERO sense of satisfaction. If you buy an item you only feel like you wasted real money on some data, that we get for free in every other possible game we play under the sun? This is not game design. THIS IS ZERO FUN. Zero fun equals zero score guys. Who ever is responsible for this needs to go and find a job doing else, because they clearly don't understand games. Hey developers please don't be so cynical, so mean spirited, so corporate, so compromised, so petty, so nasty, so explotative, so cruel! Stop measuring success on unit sales and annual turnover. With the kind of budget power Blizzard has, you could have made a game so much better than Torchlight 2. You got outgunned by a team with 10% of your budget, but 5000% more integrity! what a pack of utter, spineless losers this team is, their boss's member deep up their collective rear end. Hang your heads in shame! If you can't make the game you want to make quit and find a place where you can. If your boss has bad values, quit and stop helping him exploit you to exploit his customers! Show some spine and integrity! Your whole team should compose a letter of denunciation and leave en-masse. Maybe then we can forgive you for this joyless auction house with bloom effects tacked on. 1/10 for those things that were improved. 3 very quiet claps for that

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: timtimjp@yahoo.com
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  5. Oct 7, 2012
    5
    While its not a horrible game, its nowhere near the greatness that was Diablo 2. Its been turned into a money making masses game that caters to casual players and asks that people give blizzard even more money through the real money auction house. While its mildly interesting for a while, the people that enjoyed Diablo 2 for its depth and longevity will quickly realise how shallow andWhile its not a horrible game, its nowhere near the greatness that was Diablo 2. Its been turned into a money making masses game that caters to casual players and asks that people give blizzard even more money through the real money auction house. While its mildly interesting for a while, the people that enjoyed Diablo 2 for its depth and longevity will quickly realise how shallow and actually rushed the game was. As I write this the game STILL doesnt have PVP and the endgame is an utter joke and a horribly bad joke at that. The blizzard I used to respect didnt release a game until it was finished and after playing through the game til the end which doesnt take very long, you're kind of left scratching your head. Diablo 2 had rinse and repeat gameplay but for as many hours as I put into that game, I never leveled a character to 99 and even though I would leave the game for a while, a month later and the game was still fun to go back to. In diablo 3, I leveled my character to 60 in under a week and after hours of grinding without any new levels, they decide to finally add paragon levels which added about 4 more hours of gameplay for me personally. After I solo killed Diablo on Inferno, theres literally only grinding left. No PVP and just no fun. No fun quests to add sockets, to give skill points, anything like that.

    If you havent played the Diablo series at all and are new to hack n slash games, I would say its not a bad purchase if you just want some mindless fun with friends for month or so. The game looks good and runs well. The game mechanics are easy enough to pick up and play without any problems, but honestly, this personal review is aimed at people that havent played the game yet and are curious about picking it up as the hardcore fans have all typically played and decided whether or not its worth another 100 hours. In the end, its not the sequel fans wanted or were waiting for in my opinion and Jay Wilson should probably take responsibility for letting down the true fans of the game. Also, while it does offer some fun, at this point I think there are better options such as Torchlight 2 which only drains your funds by 20$ for at least just as much fun.
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  6. Nov 15, 2012
    5
    A solid third installment of the franchise with the gameplay still enjoyable. However the major changes made by Blizzard to character development and the way you grind weapons (also introducing Auction House) stink of greedy business ideas and just trying to make as much $$$ off of a brand without actually making a great game.
  7. Nov 19, 2012
    5
    Face it. You bought Diablo 3 expecting a hack and slash. It's repetitive. That's what Diablo 2 and the first one was. Just killing endless mobs to advance through the level. But there was ONE THING that shone through the first two games: the loot. Back in Diablo II, you could expect a set piece or two with some decent loot when you went through your Meph runs, later to be Baal runs. DiabloFace it. You bought Diablo 3 expecting a hack and slash. It's repetitive. That's what Diablo 2 and the first one was. Just killing endless mobs to advance through the level. But there was ONE THING that shone through the first two games: the loot. Back in Diablo II, you could expect a set piece or two with some decent loot when you went through your Meph runs, later to be Baal runs. Diablo III has ruined the loot system. You can spend hours before you find an upgrade. Most of your upgrades will likely be from the Auction House. I have no problems with the rune skill system compared to the skill tree in Diablo II, it usually boiled down to one most efficient build anyway. But the class balance is terrible. I'm played a wizard for my main character, always overshadowed by barbarians, but in all honesty the class that needs some love is the monk. As of 1.0.5., the current stance of Blizzard is "We feel monks are currently fine as they are". 1.0.5. also saw the better loot drops by capping Inferno's item levels at 58, but you will still run through hours without finding anything sellable. The game isn't dead, it probably still has more players than Torchlight II, the supposed Diablo killer that now only has 5-7k concurrently, but the player numbers are EXTREMELY low for a Diablo game. In summary: Loot is TERRIBLE compared to the last two Diablos and class system needs a lot of work. I doubt we'll see that soon with the current Cheng Wilson combo as leads. Expand
  8. Jan 11, 2013
    5
    Diablo 3 is ok but it is nothing compared to the past Diablo games. There are also other games like torch light 2 which are better and cheaper. Diablo 3 is just a waste of money, the only thing you will be getting is disappointment.
  9. Aug 19, 2013
    5
    My Honest Review:

    Positive: + The Battle is fluid, Solid. But to much explosion. + No More loading screen + Better Graphics Negative: - Artstyle was reduced to cater children, nothing dark, no fright at all, WoW like big shoulders - 4 Player coop (Designed for ease of Console porting) - Always online - Simplification and linear on itemization with simplified elements. Your
    My Honest Review:

    Positive:
    + The Battle is fluid, Solid. But to much explosion.
    + No More loading screen
    + Better Graphics

    Negative:
    - Artstyle was reduced to cater children, nothing dark, no fright at all, WoW like big shoulders
    - 4 Player coop (Designed for ease of Console porting)
    - Always online
    - Simplification and linear on itemization with simplified elements.
    Your class needs main stats, vitality, crits, attack speed.
    Like WoW, higher level item will always better than the lower one.
    Because higher level item offer more Stats which is simple because Diablo 3 itemization is all about stacking those stat, making itemization nothing more than stat sticks.
    Every other classes and build use this kind of item. There is no build defining item.
    - Templated Character progression
    - Demon Lords acts childlike, yapping all around.
    - Grind for Gold
    - There is really no build till this day
    - No PVP
    - Addition of cooldowns in everything.
    - Cannot Deactivate Cinematics, you have to constantly pressing esc to skip them.
    - Limited to 6 skill on choice (Designed for ease of Console porting)
    - NO builds.
    - One dimensional Gem to socket.
    With the simplified stat that each class chooses, every player are pigeonholed to use only certain gemstone because gemstones only offer stats.
    So the only stat usable is mainstat of that classes.
    So its a no brainer that a class will without a doubt uses that gemstone.
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  10. Dec 11, 2012
    5
    While the end game has gotten much better with the recent patches, the glaring issues that drag it down are more than numerous. No offline play, server downtime for maintenance, lag, and the inability to build a character truly as your own make this a disappointment compared to Diablo II. Torchlight II offers more for your money and a better gameplay experience.
  11. Jul 23, 2013
    5
    pros:
    - a much awaited Diablo sequel. I know I wanted this game for 10 years
    - very fast loading - decent graphics - coop cons: - there are too few skills to play around in each class and once the difficulty romps up the options are taken out completely - unless you want to double/tripple/quadriple boring farming of the same areas you must use in game auction. that in turn leads
    pros:
    - a much awaited Diablo sequel. I know I wanted this game for 10 years
    - very fast loading
    - decent graphics
    - coop

    cons:
    - there are too few skills to play around in each class and once the difficulty romps up the options are taken out completely
    - unless you want to double/tripple/quadriple boring farming of the same areas you must use in game auction. that in turn leads to mudflation. now in 2013 it is possible to get end game gear that allows easy entry into inferno(mp++) with no effort. Getting said gear on your own is impossible. The time spend auctioning is wasted. I'd rather be playing the game then the auction house with virtual items... it is basicly an in game character editor/cheat system that takes hours instead of minutes to get desired results.
    - in 2013 I've acquired enough power to kill anything in the game in under 50 hours solo leaving me with no challenge ahead or desire to play
    - there is noticeable lag related issues like getting killed by unknown force and attacks not registering fast enough leading to death even with latency below 150 in single player.
    - diablo 2 mega annoying random boss system is back but now that players do not have to instant refresh skills and the whole system being much much slower than d2 which isnt a good thing.
    - the only thing that was improved over d2 is graphics and even that is arguable as instead of dark hellish feel the game now feels like WoW.
    - all the maps are now static ...
    - character development does not exist/removed

    the rest is imo:
    - an alright game to play once on normal. The rest of the difficulties area actually easier than normal and feature exactly the same content. For me who played d1/d2 a lot d3 feels like a sluggish version of the same game with extra quirks due to internet lag and included in game cheat system called auction house. Characters terribly lack customization options.
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  12. Feb 5, 2013
    5
    I'm sure people are woundering why so many hate this game or simply why the critics say its so great. Yet almost every gamer is against it, now I'm a fan of the first two diablos, especially the second diablo. Whats happened in diablo three is that blizzard tried to take the series in a new direction. Which is what the second diablo did, but kept with what made diablo one so great and thatI'm sure people are woundering why so many hate this game or simply why the critics say its so great. Yet almost every gamer is against it, now I'm a fan of the first two diablos, especially the second diablo. Whats happened in diablo three is that blizzard tried to take the series in a new direction. Which is what the second diablo did, but kept with what made diablo one so great and that was the ablity to put skill points into verying skill trees which would change how the game played out. How diablo three does it is by using a system like WoW in which most skills and attributes are gained as one levels. So basically to make the game harder and in their minds to create more replay value. Which the only thing it really does is make people either farm for a certain point in the game in which their character gets one shoted at the very beginning of the level. Or to try and play through another few times to see what other loot comes with a higher difficulty. Which leads into the other issue diablo 3 has, its difficulty sittings are for force play. Just like the characters blizzard is trying to make it have more replay value but it doesn't pan out. If you've played the first two games you can plainly see through the story and basically know the ending by the end of the first level. For anyone else who is just now joining the series you probably won't get it until later on. Over all the game in itself is good, the art work that blizzard is known for shines and the game play is good. But it isn't a diablo game. If anything it should have been marketed as a different game since the only real connection between this game and its predecessor is the cookie cuter story. If they had changed the name and created a whole new series then I'd give it a 8 out of 10. But since its supposed to be diablo and the soul of it has been changed so that collections of new players can enjoy it more. It gets a 5 out of 10 Expand
  13. Mar 9, 2013
    5
    For art this gets a 9, for effort a 10, but for fun it gets a 5 and that is what matters. The story pulls you through about 15-20 hours of play then, your done. Thats right. 15-20 hours and then you will get bored. Nice job blizzard you over polished a game with about 20 hours of play.
  14. Mar 16, 2013
    5
    The gameplay, while amusing the first time through, isn't good or varied enough to warrant repeat playthroughs, which definitely hurt a game that is about loot grinding. No randomization, and an absolutely broken launch also brought this one down. Things are smoothed out now server-wise, and they've dragged the game up out of the gutter with the inclusion of a new secondary levelingThe gameplay, while amusing the first time through, isn't good or varied enough to warrant repeat playthroughs, which definitely hurt a game that is about loot grinding. No randomization, and an absolutely broken launch also brought this one down. Things are smoothed out now server-wise, and they've dragged the game up out of the gutter with the inclusion of a new secondary leveling system, but it's still 'tacked-on' feeling. They still have a way to go before this becomes something that keeps people playing. Expand
  15. May 6, 2013
    5
    Initially, this game was quite fun. Maybe it was the fact that I had waited for 4 years constantly checking the news for any indicators on its release date.

    Pros: Great graphics. Combat feels good Great character animations Fluid combat Negatives: Terrible endgame Lack of 8 player games you can name create yourself like Diablo 2 had Awful gear and droprates No PVP at
    Initially, this game was quite fun. Maybe it was the fact that I had waited for 4 years constantly checking the news for any indicators on its release date.

    Pros:
    Great graphics.
    Combat feels good
    Great character animations
    Fluid combat

    Negatives:
    Terrible endgame
    Lack of 8 player games you can name create yourself like Diablo 2 had
    Awful gear and droprates
    No PVP at release big letdown
    No harassment pvp like Diablo 2 had
    No open world PVP like Diablo 2 had

    The number one disappointment for me though was the lack of a Diablo feel. The story was laughable. The villains were just ridiculous and cartoony, in a bad way. The music was overly epic and didn't fit the Diablo feel. A lot of the game felt a bit like World of Warcraft. In fact there were even naga type enemies in Act 2. One of them had a laughably awful line, "YOU WILL NOT GET INTO THE AQUEDUCT!" or something along those lines.

    Overall, just skip the game if you loved Diablo 1 or 2. If you never played the original Diablo games, this is a pretty average game, but I think everyone expected better from Blizzard.
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  16. Jun 16, 2013
    5
    How great this game would have been if it had been long enough to allow for your character to reach level 60 before you actually reached the end. As a diablo virgin, I leave this game scratching my head wondering what all the fuss has been about. I paid 60 dollars to play a 4 act game and got my character to the mid 30's, then learned to reach the level cap I had to play the same gameHow great this game would have been if it had been long enough to allow for your character to reach level 60 before you actually reached the end. As a diablo virgin, I leave this game scratching my head wondering what all the fuss has been about. I paid 60 dollars to play a 4 act game and got my character to the mid 30's, then learned to reach the level cap I had to play the same game but at a harder level. Same dialogue, same NPC characters... same story. I played through again and STILL was not at level cap. This is award winning game design? As much as I wanted to play the other characters I can't stomach having to go through the same acts 3-4 times each. Now it can be argued that the whole thing is just a loot grab. But I ask why can't the process of grabbing said loot be less monotonous? This game is half the size it should be. Expand
  17. Sep 7, 2013
    5
    1-60 I found it to be a near perfect game. Classes felt distinct. Action was nicely paced. Gear mattered but didn't roadblock you. Everything you could wish for. Its after Inferno that the overall quality took a nose dive. Gear roadblocks, poor drop rates, over-emphasis on using gold/money to buy gear from other players. Really killed my enjoyment. Great game at the start, but god1-60 I found it to be a near perfect game. Classes felt distinct. Action was nicely paced. Gear mattered but didn't roadblock you. Everything you could wish for. Its after Inferno that the overall quality took a nose dive. Gear roadblocks, poor drop rates, over-emphasis on using gold/money to buy gear from other players. Really killed my enjoyment. Great game at the start, but god un-fun pretty quick once paragon levels starts. Hoping the loot and some class skills get a second look. Really a shame to have such a good base game fall off so hard. Expand
  18. Jul 31, 2014
    5
    After the newest patch and the closure of the auction-house, Diablo 3 is finally playable! (at least when they don't screw with their servers and you are not allowed to play the game you payed for).

    The Drop-Rate is ... now more fluid. I don't know if its really better, there are too much golden Items in my opinions and I had a run where I found 3 legendaries in a simple run. Rewarding?
    After the newest patch and the closure of the auction-house, Diablo 3 is finally playable! (at least when they don't screw with their servers and you are not allowed to play the game you payed for).

    The Drop-Rate is ... now more fluid. I don't know if its really better, there are too much golden Items in my opinions and I had a run where I found 3 legendaries in a simple run. Rewarding? Yes, of course but it lessens the worth of it.

    The game itself deserves a good 8.0 or at least a 8.5. Its addicting like you would expect and the interactions between the characters (the dialogues) are often nice to hear. THe rest ius common and masterful created addiction for slay and loot.
    The "new" implemented "Paragon-Level" allows you to set your skill-points freely and the rune-Skill-system is still a very nice Idea for switching and testing a mindblowingly number of Skill-Sets!

    The music is... unfortunately very forgettable and boring. It sounds like the Soundtrack to a Michael-Bay-Film without the extreme fine nuances and atmosphere-pumping originality of the Diablo 2-Tracks.
    It is even more a regrettable decision by blizzard to implement this trumped-flat-bore-Music-track (that you will hear in every other "big bugdet"-title nowadays), because ALL people I know turned the music down after max 2 weeks. It's a shame that there is no way to implement the great Soundtracks of Diablo 2 or Warcraft (yes, these fit surprisingly well!).

    Like I said: The game itself deserves a nice amount of applause. The rest of it - especially the poor support! deserve a hateful middlefinger!
    Direct Support for Connection-Errors, Suggestions or Mod-Support (I know... what where I thinking?) or other simple questions are IMPOSSIBLE to get!
    the "Support"-Site is a Joke, you are always redirected to the forums where other people already opened similar questions and waiting for help until no help arrives and their Topic gets closed! Critical topics are getting deleted of course. In one word: Censorship.

    It's sometimes hilarious to watch how the community gets shat in the face and foced to eat the dump, but rages against the people who don't want to get treated like cattle. So, the community and the company are nearly the worst I have met in my entire lifetime (nearly horrid as the CoD-Kiddies).

    I am very glad the game was a gift and it didn't cost that much.

    Oh wait... did I mention the overprized DLC?! A DLC that is MORE EXPENSIVE than the main-game?!
    Unbelievable!

    And the award to the most hostile and greedy Company goes to... EA.. .. I meant: Blizzard!
    **** YOU **** No more money from me!
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  19. Oct 17, 2013
    5
    The first Diablo game that I didn't become addicted to playing. The good: smooth gameplay, some fun new monsters and abilities, more detailed landscapes. The cut scenes were also beautiful and exciting....only to be ruined by the terrible plot in-game. Yes, the game's main purpose is hack-and-slash and players don't want too much exposition, but the attempts at bringing the story togetherThe first Diablo game that I didn't become addicted to playing. The good: smooth gameplay, some fun new monsters and abilities, more detailed landscapes. The cut scenes were also beautiful and exciting....only to be ruined by the terrible plot in-game. Yes, the game's main purpose is hack-and-slash and players don't want too much exposition, but the attempts at bringing the story together felt like a joke. Obvious and cliche plot twsts. More bad: always online DRM in single player, inconsistency of atmosphere, nothing special about new locations (another boring desert? Seriously?). Hopefully the designers of the next game will realize there are more important things to a game than just changing the interface and general gameplay. 5/10 Expand
  20. Nov 18, 2013
    5
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player) Gameplay (2/2) Visuals/Story (2/2) (If the visuals are better than the story, review this section as if it had no story) (If the story is
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (2/2)

    Visuals/Story (2/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (1/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (0/2)

    Wildcard -1)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
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  21. Aug 5, 2014
    5
    As a huge fan of first 2 Diablo games I bought this the moment it was released and I was basically disappointed on every level. While I finished the game and I enjoyed the ride a bit, it took me 2 days and I never had a feeling I should go through it again, or even try out different classes. I finished first 2 Diablo games like 50 times replayed them to death simply because it was soAs a huge fan of first 2 Diablo games I bought this the moment it was released and I was basically disappointed on every level. While I finished the game and I enjoyed the ride a bit, it took me 2 days and I never had a feeling I should go through it again, or even try out different classes. I finished first 2 Diablo games like 50 times replayed them to death simply because it was so amazing, addictive, fun and just extremely replayable, but Diablo 3 lacks all that magic. I never had an urge to go back and through that again. Maybe it's the kiddie colorful visuals, gone is the darkness of the first Diablo, it kills all the atmosphere and where is that cult music? Diablo had one of the best soundtracks ever created for a videogame and Diablo 2 was also fantastic. I don't remember absolutely anything about the music in Diablo 3, so bland, average and completely forgettable. It seems mostly new team consisting of very different people compared to previous games were responsible for creation of this and it definitely shows. This is leagues worse than previous games from the series. Also, if you add that always-online DRM bs that Blizzard pulled off, you get the urge to go to red numbers with the final score, but I'm trying to stay objective, the game wasn't really all that bad, but it just wasn't even nearly as good as previous Diablo games, not even close. 5/10 Expand
  22. Dec 22, 2013
    5
    Yeah, this is how i feel about this game after reading the reviews, then got the game because i want to play it anyways. "Derrrrrrhh derrh derrrpp derpp hurrrpp..hulp..durhur."
  23. Jul 9, 2014
    5
    Good game, but the problem is that it's called "Diablo". Like ARPG is a good game. Internet required and action house is the worst of thus game. The expansion Reaper of Souls saves Diablo III to go hell.
  24. Dec 16, 2014
    5
    Unfortunately bears little resemblence to Diablo 1 & 2 in concept and execution beneath the glossy surface. What Diablo 3 has going for it, is the fluid and enjoyable combat dynamics, but what's against it is tremendous.

    It launched with an Auction House that made it a glorified trading simulator with an Action RPG backend. The Auction House was removed at a point when many had already
    Unfortunately bears little resemblence to Diablo 1 & 2 in concept and execution beneath the glossy surface. What Diablo 3 has going for it, is the fluid and enjoyable combat dynamics, but what's against it is tremendous.

    It launched with an Auction House that made it a glorified trading simulator with an Action RPG backend. The Auction House was removed at a point when many had already lost interest in the game, and we were left with a linear, repetitive storyline and a game that needed massive and regular rebalancing, leading me to wonder what Blizzard did all those (10!) years this game was in development?

    Beyond the game balance issues, the item issues (a cornerstone to this kind of game), it had a very simple character attribute system put in the game's control, so you had few ways to influence the way your character developed beyond the gear. This made the game become extremely gear focused and dependant -- even a fireball skill would depend on how much damage an equipped axe would do! Completely defying logic.

    Most concering of all, was that the original games suffered from none of these issues, and they were likely the result of a game development team having more experience from MMO games and World of Warcraft, than hardcore Diablo gaming.

    In short, it looks like a Diablo, but it doesn't play much like one.

    The lead game director was later pulled from this project, and a glimmer of hope was lit in its expansion: Reaper of Souls. Unfortunately, few of the redeeming qualities in that expansion (Adventure Mode, the Rift system) trickled down to this poor humpbacked game.
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  25. Jan 11, 2015
    5
    Wizards and monks can use same weapons and armor as Barb but barb can't use ranged weapons, wands or staffs. In both my groups the barb has become pointless due to overpowering wizard using spear and shield and monk using some sort of polearm coupled with his skills. My barb can't keep up even using a two handed weapon. Doesn't make any sense that the barb is limited while the others areWizards and monks can use same weapons and armor as Barb but barb can't use ranged weapons, wands or staffs. In both my groups the barb has become pointless due to overpowering wizard using spear and shield and monk using some sort of polearm coupled with his skills. My barb can't keep up even using a two handed weapon. Doesn't make any sense that the barb is limited while the others are not in their weapon and armor choices. Who ever heard of a wizard using a shield? I'm sure this is a good game overall but I can't see past the unfairness to the barbarian. If I wasn't committed to two groups right now I probably would stop playing. Couple this with the fact I can't play without an internet connection and this feels like a waste of money. Expand
  26. Oct 23, 2015
    5
    Matar, matar, matar, matar... Y matar? No tiene mucho más, las recompensas vienen solas y la campaña no tiene prácticamente sentido a no ser que te hayas pasado el juego de hace muchos años ya... Y la única rejugabilidad que tiene, es pasártelo con más nivel, y si no tienes internet amigo mío... Me da que no juegas!
  27. Mar 27, 2016
    5
    Disappointing is the word. 10 years waiting after the release of Diablo II and we get a game with terrible story-line, terrible characters, terrible classes and talent/skill system, it's boring to level up and the Acts are no interesting at all, no pvp at all even 4 years after release... Honestly, even if this game is 10 years newer, Diablo II is 10 times better.

    With that said, this
    Disappointing is the word. 10 years waiting after the release of Diablo II and we get a game with terrible story-line, terrible characters, terrible classes and talent/skill system, it's boring to level up and the Acts are no interesting at all, no pvp at all even 4 years after release... Honestly, even if this game is 10 years newer, Diablo II is 10 times better.

    With that said, this isn't a completely terrible game. It's a Blizzard game and thus there's a lot of work into it and you can feel that in the cutscenes, the music, the ambientation, and keeps the essence of hack and slash and slaying monsters in huge groups and the controls are quite nice, it would be an ok game if it wasn't named Diablo, but it is just so disappointing to the saga involving in this way after how good Diablo I and Diablo II were.
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  28. Sep 8, 2023
    5
    A simplistic skinner box with uncharacteristically bad for Blizzard presentation and voice acting, even after many major improvements over the years.
  29. Jul 15, 2017
    5
    No where as good as Diablo II, as it truly lacks that dark moody tone. The gore seems to have been toned down and the gameplay progress is extremely linear. There aren't really any side quests and the only incentive for replay is to use the other characters and higher difficulty/loot. Honestly, the game got boring halfway through, but I still played this all the way through twice.No where as good as Diablo II, as it truly lacks that dark moody tone. The gore seems to have been toned down and the gameplay progress is extremely linear. There aren't really any side quests and the only incentive for replay is to use the other characters and higher difficulty/loot. Honestly, the game got boring halfway through, but I still played this all the way through twice.

    This is less about dungeon crawling and more about grinding, so if thats your thing, you'll love this.
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  30. Mar 14, 2017
    5
    As a Diablo series lover, when I see a title named '' Diablo '' I always have a positive feeling.
    Diablo III is not as good as Diablo II or the original Diablo, Blizzard did a lot of mistakes and didn't release new content or even new items for a long period of time making the game's hardcore funs angry as there is nothing new and it's the same and the same stuff.
    Diablo III seems that
    As a Diablo series lover, when I see a title named '' Diablo '' I always have a positive feeling.
    Diablo III is not as good as Diablo II or the original Diablo, Blizzard did a lot of mistakes and didn't release new content or even new items for a long period of time making the game's hardcore funs angry as there is nothing new and it's the same and the same stuff.
    Diablo III seems that doesn't make enough profit for the company as OverWatch or Heroes of the Storm. It seems they took a multiplayer/esports direction and it doesn't feel like the old Blizzard for sure.
    They will be adding a new class to the game, the Diablo II, Necromancer, and it takes for them almost 1 year ...
    Can't give a negative review as I respect Diablo series, but Blizzard is ignoring this title.
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Metascore
88

Generally favorable reviews - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 81 out of 86
  2. Negative: 1 out of 86
  1. Aug 31, 2012
    90
    My one major complaint is that the game never feels very difficult, especially on Normal. There are frustrating moments, hordes of baddies, and increasing difficulty levels, but the same feeling of utter defeat never really happens as it did in the past.
  2. Hyper Magazine
    Jul 18, 2012
    80
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
  3. Jul 3, 2012
    80
    When it works, Diablo III is the best of the Diablo games. When it doesn't, all it does is make you mad. [July 2012, p.54]