Curse of Anabelle Image
Metascore
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User Score
6.0

Mixed or average reviews- based on 6 Ratings

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  • Summary: Curse of Anabelle is a story driven adventure-horror/puzzle game which players can experience in the first person perspective. The storyline is based on real world myths and legends.
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. Feb 20, 2020
    52
    A series of interesting ideas never fully take off because of a gameplay that doesn't really know what it wants to offer.
  2. Mar 30, 2020
    44
    Curse of Anabelle is everything a horror fan doesn't want from an adventure: cliches, no real scares and a shallow story that lasts less than two hours.
  3. Feb 20, 2020
    15
    The Curse of Anabelle isn’t scary. It isn’t funny. It certainly isn’t a good game. The only thing scary about this game is the fact that it can kill the player of pure boredom.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Mar 10, 2020
    7
    Curse of Anabelle is NOT a Walking Simulator. It's true, that you'll spend most of your time walking or more like running around franticallyCurse of Anabelle is NOT a Walking Simulator. It's true, that you'll spend most of your time walking or more like running around frantically searching for stuff, through maze-like corridors, halls and rooms of a huge mansion. Though the game design is pretty old-school. That's what I like about it.

    It defines itself as a psychological horror/puzzle game which is not far off. But I think it's heavier on the puzzle side with a bit of an interactive storytelling going on.

    It is not entirely made of jump scares, in fact, you only get a few of those which leaves you with a randomly spawning dark entity following you with loud steps. You can't outrun it easily but you have the ability to banish him for a few minutes. There is some light combat in Curse of Anabelle, it's in the form of dodging spells and casting spells at the same time using QTE style button timing. For the searching part, fret not it has a mini map which you can access once you find the map (which you do pretty early on) though you'll still have to keep running through the mansion in almost pitch black! I welcomed this design choice which really gives the game its much needed suspense while not leaving you completely helpless like Kholat does.

    Bear in mind, this is the second game of a truly indie studio that consists of five to six people. So the 3D assets and sound FX it has are used repeatedly throughout the game. It doesn't have perfect animations nor a payed for soundtrack and has mediocre voice acting at best. It also has some sound issues and typos that need to be fixed. Though despite all of its limitations I can see that this game is a fruit of hard gritty dedication of just a few people.
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