- Publisher: EA Games
- Release Date: Q4 2006
Summary:
The ancient race of Minotaur has returned to Camelot, and they seek the help of the mightiest warriors from the three warring Realms. Powerful Minotaur Relics, long hidden and sealed away, have been unearthed, and their corrupting influence now threatens the world of Camelot. To combat this growing evil, Labyrinth of the Minotaur introduces the first new playable race to the Realms in two years – the Minotaur. Half man, half bull, the Minotaur’s strength is so great he can wield two-handed weapons with a single hand. The introduction of this new race will allow even the most seasoned players to experience the world of Camelot from an entirely new perspective. In return for aiding their tribes, the Minotaur emissaries have agreed to share the secret of a new player class, the Mauler. Experienced players from any Realm can unlock this new brawling class. With the ability to channel the elemental powers of the earth, the Mauler brings a new set of skills and abilities to the game for a fresh take on Player vs. Environment (PvE) quests and Realm vs. Realm (RvR) combat. In addition, the emissaries of the Minotaur can help any Champion of the Realms expand their powers and abilities with five new Champion Levels. [Electronic Arts]
| Rating: | T |
|---|---|
| Official Site: | http://www.darkageofcamelot.com/lotm/ |
| Developer: | Mythic Entertainment |
| Genre(s): | Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Fantasy, Fantasy |
| Number of Players: | Massively Multiplayer |
| Connectivity: | Online |
| Cast | Credit |
|---|---|
| Brad Derrick | Lead Sound Designer |
| Eric MacDonald | Programming |
| Walt Yarbrough | Game Designer |
| Walt Yarbrough | Project Lead/Producer/Game Designer |
| Walt Yarbrough | Project Lead/Producer/Game Designer |
| Walt Yarbrough | Project Lead/Producer/Game Designer |
| Mat Weathers | Art Director |
| Mat Weathers | Character Art |
| Mat Weathers | Character Art |
| Russell Chamier | Lead Artist |
| J.P. Self | Character Art |
| J.P. Self | Lead Animator/Character Art |
| J.P. Self | Lead Animator/Character Art |
| Brian Traficante | Lead World Artist |
| Jen Gordy | Lead Designer |
| Marty Brown | Lead Programmer |
| Lori Hyrup | Game Designer |
| Lori Hyrup | Producer/Game Designer |
| Lori Hyrup | Producer/Game Designer |
| Howard Marans | Producer |
| Matt Kidder | Programming |
| Ben Cummings | Programming |
| John Falcone | Programming |
| John Gotch | Character Art |
| Jane Manzano | World & Dungeon Artist |
| Jane Manzano | World & Dungeon Artist |
| Susan Townsend | World & Dungeon Artist |
| Susan Townsend | World & Dungeon Artist |
| Greg Kopina | World & Dungeon Artist |
| Greg Kopina | World & Dungeon Artist |
| Dan Bingham | World & Dungeon Artist |
| Dan Bingham | World & Dungeon Artist |
| Cutlar Nordyke | World & Dungeon Artist |
| Cutlar Nordyke | World & Dungeon Artist |
| Mike Crossmire | Effects Artist |
| Marianne Bosch | Interface Art |
| Mike Stone | Game Designer |
| Mike Stone | World Designer |
| Mike Stone | World Designer |
| Mike Stone | World Designer |
| Yvonne Bridges | Game Designer |
| Brian Wheeler | Game Designer |
| D.J. Larkin | Game Designer |
| Christian Bales | Game Designer |
| Christian Bales | Quest Designer |
| Christian Bales | Quest Designer |
| Rob Frazier | Game Designer |
| Rob Frazier | World Designer |
| Rob Frazier | World Designer |
| Chris Rabideau | Game Designer |
| Danielle Stone | Quest Designer |
| Matt Kelley | Quest Designer |
| Paul Torres | Quest Designer |
| Woody Gordy | Quest Designer |
| Gene Makely | Quest Designer |
| James Casey | World Designer |
| Leslie Kidd | World Designer |
| Leah Miller | Quest Designer |
| Leah Miller | Quest Designer |
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