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4.2

Generally unfavorable reviews- based on 10199 Ratings

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  1. Jul 15, 2012
    1
    One of the biggest disappointments I have ever had the displeasure of playing, a game infected by the same corporate greed that has been plaguing this industry for the last decade and making no attempt to hide it either. I won't even go into the story other than saying it feels rushed, incomplete (likely to make way for expansions) and pretty much thrown together to give the game someOne of the biggest disappointments I have ever had the displeasure of playing, a game infected by the same corporate greed that has been plaguing this industry for the last decade and making no attempt to hide it either. I won't even go into the story other than saying it feels rushed, incomplete (likely to make way for expansions) and pretty much thrown together to give the game some semblance of plot. What truly becomes apparent rather quickly is how this game's aspects completely revolve around players using the auction house, be it real money or in-game gold, at every turn in this game one is being goaded into spending money, be it the lack of level appropriate loot dropping in higher difficulties, the fact that gear and not inherent stats determine everything from offense to defense, Blizzard's nerfing of classes who have the possibility to circumvent the gear requirements needed for inferno difficulty, everything in this game pushes people to spend money to get better gear. On an auction house where the economy has been broken since release wich (perhaps intentionally) pushes people to towards spending real money on RMAH. Even the now infamous DRM is all a means to keep that infernal auction house alive and I find it truly mind boggling how Blizzard can not seem to admit that Diablo 3 is being used as a cash cow at the expense of their consumers' enjoyment. The skill system feels heavily uninspired and simplified, the game has been advertised as being gothic horror, but even an 8 year old wouldn't get a scare out of this game. Diablo 1 and 2 felt dark and scary, the music felt ominous, Diablo 3 has abolished this feeling and made way for a game for all to play and enjoy... (and spend money on the auction house). The arrogance of Blizzard's "you play how we want you to play" aproach is another point of interest, classes and mechanics being nerfed leaving certain builds and gear (on wich players have spent quite a bit of money) completely useless, there is just no excuse for how much this game blows in the end. A game used to bring in money at the expense of the consumers' entertainment by taking a much loved franchise and putting a shiny new number on it. Truly sad. Expand
  2. Jul 15, 2012
    0
    Game driven by Blizz' greediness . Every change they make reflects it fully .
    I've played D2 a decade ago, but this seems more like a miniature WoW rather than a hack and slash. Where you can just brag about your gear and call anyone with lower stats a noob, other than that not much to do.
    Also this system of taxes in both GAH and RMAH makes you feel you're some kinda Blizzard employee
    Game driven by Blizz' greediness . Every change they make reflects it fully .
    I've played D2 a decade ago, but this seems more like a miniature WoW rather than a hack and slash. Where you can just brag about your gear and call anyone with lower stats a noob, other than that not much to do.
    Also this system of taxes in both GAH and RMAH makes you feel you're some kinda Blizzard employee and in fact you are making money for them . Just like drug dealers do .
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  3. Jul 14, 2012
    6
    Has lots of potential but fails to reward the player enough. Needs more random maps and less random loot. Sound, graphics and general mechanics are good enough.
  4. Jul 14, 2012
    4
    The art work and tasty little video clips Blizzard revealed led us into thinking that Diablo III would "take us" or is it "plunge us" into new depths of demon spawned darkness and horror where we are mans last salvation. Sadly it does not. Diablo III is not a bad game in terms of "start too end" story line, it's just whats in between those two points, that undoes what could have been aThe art work and tasty little video clips Blizzard revealed led us into thinking that Diablo III would "take us" or is it "plunge us" into new depths of demon spawned darkness and horror where we are mans last salvation. Sadly it does not. Diablo III is not a bad game in terms of "start too end" story line, it's just whats in between those two points, that undoes what could have been a truly epic game. It never was going to be anything but a tedious game doing four, yes four runs to get too Inferno (Normal, Nightmare, Hell, Inferno). The epic fights I looked forward too against what I hoped would be legendary demons with unbridled power and tricks up their sleeves. Sadly it turned out to be attack, run away, attack, run away, attack, oh you're dead. The only thing I like, is my monk's ability to keep everyone bubbled and healed and still being able to deal out damage making my need to be in a group essential. Sadly some players fail to understand monks need monsters too beat on too regenerate their spirit to keep said players alive, and so they kill the monks target and then they die and blame the monk, because they didn't get bubbled or healed. LMFAO at these noobs.

    Character development. Skills are great as long as you read very careful exactly what it does and what will be impacted by choosing something else. Monks are very badly screwed over by the need to use spirit to do anything cool let alone helpful. Constantly being drained of spirit and not regenerating it fast enough can lead too alot of deaths. I spent alot of time, circling monsters. singling one out away from the pack, move in, strike a few times, build some spirit up, circle away before the rest of the group has time to land too many blows. The other classes are OP and don't appear to have too much trouble with large groups. You get runes to enhance your skill, each rune adds a different type of effect too your skill. In my case I went with everything that increased my spirit regeneration. I have soloed Diablo and managed to revive my team mates for the final killing strike simply by biding my time, keeping myself bubbled and healing myself and Diablo away from their corpses. Power of the runes.

    The story line is not very robust. Receive quest, go here, kill this, get this item, give it too this person, next quest. It's a rush a job. Blizzard seemed to have spent far too much time drawing pretty pictures than filling in the lay of the land, side quests of historical value and creating decent movie sequences. I'm sorry, but cartoon videos indicate you ran out of money, not that you wanted to impact the Asian market place. One decent video sequence is all your going to get folks. Side quests are laughable, some relate to current characters, most seem to be there as part of the achievement system. The storyline should have been carved into atleast three stages and money spent on refining each stage. Instead we are delivered a rip off of Titan Quest. Which again was too damn long but your fighting creatures from antique, which is cool!! I know there is an expansion pack coming, that much is obvious, you will see it if you know what too look for. Value for money. No, not really. Blizzard knows that, that's why they gave it away free for a 1 year WOW subscription. Diablo III gets a 4 out 10. Subsequent expansions won't save it. Better to go straight onto fleshing out the story line for Diablo IV.
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  5. Jul 14, 2012
    1
    Blizzard promised a game that would be fun to play (it was -- briefly), feature prominent PvP (it doesn't have it at all), and would be viable to play long after reaching level 60 (it's not). Instead, they delivered mediocrity tailored to maximizing profits, in particular by manipulating drop rates in order to increase prices on the RMAH. Blizzard is not the company they were in 2000. TheyBlizzard promised a game that would be fun to play (it was -- briefly), feature prominent PvP (it doesn't have it at all), and would be viable to play long after reaching level 60 (it's not). Instead, they delivered mediocrity tailored to maximizing profits, in particular by manipulating drop rates in order to increase prices on the RMAH. Blizzard is not the company they were in 2000. They are a single-minded corporate driven money-making behemoth, There is nothing wrong with that, except that those companies make games designed to make them money, not games designed to deliver players a great experience and extensive replayability. Wish I could get my money back. None of my 15 or so friends that started playing this game in May still play it. Not one kept playing more than 6 weeks. If you haven't bought it yet, avoid it like the plague. Expand
  6. Jul 14, 2012
    7
    Normal difficulty is so easy that it is simply a chore to play through. Nightmare is only really challenging with a full group that is under geared or just inexperienced. The game doesn't feel like Diablo until just about Hell difficulty, which is a shame. Additionally, the always on connection require to even load the game is unforgivable. And lastly, the system by which LegendaryNormal difficulty is so easy that it is simply a chore to play through. Nightmare is only really challenging with a full group that is under geared or just inexperienced. The game doesn't feel like Diablo until just about Hell difficulty, which is a shame. Additionally, the always on connection require to even load the game is unforgivable. And lastly, the system by which Legendary items are generated seems completely busted, as you are much more likely to gain useless junk or at best, a decent item that is outclassed by a [yellow] type item of the same level.

    Story wise, not as compelling as Diablo 2, and the in game cut scenes are shockingly bad compared to Starcraft 2's in engine work. Unfortunately, some key moments in the plot are told this way, rather than in actual cinematics. Overall, the game is necessarily BAD, however it fails to live up to its legendary predecessor.
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  7. Jul 14, 2012
    9
    After the small problems on launch and after patch 1.03 this game is lots of fun to play even without the auction house. Graphics are good, itemhunt is there and classes are mostly balanced and all feel very diffrent
    Way better than diablo II
  8. Jul 14, 2012
    4
    Simplified to the point that it can't be called an RPG, D3 failed to keep me entertained they way it was supposed to. Pay to win system removes any sense of achievement, or desire to achieve anything noteworthy. And the writing sucks like nothing else.
  9. Jul 14, 2012
    3
    Disappointing, not up to standard for modern games. Act 1 had a lot going for it with a lot of destructible items and traps you can trigger on enemies. After Act 1 the detail drops off and you can tell less effort was put in. Changes to items after launch have and bugs have made a mess of the economy. Below standard from Blizzard... I blame the Activision takeover.
  10. Jul 14, 2012
    1
    When I lost my fourth hardcore character due to d/c I had enough, crappy "always online" in a single-player game. Now I uninstalled Diablo 3 for good, and this was the last time I got a Blizzard game directly at the launch.
  11. Jul 13, 2012
    4
    I gave this game a fair shot. I took two characters to 60 and have a couple mid level ones. It is a very average, probably below average game. You can probably enjoy this game for a month, maybe two. But no way you're going to be playing this for years like Diablo 2.

    First the good points. Combat is fun. Graphics are pretty good but nothing groundbreaking. Voice acting is generally
    I gave this game a fair shot. I took two characters to 60 and have a couple mid level ones. It is a very average, probably below average game. You can probably enjoy this game for a month, maybe two. But no way you're going to be playing this for years like Diablo 2.

    First the good points.

    Combat is fun. Graphics are pretty good but nothing groundbreaking. Voice acting is generally good.

    Now the bad points and there are a lot.

    Itemization is horrible. In 170 or so levels I have on all my characters I have had items drop that were actually an upgrade for my character maybe 4 times, no exaggeration. Drops are almost never higher level then you that you need to grow into. They are almost always 5-10 levels lower then you, IE useless. Even at max level 60 99% of the drops are total crap. For example at 60 you need a weapon that does 1000-1600dps, and you constantly get level 60 weapon drops that have absurd DPS like 250, basically level 30-40 stats on a level 60 item. Pure vendor crap. All the gear is like this.

    Because of the poor itemization you are forced to use the in game auction house to gear up buying items that players higher level then you couldn't use. This totally sucks as it's like the main game is an Ebay sim. And it gets worse. Blizzard put in a real money auction house too. So most of the great items are selling for real money.

    The economy is screwed beyond belief. There is no bind in equip on items. So there are always more and more items forever. When you finally get a good item to sell you find that there are thousands of the same item already on the auction house. This makes selling anything but the very best stat items nearly impossible. There aren't enough gold sinks in game and Blizzard has done nothing about bots. So gold has so little value that everything endgame costs millions. That's a LOT to a legit casual player. At best a casual is going to make 100k in about a three hour night of playing.

    The skill system is dumbed down compared to Diablo 2. There are no more skill trees. You pick your skills from pulldown menus in various categories.You can no longer switch skills on the fly with the function keys. You pick your skills and if you want to change them in the field you have to go into a menu, and there is a cooldown before you can use them. There is no more stat customization. Every class can use the exact same equipment. The only requirement is level. Builds are very limited and boring compared to the huge variety in Diablo 2. You are pigeonholed into using very specific builds just to survive.

    The game play.

    The game is pretty short.
    You play it through on normal which is absurdly easy and boring.
    Then you play through on nitemare which is also so easy it's boring.
    Then you play through in Hell and it's pretty fun because it's about the right challenge.
    Then you finally get to Inferno level hoping to get some good drops and it is nearly impossible. The majority of what's left of the playerbase is stuck in act two inferno. This is because trash mobs can 1 shot you and many elite packs has absurd affix combinations that are unbeatable. Players are literally forced to quit and restart their game because of this.

    Some general stuff.

    There is no transparent map overlay that you can leave up while playing like Diablo 2.

    You can no longer open a town portal and leave it open for an emergency exit. The town portal is no longer instant cast either. It is channeled and interpretable so you're never gonna escape a bad situation.

    You cant skip from all the different acts and waypoints once you beat the game. You are forced to play the quests every time and if you want to switch acts you have to reload the game and choose that quest.

    The music is almost non existent. This is a huge disappointment compare to the epic music Matt Uelmen did for Diablo 2.

    The story is horrible, I mean REALLY bad. The villains are like cartoon Disney stuff.

    The Bosses drop utter crap and are too easy, Blizzard what's you to farm the sometimes impossible to beat elite packs

    The game is ONLINE ONLY. Blizzard has created the worlds first single player game that features lag, rubberbanding, and disconnects. Battlenet STILL sucks.

    The game is full of duping, gold farmers and bots, just like the previous two Diablo games. Blizzard is either totally clueless on how to stop this or just don't give a damn because there people buy lots of copies of the game.

    All in all, you can have fun for a month or two in Diablo 3, but there is NO WAY I would ever recommend someone pay the premium $60 for this game. There are just way too many other better and cheaper games out there. If $60 is no big deal to you check it out and decide for yourself, otherwise stay away from this game. Buyer beware, you have been warned.
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  12. Jul 13, 2012
    10
    Absolutely the most interesting game at this moment. I haven't play any other games since Diablo 3 published. At first it felt that it's too similiar to WoW and too less the Diablo 2. That is what many people says. But after playing it more I started to like it more and more. Suddenly I realized that I'm really keen on playing Diablo 3. I am already feeling that I am waiting expansion forAbsolutely the most interesting game at this moment. I haven't play any other games since Diablo 3 published. At first it felt that it's too similiar to WoW and too less the Diablo 2. That is what many people says. But after playing it more I started to like it more and more. Suddenly I realized that I'm really keen on playing Diablo 3. I am already feeling that I am waiting expansion for Diablo 3, which is kinda silly because Diablo 3 isn't fully ready even. PVP is not yet published but it's coming into. Expand
  13. Jul 13, 2012
    9
    Grinding Inferno Act III, the game so far is a lot of fun. Once you get the proper gear
    this game gets really good. The elites in this game are some of the best I have
    ever seen. I highly recommend this game to anyone who likes ripping through
    huge amounts of mobs and killing stuff.
  14. Jul 13, 2012
    4
    Story: 3/10 - very short
    Graphics: 7/10 - pleasing
    Gameplay: 8/10 - was fun until Inferno Act 2 Replay Value: 2/10 - short story, no pvp at launch, progression in inferno hits brick wall and need to grind/farm for gold to buy upgrades in auction house. Unless you enjoy grinding and farming to get better gear, this game is no longer enjoyable post inferno act 1. Even with distinct
    Story: 3/10 - very short
    Graphics: 7/10 - pleasing
    Gameplay: 8/10 - was fun until Inferno Act 2
    Replay Value: 2/10 - short story, no pvp at launch, progression in inferno hits brick wall and need to grind/farm for gold to buy upgrades in auction house. Unless you enjoy grinding and farming to get better gear, this game is no longer enjoyable post inferno act 1. Even with distinct classes, the game's redundancy makes further play-throughs boring.
    Music: 4/10 - Music wasn't as good or dark like previous Diablo titles.
    Sounds: 8/10 - I had no problem with the sound effects/voices
    Cinematics: 10/10 - Blizzard always makes amazing cinematics, and this was no different
    Skill System: 8/10 - I really enjoyed playing around with the skills and creating good combos to work with, unfortunately this was massively hindered in Inferno.
    Requiring connection to internet: minus 1 point (this was very frustrating early on and those of you who played it early on know what I mean)
    Real Money Auction house: minus 1 point (This infuriates me that they are encouraging players to pay real money for in game items, and what's worse is that they are taking a cut of it.) I don't like the philosophy of pay to win.
    overall: 50/80 = 6.25 - 2 = 4.25 (rounded = 4)
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  15. Jul 13, 2012
    5
    Blizzard fails to deliver what could have been an amazing Action RPG. To break it down. Video: The game looks good and has a nice flow when everything is optimal (No server lag etc). The graphics are unfortunately not able to deliver the atmosphere we know from D2. It is to bright and cartoonish in its own way to deliver a dark and chilling experience. 7/10.

    Audio: The game sounds very
    Blizzard fails to deliver what could have been an amazing Action RPG. To break it down. Video: The game looks good and has a nice flow when everything is optimal (No server lag etc). The graphics are unfortunately not able to deliver the atmosphere we know from D2. It is to bright and cartoonish in its own way to deliver a dark and chilling experience. 7/10.

    Audio:
    The game sounds very good. The sound track and general audio really does it's job to enhance the heroic hack 'n slash this game were supposed to be. 9/10 Unfortunately, the dialogue and voices are in short, horrible. 2/10. Summarized: 6/10.

    Gameplay:
    The game suffer from several gamebreaking things. 1) First, there is the intentional lag for hit detection. You can not dodge missiles or bigger melee attacks. This makes for many frustrating moments where your tactical movements are punished, instead of rewarded. Hardcore players will lose many characters due to this horrible game design. 2) Always online. The game demands you to be online at all times, even when playing single player mode. This alone is not a big issue, but Blizzards servers fail to maintain steady servers. This causes ingame lag, issues for logging in and playing with your friends. This feature simply causes many problems which easily could have been avoided. 3) This is an action RPG. But you can not develop your character in any way possible - except from leveling ofcourse. Both the main stat (Str, Vit, Dex, Int) and the skill system is pre-determinated. Every part of what made Diablo 2 into an action RPG is dumbed down as far as it goes. This game has zero replayability. 4) The areas you travel through are not randomly generated, but rather very predeterminated. This choise causes the game to be more boring than it has to be.
    5) There are four, 4, difficulty levels. This could have been a positive thing, but the HUGE gap between Hell (3rd) and Inferno (4th) causes everyone to hit a brick wall. This alone is not a negative thing, but several ingame designs causes the grind to be thedious rather then fun. 6) The economical aspect of the game takes up too much space in the way you experience the game. The introduction of the AH and Real Money AH simply buts alot of weight on the gold instead of the items themselves. Combine this with a redicolus repaircost, high cost crafting plans for items and gems, pluss the fact that items you find are worth nothing at all - you get a money farming game instead of a pure hack 'n slash game. If you don't have the time to play 5+ hours a day, you are simply dependant on farming gold and what other people put on the AH/RMAH.
    7) The game offers a flexible skill system. But there are some builds that are obviously better then others, thus dimming down the depth of the skill system. The game promotes you to use what ever spells/abilities you want - but if you chose to do so, the game punishes you by removing buffs (Neph Valor) and makes you wait for cooldowns. So being flexible with the flexible skill system punishes you.
    8) The game suffers from an escalation in stat values. A barbarian starts out with something as low as 100 healt points at lvl 1. At level 60, you can have close to 100 000 HP. This escalation is one of the things that causes the issues with Inferno difficulty, as the monsters health increases ALOT, while you reach max level in Act 2 or 3 on Hell difficulty. 9) The items in the game are boring. This is mainly due to the dumbed down stat and skill system. The stat and skill system is set in stone and therefore the items can not function the way they did in Diablo 2. They have also removed many, many affixes from D2. Also, your damage is manly determinated by weapon damage. As a result, wizards can very well use 2h axes with better sucsess then a wizard class spesific wand. 3/10.

    All in all, Diablo 3 has very little to do with its elder brother, Diablo 2. Only the title and setting is similar. The always-online, dumbed down stat- and skill system, shallow item-system and buildt in lag are things that ALWAYS will be in the way of the positive things this game has to offer. This game is nothing more the a mediocre product who might be pathced to be a better game in the future. Sadly, the patches so far has proven that it will a long time before that. If you chose to pick up this game, be prepared to feel mighty powerfull as you level through the early stages of the game. But the higher level and further in the game you get, the less of an hack 'n slash it is. Your hero become weak and you will have to kite/run away more then you fight. Sadly, this game does not even come close to have the functionality Diablo 2 and other hack 'n slash games have. Signed, long time Blizzard and Diablo-fan ='(
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  16. Jul 13, 2012
    8
    Abysmal writing paired with a new model for the dungeon crawler which forces you to engage with the story on every play through would be a near dealbreaker for me if it weren't so easily cut short and skipped. However, if you're playing Diablo for the story, you may not be familiar with the franchise. Once you get past the generic platitudes and poor voice acting, you find a game which isAbysmal writing paired with a new model for the dungeon crawler which forces you to engage with the story on every play through would be a near dealbreaker for me if it weren't so easily cut short and skipped. However, if you're playing Diablo for the story, you may not be familiar with the franchise. Once you get past the generic platitudes and poor voice acting, you find a game which is solid at its core. The combat is fast paced, the skills and spells have a satisfying impact to them, and the environments and enemies are well designed. The drops, while a cause for much grief at the games inception, have been tweaked sufficiently to give a sense of progression even in the early stages of a players journey through inferno difficulty (the "end game" of Diablo). People complain about DRM, the AH, and the server stability at launch, and yes, some of that is warranted. However, at no point have I felt like my success was contingent on the AH since the drop patch. Furthermore, I've made quite a bit of money (real life money, that is) from selling items I find which I don't need for myself. The game has paid for itself 4 times over for me, and in a day where funds are limited, that's a huge plus. If you liked Diablo II and are willing to chug through some growing pains for its successor, Diablo III is an easy to justify purchase, especially since the game is effectively free after some modest time spent farming and selling. Expand
  17. Jul 13, 2012
    0
    This is a good game, but greed has prevented it from being what it could have been. The game delivers in most ways - the classes are diverse and unique, the skillsets are well thought out and it definitely helps to have a wide variety of classes during multiplayer, the graphics are dark and luscious with a hint of the marked blizzard cartoony flair - it is very true to the original DiabloThis is a good game, but greed has prevented it from being what it could have been. The game delivers in most ways - the classes are diverse and unique, the skillsets are well thought out and it definitely helps to have a wide variety of classes during multiplayer, the graphics are dark and luscious with a hint of the marked blizzard cartoony flair - it is very true to the original Diablo style. But, the auction house, and the measures Blizzard takes to make it necessary to use it if you are playing on anything harder than Normal, makes this game very frustrating. For one, the droprate is outrageous. After about 50 hours of farming this month, I have found about 1 item that is useful to my character and 1 more that is actually of any value. With drops like these, it is nothing short of impossible to play this game without friends or without spending north of 500 dollars on gear. The actual transactions themselves are rigged to line Blizzards pockets - every transaction has a very significant fee, and if you are not careful to redeem the money immediately to your PayPal, Blizzard has hold of the money forever. The constant online feature is less to curb piracy [although it has done this quite well], but more to make a paying model out of an essentially single player game, so that Blizzard has a fallback once World of Warcraft starts losing momentum, as is already happening. All in all, if you haven't started playing this game, then I most definitely recommend you stay away, or you will end up either wasting lots of money or lots of time or both, and be completely dissatisfied once the dust cloud settles. Expand
  18. Jul 13, 2012
    10
    Play it since release and never had big troubles. Of course there are serverdowntimes... but what everyone forgets: it's been released 2 months ago...
  19. Jul 13, 2012
    8
    Alright I just thought i'd give this game a positive review because it deserves one. It does have many problems and is not yet really a worthy successor to one of my favorite games of all time D2. One thing that should be noted is the combat/skills are FAR superior to D2's. The combat is loads of fun and cleaving monsters has never been more fun. The problem is this game just does not haveAlright I just thought i'd give this game a positive review because it deserves one. It does have many problems and is not yet really a worthy successor to one of my favorite games of all time D2. One thing that should be noted is the combat/skills are FAR superior to D2's. The combat is loads of fun and cleaving monsters has never been more fun. The problem is this game just does not have the longevity that D2 had, which is my main gripe with it. Once you get to the highest difficulty it becomes truly impossible to progress without absolute top notch gear. The problem isn't getting your assed handed to you it's that you are punished severely currently for dying with the repair costs. So, in essence you are not encouraged to push for progression at all. Another major problem is not necessarily that the AH has better gear normally than you find yourself, that was to be expected, the problem is that in order to progress, through act 1 inferno you need act 2 gear, and to progress in act 2 you need act 3 gear and to progress in act 3, you need act 4 gear. This is a huge problem and just lends itself to endless farming for gold so you can afford the overpriced items that people who have had enough time or a big enough losers have posted for rediculous sums. The gear that is needed to progress should drop in the act BEFORE the next one, that is the only logical progression. They either need to up the drop rates, or nerf inferno again for this to happen. This game has huge potential make no mistake and blizzard has a great reputation of adding tons of content and balance fixes through patches. The story and atmospher e were compeletely **** in this game compared to the other Diablos and unfortunately this cannot be fixed before the expansion. Expand
  20. Jul 13, 2012
    0
    At the beginning I liked Diablo 3 a lot because there were many things to find.
    BUT after clearing everything except act 4 inferno i have to say i don't enjoy playing this game anymore.
    It's too much item depending which wouldn't be bad if you could find good items during your solo-runs (YES it's also a SINGLEPLAYER game!). I don't have time to invest 200+++ h just to get semi-decent
    At the beginning I liked Diablo 3 a lot because there were many things to find.
    BUT after clearing everything except act 4 inferno i have to say i don't enjoy playing this game anymore.
    It's too much item depending which wouldn't be bad if you could find good items during your solo-runs (YES it's also a SINGLEPLAYER game!). I don't have time to invest 200+++ h just to get semi-decent gear.

    Furthermore i want to play the game the way I want it to play and not how Blizzard tells me to play it (because of all the nerf's). Examples:
    - why does MagicFIND not affect chests anymore (nerf; if you can't kill monsters you resort to other things)
    - Why does every goblin has to stand in a group of (elite-)packs (or it's appearance is nerfed)
    - Why do you have to play each character as a tank?

    I liked beeing a GlassCannon DemonHunter with high DPS. This is not whining. I'm just thinking about the good old DotA, where agi Heroes were VERY fragile, but hit hard which i liked.
    This applies for all the other classes, too (except barbarians). Either you focus on survivability or on dps (if you only have a limited budget!). Otherwise you're stuck in act1 which gets dull especially with low drop rates for good items.

    From what i see the survivability isn't much of an issue for monks/barbs, but monks always have to worry about their cooldowns and don't make enough damage, which is frustrating for them.

    I don't know that much about Witch Doctors and Wizards but as far as i can see they are too fragile and you can't enjoy playing them because your damage output is poor. This would be a problem if you were allowed to die - which you aren't because the repair costs has been inreased about 600% (if I'm coorect). Blizzard lowered the repair costs for damage inflicted durability loss by 50% (afterwards) because they wanted to make clear that dying isn't a part of the game, which is ok. BUT that's still 300% more repair costs than before just for playing through the game without dying.

    In conclusion (but just for my act3 Inferno game experience):
    If you only have limited resources (Gold and time to play) the only class which you still can enjoy to play are Barbarians. This doesn't mean they need to be nerfed. Instead other classes have to me adjusted so that you can enjoy playing them again.
    Every other class is hard work to play and only makes really fun if you have VERY good gear which isn't possible due to limited resources.
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  21. Jul 13, 2012
    2
    OK Hack and slash, but frankly, much to moan about:
    1) needing an internet connexion to play in SINGLE player modus... Awesome... I can bring the game on vacation .... not.... 2) story line... quite predictable... 3) Graphics... reminds of wow, not my cup of tea. 4) Not being able to save quickly.... Nice when you have a RL and a family.... Either go back to the beginning of the section
    OK Hack and slash, but frankly, much to moan about:
    1) needing an internet connexion to play in SINGLE player modus... Awesome... I can bring the game on vacation .... not.... 2) story line... quite predictable... 3) Graphics... reminds of wow, not my cup of tea. 4) Not being able to save quickly.... Nice when you have a RL and a family.... Either go back to the beginning of the section you were playing or sleep on the doormat ... or let the baby burn in the crib (YES, it was a JOKE!) 5) Loot distribution is quite pitiful, to say the least. Positive:
    1) The cut scenes are very nicely done, graphically speaking
    2) It is nice to slaughter baddies
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  22. Jul 13, 2012
    0
    I played this for like 60 hours , and it's so annoying and boring, i don't even know where to start from... Lack of end-game, connectivity issues, just plain boring..
  23. Jul 13, 2012
    0
    This is a dumbed down version of Diablo2. IMHO this game does not deserve the name Diablo at all. For me it was the biggest diasappointment that I have ever expected in a game: Everything you do is bound to a quest and you are forced to listen to the story over and over again, and the story is not complex at all. It is more predictable. Most of the skills are total worthless, most of theThis is a dumbed down version of Diablo2. IMHO this game does not deserve the name Diablo at all. For me it was the biggest diasappointment that I have ever expected in a game: Everything you do is bound to a quest and you are forced to listen to the story over and over again, and the story is not complex at all. It is more predictable. Most of the skills are total worthless, most of the elite groups are just ridiculous strong.
    No real goldsink so the economy is almost nonusable by newer people.
    Auction House is a joke because you are not even able to search for the items you need in an appropriate way
    Only 4 player game limit, with brainless teammaking (e.g. a 4tank game or 4 DD game, both do not work at all)
    No diversity in needed stats so you always look for the same stuff, and if you want to buy it its is very very expensive.
    Pay-2-win game thanks to the RMAH even though this game is not free-2-play.
    All on-hit effects pretty much do the same.
    You are forced to accept what Blizzard thinks is fun for you, this is robbery of fun.
    content is finished pretty fast, only longtime experience would be items but the idemdesign is pathetic, including legendaries, and even more pathetic are set items.
    all in one this game is a waste of money, propably worth being called an alpha-test-status game but there is no legitimation to deliver this product to the customer and ask money for it.

    Never did regret something so much. Never been so shocked about a game. Blizzard opened my eyes about who they really are not anymore: good game developpers.
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  24. Jul 13, 2012
    0
    NOTE: i have played 400 hours, 3 level 60's (barb with 100k+ dps, 1100 all resists, 60k hp, 58.5% crit), and made $1500 dollars off RMAH. for that reason, if D4 was released, i would buy it and sell items for real money until the economy dies like it has.

    However, this game is horrible. Absolutely garbage. I have played hundreds of hours of D2 up until D3 came out and I have to say that
    NOTE: i have played 400 hours, 3 level 60's (barb with 100k+ dps, 1100 all resists, 60k hp, 58.5% crit), and made $1500 dollars off RMAH. for that reason, if D4 was released, i would buy it and sell items for real money until the economy dies like it has.

    However, this game is horrible. Absolutely garbage. I have played hundreds of hours of D2 up until D3 came out and I have to say that I am severely disappointed. The game itself wasn't developed by ANYONE from the original development staff that made starcraft, warcraft, D1, and D2. The original dev's left to ArenaNet and Runic games to make Guild Wars 2 and Torchlight 2, respectively. This throws up a red flag already. Jay Wilson who has ZERO ARPG development experience is given head designer of D3.

    The game is a joke. The difficulty they speak of in Inferno is CHEAP difficulty and not executed properly. There are situations that your character can NEVER escape from (no matter how geared you are), which always result in death. As stated before, my barbarian is MAD geared. I roll through Inferno ACT 3 in less than an hour every time. However, I cannot stand dying to stupid situations like when my barb's only CC breaking skill (WotB) is on cooldown and an elite decides to vortex me into a frozen along with 10 arcane orbs on me.

    furthermore, the loot is garbage. if they are going to force inevitable death upon us, they might as well have made the quality of the loot better. loot is uninspired, uninteresting, and unrewarding to find. D2 had a LOT better loot system. in D3 legendaries are total garbage and most of it gets NPC'ed. Yes, legendaries are being sold to merchants ALL THE TIME in D3.

    on top of all this, they made hundreds of millions of dollars yet skipped on improving their servers. the servers still lag and rubberband and causes lots of people to die constantly for no reason. If you're on hardcore, you lose your character if you die. this is just unacceptable for any company.

    plus, the RMAH makes the game pay-to-win and the drop rates ARE affected by the auction house as confirmed by blizzard staff. this just makes the game disgusting and causes people to quit even more.

    they promised a ton of things that they never kept, just do some googling and you'll see what i'm talking about.
    blizzard dropped the ball this time and i hope they pick up the slack again... they need better devs and higher-ups that make a good game to make well deserved money.
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  25. Jul 12, 2012
    1
    I would find this game acceptable had they not named it Diablo III. There was no reason to call it this. Diablo II is so much better in just about every way. No real character specialization, just rune gimmicks that can be swapped out on a whim. The limiting of abilities for some reason. They had no business calling this game Diablo III, it is not worthy of that. The game was clearly madeI would find this game acceptable had they not named it Diablo III. There was no reason to call it this. Diablo II is so much better in just about every way. No real character specialization, just rune gimmicks that can be swapped out on a whim. The limiting of abilities for some reason. They had no business calling this game Diablo III, it is not worthy of that. The game was clearly made for babies or something because it just does not resemble the greatness of Diablo II at all. Expand
  26. Jul 12, 2012
    0
    I have just created an account just to review this mediocre game.DO NOT trust anyone that says this game is good, i dont know whats wrong with them.Blizzard made an awlful game and put the name Diablo on it to make it sell, this game has so much problems, so much poor desings choice, and so much company greed that is impossible to list them all here as it would take a lot of time that iI have just created an account just to review this mediocre game.DO NOT trust anyone that says this game is good, i dont know whats wrong with them.Blizzard made an awlful game and put the name Diablo on it to make it sell, this game has so much problems, so much poor desings choice, and so much company greed that is impossible to list them all here as it would take a lot of time that i dont want to spent kicking this already dead horse.Just go to the Diablo 3 forums and you will understand.I would give 4 to this game, but because it has a legacy i am giving it 0 cuz it is insulting this game came out the way it came.Really disapointed...PLZ LISTEN TO ME DO NOT BE FOOLED, CHECK THE FORUMS. Expand
  27. Jul 12, 2012
    3
    I'm disapointed to see how not original Blizzard has been. The game is not really different than its previous versions and it does not worth the bucks. real money auction house is also a joke...
  28. Jul 12, 2012
    3
    "Diablo 1.5"
    This game has nicer graphics than Diablo II: Lord of Destruction. It has a shared stash and some nifty little features like that. Other than that most of what players care about have been cut out of the game or reduced down to almost a child-level of simplicity.
    Compared to Diablo II: LOD, there are: Less users per game, less items, less heroes, less customization, less
    "Diablo 1.5"
    This game has nicer graphics than Diablo II: Lord of Destruction. It has a shared stash and some nifty little features like that. Other than that most of what players care about have been cut out of the game or reduced down to almost a child-level of simplicity.
    Compared to Diablo II: LOD, there are:
    Less users per game, less items, less heroes, less customization, less secret levels, less hero levels, less workable builds, less item affixes, less item types, no runewords, no jewels, no stats on heroes, no charms, no custom room names, etc. The list is extensive and I recommend dropping by the official forms: http://us.battle.net/d3/en/forum/3354739/ and asking there if you should buy the game or not, BEFORE YOU BUY IT. You have been warned!
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  29. Jul 12, 2012
    6
    Not a bad game but not a good game. 40 hrs of enjoyment for $60. That is $1.50 an hour, which is not worth it for a video game. Very little innovation to the genre. No depth in character creation, since the character can be instantly changed to whatever skill set you want. Item system is weak by design, since items your level almost never drop. Its just a standard hack and slash game withNot a bad game but not a good game. 40 hrs of enjoyment for $60. That is $1.50 an hour, which is not worth it for a video game. Very little innovation to the genre. No depth in character creation, since the character can be instantly changed to whatever skill set you want. Item system is weak by design, since items your level almost never drop. Its just a standard hack and slash game with a mediocre story (especially when judging by blizzards standards). Wait for the price to drop to $30 at least, or just buy Torchlight II when it comes out, as it will probably be a all around better game for 1/3 the price. Expand
  30. Jul 12, 2012
    6
    This isn't a bad game so much as a game that fails to live up to expectations. The game play has been so simplified that it quickly gets repetitive. I was greatly annoyed by the need for an internet connection--the game regularly logged out for unknown reasons. I was also bothered to discover that the auction house was a far more effective way of acquiring specific gear--this results inThis isn't a bad game so much as a game that fails to live up to expectations. The game play has been so simplified that it quickly gets repetitive. I was greatly annoyed by the need for an internet connection--the game regularly logged out for unknown reasons. I was also bothered to discover that the auction house was a far more effective way of acquiring specific gear--this results in players spending a good fraction of the game at auction when they should be out there killing demons. Expand
Metascore
88

Generally favorable reviews - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 81 out of 86
  2. Negative: 1 out of 86
  1. Aug 31, 2012
    90
    My one major complaint is that the game never feels very difficult, especially on Normal. There are frustrating moments, hordes of baddies, and increasing difficulty levels, but the same feeling of utter defeat never really happens as it did in the past.
  2. Hyper Magazine
    Jul 18, 2012
    80
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
  3. Jul 3, 2012
    80
    When it works, Diablo III is the best of the Diablo games. When it doesn't, all it does is make you mad. [July 2012, p.54]