Metascore
72

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 27
  2. Negative: 1 out of 27
  1. Aug 6, 2018
    90
    Chasm is one of the finest Metroidvania games ever created. While the game’s developmental journey was longer than expected, the wait was well-worth it. Every aspect of the game shows that a great deal of care was put into it and the attention to detail for the core gameplay pays off in spades. There are many different ways to play Chasm and all of them result in an unforgettable experience. It plays like a dream, looks stunning and features an atmospheric soundtrack that makes every new room both exciting and terrifying.
  2. Aug 1, 2018
    85
    Chasm is a fantastic addition to the metroidvania pantheon and the best one since Shadow Complex. It’s frustrating to see it come so close to greatness, only to stumble by following too closely in Symphony‘s footsteps. It would have also done better by abandoning the procedural approach and going for a well-tailored, hand-crafted experience. I loved playing through it once, but there just wasn’t enough to pull me back in once it was done.
  3. CD-Action
    Dec 4, 2018
    80
    An enjoyable old-school metroidvania with wonderful pixel art, focused on platforming rather than combat. [10/2018, p.54]
  4. Sep 7, 2018
    80
    It has been a long wait for Chasm and I am happy to report that it provides a great classic Metroidvania experience.
  5. Aug 20, 2018
    80
    Chasm is a more traditional offer in the metroidvania genre, without modern fusions with the roguelite genre or souls mechanics. Its bet is that of continuing with a deep, backtracking exploration and to rise up the challenge in basic enemies, with a variety of patterns to learn. The same occurs with the platform elements, more challenging than classic metroidvanias.
  6. Jul 31, 2018
    80
    While Chasm is an indie Metroidvania title using procedural generation, this isn't another roguelike. Instead, Chasm generates a new map with every campaign for re-playable variety. During the campaign the map stays put, promoting exploration and memorization. Chasm is all about getting around: finding new abilities to open a new path forward and overcoming difficult platforming challenges. Chasm might have been outdone in certain aspects during its five years in development, but what's here is still very good.
  7. Jul 31, 2018
    80
    The game took the developers six years to make, and this is seems to have paid off when looking at in the quality of the visuals, controls, and how well the Chasm’s take on procedural generation and the placement of its rooms works out.
  8. Jul 31, 2018
    80
    Even when its flaws are obvious, Chasm is a well-crafted adventure, and during the more than 12 hours I spent playing through my first time, I got lost only once.
  9. Jul 31, 2018
    78
    With an unrelenting sense of character, Chasm successfully works the Metroid formula into a procedurally-generated fantasy platformer, producing an intricate, challenging and enduring treasure hunt that more than justifies its five-year development.
  10. Jul 31, 2018
    78
    Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.
  11. Aug 7, 2018
    75
    We must admit that we are not completely satisfied.
  12. Aug 2, 2018
    75
    Chasm's procedural dungeon, though a technical marvel, ends up woefully underutilised and results in a title that does little to set itself apart from its peers.
  13. Jul 31, 2018
    75
    Chasm is full of great platforming moments and environments, but these elements are randomly assembled into an uneven experience. Bit Kid succeeded in creating a Metroid-style experience that unfolds in a new way every time you play it, but I would have rather had one playthrough that was consistently entertaining.
  14. Jul 31, 2018
    75
    Chasm was worth the wait regardless of its shortcomings. It's gorgeous, it sounds wondrous, and even though I'm not quite at the point where I can call it a "classic," it honors the genre. I hope the follow-up doesn't take nearly as long.
  15. Jul 31, 2018
    74
    A solid, satisfying metroidvania with charming retro aesthetics that is hampered by its unappealing game world, uneven balancing and overall lack of ideas. The whole concept of randomized levels seems unnecessary for a game like this, and one has to wonder how Chasm would have turned out if only it used a fixed level design instead.
  16. Jul 31, 2018
    72
    Chasm is a lovely experience for all those players who enjoy by playing classic titles like Castlevania and the first Metroid. Great for 2D and pixel lovers, but a little bit repetitive for modern players.
  17. Sep 13, 2018
    70
    An enjoyable Metroidvania with great platforming, gorgeous visuals and solid old-school gameplay... but also some balancing issues due to its procedurally generated dungeons.
  18. Aug 9, 2018
    70
    There's certainly fun to be had, and there's no doubt in my mind that there's an excellent foundation here for future updates, but Chasm lacks the qualities needed to make it an essential player in an already competitive genre.
  19. Jul 31, 2018
    70
    Chasm is a platformer I thoroughly enjoyed playing through once, but I’m not rushing back for more.
  20. Aug 18, 2018
    65
    A game that took five years to develop feels like it should offer more than Chasm currently does.
  21. Aug 6, 2018
    63
    A metroidvania with some interesting ideas, but lacks in combat system and level design, resulting just sufficient in all of its mechanics and not worth a second run.
  22. Sep 19, 2018
    60
    Chasm tries something new with its procedurally generated map but it failure to create interesting maps results in a lackluster experience.
  23. Aug 14, 2018
    60
    The moment-to-moment combat, smooth animation and attractive visuals are serviceable enough to see most players through to the end of the game’s modest duration, but it’s impossible to walk away from Chasm without feeling like the game is a missed opportunity.
  24. Aug 6, 2018
    60
    Chasm is a quite good tribute to some classic games of the Metroivania genre, with some pleasant retro style visuals. But many things are lacking - like some fresh ideas and a tighter level design - to make it more than a satisfying experience.
  25. Aug 2, 2018
    60
    It’s rather unfortunate for an indie production that lasted six years to feel so generic but, alas, that is the case. From the simplistic platforming to the basic combat, Chasm is playing extremely safe and predictable, making all the more difficult to take advantage of its randomly generated world.
  26. Jul 31, 2018
    60
    Chasm is a retro-infused, Metroidvania style roguelike. Although it brings back many nostalgic feelings with its art style, there is much more to be desired and no real sense of accomplishment once you've completed the game.
  27. 40
    Chasm's beautifully realized world can't distract from an ill-fitting gimmick that leaves its gameplay unbalanced and repetitive.
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  1. Aug 1, 2018
    This doesn’t make Chasm bad, it just makes it derivative. Imitations have their uses. Instant coffee is great in a pinch. Vinyl floors made up to look like hardwood last longer than their real counterparts. I’m happy there’s another Metroidvania game for me to dig into, especially one that feels as taut and classically inspired as Chasm. It’s just that after such a long wait those things no longer feel like enough.
  2. Aug 1, 2018
    Even when the level design works, the shoddy platforming, combat, and bland world design drag down the long-in-development game.
User Score
6.6

Mixed or average reviews- based on 56 Ratings

User score distribution:
  1. Positive: 27 out of 56
  2. Negative: 13 out of 56
  1. Sep 8, 2018
    9
    Chasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd neverChasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd never backed a campaign. A lot can happen from the fundraising stage to release, and your opinions in games can change a lot. In this case, a game poised to crit my nostalgia weak spot wasn't likely to become less appealing to me over the course of development. These guys knew exactly what they wanted to make and they delivered.

    Chasm makes use of a procedurally generated level design. When you first create a new game, you are given the opportunity to create a new random seed, or enter a specific seed. Being able to choose the seed may be tailored to speedrunners, however, I wouldn’t be opposed to using the same layout for additional runs. I never found that the same layout in Castlevania games was a hindrance. The familiarity of knowing what was where was more appealing to me than the feeling of exploration. I’ll often encounter points of frustration in metroidvania games where I haven’t found that item or that area that’s required to move forward. Shuffling the level design seems like a deliberate way to accomplish this frustration, but I felt that my level layout worked pretty well and the portal system divided the maps up well enough. Although, I did find myself going back to town more often than every other save point.

    I loved the music, but like a lot of Chasm, I wish there was more. The way the game is broken up, you’ll spend a fair amount of time with the same music. Eventually it just blended in as I went about my business. On the other hand, I found some tracks amazing. I'd just leave the game paused with the music playing in the background while I worked on some other tasks between gaming. With the wind howling and Dom hammering away at the forge, I never grew tired of coming back to town. The track in Karthas really brought the snowy little town together.

    I chuckled out loud when I first recovered one of the artifacts. Bitkid’s choice in audio track for the event struck me immediately as something from a Quentin Tarantino movie. It’s like when they pause the move to introduce some villain, except in this case, you’re being introduced to one of your newest items. Better get those shoelaces tightened, you’re about to go someplace new.

    Pixel art may not be for everyone, but I'd argue that taking the time to play through a game that uses an art style that's perceived as looking old or outdated can provide perspective on games from the current generation. It reminds me of going back and watching older movies. They sometimes feel strange because they look different and the people sound different, or the effects are almost comical, but how many people hold the original Star Wars movies in higher regard than any of the modern releases? Better graphics don't necessarily make a better game.

    I'm completely biased towards pixel art, and I believe that it has an appropriate place as an art style for games. All the vistas that you come across on your journey provide a stunning amount of depth to this 2D experience.

    The monster design in look and mechanics gets more complex as you progress through the game. While The first zone may start to feel like a bit of an extended tutorial, the following zones may almost feel unforgiving when first encountered. The combat mechanics may feel halted at first, but after learning the limitations of combat, I began to appreciate the design. There's a more push and pull feel to each encounter, rather than hacking and slashing your way through the game.

    I wish that there was more content and I hope that Bitkid is able to come up with a way to continue the adventure. Chasm will hold a place in my list of favored games of the last couple years. I'm more Castlevania than Metroid, and I'm glad to have found a game that tried to capture that experience. I wish I held out for a Nintendo Switch release, because I think these lightweight games are perfect for that platform.

    The dollar to hours of entertainment ratio is well worth it. If you're a fan of Castlevania, you should look into Chasm.
    Full Review »
  2. Aug 1, 2018
    9
    Beautiful pixel art and the soundtrack is amazing. I love this genre and the game does not disappoint. Don’t listen to the nay-sayers, ChasmBeautiful pixel art and the soundtrack is amazing. I love this genre and the game does not disappoint. Don’t listen to the nay-sayers, Chasm was worth the wait. Full Review »
  3. Aug 1, 2018
    8
    The game has a substantial amount of charm with its pixel-based graphics and Castlevania style game play. The mechanics may be a bit too closeThe game has a substantial amount of charm with its pixel-based graphics and Castlevania style game play. The mechanics may be a bit too close to Castlevania for some, but for me it only added a sense of nostalgia. The game doesn't necessarily do anything new, but what is does do, it tends to do quite well. There are some very minor issues with attack flow, but generally this can be resolved through weapon choice. Ultimately, while the game does have some minor bugs, its a fantastic buy for a mere $20. I definitely recommend it. Full Review »