- Publisher: GT Interactive
- Release Date: Oct 31, 1998
Summary:
Take control of any one of "The Chosen" -- four extraordinary characters who inhabit a dark near-future world reminiscent of Blade Runner and The Crow. Become Caleb, the vicious protagonist from the original Blood, his cold-blooded love Ophelia, the ruthless Ishmael, or the unrelenting warrior Gabriela. Blood 2: The Chosen uses Monolith?s LithTech - one of the most advanced next-generation 3D engines in gaming. Blood 2?s weapons let you kill and be killed in more ways than any other 3D action game. Burn, electrocute, shoot, stab, voodoo, blow up, slowly dismember, or flay the skin from your opposition, and expect the same treatment right back! Take on a virtual army of enemies, from homicidal cultists to otherworldly horrors beyond imagining. Blood 2 has over 20 all new enemies to fight, as well as one returning fiend from the first game. [Monolith]
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| Rating: | M |
|---|---|
| Developer: | Monolith Productions |
| Genre(s): | Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade |
| Number of Players: | 1-32 Players |
| Number of Online Players: | Up to 32 Players |
| Cast | Credit |
|---|---|
| Boyd Post | Sound Design |
| Jay Wilson | Lead Designer |
| Jay Wilson | Storyline |
| Jay Wilson | Storyline |
| Jay Wilson | Storyline |
| Greg Kettell | Lead Engineer |
| Bill Vandervoort | Lead Level Designer |
| Kevin Kilstrom | 3d Art |
| Kevin Kilstrom | Lead Artist/3d Art |
| Kevin Kilstrom | Lead Artist/3d Art |
| Eric Kohler | 3d Art |
| Eric Kohler | Game Design/3d Art |
| Eric Kohler | Game Design/3d Art |
| Brian Waite | 3d Art Engineer |
| Scott Schlegel | Engineering |
| Andrew Mattingly | Engineering |
| Paul Lord | Engineering |
| Ben Coleman | Level Design |
| David Kelvin | Level Design |
| Guy Whitmore | Music Composition |
| Daniel Bemstein | Music Composition |
| Matt Allen | Music Composition |
| James Ackley | Sound Design |
| Cassano Thruston | Sound Design |
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