Brothers in Arms: Road to Hill 30 Image
Metascore
87

Generally favorable reviews - based on 32 Critic Reviews

User Score
7.3

Mixed or average reviews- based on 218 Ratings

Summary: Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission. The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of allskill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system. [Ubisoft]
Buy Now
Buy on
Rating: M
Developer: Gearbox Software
Genre(s): Action, Shooter, Shooter, First-Person, Historic, Tactical, Historic, Arcade
Number of Players:1-4 Players
ESRB Descriptors:Blood and Gore Intense Violence Strong Language
Sound:Dolby Digital 5.1
Offline Modes:Competitive Cooperative
Connectivity:Online System Link
Special Controllers:Headset
Online Modes:Competitive Cooperative Team Oriented
Resolution:480p
Number of Online Players:4 Players Online No Online Multiplayer
Cast Credit
Brian Martel Art Director
Brian Martel Game Design & Direction
Brian Martel Game Design & Direction
Brian Martel Game Design & Direction
Stephen Bahl Art & 3d Modeling
Stephen Bahl Art & 3d Modeling
Landon Montgomery Lead Animator
Matthew VanDolen Lead 3d Artist
Stephen Palmer Game & Platform Programming
Stephen Palmer Game & Platform Programming
Sean Cavanaugh Game & Platform Programming
Sean Cavanaugh Game & Platform Programming
Patrick Deupree Lead Programmer
Sean Reardon Game & Platform Programming
Sean Reardon Game & Platform Programming
Eli Luna Art & 3d Modeling
Eli Luna Art & 3d Modeling
Randy Pitchford Executive Producer
Randy Pitchford Game Design & Direction
Randy Pitchford Game Design & Direction
Randy Pitchford Game Design & Direction
Steve Jones Lead Programmer
Steve Jones Multiplayer Programming
Shawn Green Game & Platform Programming
Shawn Green Game & Platform Programming
Charles Kostick Game & Platform Programming
Charles Kostick Game & Platform Programming
Jimmy Sieben Multiplayer Programming
Marc Tardif Multiplayer Producer
Scott Velasquez Audio Programming
Scott Velasquez Multiplayer/Audio Programming
Scott Velasquez Multiplayer/Audio Programming
Jennifer Burris Art & 3d Modeling
Jennifer Burris Art & 3d Modeling
David McGarry Audio Director
David McGarry Producer
David McGarry Producer
Jeramy Cooke Lead Artist
Nathan Reinhardt Art & 3d Modeling
Nathan Reinhardt Art & 3d Modeling
Frederic Devanlay Weapons Sound Fx
Jeff Wofford Game & Platform Programming
Jeff Wofford Project Manager
Jeff Wofford Project Manager
Simon Hurley Assistant Producer
Shannon Dees Art & 3d Modeling
Shannon Dees Art & 3d Modeling
Joseph Espinoza Art & 3d Modeling
Joseph Espinoza Art & 3d Modeling
Leah Pearl Art & 3d Modeling
Leah Pearl Art & 3d Modeling
Mike Nuemann Art & 3d Modeling
Mike Nuemann Art & 3d Modeling
Josh Rearick Animation & Motion Capture
Josh Rearick Animation & Motion Capture
Jeff Broome Game & Platform Programming
Jeff Broome Game & Platform Programming
Neil Johnson Game & Platform Programming
Neil Johnson Game & Platform Programming
Stephen Harwood Score Composer
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.