- Publisher: GT Interactive
- Release Date: Mar 7, 1997
Summary:
You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows, you may even find that there are some spirits on your side when you find yourself clutching a voodoo doll. [Monolith]
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| Rating: | M |
|---|---|
| Developer: | Monolith Productions |
| Genre(s): | Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade |
| Number of Players: | 1-8 Players |
| ESRB Descriptors: | Animated Blood & Gore Animated Blood and Gore Animated Violence |
| Number of Online Players: | 2 Players |
| Cast | Credit |
|---|---|
| Rick Welsh | Additional Graphics |
| Rick Welsh | Artwork |
| Rick Welsh | Artwork |
| Peter Freese | Programming/Music & Sound Programming/Libraries & Utilities |
| Peter Freese | Programming/Music & Sound Programming/Libraries & Utilit |
| Peter Arisman | Animation |
| Kevin Kilstrom | Interpreter/Development System/Level & Scenario Design/Libra |
| Kevin Kilstrom | Interpreter/Development System/Level & Scenario Design/Libra |
| Brian Waite | Artwork |
| Brian Waite | Artwork |
| Brian Waite | Artwork |
| Brian Waite | Artwork |
| Guy Whitmore | Music |
| Guy Whitmore | Music & Sound Programming/Music |
| Guy Whitmore | Music & Sound Programming/Music |
| Guy Whitmore | Music & Sound Programming/Music |
| James Ackley | Music & Sound Programming |
| James Ackley | Music & Sound Programming |
| Cassano Thruston | Music & Sound Programming |
| Cassano Thruston | Music & Sound Programming |
| Daniel Bernstein | Music |
| Daniel Bernstein | Music & Sound Programming/Music |
| Daniel Bernstein | Music & Sound Programming/Music |
| Daniel Bernstein | Music & Sound Programming/Music |
| Craig Hubbard | Level/Scenario Design |
| Derek Bentley | Animation |
| Aaron Carlson | Animation |
| Nick Newhard | Design/Lead Programming/Level & Scenario Design/Libraries & Util |
| Jason Hall | Music & Sound Programming/Acting/Voiceover |
| Jason Hall | Music & Sound Programming/Acting/Voiceover |
| Nicholas Newhard | Design/Lead Programming/Level & Scenario Design/Libraries & Util |
| Nicholas Newhard | Design/Lead Programming/Level & Scenario Design/Libraries &A |
| Daniel Leeks | Programming |
| Terry Hamel | Level/Scenario Design/Additional Graphics & Artwork |
| Terry Hamel | Level/Scenario Design/Additional Graphics & Artwork |
| Jason Wilson III | Level/Scenario Design |
| Benjamin Pierre | Animation |
| Scott Thurman | Animation |
| Phillip Ulberg | Animation |
| David Brickley | Additional Graphics |
| David Brickley | Artwork |
| David Brickley | Artwork |
| Erik Klokstad | Additional Graphics |
| Erik Klokstad | Artwork |
| Erik Klokstad | Artwork |
| Steve Bryant | Music |
| Mike Cody | Music |
| Doug Fullington | Music |
| Vernon Nicodemous | Music |
| David Stutz | Music |
| Rick Raymo | Producer |
| Jason Hall | Music & Sound Programming/Acting/Voiceover |
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