User Score
6.6

Mixed or average reviews- based on 56 Ratings

User score distribution:
  1. Positive: 27 out of 56
  2. Negative: 13 out of 56

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  1. Aug 7, 2018
    5
    A fun demo that needed more levels and little else to be great, and 5 years later it's the same demo diluted over many more hours, with clunky controls and poorly written, predictable "lore" dumped on the player from the first few seconds of play, coupled with inane characters to boot. A disappointment and a lesson on protracted developed. How is it possible that the game regressed fromA fun demo that needed more levels and little else to be great, and 5 years later it's the same demo diluted over many more hours, with clunky controls and poorly written, predictable "lore" dumped on the player from the first few seconds of play, coupled with inane characters to boot. A disappointment and a lesson on protracted developed. How is it possible that the game regressed from its Kickstarter demo state? Expand
  2. Nov 17, 2018
    5
    Clunky controls, repetitive combat, uninspired generated dungeons and checkpoints that are just too far from each other that result in a fairly large loss of progress if you die - those problems plague this otherwise charming game. What a shame.
  3. Jan 13, 2019
    6
    Chasm ins't a bad game by any means, it contains a great pixelated graphic and it is well made. However, the game doens't innovate anything on the metroidvania genre making the experience pretty generic. Against something like hollow knight, we can see that Chasm has no place in an over-satured genre like this.
  4. May 10, 2023
    7
    The first thought that could describe this whole game - a sterile room according to the very correct template. I was thinking in a such way during all my walk-through. I can't say that it's bad, but it makes a number of mistakes that could be forgiven for a game with a good story, at least. It has the story itself, but it is very superficial and is simply given to the player as point byThe first thought that could describe this whole game - a sterile room according to the very correct template. I was thinking in a such way during all my walk-through. I can't say that it's bad, but it makes a number of mistakes that could be forgiven for a game with a good story, at least. It has the story itself, but it is very superficial and is simply given to the player as point by point, not like a living stream as you can say. There is no involvement in this story. And without this atmosphere and history, other bad things become more noticeable and irritable. What I liked about this game is that it doesn't make any big mistakes and it doesn't have any bugs (yes, sometimes even simple platformers catch bugs and freezes(hello to Teslagrad Remaster)). There is also a good variety of bosses. They are interestingly drawn(except for The Worm). And I liked the design of the save rooms and portal caves. In general, that's all that I can say here. The whole World is built under a certain non-diverse template, which is interesting to explore only for the first time, and returning to finish something there is no longer particularly interesting. Some places in all zones of the game are simply copied by copy-paste. All enemies die in the same way - they burn out. It looks primitive.
    I VERY disliked the lack of a dodging and the fact that it was replaced by a step back - it was periodically confusing and instead of avoiding damage, I simply jumped on the enemy. And some enemies either catch up faster or hit further and this step back is useless. I understand it in that way, that the developer simply could not implement a normal roll over the enemy mechanics and made it easier - just jump back. That's how it feels, anyway. Monotonous and non-varied music. It seemed to me that work with inventory and crafting was weak. Often in the chests in difficult rooms there is a much weaker drop than what was dropped from some ordinary monster much earlier. Or the last level craft at the forge actually turns out to be weaker than the same drop from random monster much earlier. The last wave of monsters in the Arena also pissed me off. They dealt some WILD damage and I went through this damn 3rd arena 10 times longer than the local boss and the champion of this arena, whom I killed with the first try. And, by the way, about bosses: all mini-bosses and bosses, after the second, easily or just normally can be defeated by just butted in the face. Except the last boss of the game, everyone after the 2nd boss - you come into the room, turn on the shields and foolishly kick him as fast as you can with the strongest sword in the inventory. That's it! No duels, no tricks are needed. I received some share of pleasure from this adventure in general, and I can advise it to those who love platformers and metro-idvanias, but: 1st, Only at a discount 2nd, Only for fans of these genres, as the rest will be, most likely boring with it. In two words the game can be described as follows: some amateur man decided to make his first game with some standard sets of graphics and characters from the Internet, and according to standard semantic content(story, dialogues). It turned out quite satisfactorily and without mistakes, but also without anything that could stand out and be remembered.
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  5. Sep 20, 2020
    6
    A solid looking platformer with some flaws. Multi-directional attacking would be very useful in a platformer game like this, especially one where you bounce off of the ceiling. Attacking is difficult and sometimes doesn't make sense with only one direction to attack in.
  6. Aug 10, 2020
    5
    A ideia do jogo é legal e quando se olha vídeos sobre ele, parece algo que será muito incrível, infelizmente o jogo é bem genérico, ''bugado'' e chato, mesmo que você que estiver lendo goste do estilo, não recomendo, há jogos bem melhores.
Metascore
72

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 27
  2. Negative: 1 out of 27
  1. CD-Action
    Dec 4, 2018
    80
    An enjoyable old-school metroidvania with wonderful pixel art, focused on platforming rather than combat. [10/2018, p.54]
  2. Sep 19, 2018
    60
    Chasm tries something new with its procedurally generated map but it failure to create interesting maps results in a lackluster experience.
  3. Sep 13, 2018
    70
    An enjoyable Metroidvania with great platforming, gorgeous visuals and solid old-school gameplay... but also some balancing issues due to its procedurally generated dungeons.