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User Score
7.9

Generally favorable reviews- based on 16 Ratings

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  • Summary: Welcome to ChromaTec's test lab! You're here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers viaWelcome to ChromaTec's test lab! You're here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They're not exactly what you and I would call "human friendly".

    Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same color. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.

    If all of this sounds like your brain can handle it, congratulations! You're the perfect candidate for our test chambers!

    That being said, welcome and good luck!
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Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Mar 4, 2016
    80
    At first it feels too much like Portal, but eventually the original ideas and puzzle mechanics take over that mainly lacks a consistent difficulty level.
  2. Feb 25, 2016
    70
    Overall, ChromaGun is an interesting take on a genre that seems to always be brimming with fresh content.
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Feb 16, 2020
    8
    ChromaGun was a lot of fun. I am pretty picky about puzzle games because I find most of the time they try to be overly complex bordering onChromaGun was a lot of fun. I am pretty picky about puzzle games because I find most of the time they try to be overly complex bordering on pretentious. ChromaGun didn’t do that. I got stumped all of twice and was able to figure out how to proceed all on my own without guides or videos. The difficulty curve just felt well done as new types of puzzles are added often without any explanation, or with very little, yet they’re very intuitive and follow common sense. The humour is spot on and the person who voiced the overseer did a fantastic job. There isn’t much in the way of a story to ChromaGun but I didn’t really mind. The game has a great pace to it. Each room takes anywhere from 30 seconds to 5-10 minutes. Even if you don’t like the room you’re in it will be over pretty quickly and you’re on to the next one. I had only two major gripes with the game: one being that you couldn’t wipe colors and the other being a timed puzzle in the last level. The lack of ability to wipe away colors means that if you screw up you have to restart the room. This may not seem like a huge deal since the rooms don’t take a long amount of time to finish but it is still annoying and something that could have been avoided or fixed. As for that last level I wasn’t too angry. I hate timed missions on principle and I did have to restart the room multiple times trying to beat the clock but as I said before the inconvenience didn’t last long. The graphics are simple but well done. Most of the rooms are majority white so as to show off the colors of the paint but the droids are well done and the few bits of the game that has something to show off were good. There is good detail on fruit that is left on desks and the clothing on people for instance. The detail on peoples faces and on plants could have been better though.

    I played ChromaGun on Linux. It never crashed on me at all. I didn’t notice any glitches or bugs. Alt-Tab didn’t work. It opened on the wrong monitor once but after that never did it again. The only graphics options are for resolution; motion blur; and a toggle for image effects. There is no manual save option. The game auto saves after each room is completed which works out well given the short time each room takes. I played version 2017.05.12 Build 120 of ChromaGun. It uses the Unity engine. It takes up 1104MB of disk space. During play my GPU usage was 27-66%; my VRAM usage was 797-900MB; my CPU usage was 2-21%; my RAM usage was 2.9-3.2GB and my framerate ranged from 71-126 FPS.

    I recomend ChromaGun to anyone who enjoys games such as Portal. It lacks the story of Portal but the gameplay more than rises to the challenge. I finished the story mode in 4 hours and 40 minutes. I paid $13.99 CAD for the game and find that to be great value. Even $20 would have been worth it. There is a demo available that I implore people to try if you’re interested. The demo is Windows only but worked with Proton for me on Linux.

    My Score: 8.5/10

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.3.4 | Samsung 850 Evo 250GB | Manjaro 19.0.0 | Mate 1.24 | Kernel 5.5.2-1-MANJARO
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  2. Mar 6, 2016
    8
    This game is a lot of fun and is perfect for the time you're waiting for the next Portal. It introduces you to the mechanics without a boringThis game is a lot of fun and is perfect for the time you're waiting for the next Portal. It introduces you to the mechanics without a boring tutorial and ends with very challenging puzzles.

    Pros
    learning curve
    humour
    challenging puzzles
    nice graphics

    Contra
    a little short

    I can recommend this game and it is worth to support small Indie Dev Studios like Pixel Maniacs
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