Cabela's Big Game Hunter 2005 Adventures Image
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7.4

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Summary: Building on the rich history and success of the hunting genre, Cabela's Big Game Hunter 2005 Adventures is the first story-based hunting adventure. Players can hunt and explore using inter-connected maps and trek through six massive regions with varying environments and terrains. As players progress through the game, they can hunt more than 36 big game animals including traditional favorites like elk and moose, as well as rare breeds of animals such as bison, stone sheep and musk ox. Highly detailed and improved instructions on game play as well as guides explaining how to hunt specific animals are just some of the new features added to Cabela's Big Game Hunter 2005 Adventures. If players are in need of improving their game they now have the chance to sharpen their skills by practicing with clay and skeet shooting. After mastering the hunt or if they want to determine how their skills are improving, players can track their progress with high-scores tracking. The game features three levels of difficulty and two game play modes, "Quick Hunt" and "Career Hunt." "Quick Hunt" allows players to hunt without having to worry about time, health or the wilderness survival elements of the game. To experience the complete hunting adventure, "Career Hunt" will allow the player to take full advantage of the game. [Activision Value]
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Rating: T
Developer: FUN Labs
Genre(s): Sports, Individual, Nature, Hunting, Hunting
Number of Players:1-2 Players
ESRB Descriptors:Blood Violence
Offline Modes:Competitive
Cast Credit
George Ilea Additional Modeling
Ionut Deliu Music & Sound Effects
Mihai Dumbraveanu Music & Sound Effects
Daniel Delion Lead Engine Programmer
Codrut Angelescu Engine Programmer
Dragos Avramescu Engine Programmer
Cosmin Sulea Additional Programming
Cristina Maria Simion Engine Tools
Aurelian Bratu Engine Tools
Tudor Popa Senior Artist
Carmen Tanase Senior Animator
Mihai Preda Senior Modeler
Mihai Irimescu Senior Level Designer
Dragos Stanculescu Senior FX Artist
Jean Arthur Deda Engine Programmer
Tudor Ionut Engine Programmer
Ciprian Poneo Engine Tools
Alex Simion Additional Programming
Cristi Costescu Additional Level Design
Adrian Stojan Additional Modeling
Octavian Emil Petre Additional Modeling
Marius Buliarca Additional Modeling
Christian Necula Additional Graphics
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