User Score
7.1

Mixed or average reviews- based on 99 Ratings

User score distribution:
  1. Positive: 56 out of 99
  2. Negative: 21 out of 99

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  1. Sep 7, 2015
    6
    I brought this on early access, hoping it would be a kind of revitalisation of the Command and Conquer era. Unfortunately after about 3 to 4 skirmish games trying to figure out what was what, I just got frustrated with the UI and crazy upgrade system.

    Graphically its good, game play wise it could be good. But really there are a couple of issues which ruin this game. The UI is
    I brought this on early access, hoping it would be a kind of revitalisation of the Command and Conquer era. Unfortunately after about 3 to 4 skirmish games trying to figure out what was what, I just got frustrated with the UI and crazy upgrade system.

    Graphically its good, game play wise it could be good. But really there are a couple of issues which ruin this game.

    The UI is horrible.
    - Resource stats and power stats are confusing at best
    - Upgrades are tucked away in menus and submenus with little to no explanation of their purpose.
    - You have to click the main base then click through multiple menus to build things!
    - There seems to be a million buttons / options but no explanations!

    Resource management.
    - Ok so three resources, you need to build three types of refinery. Then you need to build warehouses which, the collectors need to drop the resources off at. Often you will get a log jam occurring here and your economy grinds to a halt.

    - Warehouses fill up super quickly, meaning you don’t collect any more resources they just disappear. This requires you to keep build more and more of these buildings.

    - if the refinery runs dry, all collectors will stop and do nothing.

    - You seem to be required to spend an in-ordinate amount of time managing problems with resource collection and managing the economy rather than focusing on anything else.

    Vehicles
    - lots of Vehicles a plus maybe? But no explanation of what they do or what they are best suited for.
    so its kind of like, just spam a bit of everything and hope for the best.

    - Lots of vehicle upgrades, again confusing.

    - Some upgrades need purchasing then applying to units individually

    - When you have a group of vehicles, Its difficult to distinguish vehicles from one another. (they look similar)

    This is NOT Command and Conquer, its kind of trying to be a hybrid of Command and Conquer and World in Conflict. There seems to be steep learning curve and very dry combat, there’s no fun or crazy units.

    The beauty of Command and Conquer was it was easy to pick-up quickly and have a real blast. This is confusing and frustrating with too many options and sub options. If you have time to invest in trying to figure this game out. Then maybe it is great, If you just want to jump in and have a blast, stick with CnC or Starcraft.
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  2. Sep 9, 2015
    6
    It's a good game but when playing with allies you cannot exchange resources and it makes it feel useless to be in a team, the game also make you struggle to keep a resource field working since it's quite expensive the units, and when the game is finishing the game can run out of resources since you cannot produce them (which is one of the things that make me hate RTS, it's realistic, but IIt's a good game but when playing with allies you cannot exchange resources and it makes it feel useless to be in a team, the game also make you struggle to keep a resource field working since it's quite expensive the units, and when the game is finishing the game can run out of resources since you cannot produce them (which is one of the things that make me hate RTS, it's realistic, but I want fun not realism) The game also runs short when it comes to resource management since you cannot exchange one resource for another and you cannot see how much of a resource you're making. Expand
  3. Sep 8, 2015
    7
    AoA has many good approaches like ressources, off map support planes or the size and layout of maps. But the generic art style, barely distinguishable factions and weak tactical view hurt the game quite alot.

    At times, it feels like they stopped at some point as they where afraid to innovate too much and rather stick to the relatively safe classic RTS formula. Which is a shame, as AoA
    AoA has many good approaches like ressources, off map support planes or the size and layout of maps. But the generic art style, barely distinguishable factions and weak tactical view hurt the game quite alot.

    At times, it feels like they stopped at some point as they where afraid to innovate too much and rather stick to the relatively safe classic RTS formula. Which is a shame, as AoA had the potential to be something more unique. AoA is a candidate for an extensive addon to fix up the rough edges.
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  4. Jan 26, 2017
    5
    finally a great strategy ... no
    positive
    + pretty cool units + strategy is needed to win + a lot of recources..... negative -which is very annoying to - does nothing new in the genre - boring campaign that is already not interesting in the first hour i played skirmish the whole freaking time .because of the boring campaign It can be a strategy for some people but for me its
    finally a great strategy ... no
    positive
    + pretty cool units
    + strategy is needed to win
    + a lot of recources.....
    negative
    -which is very annoying to
    - does nothing new in the genre
    - boring campaign that is already not interesting in the first hour
    i played skirmish the whole freaking time .because of the boring campaign
    It can be a strategy for some people but for me its annoying and boring
    my suggestion: don't buy it
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Metascore
71

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 37
  2. Negative: 2 out of 37
  1. Dec 21, 2015
    75
    A very classical RTS, with beautiful graphics and an old school multiplayer vibe.
  2. games(TM)
    Nov 15, 2015
    60
    A solid - albeit flawed - RTS. [Issue#167, p.96]
  3. CD-Action
    Nov 15, 2015
    75
    Despite some problems with AI the single player campaign is a really solid, interesting set of challenges. It’s a deep, satisfying game with very different factions that forces you to adapt rather than employ universal strategies. [11/2015, p.60]