- Publisher: Thing Trunk
- Release Date: Dec 13, 2018
- Also On: iPhone/iPad, PlayStation 4, Switch, Xbox One
- Critic score
- Publication
- By date
-
Mar 5, 2019Book of Demons is a hidden gem, taking some of the best elements from action RPGs like Diablo and Path of Exile. It maintains its unique paper cut-out style, while providing a fun and intriguing equipment and advancement system.
-
Dec 25, 2018Book of Demons is rather brilliant in its own small way. It strips the Diablo formula to its bare essentials without sacrificing any of its appeal. In some ways, it even improves on Blizzard’s series. If you’re a busy adult pining for your 90s gaming heyday, Book of Demons is a must play, but really, everyone ought to give it a shot. This deceptively addictive dungeon crawl is worth getting fired up about.
-
Dec 27, 2018A dungeon-crawler that contains an addictive card game element as the crux of its gameplay design while making the experience as easy as possible for the player to stay focused on creative elements of the game.
-
Dec 14, 2018Book of Demons introduces a unique card-based skill system and a sense of humor to the stuck-in-its-ways ARPG genre. It has plenty of tricks in its dungeon to keep you on your toes, but gives you ample ways to form your own strategy. With three distinct classes and an endlessly replayable quest, you can get lost in Book of Demons’ papercut dungeon for quite a while.
-
Mar 5, 2020Book of Demons is a fun Diablo-like game, but some of the mechanics might be a turnoff for others. Movement is locked to set paths while enemies are free to roam around and there is no equipment as cards represent spells, items, and artifacts in the game. That said, there is still quite a bit to like about Book of Demons as there is a good amount of strategy to employ if you want to survive. However, the price tag might be a bit much given the restrictions some of the mechanics place on you.
-
CD-ActionMar 25, 2019A highly addictive hack’n’slash with great art direction and many small but really good gameplay ideas. The developers wear their inspirations on their sleeve, so you can almost hear the game shout “Yes, this is Diablo! Yup, it’s Tristram! Don’t pretend you don’t remember!”. [02/2019, p.36]
-
Jan 15, 2019Although I was initially unsure about it, Book of Demons turned into another pleasant indie surprise. It’s beautifully stylized, you can easily adjust its scope to fit your schedule and the challenge is appropriately set.
-
Jan 9, 2019Book of Demons, with its wonderful game design and inventive, is an hack’n’slash that respects the time of the player. It’s ironic, fun to play, and challenging. The card system is solid: we hope to see it improved in future "Return 2 Games" installments.
-
Jan 2, 2019Book of Demons is an approachable, addictive action-RPG with a few new ideas but overall, an admirably lean approach that doesn’t allow feature-creep or overly ambitious design muddy the fun. Distinguished by its paper book aesthetic and player-friendly mechanics, Book of Demons is thin on story and level-by-level lacks variety but the ability to determine the length of each play session means that it won’t overstay its welcome.
-
Jan 2, 2019'90s-inspired card-building hack 'n' slasher Book of Demons is far from a perfect game. That's not the sad thing about it, though. The sad thing is that it could certainly be perfect if the developer used the full potential of this fine take on action-RPGs. Having said that, fans of the genre should definitely give it a look, if only to taste what is a labour of love that just so happens to also be technically sound.
-
Dec 19, 2018Book of Demons is designed from the ground up to be an accessible, lighter take on the classic ARPG. And it manages to do so without being dumbed down, or too simplistic that it’s not fun. In short, it aimed to pay homage to Diablo but instead has gracefully made its own impact on a crowded genre.
-
Dec 16, 2018Book of Demons sets a fantastic foundation for the next tale in the Paperverse.
-
Dec 13, 2018I’ve touched on the art style, but it really is gorgeous and unique, with paper outlines and great visuals. This, combined with the Flexisphere, which understands the limitations of modern gamers’ time better than any game I’ve seen, and with its streamlined mechanics and entertaining deck-building system, Book of Demons is definitely worth checking out. It’s got a few issues to work on, sure, but that’s what the next six games in the Paperverse are for, right?
-
Dec 18, 2018Book of Demons has some good ideas which often are well implemented, but in certain situations Diablo's inspiration becomes a cage a bit too narrow.
-
Jan 23, 2019A nice hack and slash game with the beautiful art style and solid combat. But the card system doesn't balance decently and it makes the long-term experience boring.
-
Jan 7, 2019We’ve enjoyed Book of Demons, and it definitely does something different and fun, but we’re missing that little something for it to truly shine.
-
Dec 17, 2018Book of Demons certainly lacks in variability, and it's easy to fall into a habit. For those looking for a greater challenge, the roguelike mode can add spice as players enter a leaderboard on first death and can permanently die if they're short on funds, but this doesn't entirely solve the issue of repetition. The first of seven planned titles, Thing Trunk has a lifetime of work ahead of them, and I'm eager to see what other unique treasures they create.
Awards & Rankings
User score distribution:
-
Positive: 50 out of 146
-
Mixed: 15 out of 146
-
Negative: 81 out of 146
-
Mar 2, 2022Не лезьте со своей политикой к нам в игровую индустрию!
-
Mar 2, 2022It's your call but for now it's not recommended.
1/10 this game at that stage. -
Mar 2, 2022