- Publisher: Discord Games
- Release Date: Jul 30, 2018
- Also On: PlayStation 4, PlayStation Vita, Switch, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Aug 6, 2018Chasm is one of the finest Metroidvania games ever created. While the game’s developmental journey was longer than expected, the wait was well-worth it. Every aspect of the game shows that a great deal of care was put into it and the attention to detail for the core gameplay pays off in spades. There are many different ways to play Chasm and all of them result in an unforgettable experience. It plays like a dream, looks stunning and features an atmospheric soundtrack that makes every new room both exciting and terrifying.
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Aug 1, 2018Chasm is a fantastic addition to the metroidvania pantheon and the best one since Shadow Complex. It’s frustrating to see it come so close to greatness, only to stumble by following too closely in Symphony‘s footsteps. It would have also done better by abandoning the procedural approach and going for a well-tailored, hand-crafted experience. I loved playing through it once, but there just wasn’t enough to pull me back in once it was done.
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CD-ActionDec 4, 2018An enjoyable old-school metroidvania with wonderful pixel art, focused on platforming rather than combat. [10/2018, p.54]
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Sep 7, 2018It has been a long wait for Chasm and I am happy to report that it provides a great classic Metroidvania experience.
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Aug 20, 2018Chasm is a more traditional offer in the metroidvania genre, without modern fusions with the roguelite genre or souls mechanics. Its bet is that of continuing with a deep, backtracking exploration and to rise up the challenge in basic enemies, with a variety of patterns to learn. The same occurs with the platform elements, more challenging than classic metroidvanias.
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Jul 31, 2018While Chasm is an indie Metroidvania title using procedural generation, this isn't another roguelike. Instead, Chasm generates a new map with every campaign for re-playable variety. During the campaign the map stays put, promoting exploration and memorization. Chasm is all about getting around: finding new abilities to open a new path forward and overcoming difficult platforming challenges. Chasm might have been outdone in certain aspects during its five years in development, but what's here is still very good.
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Jul 31, 2018The game took the developers six years to make, and this is seems to have paid off when looking at in the quality of the visuals, controls, and how well the Chasm’s take on procedural generation and the placement of its rooms works out.
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Jul 31, 2018Even when its flaws are obvious, Chasm is a well-crafted adventure, and during the more than 12 hours I spent playing through my first time, I got lost only once.
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Jul 31, 2018With an unrelenting sense of character, Chasm successfully works the Metroid formula into a procedurally-generated fantasy platformer, producing an intricate, challenging and enduring treasure hunt that more than justifies its five-year development.
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Jul 31, 2018Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.
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Aug 7, 2018We must admit that we are not completely satisfied.
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Aug 2, 2018Chasm's procedural dungeon, though a technical marvel, ends up woefully underutilised and results in a title that does little to set itself apart from its peers.
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Jul 31, 2018Chasm is full of great platforming moments and environments, but these elements are randomly assembled into an uneven experience. Bit Kid succeeded in creating a Metroid-style experience that unfolds in a new way every time you play it, but I would have rather had one playthrough that was consistently entertaining.
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Jul 31, 2018Chasm was worth the wait regardless of its shortcomings. It's gorgeous, it sounds wondrous, and even though I'm not quite at the point where I can call it a "classic," it honors the genre. I hope the follow-up doesn't take nearly as long.
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Aug 1, 2018This doesn’t make Chasm bad, it just makes it derivative. Imitations have their uses. Instant coffee is great in a pinch. Vinyl floors made up to look like hardwood last longer than their real counterparts. I’m happy there’s another Metroidvania game for me to dig into, especially one that feels as taut and classically inspired as Chasm. It’s just that after such a long wait those things no longer feel like enough.
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Aug 1, 2018Even when the level design works, the shoddy platforming, combat, and bland world design drag down the long-in-development game.
Awards & Rankings
User score distribution:
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Positive: 27 out of 56
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Mixed: 16 out of 56
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Negative: 13 out of 56
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Sep 8, 2018
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Aug 1, 2018
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Aug 1, 2018