User Score
6.6

Mixed or average reviews- based on 56 Ratings

User score distribution:
  1. Positive: 27 out of 56
  2. Negative: 13 out of 56

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  1. Jan 19, 2020
    10
    Chasm is a better version of SOTN and later Castlevania games.

    Its rythm is pure and perfect and this game rewards precision. In this game, all is just what we need, no massive unnecessary things like all current metroidvanias. Learn, don't be a fool, make a good move at the right time, that's what a Metroidvania is. And Chasm is, at last, a GOOD, a REAL metroidvania. For me, now,
    Chasm is a better version of SOTN and later Castlevania games.

    Its rythm is pure and perfect and this game rewards precision. In this game, all is just what we need, no massive unnecessary things like all current metroidvanias.

    Learn, don't be a fool, make a good move at the right time, that's what a Metroidvania is. And Chasm is, at last, a GOOD, a REAL metroidvania.

    For me, now, Chasm replaces SOTN in my heart.

    But scanlines are mandatory. Fortunately, there is an option for that.
    Random generation do not bring anything gameplay wise, but... OK why not. Just play the same seed over and over if you don't like it.
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  2. Dec 30, 2019
    8
    Pros.:
    - Fluidity;
    - Story;
    - Intuitive gameplay;
    - Easy to control, no major bugs.

    Cons.:
    - Too easy for metroidvanias;
    - Short;
    - No real challenge with bosses;
    - Music is not super sophisticated.

    If we check the credits we see, the team was very small. For the small team the game is awesome. But for hardcore players or Super Metroid fans it would be a disappointment.
  3. Aug 1, 2018
    8
    The game has a substantial amount of charm with its pixel-based graphics and Castlevania style game play. The mechanics may be a bit too close to Castlevania for some, but for me it only added a sense of nostalgia. The game doesn't necessarily do anything new, but what is does do, it tends to do quite well. There are some very minor issues with attack flow, but generally this can beThe game has a substantial amount of charm with its pixel-based graphics and Castlevania style game play. The mechanics may be a bit too close to Castlevania for some, but for me it only added a sense of nostalgia. The game doesn't necessarily do anything new, but what is does do, it tends to do quite well. There are some very minor issues with attack flow, but generally this can be resolved through weapon choice. Ultimately, while the game does have some minor bugs, its a fantastic buy for a mere $20. I definitely recommend it. Expand
  4. Sep 8, 2018
    9
    Chasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd never backed a campaign. A lot can happen from the fundraising stage to release, and your opinions in games can change a lot. In this case, a game poised to crit my nostalgia weak spot wasn't likely to become less appealing to me over the course ofChasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd never backed a campaign. A lot can happen from the fundraising stage to release, and your opinions in games can change a lot. In this case, a game poised to crit my nostalgia weak spot wasn't likely to become less appealing to me over the course of development. These guys knew exactly what they wanted to make and they delivered.

    Chasm makes use of a procedurally generated level design. When you first create a new game, you are given the opportunity to create a new random seed, or enter a specific seed. Being able to choose the seed may be tailored to speedrunners, however, I wouldn’t be opposed to using the same layout for additional runs. I never found that the same layout in Castlevania games was a hindrance. The familiarity of knowing what was where was more appealing to me than the feeling of exploration. I’ll often encounter points of frustration in metroidvania games where I haven’t found that item or that area that’s required to move forward. Shuffling the level design seems like a deliberate way to accomplish this frustration, but I felt that my level layout worked pretty well and the portal system divided the maps up well enough. Although, I did find myself going back to town more often than every other save point.

    I loved the music, but like a lot of Chasm, I wish there was more. The way the game is broken up, you’ll spend a fair amount of time with the same music. Eventually it just blended in as I went about my business. On the other hand, I found some tracks amazing. I'd just leave the game paused with the music playing in the background while I worked on some other tasks between gaming. With the wind howling and Dom hammering away at the forge, I never grew tired of coming back to town. The track in Karthas really brought the snowy little town together.

    I chuckled out loud when I first recovered one of the artifacts. Bitkid’s choice in audio track for the event struck me immediately as something from a Quentin Tarantino movie. It’s like when they pause the move to introduce some villain, except in this case, you’re being introduced to one of your newest items. Better get those shoelaces tightened, you’re about to go someplace new.

    Pixel art may not be for everyone, but I'd argue that taking the time to play through a game that uses an art style that's perceived as looking old or outdated can provide perspective on games from the current generation. It reminds me of going back and watching older movies. They sometimes feel strange because they look different and the people sound different, or the effects are almost comical, but how many people hold the original Star Wars movies in higher regard than any of the modern releases? Better graphics don't necessarily make a better game.

    I'm completely biased towards pixel art, and I believe that it has an appropriate place as an art style for games. All the vistas that you come across on your journey provide a stunning amount of depth to this 2D experience.

    The monster design in look and mechanics gets more complex as you progress through the game. While The first zone may start to feel like a bit of an extended tutorial, the following zones may almost feel unforgiving when first encountered. The combat mechanics may feel halted at first, but after learning the limitations of combat, I began to appreciate the design. There's a more push and pull feel to each encounter, rather than hacking and slashing your way through the game.

    I wish that there was more content and I hope that Bitkid is able to come up with a way to continue the adventure. Chasm will hold a place in my list of favored games of the last couple years. I'm more Castlevania than Metroid, and I'm glad to have found a game that tried to capture that experience. I wish I held out for a Nintendo Switch release, because I think these lightweight games are perfect for that platform.

    The dollar to hours of entertainment ratio is well worth it. If you're a fan of Castlevania, you should look into Chasm.
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  5. Aug 1, 2018
    9
    Beautiful pixel art and the soundtrack is amazing. I love this genre and the game does not disappoint. Don’t listen to the nay-sayers, Chasm was worth the wait.
  6. Oct 3, 2020
    10
    This game gives you exactly what you expect of it. A great retro MetroidVania ! I have tried many games to try and recreate the emotions I felt playing CastleVania: Aria of Sorrow as a kid, and Chasm is the only one that hit that spot right on (for me). For the price asked, it delivers a tremendous amount of fun. amazing work from Bit Kid!
Metascore
72

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 27
  2. Negative: 1 out of 27
  1. CD-Action
    Dec 4, 2018
    80
    An enjoyable old-school metroidvania with wonderful pixel art, focused on platforming rather than combat. [10/2018, p.54]
  2. Sep 19, 2018
    60
    Chasm tries something new with its procedurally generated map but it failure to create interesting maps results in a lackluster experience.
  3. Sep 13, 2018
    70
    An enjoyable Metroidvania with great platforming, gorgeous visuals and solid old-school gameplay... but also some balancing issues due to its procedurally generated dungeons.