- Publisher: Ubisoft
- Release Date: Mar 8, 2005
- Also On: PlayStation 2
Summary:
Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission. The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of allskill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system. [Ubisoft]
Buy Now
| Rating: | M |
|---|---|
| Developer: | Gearbox Software |
| Genre(s): | Action, Shooter, Shooter, First-Person, Historic, Tactical, Historic, Arcade |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive Cooperative |
| Connectivity: | Online System Link |
| Special Controllers: | Headset |
| Online Modes: | Competitive Cooperative Team Oriented |
| Resolution: | 480p |
| Number of Online Players: | 4 Players Online No Online Multiplayer |
| Cast | Credit |
|---|---|
| Brian Martel | Art Director |
| Brian Martel | Game Design & Direction |
| Brian Martel | Game Design & Direction |
| Brian Martel | Game Design & Direction |
| Stephen Bahl | Art & 3d Modeling |
| Stephen Bahl | Art & 3d Modeling |
| Landon Montgomery | Lead Animator |
| Matthew VanDolen | Lead 3d Artist |
| Stephen Palmer | Game & Platform Programming |
| Stephen Palmer | Game & Platform Programming |
| Sean Cavanaugh | Game & Platform Programming |
| Sean Cavanaugh | Game & Platform Programming |
| Patrick Deupree | Lead Programmer |
| Sean Reardon | Game & Platform Programming |
| Sean Reardon | Game & Platform Programming |
| Eli Luna | Art & 3d Modeling |
| Eli Luna | Art & 3d Modeling |
| Randy Pitchford | Executive Producer |
| Randy Pitchford | Game Design & Direction |
| Randy Pitchford | Game Design & Direction |
| Randy Pitchford | Game Design & Direction |
| Steve Jones | Lead Programmer |
| Steve Jones | Multiplayer Programming |
| Shawn Green | Game & Platform Programming |
| Shawn Green | Game & Platform Programming |
| Charles Kostick | Game & Platform Programming |
| Charles Kostick | Game & Platform Programming |
| Jimmy Sieben | Multiplayer Programming |
| Marc Tardif | Multiplayer Producer |
| Scott Velasquez | Audio Programming |
| Scott Velasquez | Multiplayer/Audio Programming |
| Scott Velasquez | Multiplayer/Audio Programming |
| Jennifer Burris | Art & 3d Modeling |
| Jennifer Burris | Art & 3d Modeling |
| David McGarry | Audio Director |
| David McGarry | Producer |
| David McGarry | Producer |
| Jeramy Cooke | Lead Artist |
| Nathan Reinhardt | Art & 3d Modeling |
| Nathan Reinhardt | Art & 3d Modeling |
| Frederic Devanlay | Weapons Sound Fx |
| Jeff Wofford | Game & Platform Programming |
| Jeff Wofford | Project Manager |
| Jeff Wofford | Project Manager |
| Simon Hurley | Assistant Producer |
| Shannon Dees | Art & 3d Modeling |
| Shannon Dees | Art & 3d Modeling |
| Joseph Espinoza | Art & 3d Modeling |
| Joseph Espinoza | Art & 3d Modeling |
| Leah Pearl | Art & 3d Modeling |
| Leah Pearl | Art & 3d Modeling |
| Mike Nuemann | Art & 3d Modeling |
| Mike Nuemann | Art & 3d Modeling |
| Josh Rearick | Animation & Motion Capture |
| Josh Rearick | Animation & Motion Capture |
| Jeff Broome | Game & Platform Programming |
| Jeff Broome | Game & Platform Programming |
| Neil Johnson | Game & Platform Programming |
| Neil Johnson | Game & Platform Programming |
| Stephen Harwood | Score Composer |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.