- Publisher: JoWooD Entertainment AG
- Release Date: Oct 21, 2002
Summary:
2374 AD. Neo York, USA. The laws of rush-hour have changed. Forever. Since the invention of the antiGrav technology, public transport is not bound to earth anymore. Millions of commuters go about their lives following the guiding beams as they drive their antiGrav cars through the huge canyons of the biggest metropolis on the planet. The face of racing has changed. Forever. Death-defying drivers from rival gangs risk everything in wild, illegal races in the middle of rush hour - always on the run from the MetroPolice. Now, a new challenge has come, and once again the rules are set to be broken. Five gangs. Five districts. One target. Beam Breakers. [JoWood]
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| Rating: | E |
|---|---|
| Developer: | Similis |
| Genre(s): | Driving, Racing, Arcade, Futuristic, Automobile |
| Number of Players: | 1-6 Players |
| ESRB Descriptors: | Suggestive Themes |
| Cast | Credit |
|---|---|
| Haiko Ruttmann | Speech Production Manager |
| Minh Duong | Additional 3d Environment/Special Visual Graphics Effects |
| Minh Duong | Voice Extra |
| Minh Duong | Voice Extra |
| Renier Baaken | Voice Actor: Don Marco |
| Renier Baaken | Voice: Don Marco |
| Rainer Reber | Game Concept |
| Rainer Reber | Main Programming/Game Concept |
| Rainer Reber | Main Programming/Game Concept |
| Alexander B. Christof | Additional Programming |
| Alexander B. Christof | Producer/Additional Programming |
| Alexander B. Christof | Producer/Additional Programming |
| Alexandra Gerb | Producer |
| Martin Klinger | AI Programming |
| Martin Klinger | Sound Design |
| Martin Klinger | Sound Design |
| Martin Klinger | Sound Design |
| Martin Klinger | Sound Design |
| Christian Jungen | 3d Engine Programming |
| Maik Dobbermann | Multiplayer Programming |
| Frank Lucht | Additional Programming |
| Petr Vlcek | Additional Programming |
| Mario Coopmann | Game Concept/Main Texturing/Additional Mission Design/Sound Desi |
| Bjorn Lubitz | Additional Texturing |
| Bjorn Lubitz | Special Visual Graphics Effects |
| Bjorn Lubitz | Special Visual Graphics Effects |
| Bjorn Lubitz | Special Visual Graphics Effects |
| Bjorn Lubitz | Special Visual Graphics Effects |
| Philipp Posko | Additional Mission Text |
| Philipp Posko | Game Concept/Tutorial Level Design/Additional Texturing/3d Envir |
| Martin Schlierkamp | Additional 3d Environment/Text |
| Martin Schlierkamp | Game Concept/Concept Art/Main Vehicle, City & Menu Design/Me |
| Martin Schlierkamp | Game Concept/Concept Art/Main Vehicle, City & Menu Design/Me |
| Andre Thiel | Game Concept/Menu Graphics/Additional Texturing/Additional 3d En |
| Andre Thiel | Special Visual Graphics Effects |
| Michael Reuter | Vehicle 3d Modeling & Texturing |
| Michael Reuter | Vehicle 3d Modeling & Texturing |
| Alexander Conde | Vehicle 3d Modeling & Texturing |
| Alexander Conde | Vehicle 3d Modeling & Texturing |
| Andre Sigges | Additional Level Design/Main 3d Architecture/Additional Texturin |
| Rolf Klischewski | Text |
| Willi Meyer | Speech Recording |
| Linda Miculek | Voice Actor: Computer |
| Linda Miculek | Voice: Computer |
| Nicole Meister | Voice Actor: Susan Cornell |
| Nicole Meister | Voice: Susan Cornell |
| Udo Prucha | Voice Actor: Cops |
| Udo Prucha | Voice: Cops |
| Mario Coopman | Voice Extra |
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