- Publisher: Ubisoft
- Release Date: Nov 23, 2004
Summary:
The RTS gameplay in Alexander is challenging enough to entice the hard core gamer, but also provides a gaming experience accessible to a larger audience of casual gamers. Players experience the epic scope of Alexander's conquests via historic campaigns, each with unique characteristics and resource management challenges, and featuring heroes from Alexander the Great's era. Players fight real-time battles using formations, combat and authentic military tactics, while commanding vast armies in foreign lands. Blood will be spilled on the battlefield and honor will be put to the test, as a combination of courage and strategy will determine the victor. [Ubisoft]
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| Rating: | M |
|---|---|
| Developer: | GSC Game World |
| Genre(s): | Strategy, Real-Time, Historic, General, Historic |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Violence |
| License: | Movie |
| Connectivity: | Online |
| Online Modes: | Competitive Team Oriented |
| Number of Online Players: | 6 Players Online |
| Cast | Credit |
|---|---|
| Mark Herman | Design |
| Mark Herman | Game Design |
| Gene Billingsley | Design |
| Gene Billingsley | Producer |
| Gene Billingsley | Producer |
| Dan Masterson | Producer |
| Patti Young | Associate Producer |
| Ken Meads | Lead Programmer |
| Ian Lewis | Programmer |
| Head | Programmer |
| Chad Peterson | Programmer |
| Joel Barber | Programmer |
| Daniel Johnson | Lead Artist |
| Mike Murrill | Artist |
| Kari Christensen | Artist |
| Walter Wilcox | Artist |
| Andrew Nielson | Artist |
| Andrew Shpagin | Lead Programmer |
| Anton Bolshakov | Manager |
| Anton Bolshakov | Project Lead/Manager |
| Anton Bolshakov | Project Lead/Manager |
| Frederic Devanlay | Sound Fx Cinematics |
| Sergey Grygorovych | CEO |
| Sergey Grygorovych | Producer |
| Sergey Grygorovych | Producer |
| Richard H. Berg | Game Design |
| Sean Rohead | Programmer |
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