- Publisher: JoWooD Entertainment AG
- Release Date: Oct 21, 2002
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Beam Breakers does manage to create and admirably deliver an enormous, believable, and simply awesome sense of scale and liveliness.
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PC GamerWhile the critical control element isn't as slick as it could've been, it packs one hell of a visual bang, and it can cough up some pretty addictive gameplay. [Dec 2002, p.104]
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A decent title which will probably appeal to fans of games like "Wipeout" or "Quantum Redshift," plus some of the "GTA" thugs out there like me will enjoy it as well.
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Even though the game's obviously meant to pinpoint the sheer racing aspect of it all, there's nothing in its essence to make it more addictive. On the other hand, other aspects deserve praising; the level design, various visual details, a wide variety of car models, etc.
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Computer Games MagazineThe graphics are sharp and the engine is smooth, providing good control once you get a feel for the slippery vehicles. [Feb 2003, p.85]
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Occasionally intense but lacks the personality and polish of its source material.
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The AI is stuck in neutral, the races aren't exciting enough to get your engine running, and the missions feel a bit flat.
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Slow and jerky movement, deficient sound effects, and repetitive action cause this release to be a frustrating disappointment.
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It appears that the developers spent all of their time in creating the city and traffic, and the AI and gameplay took a back seat.
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Computer Gaming WorldThere's some high-flying fun in this racer, but the numerous unnecessary hurdles will send you cruising back to the store to return Beam Breakers. [Feb 2003, p.88]
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Beam Breakers could have been a fun, arcade-styled racing game, but the stop and start mission structure coupled with a distinct lack of depth really pulls its score down.
User score distribution:
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Positive: 3 out of 6
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Mixed: 2 out of 6
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Negative: 1 out of 6
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JohnD.Mar 31, 2003Not too bad...
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JohnS.Dec 19, 2002